Aster@中国上海
8508ad7a8d
Add ToluaIsPODVector<Vector2>.
2014-06-05 16:33:06 +08:00
Aster@中国上海
1e05ee4ed0
Add root node in AnimatedSprite2D.
2014-06-05 14:07:40 +08:00
Chris Friesen
4f4eb75f46
Merge pull request #307 from urho3d/editor-resource-browser
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Editor resource browser & right click menus
2014-06-04 23:24:02 -05:00
Chris Friesen
ffc4dffba7
Editor resource browser & right click menus
2014-06-04 23:20:18 -05:00
urho3d-travis-ci
e91e738afa
Travis CI: API documentation update at 2014-06-04 04:50:57 UTC.
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[ci package]
2014-06-04 04:50:57 +00:00
Aster@中国上海
b25b44abe7
Fix warning.
2014-06-04 12:33:47 +08:00
urho3d-travis-ci
7e024b0e1d
Travis CI: API documentation update at 2014-06-03 16:42:49 UTC.
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[ci package]
2014-06-03 16:42:50 +00:00
aster2013
08e270df0b
Recalculate hotspot for trimmed sprite in AnimationSet2D.
2014-06-03 23:27:16 +08:00
Chris Friesen
4722737049
Pan editor camera w/ shift+middle mouse button
2014-06-03 10:06:37 -05:00
aster2013
b3f2a1786f
Remove custom sprite sheet format.
2014-06-03 22:37:09 +08:00
Aster@中国上海
81d2c17a4d
Update animation when set flip (for editor paused mode).[ci skip]
2014-06-03 20:15:57 +08:00
urho3d-travis-ci
1926a62c93
Travis CI: API documentation update at 2014-06-03 11:10:01 UTC.
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[ci package]
2014-06-03 11:10:01 +00:00
Aster@中国上海
171609dad9
Add flip and color to AnimatedSprite2D
2014-06-03 18:50:25 +08:00
Aster@中国上海
fc79775024
Format code.[ci skip]
2014-06-03 13:40:05 +08:00
Aster@中国上海
db08e83416
Add sprite sheet.
2014-06-03 12:13:12 +08:00
Aster@中国上海
15bc670ab4
Add spritersheet support in AnimationSet2D.
2014-06-03 12:10:00 +08:00
Aster@中国上海
4d6392c182
Use one transform.
2014-06-03 11:58:30 +08:00
urho3d-travis-ci
55abe19fab
Travis CI: API documentation update at 2014-06-02 14:36:27 UTC.
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[ci package]
2014-06-02 14:36:27 +00:00
aster2013
7050bb4ea9
Add imp license.
2014-06-02 22:04:05 +08:00
aster2013
fe3af57199
Merge branch 'spriter-animation'
2014-06-02 21:53:59 +08:00
aster2013
6bf9b2ad7e
Fix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it.
2014-06-02 21:48:04 +08:00
aster2013
dc5288c4ac
Move parent from Mainline to Timeline.
2014-06-02 17:04:04 +08:00
aster2013
370c15ad93
Fixed build hierarchy. current these is a bug for scaling.
2014-06-01 23:04:44 +08:00
aster2013
2bee9a334f
Add bone animation support.
2014-06-01 21:20:01 +08:00
AGreatFish
08bb95e2fb
Converted tabs to spaces to fix weird indentation
2014-06-01 13:29:04 +02:00
AGreatFish
116717da03
Tried to apply changes to HLSL shader.
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I couldn't test it, so check for typos please.
2014-06-01 13:18:15 +02:00
AGreatFish
fabbd4422b
Cleanup and optimization of FXAA3 GLSL Shader. Made Fast Pixel Offset work again.
2014-06-01 12:56:35 +02:00
aster2013
1848bd10ca
Add tips. [ci skip]
2014-06-01 15:51:24 +08:00
aster2013
4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
2014-06-01 15:43:32 +08:00
aster2013
e5a93022c4
Rename XAnimation2D to Animation2D
2014-06-01 15:28:18 +08:00
aster2013
53351462ce
Remove old AnimatedSprite2D and Animation2D.h.
2014-06-01 15:21:04 +08:00
aster2013
3f1032667b
Remove old GoldIcon animation.[ci skip]
2014-06-01 15:13:24 +08:00
aster2013
a99145a80c
Update 24_Urho2DSprite sample with spriter animation.
2014-06-01 15:11:56 +08:00
aster2013
a5a0512cf8
Add hot spot in Sprite.
2014-06-01 15:05:38 +08:00
aster2013
4807ed7d37
Add Spriter animation Lua binding and sample.
2014-06-01 14:30:46 +08:00
aster2013
22d6ede8e6
Add spriter animation AS binding and sample.
2014-06-01 14:02:27 +08:00
aster2013
eee68aaf3c
Add XAnimationSprite icon and XAnimationSet picker in editor.[ci skip]
2014-06-01 13:29:25 +08:00
aster2013
002292d01f
Make XAnimatedSprite2D derived from Drawable, export attributes.
2014-06-01 13:27:00 +08:00
Lasse Öörni
e079878e40
Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation.
2014-06-01 02:33:19 +03:00
AGreatFish
bcd873d385
Completely remove Gather4 from GLSL shader, fix conflicting tags
2014-06-01 00:03:23 +02:00
Lasse Öörni
44795ea9c0
Change __ to _ in the FXAA3 shader, as __ is reserved for GL internal use.
2014-05-31 23:30:44 +03:00
Lasse Öörni
f2e6e86a1d
Rename EdgeFilter shader to FXAA2. Rename FXAA shader to FXAA3. Clean up FXAA3 GLSL code and port to HLSL.
2014-05-31 23:24:31 +03:00
Lasse Öörni
4d37bca7d3
Merge remote-tracking branch 'remotes/agreatfish/FXAA'
2014-05-31 21:11:41 +03:00
aster2013
07f5c97854
Fixed text format.[ci skip]
2014-06-01 00:01:37 +08:00
aster2013
6cea8b84f5
Add spriter animation sample in C++.
2014-05-31 23:58:48 +08:00
aster2013
587fca67f9
Add XAnimatedSprite2D class.[ci skip]
2014-05-31 23:49:30 +08:00
AGreatFish
c55a637384
Added FXAA 3.11 GLSL Shader
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Please review the shader because I am rather new to this.
(This is the first time I actually "developed" something in GLSL.)
It should work on older GPUs now, but I wasn't able to test it on one,
so I can't guarantee it will actually work.
2014-05-31 17:19:58 +02:00
aster2013
928556918d
Add animation set class. [ci skip]
2014-05-31 23:07:41 +08:00
aster2013
0f46863498
Add XAnimation2D class. name is temporary, I will name it to Animation2D laster. [ci skip]
2014-05-31 22:47:55 +08:00
aster2013
1515e41e4c
Add spriter animation, imp download from https://github.com/treefortress/SpriterAS . [ci skip]
2014-05-31 22:28:14 +08:00