Commit Graph

9612 Commits

Author SHA1 Message Date
Yao Wei Tjong 姚伟忠
357019e0f3 For Travis CI - subshell could not export var, so define it elsewhere. 2014-02-11 22:55:19 +08:00
Yao Wei Tjong 姚伟忠
797528b3c8 For Travis CI - complete the last branching with a true command. 2014-02-11 22:07:10 +08:00
Yao Wei Tjong 姚伟忠
18c2418064 For Travis CI - change the sh option from -e to -c. 2014-02-11 21:54:02 +08:00
Yao Wei Tjong 姚伟忠
09742eb18e For Travis CI - another attempt to add more CI build matrix. 2014-02-11 21:50:12 +08:00
Yao Wei Tjong 姚伟忠
d85d24ae82 For Travis CI - attempt to setup 32-bit and Android CI build. 2014-02-11 21:39:56 +08:00
Mike3D
cde67d7391 Fix various order of exposition to lua 2014-02-11 13:53:26 +01:00
Mike3D
a0f42bee35 Added drag and tooltip to sample#2 HelloGUI 2014-02-11 09:49:53 +01:00
Yao Wei Tjong 姚伟忠
327ab9af76 Minor tweak to link lua/luajit tool without Urho3D dependency libs.
These changes should also reduce prerequisite for building 32-bit luaJIT VM (for Android and RASPI) on 64-bit host/build system.
2014-02-11 13:47:36 +08:00
urho3d-travis-ci
e2ea3404d6 Travis CI: API documentation update at 2014-02-11 01:34:00 UTC.
[ci skip]
2014-02-11 01:34:00 +00:00
Lasse Öörni
ffd5b7de5e Fix order of exposing AnimatedModel functions to Lua so that all overloads of SetMorphWeight() & GetMorphWeight() work. Closes #182. 2014-02-11 03:18:06 +02:00
Lasse Öörni
6dd168db5d Bullet rigidbody's inertia tensor does not depend on position, so no need to recalculate it if rigidbody position only is forced to a new value. 2014-02-10 22:50:47 +02:00
Lasse Öörni
ae626c861e Merge remote-tracking branch 'remotes/alexparlett/feature/work-item-refactor' 2014-02-10 21:39:38 +02:00
Mike3D
f254050b69 Added automatic extension when saving material as 2014-02-10 19:19:50 +01:00
Lasse Öörni
2186cb7c49 Better fix for kinematic rigidbodies: let Bullet ask the world transform (as intended) from the scene node instead of us forcing it. You can still force rigidbody position using RigidBody::SetPosition() but it should be unnecessary. 2014-02-10 16:25:31 +02:00
Alex Parlett
51a1e84248 Changed WorkQueue to use a List<SharedPtr<WorkItem> > and ensure that it doesn't contain duplicates.
Changed AddWorkItem to take in a SharedPtr<WorkItem>.
Changed Render functions to use new WorkItem design.
2014-02-10 14:10:19 +00:00
Lasse Öörni
a833141727 Do not force RigidBody's interpolation transform when the body is kinematic to allow velocity estimation to work right for dynamic bodies colliding with the kinematic body. Thanks to Andy51. 2014-02-10 13:56:09 +02:00
urho3d-travis-ci
2c986aa7cb Travis CI: API documentation update at 2014-02-10 06:08:42 UTC.
[ci skip]
2014-02-10 06:08:42 +00:00
Yao Wei Tjong 姚伟忠
4657518ec9 Code cleanup on error handling for ResourceCache. 2014-02-10 13:33:58 +08:00
urho3d-travis-ci
1274627893 Travis CI: API documentation update at 2014-02-10 00:07:21 UTC.
[ci skip]
2014-02-10 00:07:22 +00:00
Yao Wei Tjong 姚伟忠
0973829003 Enhance editor to pop open the console when receiving error events. 2014-02-10 07:49:08 +08:00
Yao Wei Tjong 姚伟忠
b23069ffa5 Prevent any usage of windowless MessageBox. 2014-02-10 07:37:03 +08:00
Yao Wei Tjong 姚伟忠
ffe7a7699f Minor enhancement on getting optional resources and error handling. 2014-02-10 07:33:02 +08:00
Yao Wei Tjong 姚伟忠
2e8744dc01 Minor cleanup - remove redundant null check for subsystems pointer.
Some of the subsystems are registered when the Engine is instantiated and I believe their references should remain valid until the engine stops.
