Commit Graph

9612 Commits

Author SHA1 Message Date
Yao Wei Tjong 姚伟忠
0a871ace9a Minor document formatting update. 2015-01-06 13:05:31 +08:00
Lasse Öörni
97692453f5 Do not force camera aspect ratio to 1.0 when modifying orthographic size as an attribute. Fixes #571. 2015-01-06 00:48:51 +02:00
Yao Wei Tjong 姚伟忠
dddce6bec1 For Travis CI - remove the packages after successfully uploaded to FRS.
So that they do not get re-uploaded again the second time when uploading the 64-bit RPM package with URHO3D_USE_LIB64_RPM build option set.
[ci package]
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
42fb33d0e4 Suppress the dummy target comment appearing in build log on each build. 2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
3494bd020d Minor documentation update. 2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 2015-01-05 22:31:32 +08:00
Mike3D
7f805b8645 Centered Imp Spriter anim on the Y axis and removed position offset in samples. 2015-01-05 14:32:12 +01:00
Mike3D
be94437b69 Simplified sample 15 2015-01-05 14:21:37 +01:00
Lasse Öörni
ab770f00b2 Add missing wide char C string + String operator. Fixes #592. 2015-01-05 01:18:42 +02:00
urho3d-travis-ci
1889f1a66b Travis CI: API documentation update at 2015-01-04 16:07:14 UTC.
[ci package]
2015-01-04 16:07:14 +00:00
Yao Wei Tjong 姚伟忠
65aa095a0c Refactor newly added sample app to use Urho3D SDK include path. 2015-01-04 22:49:18 +08:00
Yao Wei Tjong 姚伟忠
b0f96615d8 Further clean up on the include path for the Graphics sub-library. 2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
71862e42c1 Reinstate the MSVC "workaround" include path fix. 2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
0a2e601307 Change the include path for Precompiled header to fix MSVC build. 2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
20758f85d4 Fix DXD9 build caused by wrong relative include path. 2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
2b353512c3 Fix freetype2 headers installation - missed one file earlier. 2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88 Change impl. file to include the header file from corresponding subdir.
Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4c17b03173 Remove existing include path abstraction.
Remove engine's sub-CMakeLists.txt.
2015-01-04 22:32:42 +08:00
Yao Wei Tjong 姚伟忠
4a2a6d7115 Fix the MSVC workaround for the relative path include.
[ci skip]
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
1cbbb6b805 Finalize SDK-like include dirs clean up. Fix build using MSVC. 2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
b654478715 For Travis CI - also use DESTDIR=~ when installing on OSX host. 2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
a4a4cde236 Refactor all CMake toolchains to reset CMAKE_INSTALL_PREFIX variable.
Add new build options for specifying tool-prefix and target-sysroot in cross-compiling build.
Add new IOS_SYSROOT variable to store the path to iOS sysroot and use it to set CMAKE_FIND_ROOT_PATH variable.
Now also generate pkg-config Urho3D.pc for iOS platform.
For Travis CI - simplify SDK installation logic. Use DESTDIR=~ to avoid sudo.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
1b465fb704 Clean up FindUrho3D.cmake module.
Add new build options to override 64-bit Linux package setup for Debian and Redhad -based host systems.
For Travis CI - fix 64-bit RPM package generation to install library in /usr/lib64, also fix external project build test using Urho3D library from SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
0c2e47a42d Use SDK include dir for SDL to fix Direct3D MinGW build.
For Travis CI - Correct the DESTDIR for MinGW CI build because cross-compiling MinGW is rooted.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
3bc39c30c6 Also use DESTDIR when installing SDK on MinGW. 2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module.
For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
16e05862ab Preparation for SDK include dir cleaning up. 2015-01-04 22:32:40 +08:00
Yao Wei Tjong 姚伟忠
8da094c1d3 Fix to use CMake source tree when retrieving Urho3D version number. 2015-01-04 22:32:40 +08:00
Yao Wei Tjong 姚伟忠
325a4f7365 Refactor to use the newly renamed Source/Urho3D directory. 2015-01-04 22:32:40 +08:00
Yao Wei Tjong 姚伟忠
bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 2015-01-04 22:32:40 +08:00
Yao Wei Tjong 姚伟忠
b045aa47b4 Correct the tool path in the Editor. 2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
0c9f73b9ae Enhance the :cmake and :make rake tasks to work on Windows too.
Try: rake cmake vs2013 URHO3D_LUAJIT=1 && rake make
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
a6a9e9891f Clean up the LuaJIT build script - use normal replace in escaping vars. 2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
8e6fe0da14 Refactor LuaJIT build scripts - no more generated CMakeLists.txt. 2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
67e415acc8 Fine tune LuaJIT target arch detection logic. 2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
0af8a30650 Fix 32-bit LuaJIT build for Linux&OSX. Fix host tool building for iOS. 2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
4db162eb62 Lua/LuaJIT host tool building while cross-compiling in one go.
For Travis CI - reenable CI build with Lua/LuaJIT build option turned on.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
f9cb911cec Fix AngelScript binding which broke MinGW and OSX CI build.
Unify CMake module path setting command between Windows and non-Windows hosts for using library from SDK installation.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
d75c592bd2 Add new engine parameter to set the location of resource prefix path.
Remove temporary measure instead use the new URHO3D_PREFIX_PATH environment variable to set the resource prefix path for testing the executables.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
503cb6edc9 Rectify post_cmake helper method for Eclipse IDE. 2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
367d92abf1 Fix temporary measure for assset dir symlink creation for OSX CI test.
Also fix cmake shell scripts for iOS build.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
98d410091e Fix temporary measure for creating asset dir symlink in Ubuntu host.
Also:
- fix Android-CI build which does not need the symlink creation in the first place.
- fix an existing Xcode build configuration bug which was left undetected until now.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
20e21050e9 Rename everything 'RASPI' to 'RPI'. [ci rebase] 2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
d8a3b8b4f4 Make repo root is also CMake source tree for the Urho3D project.
Build tree location is now fully user defined. The build tree location could also be the same as source tree, although it is not recommended.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
20ce0cebca Move Android subdir from Source dir to project root. 2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
514847fb99 Adjust batch files and shell scripts to take build tree as user input.
Refactor to use a single generic batch file/shell script that does the actual work.
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
4f60123516 Move CMake modules and toolchains to the new source tree. 2015-01-04 22:32:38 +08:00
Mike3D
be7a5f44a6 Typo 2014-12-30 07:47:22 +01:00
Lasse Öörni
50e2493b97 Added example of loading scene & UI content. Closes #583. 2014-12-29 22:33:15 +02:00
Lasse Öörni
c8f82c1327 Fix Shader member variable numVariations_ being uninitialized. Closes #585. 2014-12-29 19:20:21 +02:00