t
8487a2e308
add toolchain file for emscripten
2015-02-13 21:23:05 +08:00
t
6ff6c5fe49
modify Source/CMakeLists.txt for emscripten build options
2015-02-13 21:23:05 +08:00
t
f298cf94a6
add Readme.emscripten.txt
2015-02-13 21:23:05 +08:00
t
731fb90137
add cmake_emscripten.sh
2015-02-13 21:23:05 +08:00
t
65054942e8
delete Controls.cpp and Controls.h from Source/Engine/Network
2015-02-13 21:23:05 +08:00
t
1dfd6eebde
move Controls.* from Engine/Network to Engine/Input
2015-02-13 21:23:04 +08:00
t
114ed8f6ff
add Readme.emscripten.txt
2015-02-13 21:23:04 +08:00
Yao Wei Tjong 姚伟忠
50ebccdaae
Minor update on README.md content and add Urho3D logo.
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[ci skip]
2015-02-13 13:19:22 +08:00
hdunderscore
3184c2df87
Merge pull request #661 from GKR/bugfix/compilation-error-hdr-variable
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Removal of hdrRendering variable caused compilation error when using the OpenGL renderer
2015-02-13 11:09:38 +11:00
Gunnar Kriik
b2f4848115
Removal of hdrRendering variable caused compilation error when using the OpenGL renderer
2015-02-12 22:56:40 +01:00
Lasse Öörni
9c3348ed98
Only perform AnimatedModel bone hitbox ray testing when RAY_TRIANGLE is specified, to allow RAY_OBB to test against the whole model's OBB.
2015-02-12 22:45:46 +02:00
Lasse Öörni
785997b596
Removed unused variable.
2015-02-12 22:38:58 +02:00
Lasse Öörni
793a40f48a
Use C-style cast as per Urho convention when dealing with primitive types.
2015-02-12 21:59:43 +02:00
Lasse Öörni
5f9ad3237c
Merge remote-tracking branch 'stinkfist/Vector-int-uint-Win64'
2015-02-12 21:58:45 +02:00
Stinkfist0
03f6cb137b
Fix signed-unsigned conversion warnings that leak into applications using Urho when doing Win64 build.
2015-02-12 16:31:30 +02:00
Lasse Öörni
b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
2015-02-12 00:05:32 +02:00
Lasse Öörni
0990fd72f2
Added Graphics::GetPixelUVOffset() to get the half-pixel offset required by D3D9, avoids #ifdef'ing. Clean up shadow matrix calculation.
2015-02-11 23:21:57 +02:00
Lasse Öörni
06a7412d64
Exclude the "generated" source directory when not including Lua support.
2015-02-11 21:53:27 +02:00
urho3d-travis-ci
e6629d3c8a
Travis CI: API documentation update at 2015-02-11 16:43:27 UTC.
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[ci package]
2015-02-11 16:43:27 +00:00
Lasse Öörni
347a9c9719
Recreate the tab escape sequence from tab character to the dumped AngelScript API.
2015-02-11 18:30:35 +02:00
urho3d-travis-ci
0702003614
Travis CI: API documentation update at 2015-02-10 17:48:35 UTC.
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[ci package]
2015-02-10 17:48:35 +00:00
Lasse Öörni
5e133eb639
Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File.
2015-02-10 19:32:45 +02:00
Lasse Öörni
70054dd036
Merge remote-tracking branch 'stinkfist/indent'
2015-02-10 18:21:27 +02:00
Stinkfist0
4b9e4f6097
User-configurable indentation for XML and JSON files (AS and Lua bindings included). Closes #591
2015-02-10 17:18:52 +02:00
Yao Wei Tjong 姚伟忠
96a3126557
Fix SpritePacker build on Mac OS X platform.
2015-02-10 00:49:52 +08:00
Lasse Öörni
4354b1709c
Tabs to spaces and update copyright year.
2015-02-09 23:44:01 +02:00
Lasse Öörni
4cd279cc90
Always call SetNode(0) on removing a component from a scene node. Fixes #658 .
