rasteron
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6789580e18
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Added Skydome Shaders and Technique
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2016-01-21 16:52:25 +08:00 |
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Lasse Öörni
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e6c75eb229
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Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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2015-11-13 17:21:13 +02:00 |
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Lasse Öörni
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70b871ebfa
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Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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2015-08-14 23:09:53 +03:00 |
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Lasse Öörni
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9c226e2c3c
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Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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2015-05-08 11:03:44 +03:00 |
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Lasse Öörni
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aa65cedefd
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
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Lasse Öörni
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88080dad31
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
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Yao Wei Tjong 姚伟忠
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05a8b79fd2
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
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