Commit Graph

9612 Commits

Author SHA1 Message Date
Lasse Öörni
fc808c670c Merge pull request #1015 from yushli/master
Update AnimationSet2D.cpp
2015-11-06 11:04:45 +02:00
yushli
1f8db177e7 Update AnimationSet2D.cpp
set memory usage when loading spine animation data
2015-11-06 10:17:10 +08:00
Yao Wei Tjong 姚伟忠
7474fe4168 For Travis CI - manually install cmake as it is being missed out again.
Bump up the OSX deployment target all the way to El Capitan as this newer OSX image does not have the lower SDK version installed.
Attempt to fix a cp permission issue.
[ci skip appveyor] [ci only: OSX]
2015-11-05 23:33:47 +08:00
Yao Wei Tjong 姚伟忠
d15c70cd0b For Travis CI - attempt to use the newer OSX VM image.
[ci skip appveyor] [ci only: OSX]
2015-11-05 23:11:09 +08:00
Lasse Öörni
c8eb116df9 Do not reset input state on subsequent screen mode changes, to allow key-ups / mouse-ups to happen naturally. Closes #1012. 2015-11-05 14:30:14 +02:00
Lasse Öörni
62c363ee90 Update changelog. 2015-11-04 22:13:22 +02:00
Lasse Öörni
92a080d68b Remove the GLES skybox fix as it was doing more harm than good. Closes #1011. 2015-11-04 22:11:59 +02:00
Lasse Öörni
898f730d9b Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010. 2015-11-04 20:51:36 +02:00
Yao Wei Tjong 姚伟忠
262e3d8423 For AppVeyor - switch to use Release configuration.
Temporarily disable MinGW build.
2015-11-05 01:40:59 +08:00
Yao Wei Tjong 姚伟忠
36a93d0680 Refactor URHO3D_64BIT build option handling for MSVC.
For AppVeyor - setup both 32-bit and 64-bit builds.
2015-11-05 00:13:37 +08:00
Yao Wei Tjong 姚伟忠
7650d8d521 Add an entry to changelog to highlight the custom fix on Bullet lib. 2015-11-04 23:30:30 +08:00
Yao Wei Tjong 姚伟忠
587344af8a Minor cleanup to simplify the override condition for sample code. 2015-11-04 22:26:36 +08:00
Lasse Öörni
0a3e487a9e Log warnings when illegal attribute registration or base type attributes copying is attempted. 2015-11-04 14:43:03 +02:00
Lasse Öörni
77603f30df Exclude .atlas file type from resource browser XML parsing attempt. 2015-11-04 13:52:53 +02:00
Lasse Öörni
77e6703b15 Detect attempt to copy a base class's attributes onto itself, and early-exit in that case. 2015-11-04 13:50:12 +02:00
Lasse Öörni
b69fa3726f Initial V1.5 changelog. 2015-11-03 23:56:01 +02:00
Yao Wei Tjong 姚伟忠
f47c04dcee Minor fix on code comment. [ci skip] 2015-11-04 00:16:27 +08:00
Yao Wei Tjong 姚伟忠
8c8e2a97b5 Allow -pp and URHO3D_PREFIX_PATH to override the sample default paths.
This is useful for user to try out the apps with alternate asset directories.
2015-11-04 00:06:34 +08:00
Lasse Öörni
4c65b77999 Fix Spine animation update threadsafety. Fix typos & whitespace. Closes #1005. 2015-11-03 17:48:43 +02:00
Lasse Öörni
bdded7a4f7 Position 2D particles correctly on the Z axis. Closes #1007. 2015-11-03 14:36:06 +02:00
Lasse Öörni
d731b218f1 When allocating a spritesheet dynamically, leave 1 pixel empty row/column inbetween to avoid errors at the edges of sprites. Set the whole texture data at once. 2015-11-03 13:51:25 +02:00
Yao Wei Tjong 姚伟忠
4f1722f223 Fix RPATH for tools built with Shared Urho3D library type. 2015-11-03 17:57:50 +08:00
Yao Wei Tjong 姚伟忠
22bd3de807 Refactor resource prefix path parameter to accept a list of paths.
Close #1000.
2015-11-03 17:46:56 +08:00
Lasse Öörni
1cca5565c6 Merge remote-tracking branch 'JSandusky/OBJExporterIndices' 2015-11-03 10:41:10 +02:00
