Lasse Öörni
84e870c455
Allocate screen buffers in RGBA format to ensure FBO requirements in OpenGL deferred rendering.
2012-01-01 01:08:00 +00:00
Lasse Öörni
cc3ee34f58
Increased occlusion buffer depth bias.
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Minor code cleanup.
Updated copyright for 2012.
2012-01-01 00:07:57 +00:00
Lasse Öörni
88645ee31b
Updated script API.
2011-12-31 21:03:31 +00:00
Lasse Öörni
3f36d0ffc9
Removed nlerp animation blending as it was prone to artifacts.
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Removed nlerp and operations using fast square root / fast inverse square root.
2011-12-31 21:02:32 +00:00
Lasse Öörni
00d3faa6e5
Fixed deferred specular color.
2011-12-31 19:40:45 +00:00
Lasse Öörni
43bff9083e
Added missing HLSL deferred shaders.
2011-12-31 15:24:54 +00:00
Lasse Öörni
142f3c2e49
Fixed ResetRenderTargets() on OpenGL.
2011-12-31 15:06:37 +00:00
Lasse Öörni
9e871c1987
Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport.
2011-12-31 15:05:08 +00:00
Lasse Öörni
4a2e1b4456
Cleaned up deferred rendering viewport clear code.
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Fixed UI not rendering correctly if multiple main viewports exist.
2011-12-31 14:50:23 +00:00
Lasse Öörni
d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
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Added missing vertex colored light pre-pass material shader permutation.
2011-12-31 14:20:29 +00:00
Lasse Öörni
777810d84f
Updated to Open Asset Import Library rev. 1102.
2011-12-30 19:32:45 +00:00
Lasse Öörni
f0951eed31
Simplified the FogParams shader parameter.
2011-12-30 17:38:40 +00:00
Lasse Öörni
a39e2eb5eb
Use simpler stencil test compare for light volumes.
2011-12-29 18:25:22 +00:00
Lasse Öörni
4b303496cd
Minor shader optimizations.
2011-12-29 16:15:12 +00:00
Lasse Öörni
3be676f08c
Added stencil write mask support.
2011-12-29 14:19:00 +00:00
Lasse Öörni
753478d64e
Improved check for lights with no intensity.
2011-12-29 00:17:06 +00:00
Lasse Öörni
4311f615ac
In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line.
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Prevent bones with no skinned geometry (ie. dummies) affecting the animated model's bounding box.
2011-12-28 20:10:39 +00:00
Lasse Öörni
a2ae4917db
Work around nonexistent GLSL array support on OS X.
2011-12-28 17:22:40 +00:00
Lasse Öörni
28dedc34c4
Fixed GLSL #version statement to come before defines.
2011-12-28 16:59:31 +00:00
Lasse Öörni
d2aba2ca56
Fixed GLSL.
2011-12-28 16:38:08 +00:00
Lasse Öörni
ccbfe5babc
Further documentation fixes.
2011-12-28 15:10:46 +00:00
Lasse Öörni
96f3baa15e
Fixed LightTest.
2011-12-28 14:42:42 +00:00
Lasse Öörni
700b9c6a02
Post-process documentation fix.
2011-12-28 14:38:23 +00:00
Lasse Öörni
408d063cf5
Documentation edits.
2011-12-28 14:36:55 +00:00
Lasse Öörni
3d105cbdb6
Updated readme for new version.
2011-12-28 14:19:18 +00:00
Lasse Öörni
7075513957
Cleaned up bloom shader code.
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Split SampleOffsets shader parameter to GBufferInvSize and ShadowMapInvSize parameters.
Set Offsets & InvSize parameters for user-defined rendertargets during postprocessing.
Fixed bug on some NVIDIA drivers caused by using tex2Dlod on the hardware depth buffer.
2011-12-28 13:17:21 +00:00
Lasse Öörni
5503eb1978
Fixed GLSL bloom.
2011-12-28 02:06:08 +00:00
Lasse Öörni
a1c70a3476
Added bloom post-process effect.
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Added global shader parameters to PostProcess.
Added possibility to specify texture units by number instead of name in materials and postprocesses.
2011-12-28 01:43:48 +00:00
Lasse Öörni
110a50ac74
Fixed OpenGL build.
2011-12-27 13:01:52 +00:00
Lasse Öörni
c7833616c7
Added missing files.
2011-12-27 12:57:58 +00:00
Lasse Öörni
9fc3d48c12
Changed Viewport to be a reference-counted object.
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Changed the Viewport API to allow easier manipulation of the post-process chain.
Added PostProcess::Clone().
2011-12-27 12:57:03 +00:00
Lasse Öörni
5aa1a38a98
Added documentation for post-processing.
2011-12-26 23:48:56 +00:00
Lasse Öörni
bf8d7a53ca
Fixed missing framebuffer blit in OpenGL mode when postprocesses exist but are disabled.
2011-12-26 16:43:01 +00:00
Lasse Öörni
f437a1ec04
Implemented OpenGL multisampled backbuffer resolve.
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Fixed OpenGL greyscale shader.
2011-12-26 14:50:36 +00:00
Lasse Öörni
5541fc9d87
Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL.
2011-12-26 13:54:45 +00:00
Lasse Öörni
e5becbf392
Fixed OpenGL build.
2011-12-26 12:15:18 +00:00
Lasse Öörni
d76c21c4f2
Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget.
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Refactored Material to not store textures in a Vector, as the amount of texture units is fixed.
2011-12-26 02:34:28 +00:00
Lasse Öörni
55ce257a9c
Initial postprocessing implementation. Reimplemented the FXAA edge filter using it.
2011-12-26 01:07:37 +00:00
Lasse Öörni
8968ce2609
Clamp light color to positive, as the result of negative color is erratic and depends on blend mode.
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Exclude lights with zero intensity from rendering.
2011-12-25 00:47:05 +00:00
Lasse Öörni
d220b3aa89
Fixed NinjaSnowWar lightflash objects remaining in the scene indefinitely.
2011-12-25 00:34:56 +00:00
Lasse Öörni
cee327dfb2
Fixed GCC build.
2011-12-24 22:16:15 +00:00
Lasse Öörni
1b82b726bf
Further optimization of enum attribute load.
2011-12-24 20:32:03 +00:00
Lasse Öörni
56b36f4ca2
Optimization to Serializable XML load & save.
2011-12-24 20:29:44 +00:00
Lasse Öörni
510c606b3d
Removed the redundant GetString() functions from XMLElement.
2011-12-24 20:04:52 +00:00
Lasse Öörni
95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
2011-12-24 16:48:49 +00:00
Lasse Öörni
4b0b227898
Code cleanup. Reverted the more extreme XML loading optimizations for readability.
2011-12-24 13:28:03 +00:00
Lasse Öörni
3a319a2231
Optimized parsing of numbers from strings.
2011-12-24 03:04:35 +00:00
Lasse Öörni
762085c443
Updated script API.
2011-12-24 00:25:02 +00:00
Lasse Öörni
ab35cefde9
Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation.
2011-12-23 23:19:38 +00:00
Lasse Öörni
99f9d6c18a
Fixed suboptimal performance of file checksum calculation.
2011-12-23 23:01:09 +00:00