urho3d-travis-ci
40b1871c31
Travis CI: API documentation update at 2015-02-03 12:03:10 UTC.
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[ci package]
2015-02-03 12:03:10 +00:00
Lasse Öörni
a2da4d9763
Include kNet memory leak check only on MSVC to fix possible build error.
2015-02-03 13:51:18 +02:00
aster2013
c8ed3759d8
Fix bug.[ci skip]
2015-02-03 19:36:28 +08:00
aster2013
82afdc9c02
Merge branch 'lua-event-handler'
2015-02-03 19:22:30 +08:00
aster2013
10f80cd011
Add LuaScriptEventInvoker in LuaScriptInstance.
2015-02-03 18:29:10 +08:00
aster2013
1782985056
Separate LuaScriptEventInvoker out of LuaScript.
2015-02-03 13:15:32 +08:00
aster2013
73fad1dc04
Fix build error.
2015-02-03 12:53:53 +08:00
Lasse Öörni
4d69285422
Update to kNet master branch latest revision, with Urho's custom flow control re-applied on top. Fixes #645 .
2015-02-03 01:56:07 +02:00
Lasse Öörni
8bb3e649e5
Add profiling block for Lua garbage collection.
2015-02-02 23:12:09 +02:00
aster2013
ff91be64ad
Fix bug.
2015-02-02 23:54:49 +08:00
aster2013
f5522a07a8
Add LuaScriptEventListener and LuaScriptEventInvoker.
2015-02-02 23:48:44 +08:00
Yao Wei Tjong 姚伟忠
060801abcc
Correct MinGW sysroot path for RedHad-based host system.
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[ci skip]
2015-02-02 20:42:23 +08:00
urho3d-travis-ci
5adbf2876d
Travis CI: API documentation update at 2015-02-02 10:41:03 UTC.
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[ci package]
2015-02-02 10:41:03 +00:00
hdunderscore
7000780beb
Fixed an error in AngelScript bindings for Octree::GetDrawables (incorrect return type).
2015-02-02 21:30:59 +11:00
hdunderscore
3ec8ecdfcf
Merge pull request #648 from friesencr/infinate_package
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Fixed a bug in ResourceCache->AddPackageFile(string) that was causing infinite loop. The issue prevents packages loading in Emscripten.
2015-02-02 18:11:35 +11:00
hdunderscore
9a9a79412e
Fixed a bug in ResourceCache->AddPackageFile(string) that was causing infinite loop.
2015-02-01 20:22:26 -06:00
Yao Wei Tjong 姚伟忠
365a83bda1
Revert back cmake_generic.bat changes.
2015-02-02 06:51:20 +08:00
Lasse Öörni
c08fa5e94d
Calculate a shader parameter hash value to eliminate setting of unnecessary constants/uniforms when rendering with multiple materials that have the same parameters.
2015-02-01 15:20:07 +02:00
Lasse Öörni
2716bcf12e
Code cleanup related to the D3D9 shader parameter change.
2015-02-01 13:56:07 +02:00
Lasse Öörni
73bbf3f787
Fix textures left bound in multiple units if the texture type (2D, cubemap) differs on OpenGL.
2015-02-01 13:33:37 +02:00
Lasse Öörni
79e45ba7e3
Reduce cost of shader switching on Direct3D9 by maintaining shader parameter list for each vertex/pixel shader combination similarly to the OpenGL ShaderProgram class. Remove the shadertype parameter from Graphics::HasShaderParameter() as unnecessary.
2015-02-01 13:33:37 +02:00
Yao Wei Tjong 姚伟忠
cfff44873f
Bump missed out files. [ci skip]
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$ for f in `git grep -l '2008-2014 the Urho3D project'`; do perl -pi -e 's/2008-2014 the Urho3D project/2008-2015 the Urho3D project/g' $f; done
2015-02-01 08:16:05 +08:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Mike3D
fbc7c06929
Typo
2015-01-31 14:51:08 +01:00
Mike3D
5a7523eddd
Urho2D documentation enhancement
2015-01-31 11:23:19 +01:00
Yao Wei Tjong 姚伟忠
88220f4f8a
Simplify the variables used in two-phase setups of enable_pch() macro.
