Commit Graph

9869 Commits

Author SHA1 Message Date
Ivan K
d53fc4b94b LOGINFO -> URHO3D_LOGINFO 2015-10-22 23:59:47 +04:00
Ivan K
0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 2015-10-22 23:53:15 +04:00
Ivan K
ec17b8f73d IS_ASSET -> URHO3D_IS_ASSET 2015-10-22 23:44:39 +04:00
Ivan K
d78219d014 ASSET -> URHO3D_ASSET 2015-10-22 23:41:04 +04:00
Lasse Öörni
48c600711a Fix wrong boolean check for determining what viewport read/write operations are used by the renderpath. Closes #974. 2015-10-22 12:22:59 +03:00
Lasse Öörni
7fc377b546 Make Text3D refresh the text batches (triggering font face reload) if the font texture(s) have data lost. Closes #967. 2015-10-22 00:44:54 +03:00
Lasse Öörni
c810f9908f DLL export specializations of the Swap function. 2015-10-21 23:00:05 +03:00
Ivan K
db15f0358e PROFILE -> URHO3D_PROFILE 2015-10-21 23:46:50 +04:00
Ivan K
31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN 2015-10-21 23:08:28 +04:00
Ivan K
a976309138 DEFINE_MAIN -> URHO3D_DEFINE_MAIN 2015-10-21 22:59:09 +04:00
Ivan K
fe05d4b16c UPDATE_ATTRIBUTE_DEFAULT_VALUE -> URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE 2015-10-21 22:50:08 +04:00
Ivan K
3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 2015-10-21 22:45:13 +04:00
Ivan K
83b811b7e8 ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE 2015-10-21 22:39:49 +04:00
Ivan K
212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 2015-10-21 22:32:36 +04:00
Ivan K
14b1669735 ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE 2015-10-21 22:18:12 +04:00
Ivan K
431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 2015-10-21 22:14:03 +04:00
Ivan K
8b351bcf01 REMOVE_ATTRIBUTE -> URHO3D_REMOVE_ATTRIBUTE 2015-10-21 22:08:33 +04:00
Ivan K
82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 2015-10-21 22:05:52 +04:00
Ivan K
4bcbae61fe HANDLER -> URHO3D_HANDLER 2015-10-21 21:49:02 +04:00
Ivan K
f954325243 HANDLER_USERDATA -> URHO3D_HANDLER_USERDATA 2015-10-21 21:39:04 +04:00
Ivan K
974ae9d4bb fix ScriptAPIDump.cpp 2015-10-21 21:33:28 +04:00
Ivan K
6abe6b66c0 PARAM -> URHO3D_PARAM 2015-10-21 21:28:02 +04:00
Ivan K
6b54578bc5 EVENT -> URHO3D_EVENT 2015-10-21 20:43:05 +04:00
Lasse Öörni
d264f35c9d Add note of documentation to the contribution chceklist. 2015-10-21 12:18:36 +03:00
Lasse Öörni
24ac93600e Go through all vertices of the StaticSprite2D to update its bounding box. Closes #972. 2015-10-21 11:32:09 +03:00
Ivan K
f02cd63437 OBJECT -> URHO3D_OBJECT 2015-10-21 11:12:45 +04:00
Lasse Öörni
1d4e379dea Implement proper rounding in the fixed point to integer conversion (>> 6). Fixes #968. 2015-10-20 16:15:02 +03:00
urho3d-travis-ci
246aaf703f Travis CI: API documentation update at 2015-10-20 10:46:03 UTC.
[ci package]

