Crypto City
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051e9135e0
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BillboardSet: add per billboard collusion scale and id
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2021-11-04 15:13:47 +00:00 |
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Crypto City
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d3e10a4302
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Camera: add a distance to bounding box function
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2021-10-14 22:42:04 +00:00 |
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Crypto City
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360c83019c
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AnimationController: fix invalid memory access
AddTime might have triggered events which could have triggered
new animations, reallocating (and possibly moving) animations_,
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2021-10-11 15:59:02 +00:00 |
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Crypto City
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f1ae24a60b
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Geometry (and hull/compute) shaders by JSandusky
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2021-10-09 20:30:30 +00:00 |
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Crypto City
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c552af5804
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Camera: early out when setting unchanged near/far clip planes
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2021-10-03 08:19:38 +00:00 |
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Crypto City
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2171219d3f
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Image: fix loading obfuscated PNG
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2021-09-27 11:08:07 +00:00 |
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Crypto City
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95a306dd2e
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IO: Allow multiple filters in ScanDir
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2021-09-18 18:41:57 +00:00 |
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Crypto City
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54000cfdfc
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IO: Update LZ4 to v1.9.2, safe decompression, user compression level
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2021-09-05 00:43:13 +00:00 |
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Crypto City
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120da15769
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Terrain: fix normal discontinuities on chunk borders
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2021-08-23 19:04:22 +00:00 |
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Crypto City
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caff062c68
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Terrain: #include <stdint.h> for windows
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2021-08-13 00:02:10 +00:00 |
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Crypto City
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c43c012add
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Image: load more formats from obfuscated variant
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2021-08-12 18:03:31 +00:00 |
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Crypto City
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f58276f8c8
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Terrain: support 16 bit single component height map
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2021-08-11 16:33:55 +00:00 |
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Crypto City
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003fbe14a3
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Tracy: build with default timer, so it works on qubes
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2021-08-10 17:18:16 +00:00 |
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SuperWangKai
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e75918a704
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Tracy profiler integration. (#2776)
* Tracy profiler integration.
* Cleanup URHO3D_TRACY_PROFILING macro.
* Fix comment of Tracy build option.
* Decouple URHO3D_TRACY_PROFILING exclusively from URHO3D_PROFILING.
* Comment explains URHO3D_TRACY_PROFILING
* Update
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update
* Update TracyCallstack.cpp
* Update
* Update CMakeLists.txt
* Update TracyCallstack.cpp
* Update TracyCallstack.cpp
Co-authored-by: 1vanK <1vanK@users.noreply.github.com>
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2021-08-10 15:53:55 +00:00 |
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Crypto City
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f2ae622b53
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SDL: use -fcommon to fix issues with wayland smbols on arch
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2021-05-19 12:29:08 +00:00 |
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Crypto City
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237ff68344
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Revert "core: add VariantMapVector to the variant types"
This reverts commit 3a86d00996 .
Now obsoleted
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2020-11-24 03:16:51 +00:00 |
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Crypto City
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e6fa304713
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disable joystick on windows, fix link issue
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2020-10-27 19:45:17 +00:00 |
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Crypto City
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eece80a87a
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Vector3: only use rsqrt intrinsics with x86_64 GCC
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2020-10-19 19:24:22 +00:00 |
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Crypto City
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d0820d9626
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Node: support derived components in GetComponent
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2020-10-19 19:24:14 +00:00 |
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Crypto City
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cbce2b69d8
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SDL: move WASAPI audio driver after DSOUND
WASAPI support seems patchy, and in particular causes
high pitch fast music
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2020-10-19 19:24:01 +00:00 |
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Crypto City
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f653bff647
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Terrain: speed up a bit, and possible occlusion bug fix
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2020-10-19 19:22:02 +00:00 |
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Crypto City
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6f768e246b
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Terrain: use faster approximate Normalized function for normals/tangents
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2020-10-19 19:21:56 +00:00 |
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Crypto City
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8548653948
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Vector3: add faster approximate Normalize/Normalized functions
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2020-10-19 19:21:35 +00:00 |
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Crypto City
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c824ccaae7
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Terrain: fix crash on exit
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2020-10-19 19:20:35 +00:00 |
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Crypto City
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607bacfdc5
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Terrain: speed up UpdateEdgePatchNeighbors
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2020-10-19 19:20:31 +00:00 |
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Crypto City
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042bf9d968
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Terrain: remove some divisions in CreatePatchGeometry
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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d1c486253e
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Terrain: speed up CalculateLodErrors
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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d61ecf008a
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Terrain: speed up GetRawNormal
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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03e9f5ff20
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Terrain: speed up height map copy
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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02abd710ce
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Terrain: speed up GetLodHeight
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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7c218a8b58
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Terrain: speed up patch lookup when building terrain
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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47a205122a
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Terrain: make tangent calculation optional
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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3e82fc1fca
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Terrain: cache index data across objects
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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eb676fb31c
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Ray: fix wrong normal on HitDistance
It could leak the normal from a hit behind the closest hit
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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9c2e1cc0e8
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Octree: faster drawable removal as we don't need to preserve order
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2020-10-19 19:19:59 +00:00 |
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Crypto City
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47b7bdf735
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Application: allow overriding the error dialog name
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2020-10-19 19:19:21 +00:00 |
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Crypto City
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aab18992f2
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Octree: use const ref rather than copying shared pointers
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2020-10-19 19:19:21 +00:00 |
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Crypto City
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d7103ff604
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Octree: do not preserve drawable ordering
We don't need it and it's faster to remove
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2020-10-19 19:19:21 +00:00 |
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Crypto City
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ac6b50f073
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StaticModel: optionally ignore E_RELOADFINISHED event
It's much faster with lots of children on a node
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2020-10-19 19:19:21 +00:00 |
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Crypto City
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a8fb844693
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Str: allow move assignment to self
It's used for instance when shuffling a std::vector of String
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2020-10-19 19:19:03 +00:00 |
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Crypto City
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29d4e39f96
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static build fixes
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2020-10-19 19:19:03 +00:00 |
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Crypto City
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fb29a34cdc
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PackageTool: add an exclude option
One may set a number of glob patterns to exclude from the output
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2020-10-19 19:19:03 +00:00 |
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Crypto City
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2713da6256
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PackageTool: fix empty string check in extension check
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2020-10-19 19:18:51 +00:00 |
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Crypto City
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5556ffd451
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SoundSource: send E_SOUNDFINISHED to the source object too
It might not have a node
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2020-10-19 19:18:44 +00:00 |
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Crypto City
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0b1951caf3
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windows build fixes
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2020-10-19 19:18:32 +00:00 |
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Crypto City
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03efe5df4d
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Load obfuscated data files
Some assets have a licence prohibiting easy reuse by game users,
so we store them obfuscated
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2020-10-19 19:17:39 +00:00 |
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Crypto City
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e5ca160902
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Graphics: fix "infinite" loop when asking for an invalid monitor
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2020-10-19 19:17:34 +00:00 |
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Crypto City
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3a86d00996
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core: add VariantMapVector to the variant types
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2020-10-19 19:17:29 +00:00 |
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Crypto City
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48f7e251ab
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LineEdit: hide cursor when not editable
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2020-10-19 19:17:24 +00:00 |
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Crypto City
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58d058ad7e
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Sprite: basic animation support
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2020-10-19 19:17:03 +00:00 |
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