Urho3D/bin/CoreData/Techniques
2016-01-21 16:52:25 +08:00
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BasicVColUnlitAlpha.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
Diff.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffAdd.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffAddAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffAlphaMaskTranslucent.xml Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 2015-11-13 17:21:13 +02:00
DiffAlphaTranslucent.xml Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 2015-11-13 17:21:13 +02:00
DiffAO.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffAOAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffAOAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffEmissive.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffEmissiveAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffEnvCube.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffEnvCubeAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffEnvCubeAO.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffEnvCubeAOAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffLightMap.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffLightMapAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffLitParticleAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffMultiply.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormal.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
DiffNormalAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalAlphaMask.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
DiffNormalAlphaMaskTranslucent.xml Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 2015-11-13 17:21:13 +02:00
DiffNormalAlphaTranslucent.xml Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 2015-11-13 17:21:13 +02:00
DiffNormalAO.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalAOAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalAOAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalEmissive.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalEmissiveAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalEnvCube.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalEnvCubeAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPacked.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
DiffNormalPackedAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedAlphaMask.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
DiffNormalPackedAlphaMaskTranslucent.xml Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 2015-11-13 17:21:13 +02:00
DiffNormalPackedAlphaTranslucent.xml Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. 2015-11-13 17:21:13 +02:00
DiffNormalPackedAO.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedAOAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedAOAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedEmissive.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedEmissiveAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedEnvCube.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedEnvCubeAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedSpec.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
DiffNormalPackedSpecAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedSpecAlphaMask.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
DiffNormalPackedSpecAO.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedSpecAOAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedSpecAOAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedSpecEmissive.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalPackedSpecEmissiveAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalSpec.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
DiffNormalSpecAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalSpecAlphaMask.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
DiffNormalSpecAO.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalSpecAOAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalSpecAOAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalSpecEmissive.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffNormalSpecEmissiveAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffOverlay.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffSkybox.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffSkydome.xml Added Skydome Shaders and Technique 2016-01-21 16:52:25 +08:00
DiffSkyplane.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffSpec.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffSpecAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffSpecAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffUnlitAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffUnlitAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffVCol.xml Added pure diffuse vertexcolor & notexture vertexcolor techniques. 2015-05-08 11:03:44 +03:00
DiffVColAdd.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffVColAddAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffVColMultiply.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DiffVColUnlitAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTexture.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureAdd.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureAddAlpha.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureAlpha.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureAO.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTextureAOAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTextureEnvCube.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTextureEnvCubeAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTextureEnvCubeAO.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTextureEnvCubeAOAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTextureMultiply.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureNormal.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
NoTextureNormalAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTextureNormalPacked.xml Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 2015-02-21 20:53:12 +02:00
NoTextureNormalPackedAlpha.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
NoTextureOverlay.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureUnlit.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureUnlitAlpha.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureUnlitVCol.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureVCol.xml Added pure diffuse vertexcolor & notexture vertexcolor techniques. 2015-05-08 11:03:44 +03:00
NoTextureVColAdd.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureVColAddAlpha.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
NoTextureVColMultiply.xml Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 2015-04-29 20:09:18 +03:00
TerrainBlend.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
VegetationDiff.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
VegetationDiffAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
VegetationDiffUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
VegetationDiffUnlitAlphaMask.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
Water.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00