Colin Barrett
d83f9d0a41
New String::Split implementation; keeps empty splits by default, optionally omit-able using splitMode parameter
2015-11-07 13:00:50 +00:00
Yao Wei Tjong 姚伟忠
136db85ad9
For AppVeyor - ignore exit status from 'make doc' process.
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[ci package] [ci only: AppVeyor]
2015-11-07 18:15:09 +08:00
Yao Wei Tjong 姚伟忠
a049b1360b
For AppVeyor - redirect some of the output stream to null device.
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Skip *.chm generation on AppVeyor due to a similar issue reported in #910 .
Test [ci package] on [ci only: AppVeyor].
2015-11-07 09:29:37 +08:00
Yao Wei Tjong 姚伟忠
04eaf22c45
For AppVeyor - switch to use the default VM image.
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Also test [ci package].
2015-11-07 07:28:36 +08:00
Yao Wei Tjong 姚伟忠
50a0de7172
For AppVeyor - switch off GUI test run for now.
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[ci only: AppVeyor]
2015-11-07 07:07:55 +08:00
Yao Wei Tjong 姚伟忠
a4d151e2f5
For AppVeyor - add script for testing and packaging.
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[ci only: AppVeyor]
2015-11-07 02:05:01 +08:00
Lasse Öörni
73d7db3342
Added inaccurate (source file size) memory use reporting to ParticleEffect & ParticleEffect2D, to avoid it being zero.
2015-11-06 12:35:42 +02:00
Lasse Öörni
fc808c670c
Merge pull request #1015 from yushli/master
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Update AnimationSet2D.cpp
2015-11-06 11:04:45 +02:00
yushli
1f8db177e7
Update AnimationSet2D.cpp
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set memory usage when loading spine animation data
2015-11-06 10:17:10 +08:00
Yao Wei Tjong 姚伟忠
7474fe4168
For Travis CI - manually install cmake as it is being missed out again.
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Bump up the OSX deployment target all the way to El Capitan as this newer OSX image does not have the lower SDK version installed.
Attempt to fix a cp permission issue.
[ci skip appveyor] [ci only: OSX]
2015-11-05 23:33:47 +08:00
Yao Wei Tjong 姚伟忠
d15c70cd0b
For Travis CI - attempt to use the newer OSX VM image.
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[ci skip appveyor] [ci only: OSX]
2015-11-05 23:11:09 +08:00
Lasse Öörni
c8eb116df9
Do not reset input state on subsequent screen mode changes, to allow key-ups / mouse-ups to happen naturally. Closes #1012 .
2015-11-05 14:30:14 +02:00
Lasse Öörni
62c363ee90
Update changelog.
2015-11-04 22:13:22 +02:00
Lasse Öörni
92a080d68b
Remove the GLES skybox fix as it was doing more harm than good. Closes #1011 .
2015-11-04 22:11:59 +02:00
Lasse Öörni
898f730d9b
Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010 .
2015-11-04 20:51:36 +02:00
Yao Wei Tjong 姚伟忠
262e3d8423
For AppVeyor - switch to use Release configuration.
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Temporarily disable MinGW build.
2015-11-05 01:40:59 +08:00
Yao Wei Tjong 姚伟忠
36a93d0680
Refactor URHO3D_64BIT build option handling for MSVC.
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For AppVeyor - setup both 32-bit and 64-bit builds.
2015-11-05 00:13:37 +08:00
Yao Wei Tjong 姚伟忠
7650d8d521
Add an entry to changelog to highlight the custom fix on Bullet lib.
2015-11-04 23:30:30 +08:00
Yao Wei Tjong 姚伟忠
587344af8a
Minor cleanup to simplify the override condition for sample code.
2015-11-04 22:26:36 +08:00
Lasse Öörni
0a3e487a9e
Log warnings when illegal attribute registration or base type attributes copying is attempted.
2015-11-04 14:43:03 +02:00
Lasse Öörni
77603f30df
Exclude .atlas file type from resource browser XML parsing attempt.
2015-11-04 13:52:53 +02:00
Lasse Öörni
77e6703b15
Detect attempt to copy a base class's attributes onto itself, and early-exit in that case.
2015-11-04 13:50:12 +02:00
Lasse Öörni
b69fa3726f
Initial V1.5 changelog.
2015-11-03 23:56:01 +02:00
Yao Wei Tjong 姚伟忠
f47c04dcee
Minor fix on code comment. [ci skip]
2015-11-04 00:16:27 +08:00
Yao Wei Tjong 姚伟忠
8c8e2a97b5
Allow -pp and URHO3D_PREFIX_PATH to override the sample default paths.
