Lasse Öörni
56edbef9d6
Initial multisample support for Texture2D on Direct3D9.
2016-09-16 01:24:36 +03:00
Lasse Öörni
97eba580b5
Fix implicit conversion in normal offset shadow calculations. Closes #1586 .
2016-09-15 16:35:33 +03:00
Lasse Öörni
8e42f4a603
Merge pull request #1587 from eugeneko/master
...
Fix memory leak in Dictionary.
2016-09-15 10:43:18 +03:00
Eugene Kozlov
9c6e6071b2
Fix memory leak in Dictionary.
2016-09-14 23:02:55 +03:00
Lasse Öörni
781dc31143
Merge remote-tracking branch '1vanK/master'
2016-09-14 18:18:33 +03:00
Yao Wei Tjong 姚伟忠
952408eba0
Update code comment. [ci skip]
2016-09-14 21:13:09 +08:00
1vanK
bba9766c66
39_CrowdNavigation: animation sync
2016-09-14 11:24:20 +03:00
Lasse Öörni
4c1d729a21
Merge pull request #1581 from eugeneko/master
...
Fix LookAt Mixed rotation mode.
2016-09-14 10:17:45 +03:00
Lasse Öörni
00f0a87dc5
Stop existing weight fade when AnimationController::SetWeight() is called, to ensure the set weight is not overridden one frame later. Closes #1583 .
2016-09-14 09:50:50 +03:00
Eugene Kozlov
7c72c36676
Fix LookAt Mixed rotation mode.
2016-09-13 20:45:13 +02:00
Lasse Öörni
2949cda567
Add contributor credit.
2016-09-13 14:07:14 +03:00
Lasse Öörni
4f1de66529
Merge remote-tracking branch 'Gordon-F/Gordon-F-delfix'
2016-09-13 13:45:45 +03:00
urho3d-travis-ci
1f6be30c98
Travis CI: API documentation update at 2016-09-12 21:07:18 UTC.
...
[ci package]
Commit: b22768227f
Message: Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578 .
2016-09-12 21:07:19 +00:00
Lasse Öörni
b22768227f
Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578 .
2016-09-12 23:43:45 +03:00
Yao Wei Tjong 姚伟忠
6db9b8ad85
Only do the "Bash on Ubuntu on Windows" detection once.
2016-09-13 00:13:04 +08:00
Lasse Öörni
90d7d226fc
Do not make a value copy of the VariantVector inside the attribute in SceneResolver. Closes #1576 .
2016-09-12 17:33:12 +03:00
Igor
c72ea82b5f
fix delete in SpritePacker.cpp
2016-09-12 12:29:52 +03:00
Yao Wei Tjong 姚伟忠
47b884bfc9
Add initial build support for "Bash on Ubuntu on Windows".
2016-09-12 15:41:20 +08:00
Lasse Öörni
32ef767485
Make a value copy of the node IDs when resolving. Potential solution for #1576 .
2016-09-12 02:23:59 +03:00
urho3d-travis-ci
acbbaacc5c
Travis CI: API documentation update at 2016-09-11 13:53:23 UTC.
...
[ci package]
Commit: 91141412c9
Message: Add missing enum string name for serialization.
2016-09-11 13:53:23 +00:00
Lasse Öörni
91141412c9
Add missing enum string name for serialization.
2016-09-11 16:42:11 +03:00
Lasse Öörni
8968fa4bb2
Merge remote-tracking branch '1vanK/master'
2016-09-11 16:40:15 +03:00
Lasse Öörni
83acf5bc14
Optional per-texture specifiable max. anisotropy level. Closes #1563 .
2016-09-11 16:28:45 +03:00
1vanK
6323aed69a
Add NavigationPushiness::NAVIGATIONPUSHINESS_NONE
2016-09-11 15:38:57 +03:00
Lasse Öörni
bad651a6dc
Merge pull request #1574 from 299299/pull_branch
...
fix skydome glsl error
2016-09-11 14:01:44 +03:00
golden
5f7ef278be
fix skydome glsl error
2016-09-11 13:27:47 +08:00
Lasse Öörni
a10aba4cfa
Remove debug print.
