Lasse Öörni
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c683652b9d
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Shader migration instructions.
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2014-02-04 12:45:26 +02:00 |
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Lasse Öörni
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85146c5317
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Merge branch 'master' into shader-refactor
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2014-02-04 11:30:03 +02:00 |
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Lasse Öörni
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cc6e6504f9
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Simplified shader source code modification.
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2014-02-04 02:57:13 +02:00 |
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Lasse Öörni
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248000b568
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Adapted the rest of the postprocess shaders.
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2014-02-04 02:45:17 +02:00 |
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Lasse Öörni
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2b95618cdb
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Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function.
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2014-02-04 02:25:00 +02:00 |
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Lasse Öörni
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5bc98f68d3
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Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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2014-02-03 23:50:03 +02:00 |
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Lasse Öörni
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4d6b9c2061
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Prevent division by zero.
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2014-02-03 23:00:40 +02:00 |
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Lasse Öörni
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b76823a317
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Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
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2014-02-03 22:51:27 +02:00 |
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Lasse Öörni
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66ab76611a
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Minor documentation edit.
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2014-02-03 17:09:41 +02:00 |
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Lasse Öörni
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383e248b44
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Updated documentation for techniques, shaders and renderpaths.
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2014-02-03 16:44:02 +02:00 |
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aster2013
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f2b0bb725d
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Update pkgToDox.lua, add global property section.
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2014-02-03 21:43:09 +08:00 |
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aster2013
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4f91bf9307
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Add support for compiled Lua file(with luc extension).
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2014-02-03 21:10:56 +08:00 |
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Lasse Öörni
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9e37eb4d1e
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Refactored the basic postprocess shaders (bloom, greyscale, edgefilter.)
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2014-02-03 14:54:36 +02:00 |
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Lasse Öörni
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dc5f4a1834
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Merge branch 'master' into shader-refactor
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2014-02-03 13:57:52 +02:00 |
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Lasse Öörni
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0610520768
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Quads that don't read the viewport should not begin the pingpong chain. Fixes #167.
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2014-02-03 13:24:53 +02:00 |
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Lasse Öörni
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eecb226ef7
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Determine presence of sh.exe in path manually to see which command should use to generate the GIT revision. Closes #168.
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2014-02-03 11:58:06 +02:00 |
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urho3d-travis-ci
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664a3a5a9b
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Travis CI: API documentation update at 2014-02-03 09:10:16 UTC.
[ci skip]
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2014-02-03 09:10:16 +00:00 |
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aster2013
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54482c15d8
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Merge branch 'master' of https://github.com/urho3d/Urho3D
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2014-02-03 16:55:38 +08:00 |
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aster2013
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13e1069fcb
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Update Lua samples, use global property to access subsystem.
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2014-02-03 16:54:13 +08:00 |
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aster2013
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8ab5e56c9c
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Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem.
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2014-02-03 16:52:22 +08:00 |
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aster2013
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40354bcd87
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Fixed typo in Renderer.h.
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2014-02-03 16:47:41 +08:00 |
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urho3d-travis-ci
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c48c1b38a4
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Travis CI: API documentation update at 2014-02-03 07:22:40 UTC.
[ci skip]
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2014-02-03 07:22:40 +00:00 |
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aster2013
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4b13c8598e
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Lua API Update.
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2014-02-03 15:08:20 +08:00 |
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Lasse Öörni
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f83c1d64f0
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Use the -static switch on MinGW to prevent dependency on an external libpthread.dll on some MinGW distributions.
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2014-02-03 02:59:15 +02:00 |
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Lasse Öörni
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fccf4fbe96
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Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build.
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2014-02-03 02:48:11 +02:00 |
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Lasse Öörni
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92c8144621
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Comment out sampler uniforms in GLSL vertex shaders.
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2014-02-03 01:53:44 +02:00 |
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Lasse Öörni
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0bcb95e6a2
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Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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2014-02-03 00:19:13 +02:00 |
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Lasse Öörni
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c3c177525d
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Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166.
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2014-02-02 21:44:12 +02:00 |
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Lasse Öörni
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3e14caf89e
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Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code.
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2014-02-02 21:43:50 +02:00 |
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Lasse Öörni
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782c3ac54e
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Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166.
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2014-02-02 19:15:11 +02:00 |
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urho3d-travis-ci
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4d142b315e
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Travis CI: API documentation update at 2014-02-02 15:42:59 UTC.
[ci skip]
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2014-02-02 15:42:59 +00:00 |
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aster2013
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eda1b8c16f
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Update Lua API, Add Load and Save function in Resource.
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2014-02-02 23:29:19 +08:00 |
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aster2013
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947999aa71
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Add GetDepth in Lua API.
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2014-02-02 22:51:52 +08:00 |
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Lasse Öörni
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70122ed481
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Refactored LitParticle shader & technique. Try to reduce error prints for missing shaders in Renderer::GetShader().
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2014-02-02 15:12:13 +02:00 |
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Lasse Öörni
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caf080ecbb
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Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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2014-02-02 14:54:46 +02:00 |
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Lasse Öörni
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db713bdba2
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Avoid string allocations during View::Define() and Renderer::GetShader().
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2014-02-02 00:31:45 +02:00 |
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Lasse Öörni
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07f06563bc
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Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part.
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2014-02-01 19:37:42 +02:00 |
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Lasse Öörni
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ea334e4393
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Merge branch 'master' into shader-refactor
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2014-02-01 16:14:11 +02:00 |
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Lasse Öörni
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6ccb31f6f5
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Update to Bullet 2.82.
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2014-02-01 15:59:25 +02:00 |
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Lasse Öörni
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7d818ab502
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Do not refer to the graphics width,height in the Editor global variables so that compiling the editor script doesn't fail. Relayout viewports when Editor window is resized.
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2014-02-01 15:19:25 +02:00 |
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Lasse Öörni
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d50403798a
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Update AngelScript to 2.28.1.
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2014-02-01 15:05:53 +02:00 |
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Lasse Öörni
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6d5ddc23e0
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Bump the copyright for 2014.
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2014-02-01 14:37:21 +02:00 |
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Lasse Öörni
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d1a8f38e93
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Return in Urho3DPlayer if the script language is not supported to prevent showing two error dialog boxes.
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2014-02-01 14:37:20 +02:00 |
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Lasse Öörni
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fbda3de204
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Enable also SSE math for GCC when SSE instructions are enabled.
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2014-02-01 14:37:20 +02:00 |
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Lasse Öörni
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50c54346eb
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Check for not overshooting the target when moving in the Navigation sample.
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2014-02-01 14:37:19 +02:00 |
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urho3d-travis-ci
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7da9208b15
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Travis CI: API documentation update at 2014-02-01 00:04:28 UTC.
[ci skip]
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2014-02-01 00:04:28 +00:00 |
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Lasse Öörni
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9f34d74cce
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Fixed taking windowed multisampled screenshots on Direct3D9.
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2014-02-01 01:46:46 +02:00 |
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Lasse Öörni
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be060dfb8a
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Fix Jack looking in weird direction if teleporting to above or below.
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2014-02-01 01:22:40 +02:00 |
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Lasse Öörni
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5062dbba42
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Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it.
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2014-02-01 01:07:03 +02:00 |
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Lasse Öörni
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045c68957d
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Convert Image back to spaces instead of tabs. Ensure that the file path is in native format before saving using STB / JO.
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2014-02-01 01:05:27 +02:00 |
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