2015-01-30 11:46:07 +08:00
Yao Wei Tjong 姚伟忠
f9f13cd3fa
Add build script for generating Code::Blocks project on Windows host.
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Close #644 .
2015-01-30 11:46:06 +08:00
urho3d-travis-ci
c747198101
Travis CI: API documentation update at 2015-01-29 14:56:49 UTC.
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[ci package]
2015-01-29 14:56:49 +00:00
aster2013
c11db9fdcd
Add SetAlpha in StaticSprite2D to AnimatedSprite2D alpha animation bug.
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Add typedef in Vector and HashMap.
2015-01-29 22:45:22 +08:00
Yao Wei Tjong 姚伟忠
64a96090e3
Code and comment clean up.
2015-01-29 20:51:35 +08:00
Yao Wei Tjong 姚伟忠
8e81d3ff36
Use regex replacement to handle path with spaces in between correctly.
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Enhance build scripts to handle source tree and build tree with spaces.
Fix PCH generation with incorrect compiler flags caused by -fPIC and -fpic from being added at the same time.
Fix compiler warning on Android platform with PCH enabled on the external main project due to CMake bug in 'VISIBILITY_INLINES_HIDDEN' implementation.
Close #637 .
2015-01-29 20:15:13 +08:00
Yao Wei Tjong 姚伟忠
4db362f95c
Use the actual dependency list returned by the compiler.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
9c61a7673b
Add option to exclude individual C++ source file from using PCH.
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Clean up enable_pch() macro and minor update on code comments.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
51178c4328
Enable PCH for Assimp library with GCC/Clang compilers too.
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Simplify to always use force include when enabling the PCH.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
e0bab60f46
On MSVC also enable PCH in two phases to cater for generated C++ files.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
7ddd46b172
Move GenerateExportHeader module inclusion to Urho3D common module.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
11814c9cc6
Add check so that precompiled header is only included for C++ sources.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
18261e3d2a
Use Cmake function to determine whether to add compiler export flags.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
f50ffaff8c
Fix precompiling header file for Clang. [ci rebase]
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
8f2ac49cb0
Suppress GCC/Clang warning on pragma once on main file.
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Fix precompiling header file on MinGW builds.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
fdcd44381a
Keep the CMake version less than 2.8.12 happy.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
f719e3a429
Remove explicit inclusion of precompiled header file.
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The precompiled header file would be included using compiler flags.
2015-01-29 16:13:42 +08:00
Yao Wei Tjong 姚伟忠
8743413816
Attempt to enable precompiled header support for GCC and Clang.
2015-01-29 16:13:41 +08:00
Lasse Öörni
4ff4d8e486
Fix crash related to dragElements_ iteration re-entry. Code convention fixes. Closes #642 .
2015-01-28 22:03:30 +02:00
Lasse Öörni
4d8ad0888f
Clang friction fix from bullet3 repo.
2015-01-28 14:02:33 +02:00
Lasse Öörni
86df5e0a96
Use Renderer as the event sender for view update begin & end events to not break code relying on that.
2015-01-27 22:02:55 +02:00
Lasse Öörni
2153a5dfc5
Removed unnecessary line of code.
2015-01-27 21:38:13 +02:00
Lasse Öörni
62b3d6987f
Remove all instances of Drawable2D from materialDirtyDrawables_ when it is being removed from the scene. Fixes #618 .
2015-01-27 21:36:04 +02:00
Lasse Öörni
7740bb5ee4
Do not call MarkForUpdate() in AnimatedSprite2D, as Drawable2D's are not added to the octree.
2015-01-27 20:58:37 +02:00
Yao Wei Tjong 姚伟忠
b82fe08521
Fix wrong include search path for Bullet and Lua. Fix #640 .
2015-01-27 16:46:52 +08:00