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BasicVColUnlitAlpha.xml
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Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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2015-08-14 23:09:53 +03:00 |
Diff.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffAdd.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffAddAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffAlphaMaskTranslucent.xml
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Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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2015-11-13 17:21:13 +02:00 |
DiffAlphaTranslucent.xml
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Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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2015-11-13 17:21:13 +02:00 |
DiffAO.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffAOAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffAOAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffEmissive.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffEmissiveAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffEnvCube.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffEnvCubeAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffEnvCubeAO.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffEnvCubeAOAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffLightMap.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffLightMapAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffLitParticleAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffMultiply.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormal.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
DiffNormalAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalAlphaMask.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
DiffNormalAlphaMaskTranslucent.xml
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Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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2015-11-13 17:21:13 +02:00 |
DiffNormalAlphaTranslucent.xml
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Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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2015-11-13 17:21:13 +02:00 |
DiffNormalAO.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalAOAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalAOAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalEmissive.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalEmissiveAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalEnvCube.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalEnvCubeAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPacked.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
DiffNormalPackedAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedAlphaMask.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
DiffNormalPackedAlphaMaskTranslucent.xml
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Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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2015-11-13 17:21:13 +02:00 |
DiffNormalPackedAlphaTranslucent.xml
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Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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2015-11-13 17:21:13 +02:00 |
DiffNormalPackedAO.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedAOAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedAOAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedEmissive.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedEmissiveAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedEnvCube.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedEnvCubeAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedSpec.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
DiffNormalPackedSpecAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedSpecAlphaMask.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
DiffNormalPackedSpecAO.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedSpecAOAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedSpecAOAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedSpecEmissive.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalPackedSpecEmissiveAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalSpec.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
DiffNormalSpecAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalSpecAlphaMask.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
DiffNormalSpecAO.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalSpecAOAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalSpecAOAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalSpecEmissive.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffNormalSpecEmissiveAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffOverlay.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffSkybox.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffSkydome.xml
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Added Skydome Shaders and Technique
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2016-01-21 16:52:25 +08:00 |
DiffSkyplane.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffSpec.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffSpecAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffSpecAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffUnlit.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffUnlitAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffUnlitAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffVCol.xml
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Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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2015-05-08 11:03:44 +03:00 |
DiffVColAdd.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffVColAddAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffVColMultiply.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
DiffVColUnlitAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTexture.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureAdd.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureAddAlpha.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureAlpha.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureAO.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTextureAOAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTextureEnvCube.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTextureEnvCubeAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTextureEnvCubeAO.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTextureEnvCubeAOAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTextureMultiply.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureNormal.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
NoTextureNormalAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTextureNormalPacked.xml
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Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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2015-02-21 20:53:12 +02:00 |
NoTextureNormalPackedAlpha.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
NoTextureOverlay.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureUnlit.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureUnlitAlpha.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureUnlitVCol.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureVCol.xml
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Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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2015-05-08 11:03:44 +03:00 |
NoTextureVColAdd.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureVColAddAlpha.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
NoTextureVColMultiply.xml
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Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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2015-04-29 20:09:18 +03:00 |
TerrainBlend.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
VegetationDiff.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
VegetationDiffAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
VegetationDiffUnlit.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
VegetationDiffUnlitAlphaMask.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |
Water.xml
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Rename "Bin" subdir to "bin".
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2015-01-18 21:31:13 +08:00 |