Lasse Öörni
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
2012-05-28 22:48:18 +00:00
Lasse Öörni
1d28db07a6
Fixed comment.
2012-05-27 20:18:00 +00:00
Lasse Öörni
8fb76dde01
Reverted the matrix uniform transpose on desktop GL due to problems on OS X.
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Fixed assert due to improper threaded weak pointer assignment (FindZone.)
2012-05-27 20:17:25 +00:00
Lasse Öörni
3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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Use fixed vertex attribute locations on OpenGL.
Always transpose OpenGL matrix uniforms manually.
Workaround failed draw call after drawing billboards on OpenGL ES by transforming billboards with an identity model matrix.
Ensure finger touch ID's are positive.
Improved touch controls in NinjaSnowWar.
2012-05-27 16:39:21 +00:00
Lasse Öörni
d8a975811f
Slightly improved NinjaSnowWar touch controls.
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Fixed low quality OpenGL ES shadow mapping shader.
2012-05-27 11:18:25 +00:00
Lasse Öörni
0706ae397f
Touch input on Android.
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Run NinjaSnowWar by default on Android.
Rudimentary touch controls (virtual on-screen joystick) in NinjaSnowWar.
Improved OpenGL ES depth bias.
Support GetUserDocumentsDir() on Android (return the getFilesDir() path.)
Fixed OpenGL ES mode erroneously attempting to use shadowed point lights.
Added .bat file to copy Data & CoreData directories as Android assets.
2012-05-27 00:27:23 +00:00
Lasse Öörni
4d317ebdef
Fixed missing input events on Android.
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Map Android's Back key to KEY_ESC.
Reset random seed in Context constructor on Android.
2012-05-25 23:04:58 +00:00
Lasse Öörni
101b2ee338
Fixed crash if model had zero submeshes.
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Fixed root CMakeLists.
2012-05-25 15:59:41 +00:00
Lasse Öörni
3bf10d2670
Clarified Android build instructions.
2012-05-25 06:48:35 +00:00
Lasse Öörni
92facb3c3b
Added Android asset support and basic build instructions.
2012-05-24 22:16:21 +00:00
Lasse Öörni
a876436066
Compile also in armeabi-v7a mode for faster floating point operations.
2012-05-23 23:40:53 +00:00
Lasse Öörni
8a2ddf4971
Fixed D3D build.
2012-05-23 00:09:04 +00:00
Lasse Öörni
e298ecc5fe
Cleaned up ARM function call code. Ensure all calling conventions align the stack.
2012-05-22 23:38:46 +00:00
Lasse Öörni
35416390b6
Reverted the AngelScript workarounds. Instead applied a fix to the Android function call asm code.
2012-05-22 21:43:22 +00:00
Lasse Öörni
cd0668e2d7
Enabled profiler on Android.
2012-05-21 22:56:05 +00:00
Lasse Öörni
19ed675c18
Work around asCALL_CDECL_OBJLAST bug with float as first parameter on Android.
2012-05-21 22:36:28 +00:00
Lasse Öörni
986b90883a
Fixed setting Matrix4 uniforms.
2012-05-21 02:53:17 +00:00
Lasse Öörni
a8c622f330
Started work on GLES2 shadow mapping.
2012-05-21 01:29:25 +00:00
Lasse Öörni
da4ae91508
Fixed wrong uniform data size on OpenGL.
2012-05-20 21:38:01 +00:00
Lasse Öörni
dc6c91ed63
Fixed AngelScript pass-by-reference criteria on Android.
2012-05-20 21:23:02 +00:00
Lasse Öörni
0894ce6b65
Fixed endless loop when setting matrix constants on OpenGL ES.
2012-05-20 18:22:36 +00:00
Lasse Öörni
c1c7dcf0ec
Code cleanup.
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Do not create point light shadow indirection textures if no shadow mapping capability.
2012-05-20 16:44:51 +00:00
Lasse Öörni
55c1d677fb
Fixed automatic onDestroy() on orientation change.
