Lasse Öörni
092c6e5bb5
Correct the minimum Z if no geometries at all.
2012-04-28 12:22:59 +00:00
Lasse Öörni
987a168d9e
Optimized away unnecessary structures from View.
2012-04-28 12:11:55 +00:00
Lasse Öörni
dbbf2f3310
Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary.
2012-04-28 10:49:42 +00:00
Lasse Öörni
d8eb85b9b4
Added SphereCast function to PhysicsWorld.
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Applied kNet bugfix.
Restored custom kNet UDP flow control mechanism.
2012-04-26 20:03:54 +00:00
Lasse Öörni
2ff2fc81fa
Moved Squish back to its own directory.
2012-04-26 06:51:08 +00:00
Lasse Öörni
08f7d03fcc
Tidied up root CMakeLists.txt.
2012-04-25 23:03:58 +00:00
Lasse Öörni
ec593273b8
Moved a slimmed down version of Squish (only DXT decompression) directly to the Resource library.
2012-04-25 22:51:24 +00:00
Lasse Öörni
a5b035d886
Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.)
2012-04-25 21:26:52 +00:00
Lasse Öörni
40709f2d63
Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9.
2012-04-25 21:23:37 +00:00
Lasse Öörni
2f4165bf0f
Added Squish library for DXT decompression.
2012-04-25 21:07:35 +00:00
Lasse Öörni
0ea1679976
Optionally use SSE instruction set.
2012-04-25 18:38:24 +00:00
Lasse Öörni
317a502b7e
Updated to newest kNet.
2012-04-24 20:31:20 +00:00
Lasse Öörni
172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
2012-04-24 16:12:56 +00:00
Lasse Öörni
8a4351b8ec
Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information.
2012-04-24 07:16:32 +00:00
Lasse Öörni
496a21d984
Optimized CalculateLodLevels() when it's a no-op.
2012-04-23 21:50:51 +00:00
Lasse Öörni
c936e216d9
Optimized StaticModel batch structure for less cache misses.
2012-04-23 21:20:31 +00:00
Lasse Öörni
da921892b2
Rearranged Octant variables for more optimal access.
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Slimmed down Object, Serializable & Node for better cache performance by storing event handlers in a Map instead of HashMap and abstracting per-object network replication state into a separately allocated structure NetworkState.
2012-04-23 20:44:04 +00:00
Lasse Öörni
71beb9e343
Optimized UpdateDistance() for case of 1 submesh only.
2012-04-23 19:12:00 +00:00
Lasse Öörni
3bec77f823
More descriptive profiler block names.
2012-04-23 19:01:55 +00:00
Lasse Öörni
5bc2c61d88
Reorganized Node, Component, Drawable & Camera member variables for more optimal access.
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Several Camera getter functions changed to const.
2012-04-23 18:41:38 +00:00
Lasse Öörni
7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
2012-04-23 18:05:57 +00:00
Lasse Öörni
5640824c9a
Fixed Camera not properly notified of node transform changes.
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Added caching of camera view matrix.
2012-04-23 17:47:29 +00:00
Lasse Öörni
43e044b321
Fixed GLShaderProcessor.
2012-04-23 16:32:33 +00:00
Lasse Öörni
df4cd6214d
Ensure existence of default material by dynamically creating it if necessary.
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Minor optimization to View::GetTechnique().
2012-04-23 16:12:52 +00:00
Lasse Öörni
19f604d105
Removed unnecessary if statement.
2012-04-23 12:25:54 +00:00
Lasse Öörni
79a59c2e72
Moved the lit base pass check earlier for improved forward rendering performance with large object count.
2012-04-22 23:53:25 +00:00
Lasse Öörni
50653416da
Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered.
2012-04-22 23:46:37 +00:00
Lasse Öörni
00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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Optimized network client smoothing update by unsubscribing from the smoothing event if nothing to do.
Minor optimizations in View.
2012-04-22 22:12:35 +00:00
Lasse Öörni
504ffaa93d
Code cleanup.
2012-04-22 20:16:41 +00:00
Lasse Öörni
91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
2012-04-22 18:48:09 +00:00
Lasse Öörni
9635059778
Sort light and shadow batches as separate work items to optimize for large object count.
2012-04-22 11:57:03 +00:00
Lasse Öörni
ee39c40667
Fixed crash when point light shadow query was incorrectly threaded.
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Use while-loop for all octree query inner loops.
2012-04-22 00:56:22 +00:00
Lasse Öörni
0380c2d403
Moved a compare outside the OctreeQuery inner loop.
2012-04-22 00:16:31 +00:00
Lasse Öörni
de30801744
Removed manual unrolling.
2012-04-22 00:02:45 +00:00
Lasse Öörni
2bde036977
Moved drawable iteration inside the OctreeQuery virtual function.
2012-04-21 23:58:14 +00:00
Lasse Öörni
0937a62115
Octree query micro-optimizations.
2012-04-21 23:37:43 +00:00
Lasse Öörni
5d069ec2a1
Process the first shadow map split without going through the work queue.
2012-04-21 22:34:17 +00:00
Lasse Öörni
8d30afc776
Process multiple shadow splits as threaded work items.
2012-04-21 21:43:21 +00:00
Lasse Öörni
1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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Fixed crash at exit when a script contains an array of Node handles.
Fixed missing sound type enum in the editor. Added Ambient sound type.
Fixed incorrect occlusion when a drawable is set for no occlusion, but the parent octant is occluded.
Removed unnecessary node lookup in network replication.
Added GetScene() to Component for convenience.
2012-04-21 12:50:48 +00:00
Lasse Öörni
e0571d46eb
Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages.
2012-04-20 22:55:50 +00:00
Lasse Öörni
1bf4b7d976
Do not use "inactive FPS" if it is higher than "max FPS."
2012-04-20 16:44:33 +00:00
Lasse Öörni
41c2efde36
Code cleanup, reorganization of network profiling blocks.
2012-04-20 07:44:48 +00:00
Lasse Öörni
2f25825361
Added error logging for scene checksum error.
2012-04-19 23:35:51 +00:00
Lasse Öörni
1c2cc43f14
Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user.
2012-04-19 23:25:30 +00:00
Lasse Öörni
45243975c1
Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present."
2012-04-18 22:53:39 +00:00
Lasse Öörni
ee5c66210e
Reworked profiler output.
2012-04-18 22:46:57 +00:00
Lasse Öörni
c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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Fixed incorrect transform snapping in networked NinjaSnowWar.
Allow to execute arbitrary AngelScript from the NinjaSnowWar headless server console.
Added maximum block time to Profiler.
2012-04-18 19:54:48 +00:00
Lasse Öörni
66a860144a
Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat.
2012-04-18 11:05:57 +00:00
Lasse Öörni
8c2b820d71
Added warning for possible crash situation.
2012-04-18 07:39:51 +00:00
Lasse Öörni
be16c000d1
Changed variable name to be more descriptive.
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Changed Serializable variables from protected to private.
2012-04-18 06:51:17 +00:00