Lasse Öörni
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5d7968a379
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Fixed erroneous char events for cursors & function keys on OSX.
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2012-02-25 21:54:46 +00:00 |
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Lasse Öörni
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e105d2d178
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Fixed missing input activation in Direct3D windowed mode.
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2012-02-25 21:25:52 +00:00 |
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Lasse Öörni
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06aa3e21a7
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Fixed duplicate ShowCursor() calls after the window closing & reopening.
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2012-02-25 21:16:41 +00:00 |
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Lasse Öörni
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7819e4644b
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GLFW mouse input fixes.
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2012-02-25 21:04:18 +00:00 |
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Lasse Öörni
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77e239ef74
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Removed the white screen from fullscreen init.
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2012-02-25 20:25:44 +00:00 |
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Lasse Öörni
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d00bac7309
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Fixed extra }.
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2012-02-25 20:18:50 +00:00 |
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Lasse Öörni
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d46135ad8e
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Ported OSX-specific fixes from old GLFW.
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2012-02-25 20:14:20 +00:00 |
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Lasse Öörni
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6047b13400
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Fixed Linux build. Removed GLFW X11 log spam.
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2012-02-25 20:05:35 +00:00 |
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Lasse Öörni
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245040d562
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Fixed OSX build.
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2012-02-25 19:45:41 +00:00 |
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Lasse Öörni
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9e083f45c5
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Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode.
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2012-02-25 18:53:28 +00:00 |
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Lasse Öörni
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c64e0cd165
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Default to RelWithDebInfo build on GCC. Removed Urho3D executable name debug postfix due to CMake limitations. Copy the executables to Bin directory similarly on both MSVC & GCC.
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2012-02-25 12:30:42 +00:00 |
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Lasse Öörni
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0c63191a49
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Prevent redundant DrawBuffers assignment on OpenGL.
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2012-02-25 01:11:24 +00:00 |
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Lasse Öörni
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a4b263b8e1
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Fixed crash in libcpuid on Linux.
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2012-02-24 21:18:50 +00:00 |
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Lasse Öörni
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8b6a208ab5
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Reverted root CMakeLists.txt.
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2012-02-24 18:53:32 +00:00 |
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Lasse Öörni
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fa017fd53d
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Fixed Unix compile errors.
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2012-02-24 18:14:52 +00:00 |
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Lasse Öörni
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2282f67420
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Removed Model Specific Register code from libcpuid, as it is not needed by Urho3D.
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2012-02-24 12:32:14 +00:00 |
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Lasse Öörni
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8a3ba37761
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Fixed window title bug.
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2012-02-24 12:15:51 +00:00 |
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Lasse Öörni
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fd1c3385ca
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Do not define UNICODE, as GLFW assumes multi-char mode. Rather call the wide char Windows functions explicitly.
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2012-02-24 11:38:01 +00:00 |
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Lasse Öörni
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0a3b1564d1
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Further Unicode fixes.
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2012-02-24 10:19:36 +00:00 |
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Lasse Öörni
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f3c36de839
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Handle Urho3D.exe commandline as wchars on Windows.
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2012-02-24 09:02:35 +00:00 |
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Lasse Öörni
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5d49c4439b
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Improved UTF8/UTF16 decoding. Return '?' for illegal sequences.
Fixed UTF8 copy/paste bug in LineEdit.
Use _wfopen on Windows.
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2012-02-24 08:47:20 +00:00 |
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Lasse Öörni
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7fc5a2322d
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Go through available glyphs more intelligently.
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2012-02-24 00:53:00 +00:00 |
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Lasse Öörni
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2263abbbcf
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Path handling fixes.
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2012-02-24 00:43:45 +00:00 |
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Lasse Öörni
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bedf357c90
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Added WString class.
Create as an Unicode application on Windows.
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2012-02-24 00:37:12 +00:00 |
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Lasse Öörni
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50226cfdb0
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Started work toward Unicode compatibility.
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2012-02-24 00:05:06 +00:00 |
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Lasse Öörni
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a1049eab4e
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Updated to AngelScript 2.23.0 WIP.