JSandusky
500d59c032 Use Urho3D M_INT_MAX instead of INT_MAX in OBJ export 2015-11-02 16:11:24 -05:00
JSandusky
056f1a391a Fix handling of indices in OBJ export 2015-11-02 15:49:31 -05:00
Lasse Öörni
11139ac726 Clarify documentation on InvSize and Offsets uniforms set during quad rendering. 2015-11-02 16:05:23 +02:00
Lasse Öörni
6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 2015-11-02 01:41:14 +02:00
Lasse Öörni
af985e0df1 Alternative O key to create obstacles in the navigation demos. Closes #995. 2015-10-31 22:01:04 +02:00
Lasse Öörni
12bac51e78 Use freopen() instead of low level API calls to redirect stdin & stdout to opened console window to fix crash on 64bit build. Closes #999. 2015-10-31 18:07:19 +02:00
Yao Wei Tjong 姚伟忠
566a0dc250 For Appveyor - build and test separately. 2015-10-31 23:42:12 +08:00
Yao Wei Tjong 姚伟忠
4ecb528660 For Appveyor - skip rake installation as it may be pre-installed. 2015-10-31 23:25:31 +08:00
Yao Wei Tjong 姚伟忠
95580f6ba0 For Appveyor - first attempt to enable 32-bit CI jobs on Windows host. 2015-10-31 23:13:19 +08:00
Lasse Öörni
385493f39a Explain that touch input is needed for multiple dragging. Closes #997. 2015-10-31 16:48:25 +02:00
Yao Wei Tjong 姚伟忠
c0d8415ae8 Fix the spawn button label in CrowdNavigation demo.
[ci skip]
2015-10-31 14:41:26 +08:00
Yao Wei Tjong 姚伟忠
a98e1d0356 Add migration note for using Urho3D as external library.
[ci only: master]
Close #747.
2015-10-30 23:28:13 +08:00
Yao Wei Tjong 姚伟忠
92b2d9c23e Fix to ensure 'bin' dir in build tree exists before symlink creation. 2015-10-30 22:21:55 +08:00
Yao Wei Tjong 姚伟忠
2ce57b31aa Create symlinks to the asset directories in the build tree.
Enable URHO3D_SAMPLES and URHO3D_LUA by default.
Close #994.
2015-10-30 19:20:16 +08:00
Yao Wei Tjong 姚伟忠
deaa23a140 Ensure SIMD code path is being used when BT_USE_SSE is on.
Related to ommit dabfcff14e.
2015-10-30 13:18:29 +08:00
Yao Wei Tjong 姚伟忠
dabfcff14e Enable BT_USE_SSE on Windows platform using MinGW compiler toolchain. 2015-10-29 23:30:15 +08:00
Lasse Öörni
94a7f4ef63 Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955. 2015-10-29 17:22:53 +02:00
Yao Wei Tjong 姚伟忠
d31fbf2f45 Fix LuaJIT SSE2 detection on 32-bit MSVC build. 2015-10-29 21:49:34 +08:00
Yao Wei Tjong 姚伟忠
2e4a076e5e Fix LuaJIT SSE2 detection on 32-bit MinGW build. 2015-10-29 19:48:07 +08:00
urho3d-travis-ci
fb7f622858 Travis CI: API documentation update at 2015-10-29 10:53:03 UTC.
[ci package]

Commit: d4a5b74cc5

Message: Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity.
2015-10-29 10:53:03 +00:00
Lasse Öörni
d4a5b74cc5 Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity. 2015-10-29 12:43:53 +02:00
cosmy1
3cb48a64a6 Minor whitespace edit 2015-10-29 11:46:16 +02:00
cosmy
04996445cc Add function to control 2D physics update 2015-10-29 11:45:57 +02:00
Lasse Öörni
00410aabd8 Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access. 2015-10-29 11:34:16 +02:00
Yao Wei Tjong 姚伟忠
e537dd4467 For Travis CI - remove the unrecognized flag to keep Travis-CI happy.
Current MinGW version on Ubuntu 12.04 LTS is too old. [ci only: master]
2015-10-29 14:43:59 +08:00
Yao Wei Tjong 姚伟忠
8a0a2ecc7c Attempt to use -O3 for MingGW 64-bit and 32-bit Release build.
On 32-bit when SSE is not on then -O3 flag is supplemented with flags to turn off auto-vectorize optimization.
2015-10-29 12:59:01 +08:00