Commit: 9469ef1a67

Message: Merge remote-tracking branch 'JSandusky/DetourCrowdLocalSpace'
2015-10-20 10:46:03 +00:00
Lasse Öörni
9469ef1a67 Merge remote-tracking branch 'JSandusky/DetourCrowdLocalSpace' 2015-10-20 12:26:34 +03:00
Lasse Öörni
583878c660 Added contributor credit. 2015-10-19 21:51:41 +03:00
Lasse Öörni
52a9c9853a Merge pull request #962 from ijsonlin/hotfix
fixed the wrong behavior of spriter animation
2015-10-19 21:49:29 +03:00
JSandusky
77942c4f1a Make obstacle seek up through ALL parents to find mesh 2015-10-19 14:48:05 -04:00
Lasse Öörni
5395082c36 To match Bullet's own behavior when debug rendering the whole physics world, also draw disabled constraints. Closes #964. 2015-10-19 17:49:21 +03:00
Yao Wei Tjong 姚伟忠
d7eee3b134 Only update the toluabind.c back to source tree when it is opted. 2015-10-19 16:12:57 +08:00
JSandusky
8df17a41ee Bind GetParentComponent to angelscript and lua
- Fix issues encountered in testing Node::GetParentComponent
2015-10-18 22:48:07 -04:00
JSandusky
9c90ac913d Make obstacle seek upwards to find DynamicNavigationMesh
- Also reset ownerMesh on scene change to null to facilitate transfer
between scenes
2015-10-18 22:31:41 -04:00
JSandusky
b5af4fcf96 Addition of "GetParentComponent" methods for seeking components up the scene tree 2015-10-18 22:19:24 -04:00
Jukka Jylänki
cd48b1fcb8 Manually optimize Quaternion construction from __m128 to avoid bad codegen from Visual Studio 2015. 2015-10-19 03:09:58 +03:00
Jukka Jylänki
984e52dbea Use slower but precise SSE mathematics for Quaternion operations. Closes #959. 2015-10-19 03:08:43 +03:00
aster2013
466c2f73a4 Remove unused OnFlipChanged, Move OnWorldBoundingBoxUpdate to StaticSprite2D. 2015-10-18 21:03:35 +08:00
aster2013
7aa6b9d6e0 Fix issue #963 2015-10-18 20:24:01 +08:00
Yao Wei Tjong 姚伟忠
d3bf75aafc Minor documentation update on desktop deployment target build option.
[ci only: master]
2015-10-18 12:16:57 +08:00
Hualin Song
c4edf6d327 fixed wrong attribute name for spriter scml file
Recently versions of the Spriter use the attribute name "object_type" instead of "type"
2015-10-17 17:20:36 +08:00
Hualin Song
c35e4283e0 Correct the values of SpriteInfo x and y
When we has only one texture in the scml file, we will get wrong x and y values of SpriteInfo, and then the code in line 490 would cause invalid rectangle area.
2015-10-17 17:14:40 +08:00
Hualin Song
da3848716c Correct the frameWidth and frameHeight
We will get wrong values of frameWidth and frameHeight sometimes when we run SpritePacker without the option "-trim".
2015-10-17 17:10:42 +08:00
Yao Wei Tjong 姚伟忠
60e971eefe For Travis CI - add new CI job for RPI2 with NEON switch on. 2015-10-17 11:39:19 +08:00
Yao Wei Tjong 姚伟忠
e03965fbbf Mark local changes in Bullet source files for NEON support on Android. 2015-10-17 10:54:15 +08:00
Lasse Öörni
e95542e9d6 Fix missing export specifier in HttpRequest. Closes #957. 2015-10-16 16:44:15 +03:00
Lasse Öörni
6eb9eac4cb Update documentation on using Viewport::SetCullCamera(). Remove outdated documentation related to instancing. 2015-10-16 13:21:34 +03:00
Jukka Jylänki
e28a678914 Optimize away some uses of _MM_TRANSPOSE4_PS(), to remove two shuffles, two movs and replace shufps with the lighter movehl/lh and unpacks. Also do vector loads and stores manually in BoundingBox::Transformed() to avoid VS2015 from generating dirty asm code for the function. This has a few percent improvement on the heavy BoundingBox::Transformed() function call. 2015-10-16 13:21:33 +03:00