Lasse Öörni
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c614a5d321
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Retain node's Z position when applying 2D physics transform. Code cleanup. Closes #1045.
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2015-11-17 22:38:00 +02:00 |
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ninjastone
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25433e2b5e
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Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale
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2015-11-17 22:11:53 +09:00 |
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ninjastone
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f0532d5d61
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Add script bindings to UI scaling functions.
Fix UI elements getting clipped when scaling down.
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2015-11-17 22:08:32 +09:00 |
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Lasse Öörni
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e4b5140cab
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Eliminate KNET_UNIX define from kNet build and consequently from Urho3D client programs.
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2015-11-16 14:31:05 +02:00 |
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Lasse Öörni
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a47c72aa4b
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Use _WIN32 define in kNet.
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2015-11-16 14:31:04 +02:00 |
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Lasse Öörni
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c1893c7c51
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CMakeLists formatting.
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2015-11-16 14:31:03 +02:00 |
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Jordan Patterson
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bc917769d1
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Build SDL with PulseAudio if available
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2015-11-16 14:31:01 +02:00 |
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Yao Wei Tjong 姚伟忠
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eaf7c441bb
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For Travis CI - attempt to fix iOS CI builds.
[ci only: OSX]
Close #1043
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2015-11-16 19:37:24 +08:00 |
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Yao Wei Tjong 姚伟忠
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e93b149656
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For AppVeyor - set the default artifact for Windows users on SF.net.
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2015-11-16 19:05:52 +08:00 |
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Lasse Öörni
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52af7a6bb8
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Remove threading from Octree raycasts to prevent worker thread spin-up time and possible threading related crashes in case there are thread-unsafe custom drawable classes.
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2015-11-16 11:31:23 +02:00 |
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Lasse Öörni
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1f0fc3de93
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Added missing DelayedStart() functionality to LuaScriptInstance.
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2015-11-16 11:20:51 +02:00 |
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Lasse Öörni
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594b91ba19
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Add TryAcquire() to Mutex. Closes #1038.
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2015-11-13 20:33:24 +02:00 |
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Lasse Öörni
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a51d8d0657
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Merge remote-tracking branch 'evolarium/xrandr'
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2015-11-13 20:11:52 +02:00 |
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Lasse Öörni
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e6c75eb229
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Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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2015-11-13 17:21:13 +02:00 |
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Lasse Öörni
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19517e8aa4
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Move empty Texture::SetShadowCompare() in D3D9 code to .cpp file to prevent warnings in client programs.
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2015-11-13 17:03:43 +02:00 |
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Lasse Öörni
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c1cc27c888
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Include the dummy floats in BoundingBox regardless of URHO3D_SSE to prevent ABI incompatibility if URHO3D_SSE has different value in the client application.
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2015-11-13 17:03:10 +02:00 |
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Lasse Öörni
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99d93393d1
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Prevent losing input focus when using an external window, as the window flags are not reliable in that case.
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2015-11-13 11:08:23 +02:00 |
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Lasse Öörni
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973a6fa807
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Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036.
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2015-11-13 10:53:36 +02:00 |
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Lasse Öörni
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5b4493f4dc
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Fix situation where user has MS SDK installed but chooses to use VS2010 or earlier; in this case the DirectX headers/libs from the MS SDK are not found automatically, but rather the DX SDK has to be searched for.
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2015-11-12 21:30:51 +02:00 |
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Lasse Öörni
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30a26fcfc5
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Code formatting. Use node pointer in compare instead of node id.
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2015-11-12 12:02:55 +02:00 |
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Lasse Öörni
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f814d517a0
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Merge remote-tracking branch 'cin/master'
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2015-11-12 11:51:23 +02:00 |
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Jordan Patterson
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d01b7315ab
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Backport XRandR and memory leak fix
https://hg.libsdl.org/SDL/rev/d3fa6d0d3793
https://hg.libsdl.org/SDL/rev/5fa8cf552d05
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2015-11-11 18:06:59 -07:00 |
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Lasse Öörni
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e4b6749880
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Convert primitive type to point list regardless of draw call specified primitive type to emulate point fill mode on D3D11. Closes #1028.
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2015-11-11 16:19:59 +02:00 |
|
Vladimir
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bf34fc8afb
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Urho3D Editor: Spawn on selected node in Spawn Editor
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2015-11-11 19:51:35 +10:00 |
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Yao Wei Tjong 姚伟忠
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d4c5cf1760
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For AppVeyor - remove restriction to only build on master branch.
[ci skip]
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2015-11-11 13:55:30 +08:00 |
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aster2013
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a003f68be6
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Add distance to 2D, now 2D object first sort with distance from camera, then use draw order. #1003
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2015-11-10 21:28:22 +08:00 |
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Lasse Öörni
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e55d989475
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Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027.