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This is useful for user to try out the apps with alternate asset directories.
2015-11-04 00:06:34 +08:00
Lasse Öörni
4c65b77999
Fix Spine animation update threadsafety. Fix typos & whitespace. Closes #1005 .
2015-11-03 17:48:43 +02:00
Lasse Öörni
bdded7a4f7
Position 2D particles correctly on the Z axis. Closes #1007 .
2015-11-03 14:36:06 +02:00
Lasse Öörni
d731b218f1
When allocating a spritesheet dynamically, leave 1 pixel empty row/column inbetween to avoid errors at the edges of sprites. Set the whole texture data at once.
2015-11-03 13:51:25 +02:00
Yao Wei Tjong 姚伟忠
4f1722f223
Fix RPATH for tools built with Shared Urho3D library type.
2015-11-03 17:57:50 +08:00
Yao Wei Tjong 姚伟忠
22bd3de807
Refactor resource prefix path parameter to accept a list of paths.
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Close #1000 .
2015-11-03 17:46:56 +08:00
Lasse Öörni
1cca5565c6
Merge remote-tracking branch 'JSandusky/OBJExporterIndices'
2015-11-03 10:41:10 +02:00
JSandusky
500d59c032
Use Urho3D M_INT_MAX instead of INT_MAX in OBJ export
2015-11-02 16:11:24 -05:00
JSandusky
056f1a391a
Fix handling of indices in OBJ export
2015-11-02 15:49:31 -05:00
Lasse Öörni
11139ac726
Clarify documentation on InvSize and Offsets uniforms set during quad rendering.
2015-11-02 16:05:23 +02:00
Lasse Öörni
6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
2015-11-02 01:41:14 +02:00
Lasse Öörni
af985e0df1
Alternative O key to create obstacles in the navigation demos. Closes #995 .
2015-10-31 22:01:04 +02:00
Lasse Öörni
12bac51e78
Use freopen() instead of low level API calls to redirect stdin & stdout to opened console window to fix crash on 64bit build. Closes #999 .
2015-10-31 18:07:19 +02:00
Yao Wei Tjong 姚伟忠
566a0dc250
For Appveyor - build and test separately.
2015-10-31 23:42:12 +08:00
Yao Wei Tjong 姚伟忠
4ecb528660
For Appveyor - skip rake installation as it may be pre-installed.
2015-10-31 23:25:31 +08:00
Yao Wei Tjong 姚伟忠
95580f6ba0
For Appveyor - first attempt to enable 32-bit CI jobs on Windows host.
2015-10-31 23:13:19 +08:00
Lasse Öörni
385493f39a
Explain that touch input is needed for multiple dragging. Closes #997 .
2015-10-31 16:48:25 +02:00
Yao Wei Tjong 姚伟忠
c0d8415ae8
Fix the spawn button label in CrowdNavigation demo.
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[ci skip]
2015-10-31 14:41:26 +08:00
Yao Wei Tjong 姚伟忠
a98e1d0356
Add migration note for using Urho3D as external library.
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[ci only: master]
Close #747 .
2015-10-30 23:28:13 +08:00
Yao Wei Tjong 姚伟忠
92b2d9c23e
Fix to ensure 'bin' dir in build tree exists before symlink creation.
2015-10-30 22:21:55 +08:00
Yao Wei Tjong 姚伟忠
2ce57b31aa
Create symlinks to the asset directories in the build tree.
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Enable URHO3D_SAMPLES and URHO3D_LUA by default.
Close #994 .
2015-10-30 19:20:16 +08:00
Yao Wei Tjong 姚伟忠
deaa23a140
Ensure SIMD code path is being used when BT_USE_SSE is on.
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Related to ommit dabfcff14e
.
2015-10-30 13:18:29 +08:00
Yao Wei Tjong 姚伟忠
dabfcff14e
Enable BT_USE_SSE on Windows platform using MinGW compiler toolchain.
2015-10-29 23:30:15 +08:00
Lasse Öörni
94a7f4ef63
Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955 .
2015-10-29 17:22:53 +02:00
Yao Wei Tjong 姚伟忠
d31fbf2f45
Fix LuaJIT SSE2 detection on 32-bit MSVC build.
2015-10-29 21:49:34 +08:00
Yao Wei Tjong 姚伟忠
2e4a076e5e
Fix LuaJIT SSE2 detection on 32-bit MinGW build.
2015-10-29 19:48:07 +08:00