2012-05-20 15:31:43 +00:00
Lasse Öörni
9a4e69d5bc
Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D.
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Fixed missing depth buffer on Android.
Use texture units < 8 on OpenGL ES.
2012-05-20 13:48:38 +00:00
Lasse Öörni
5bb39d77c4
Added function to return a runtime platform identifier string.
2012-05-20 11:29:18 +00:00
Lasse Öörni
58feefc858
Transpose matrices manually for OpenGL ES.
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Set landscape mode without titlebar & statusbar on Android.
2012-05-20 11:11:50 +00:00
Lasse Öörni
22f1e3a1eb
Enable OpenGL ES2 mode properly.
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Fixed shaders.
2012-05-20 01:12:17 +00:00
Lasse Öörni
9408ec74bd
Fixed AngelScript object method call crash on Android.
2012-05-20 00:06:26 +00:00
Lasse Öörni
0debc43fed
Further Android fixes.
2012-05-19 22:39:30 +00:00
Lasse Öörni
65378ee15b
Fixed Android linking & startup issues.
2012-05-19 22:06:58 +00:00
Lasse Öörni
8af8edd603
Android compile fixes.
2012-05-19 18:43:08 +00:00
Lasse Öörni
354f04e6f2
Added Texture::IsCompressed().
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OpenGL ES fixes.
2012-05-19 12:17:58 +00:00
Lasse Öörni
040c724485
Fixed access to missing variables.
2012-05-19 10:33:42 +00:00
Lasse Öörni
e34b505ab1
Fixed missing ambient shader combinations.
2012-05-18 23:32:07 +00:00
Lasse Öörni
a47ee41e12
Fixed SM2 shader compile failure.
2012-05-18 23:05:34 +00:00
Lasse Öörni
f9be80a4eb
Fixed D3D build.
2012-05-18 07:11:37 +00:00
Lasse Öörni
c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
2012-05-18 07:06:36 +00:00
Lasse Öörni
4a5ac216f2
Fixed OpenGL build.
2012-05-17 22:07:05 +00:00
Lasse Öörni
866cd89546
Started work for experimental Android support.
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Renamed Signal to Condition.
Do not lock vertex/index buffers when loading a model, instead prepare the data on CPU side, then set it to GPU at once.
2012-05-17 22:03:08 +00:00
Lasse Öörni
6613481147
Slight code reordering.
2012-05-17 17:41:36 +00:00
Lasse Öörni
7331120bac
Fixed ragdoll bounding box not updating.
2012-05-16 21:13:27 +00:00
Lasse Öörni
f3f724920c
Removed unnecessary include from WorkQueue.
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Documentation fixes.
2012-05-16 19:26:07 +00:00
Lasse Öörni
5a54a105fe
Eliminated redundant rotation matrix calculations from updating shader parameters.
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Prefer GetWorldTransform().RotationMatrix() instead of converting into an intermediate quaternion in Camera.
2012-05-16 18:10:37 +00:00
Lasse Öörni
fbffe32fd8
Synchronized Direct3D renderer function signatures with OpenGL.
2012-05-16 10:45:39 +00:00
Lasse Öörni
78039db8b8
Fixed shader parameter group system for OpenGL renderer.
2012-05-16 10:22:42 +00:00
Lasse Öörni
6f55d9c24e
Divided shader parameters into groups for less checking of whether individual parameters need update.
2012-05-16 06:59:27 +00:00
Lasse Öörni
eb9bfbbf36
Simplified AngelScript CMakeLists.txt.
2012-05-15 19:32:25 +00:00
Lasse Öörni
ba7d6e73c7
Handle SDL_QUIT.
2012-05-15 06:22:53 +00:00
Lasse Öörni
5900e3a944
Track the changed SDL window ID properly after screen mode change.
2012-05-14 21:56:26 +00:00
Lasse Öörni
d3e302f197
Added possibility to remove subsystems in explicit order.
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Call SDL_Init() & SDL_Quit() from the Graphics subsystem.
Direct SDL events to the proper Input instance based on the window ID.
2012-05-14 19:52:14 +00:00