2014-02-10 01:45:37 +08:00
Lasse Öörni
1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 2014-02-09 00:22:52 +02:00
Yao Wei Tjong 姚伟忠
8c898864d4 Fix Android build. Closes #181. 2014-02-08 20:46:46 +08:00
Yao Wei Tjong 姚伟忠
8bf7f45895 Add Lua compiled (bytecode) file extension into git ignore pattern.
[ci skip]
2014-02-08 20:28:49 +08:00
Yao Wei Tjong 姚伟忠
a770760eb5 For Travis CI - Install rake into global gem set.
It was not neccessary before but somehow all the Travis CI build environment for C++ language today do not have rake pre-installed anymore.
2014-02-08 16:45:44 +08:00
primitivewaste
3156bd4385 Fix AutoExposure's log luminance calculation, add LumRange parameter and remove Sensitivity parameter. 2014-02-07 23:15:29 -08:00
Lasse Öörni
56a246f2d6 Fixed File::IsOpen() returning false for APK files on Android. Closes #179. 2014-02-08 01:25:20 +02:00
Yao Wei Tjong 姚伟忠
c5fe4a5698 Fix LuaJIT build script to add dependency files for luajit executable.
The luajit executable should now be able to generate Lua bytecode files in Bin/ directory under the project root directory or in any directory when Urho3D SDK is installed in the filesystem.
2014-02-08 00:36:07 +08:00
urho3d-travis-ci
6bc7ad853e Travis CI: API documentation update at 2014-02-07 14:34:51 UTC.
[ci skip]
2014-02-07 14:34:53 +00:00
Lasse Öörni
9d1187e970 Removed BlenderExporter, as it has its own repo now. Added note where it can be found. 2014-02-07 16:16:12 +02:00
Lasse Öörni
3dfede3403 Added contributor credit. 2014-02-07 15:56:44 +02:00
Lasse Öörni
c1205473d4 Tabs to spaces + other code formatting. 2014-02-07 15:55:51 +02:00
Lasse Öörni
72de756ce3 Merge remote-tracking branch 'remotes/mightycelu/normalDistr' 2014-02-07 15:35:52 +02:00
urho3d-travis-ci
bb620fca64 Travis CI: API documentation update at 2014-02-07 12:57:49 UTC.
[ci skip]
2014-02-07 12:57:49 +00:00
mightyCelu
03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs 2014-02-07 13:57:08 +01:00
Lasse Öörni
06c93d84ef Removed Exists() check when trying to load the .lua variant of a Lua script resource (after .luc was not found.) Log an info message when a Lua script is successfully loaded, similar to AngelScript. 2014-02-07 14:41:30 +02:00
Lasse Öörni
3c2d5247c4 Added Lua numChars property. 2014-02-07 14:27:55 +02:00
Lasse Öörni
0594ff6013 Fixed shader used by Text3D generated materials. 2014-02-07 14:27:55 +02:00
Lasse Öörni
8cc5ad7fd2 Improved and unified API for Text & Text3D: get number of Unicode characters, get width of row by index, get position of character by index, get size of character by index. Store positions & sizes in the same vector to reduce amount of dynamic memory allocations. 2014-02-07 14:27:55 +02:00
aster2013
b1af7b66e3 Add resource existed check. 2014-02-07 19:29:32 +08:00
Yao Wei Tjong
b07270bf0f Merge pull request #177 from Mike3D/master
Tiny fix to LuaScript.cpp
2014-02-07 16:09:44 +08:00
Mike3D
9b042e2ab2 Tiny fix to LuaScript.cpp 2014-02-07 08:29:44 +01:00
Yao Wei Tjong 姚伟忠
66a10f28a4 Simplify the logic for getting library revision number. 2014-02-07 13:56:49 +08:00
urho3d-travis-ci
d0e69f621e Travis CI: API documentation update at 2014-02-07 05:04:26 UTC.
[ci skip]
2014-02-07 05:04:26 +00:00
Yao Wei Tjong
23ef5a8452 Merge pull request #176 from JTippetts/master
Remove const qualifiers from method signatures GetCharPosition and GetCharSizes in pkgs/UI/Text.pkg to match actual signatures in UI/Text.h.
2014-02-07 12:50:15 +08:00
vertexnormal
cf07bb16ef Remove const qualifiers from method signatures GetCharPosition and GetCharSizes in pkgs/UI/Text.pkg to match actual signatures in UI/Text.h 2014-02-06 18:29:36 -07:00
Chris Friesen
eebf34ba50 Add Thumbs.db to ignore 2014-02-06 18:49:10 -06:00
mightyCelu
0579d18e76 Added generator for approximatly normal distributed values 2014-02-07 00:38:04 +01:00