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2015-11-10 11:36:38 +02:00 |
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Lasse Öörni
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53a2e38445
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Update changelog.
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2015-11-09 21:25:05 +02:00 |
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Lasse Öörni
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2cd28f10a8
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Merge remote-tracking branch 'cin/master'
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2015-11-09 21:09:51 +02:00 |
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Lasse Öörni
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304c866dd0
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Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog.
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2015-11-09 21:03:01 +02:00 |
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Lasse Öörni
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b8b3183f79
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Merge remote-tracking branch 'jsandusky/EditorQuickAction'
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2015-11-09 20:38:16 +02:00 |
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Yao Wei Tjong 姚伟忠
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b81547d35a
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For AppVeyor - switch to Debug build configuration on normal CI build.
This is in the hope that msbuild will build faster without any optimisation.
[ci only: AppVeyor]
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2015-11-09 21:34:54 +08:00 |
|
Vladimir
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48e62be7ca
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Urho3D Editor: Local offset for Spawn Editor
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2015-11-09 21:01:46 +10:00 |
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Yao Wei Tjong 姚伟忠
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c073488069
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For AppVeyor - fix artifact upload to sourceforge.net.
[ci package]
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2015-11-09 18:18:12 +08:00 |
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urho3d-travis-ci
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0cb8d93d33
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Travis CI: API documentation update at 2015-11-09 10:04:59 UTC.
[ci package]
Commit: 28acbf12b0
Message: Update changelog.
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2015-11-09 10:04:59 +00:00 |
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Lasse Öörni
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28acbf12b0
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Update changelog.
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2015-11-09 11:34:22 +02:00 |
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Lasse Öörni
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6b919a8fd4
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Merge remote-tracking branch 'jsandusky/TileCacheLayers'
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2015-11-09 10:54:29 +02:00 |
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Lasse Öörni
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aedaea7096
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Update changelog.
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2015-11-09 10:53:48 +02:00 |
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Lasse Öörni
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0a2cd5bbbf
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Merge pull request #1020 from JSandusky/ASProtected
Add protected check to script variable population
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2015-11-09 10:44:05 +02:00 |
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JSandusky
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f0da08b140
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Urho3D Editor: Correct misnaming of function call for hiding spawn editor
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2015-11-08 20:18:09 -05:00 |
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JSandusky
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80ba2ed375
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Urho3D Editor: Show "Window" commands now toggle visibility
example: CTRL + I, will show the inspector if not visible and hide it if
it is visible
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2015-11-08 19:54:41 -05:00 |
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JSandusky
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ec7aebfa2d
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Urho3D Editor: Enter/return executes first Quick Action in the quick action results
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2015-11-08 19:53:38 -05:00 |
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JSandusky
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003aedb298
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Add configuration of maximum layers in DynamicNavigationMesh
- Valid range of 3 - 255
- Angelscript + Lua bindings
- Layer maximum changes only effects nav mesh build and does not trigger
a build
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2015-11-08 19:15:56 -05:00 |
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JSandusky
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0994584506
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Add protected check to script variable population
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2015-11-08 14:05:18 -05:00 |
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Lasse Öörni
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96c14871db
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Fix ambiguous call on VS2010.
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2015-11-08 16:02:14 +02:00 |
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urho3d-travis-ci
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38ba5f8557
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Travis CI: API documentation update at 2015-11-08 13:01:48 UTC.
[ci package]
Commit: 0a88fdbc21
Message: Remove workaround fix for resource prefix path in Urho3DPlayer too.
[ccache clear]
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2015-11-08 13:01:48 +00:00 |
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Yao Wei Tjong 姚伟忠
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0a88fdbc21
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Remove workaround fix for resource prefix path in Urho3DPlayer too.
[ccache clear]
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2015-11-08 20:34:04 +08:00 |
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Lasse Öörni
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8463b48e96
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Remove SplitMode enum in favor of a bool to simplify script binding. Reverse the default behavior to not return empty strings to ensure correctness of existing code. Fix resource prefix path list to not require a space. Fix ResourceRefList deserialization. Closes #1014.
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2015-11-08 14:14:46 +02:00 |
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Lasse Öörni
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345ec54221
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Merge remote-tracking branch 'barrettcolin/stringsplit'
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2015-11-08 13:39:43 +02:00 |
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Lasse Öörni
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cb0e6caa24
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Apply material list in CreateModelWithStaticModel() & CreateModelWithAnimatedModel(). Closes #1018.
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2015-11-08 13:12:03 +02:00 |
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