Removed the AngelScript datatype caching optimization, as it was possibly causing a VariantMap crash in the editor.
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2012-02-22 23:18:50 +00:00 |
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Lasse Öörni
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17b8f300b6
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Added a CMake variable for enabling the file watcher, as it requires Windows XP or newer like minidumps.
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2012-02-22 22:17:25 +00:00 |
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Lasse Öörni
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7ec5ec4f6e
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Added FileWatcher class (for now Windows only) & live resource reloading.
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2012-02-22 21:27:16 +00:00 |
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Lasse Öörni
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41a455c19b
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Changed ErrorDialog signature to use the string class.
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2012-02-21 22:29:00 +00:00 |
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Lasse Öörni
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3eecd9cfb4
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Fixed comments.
Run all physics examples at 60Hz. This may have the side-effect of making NinjaSnowWar easier, as the AI controller is also run less frequently.
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2012-02-21 22:11:26 +00:00 |
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Lasse Öörni
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4e67907b8a
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Updated to AngelScript 2.22.2.
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2012-02-14 21:57:12 +00:00 |
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Lasse Öörni
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9b89a1540d
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Added resource name sanitation to prevent creation of duplicate resources.
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2012-01-15 09:55:50 +00:00 |
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Lasse Öörni
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0cc1219607
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Added note on selecting 32-bit architecture with Xcode.
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2012-01-08 22:17:49 +00:00 |
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Lasse Öörni
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35823aeac7
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Fixed kNet build on Xcode.
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2012-01-08 22:14:09 +00:00 |
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Lasse Öörni
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832ad7ebb0
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Code cleanup.
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2012-01-06 15:42:33 +00:00 |
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Lasse Öörni
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06216dabeb
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Minor code cleanup.
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2012-01-03 00:47:38 +00:00 |
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Lasse Öörni
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af7c5a53fb
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Renamed GetData() to Data() in the Math library.
Set point light LightMatrices pixel shader parameter as 12 floats on Direct3D9.
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2012-01-02 19:27:10 +00:00 |
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Lasse Öörni
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667258b618
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Updated to newest kNet.
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2012-01-02 11:52:01 +00:00 |
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Lasse Öörni
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27b0731482
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Optimize forward rendering screen clear similarly as light pre-prepass / deferred.
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2012-01-02 00:51:42 +00:00 |
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Lasse Öörni
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0b7e840a30
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Restored fullscreen quad method for deferred screen clear for some FPS gain.
Moved code from View into BatchQueue & Renderer.
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2012-01-02 00:42:56 +00:00 |
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Lasse Öörni
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a5681746e1
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Added brief documentation on skeletal animation.
Added missing morphs attribute to AnimatedModel.
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2012-01-01 17:09:14 +00:00 |
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Lasse Öörni
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5dbf2b81f9
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Added error logging for resource hash collision.
Clear both color & depth at the same time for light prepass rendering.
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2012-01-01 15:22:43 +00:00 |
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Lasse Öörni
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b2d150e499
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Added frustum culling to debug drawing the octree.
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2012-01-01 13:23:28 +00:00 |
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Lasse Öörni
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a102a45fb5
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Circumvented normal mapping GLSL bug on older ATI drivers.
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2012-01-01 12:43:18 +00:00 |
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Lasse Öörni
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47f02e994b
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Fixed typo.
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2012-01-01 02:26:11 +00:00 |
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Lasse Öörni
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845b38c2b4
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Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA.
Immediately clear all screen buffers when switching rendering mode.
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2012-01-01 02:07:31 +00:00 |
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Lasse Öörni
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708b8b5d48
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Fixed postprocessing viewport size when using postprocess-defined rendertargets.
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2012-01-01 01:25:19 +00:00 |
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Lasse Öörni
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8a0d9f3c42
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Further depth writing fix.
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2012-01-01 01:14:49 +00:00 |
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Lasse Öörni
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f38c7fe55e
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Fixed writing the depth in OpenGL deferred shader.
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2012-01-01 01:13:33 +00:00 |
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Lasse Öörni
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8b44eee163
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Reverted main CMakeLists.txt.
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2012-01-01 01:08:30 +00:00 |
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