2015-02-09 23:41:32 +02:00
Lasse Öörni
5ab72bf620
Merge remote-tracking branch 'friesencr/sprite_packer'
2015-02-09 23:40:09 +02:00
Lasse Öörni
90833996fa
Make sure to avoid memory overwrite in case the light's cascade splits would be configured incorrectly in respect to hardware limits.
2015-02-09 11:41:29 +02:00
Lasse Öörni
61af3c9593
Fix GCC error with URHO3D_SAFE_LUA=1. Closes #654 .
2015-02-08 00:12:13 +02:00
Lasse Öörni
b18ae1809c
Hack fix for build failing on MinGW due to -include Precompiled.h option included multiple times for the generated Lua API .cpp files without a space in between.
2015-02-07 23:54:46 +02:00
Lasse Öörni
cc8eb57eba
Workaround for GCC optimization of IsNan, thanks to reattiva. Closes #655 .
2015-02-07 23:52:51 +02:00
Chris Friesen
6f383f64df
SpritePacker cli
2015-02-07 12:40:01 -06:00
Yao Wei Tjong 姚伟忠
564b77c39f
Fix Ninja build by adding directory containing PCH to its search path.
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Officially add Ninja build support. Close #653 .
2015-02-06 13:49:32 +08:00
urho3d-travis-ci
3aae6785a4
Travis CI: API documentation update at 2015-02-05 15:19:32 UTC.
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[ci package]
2015-02-05 15:19:32 +00:00
Lasse Öörni
680d334a99
Fix Physics2D events not getting included in events documentation. Fix alphabetic sorting of event documentation sections according to header file name, not full path. Fix Physics2DPreStep2D event name to PhysicsPreStep2D to match the rest. Closes #652 .
2015-02-05 17:08:31 +02:00
urho3d-travis-ci
deab9cf4de
Travis CI: API documentation update at 2015-02-05 10:51:01 UTC.
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[ci package]
2015-02-05 10:51:01 +00:00
aster2013
ec839a8e39
Merge branch 'lua-event-handler'
2015-02-05 16:58:59 +08:00
aster2013
83e1fbebe3
Remove WeakPtr<LuaFunction> in LuaIntegration sample;
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Convert tab to spaces in ParticleEffect2D.
2015-02-05 14:01:17 +08:00
aster2013
52731a6d22
Replace WeakPtr<LuaFunction> with LuaFunction ptr.
2015-02-05 11:44:57 +08:00
aster2013
b6e413e49d
Simplify Lua event handler, keep it has same behavior as AngleScript and C++.
2015-02-05 11:37:40 +08:00
Yao Wei Tjong 姚伟忠
395b926d26
Rename Readme.md to README.md. Replace history section with link.
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[ci package]
2015-02-05 11:07:18 +08:00
CrackedP0t
70fd3c7988
Rename Readme.txt to Readme.md.
2015-02-05 10:49:58 +08:00
aster2013
392efab9d7
Change GetIntensity, make it same to Color::Luma().[ci skip]
2015-02-04 13:26:41 +08:00
aster2013
bfea7a0e3f
Use shared ptr to keep instance alive during invoking.
2015-02-04 12:13:11 +08:00
aster2013
a8104ef27c
Use command to record add or remove event handler when invoking.
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Convert tab to spaces.
2015-02-03 23:57:55 +08:00
aster2013
5882cb9975
Change argument type from String to StringHash.
2015-02-03 23:27:44 +08:00
aster2013
a6b4c78734
Return same LuaFunction object with index and funciton name.
2015-02-03 23:19:34 +08:00
Yao Wei Tjong 姚伟忠
1e7ec258d2
Better CMake error message when compiler not able to handle the flags.
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With the precompiled header support now properly enabled for GCC (including all other cross-compiling toolchains based on GCC) and Clang, any incompabitility between the C++ compiler and the compiler flags required by Urho3D will be thrown out earlier at the time when CMake is about to generate the build tree, which is a good thing. Previously user would probably only know this much later when trying to build the project.
2015-02-03 22:38:27 +08:00
Lasse Öörni
d0d400b1a6
Windows.h in lowercase in kNet to fix case-sensitive MinGW cross-compile.
2015-02-03 15:44:31 +02:00