2016-09-10 20:51:42 +03:00
Lasse Öörni
19300a3dd7
Add note that ResetTarget() doesn't stop automatically. Do not debug draw a "velocity" target for CrowdAgent. Closes #1572 .
2016-09-10 20:50:12 +03:00
urho3d-travis-ci
e3834b7cf9
Travis CI: API documentation update at 2016-09-08 21:39:21 UTC.
...
[ci package]
Commit: 6895a512af
Message: Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567 . Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
2016-09-08 21:39:21 +00:00
Lasse Öörni
6895a512af
Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567 . Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques.
2016-09-09 00:29:19 +03:00
Lasse Öörni
4e5f83acc9
Make it safe to remove CrowdAgent during the reposition event. Closes #1570 .
2016-09-08 22:00:30 +03:00
Yao Wei Tjong 姚伟忠
d19d8d3dbf
Minor refactor for code reuse.
2016-09-08 23:02:03 +08:00
urho3d-travis-ci
13dbb22564
Travis CI: API documentation update at 2016-09-07 20:45:59 UTC.
...
[ci package]
Commit: 6be0d71814
Message: Fix keeping track of RigidBody2D constraints. Closes #1569 .
2016-09-07 20:45:59 +00:00
Lasse Öörni
6be0d71814
Fix keeping track of RigidBody2D constraints. Closes #1569 .
2016-09-07 21:49:05 +03:00
Lasse Öörni
4bf27d1a0e
Synchronize the two definitions of FaceCameraMode in Lua bindings.
2016-09-07 21:49:04 +03:00
urho3d-travis-ci
508b916769
Travis CI: API documentation update at 2016-09-07 17:44:46 UTC.
...
[ci package]
Commit: 02fae13ad6
Message: Update face camera mode name and add script bindings.
2016-09-07 17:44:46 +00:00
Eugene Kozlov
02fae13ad6
Update face camera mode name and add script bindings.
2016-09-06 22:52:19 +03:00
Eugene Kozlov
d344cae791
Add new face camera mode to BillboardSet and Text3D.
2016-09-06 22:23:35 +03:00
Lasse Öörni
2b2f12fc86
Added porting note related to light max extrusion parameter.
2016-09-06 20:59:35 +03:00
urho3d-travis-ci
64220a1c13
Travis CI: API documentation update at 2016-09-06 17:52:30 UTC.
...
[ci package]
Commit: 2fe4cb0131
Message: Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed.
2016-09-06 17:52:30 +00:00
Lasse Öörni
2fe4cb0131
Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed.
2016-09-06 20:41:55 +03:00
Lasse Öörni
623639cdfe
Add note of example use of render order.
2016-09-06 13:32:52 +03:00
Lasse Öörni
63043ebdf3
Demonstrate alpha mask, render order change & occlusion disable with a new example material in the SceneLoadExample demo scene. Porting note added related to missing techniques.
2016-09-06 12:00:50 +03:00
Lasse Öörni
695f75099e
Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead.
2016-09-06 11:47:42 +03:00
Lasse Öörni
dc90a2d5de
Remove ambiguous weak ptr constructor call.
2016-09-06 11:02:10 +03:00
urho3d-travis-ci
1954c550ed
Travis CI: API documentation update at 2016-09-06 07:16:12 UTC.
...
[ci package]
Commit: 48f779e234
Message: Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566 . As a consequence, removed the alphamask hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary.
2016-09-06 07:16:12 +00:00
Lasse Öörni
48f779e234
Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566 . As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary.
2016-09-06 10:01:32 +03:00
Lasse Öörni
3dfb4a4c0b
Find navigation mesh from the scene in a delayed manner. Plus other codepath consistency fixes for CrowdManager. Closes #1565 .
2016-09-05 20:38:42 +03:00
Yao Wei Tjong 姚伟忠
13ed7bbbb6
Workaround a linking issue when using MinGW >= 6.1.0.
2016-09-04 12:02:05 +08:00
Lasse Öörni
1dbb9908b5
Convert double to float when assigning a shader parameter (possible danger when setting material parameters from Lua)
2016-09-03 17:03:16 +03:00