Commit Graph

9886 Commits

Author SHA1 Message Date
Lasse Öörni
347381c3b1 Added function in LuaScript subsystem to disable console input execution. 2014-03-04 18:55:15 +02:00
Lasse Öörni
b581164be7 Added contributor credit. 2014-03-04 16:40:39 +02:00
Lasse Öörni
5b459e66b6 Merge pull request #228 from andmar1x/master
Fixed shader error: '*' does not operate on 'int' and 'vec2' in PostProcess.glsl
2014-03-04 16:04:57 +02:00
andmar1x
219aef9250 Fixed shader error: '*' does not operate on 'int' and 'vec2', in PostProcess.glsl 2014-03-04 15:27:01 +03:00
Lasse Öörni
0b569ee794 Fixed headless NinjaSnowWar. 2014-03-04 13:05:56 +02:00
urho3d-travis-ci
7ad6d9cc9b Travis CI: API documentation update at 2014-03-04 10:52:52 UTC.
[ci package]
2014-03-04 10:52:52 +00:00
Lasse Öörni
7fd40cf630 Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call.
Show OS mouse cursor in ConsoleInput sample.
2014-03-04 12:16:31 +02:00
Lasse Öörni
ac21be3e39 Implemented ConsoleInput sample in AngelScript. Added possibility to the Script subsystem to disable automatic execution of console input as AngelScript. Tidied up newlines from the ConsoleInput sample. 2014-03-04 11:51:28 +02:00
Yao Wei Tjong 姚伟忠
c08e1a2822 Fix last sample to bypass taking input from stdin during CI testing.
For some reason, xcodebuild does not support non-blocking stdin read while running the last test. Interestingly xctool does not have this problem. Alas, we use xcodebuild instead of xctool when performing testing because the former provides immediate testing results.
2014-03-04 16:58:33 +08:00
aster2013
024cfdbe46 Demonstrate coroutine usage in 12_PhysicsStressTest.lua. 2014-03-04 13:07:26 +08:00
aster2013
b5bc037c8e Merge branch 'master' of https://github.com/urho3d/Urho3D 2014-03-04 12:29:13 +08:00
aster2013
8cba7977dc Add main thread check. 2014-03-04 12:28:52 +08:00
urho3d-travis-ci
4a5a144a06 Travis CI: API documentation update at 2014-03-04 04:23:09 UTC.
[ci package]
2014-03-04 04:23:09 +00:00
aster2013
2d8f14ce12 Merge branch 'master' of https://github.com/urho3d/Urho3D 2014-03-04 11:51:25 +08:00
Yao Wei Tjong 姚伟忠
b5f9b52717 Minor fixes on C++ ConsoleInput sample class. 2014-03-04 11:39:36 +08:00
aster2013
3e7aa8512e Fixed warning. 2014-03-04 11:21:06 +08:00
aster2013
a9afb47a7e Fixed warning. 2014-03-04 11:20:46 +08:00
aster2013
98b924d9c5 Allow subscribe to same event with multi functions in Lua. 2014-03-04 11:20:14 +08:00
Lasse Öörni
dd77e395b8 Process Urho threat level first to avoid message spam when he kills you and other stuff is also happening. 2014-03-04 02:13:53 +02:00
Lasse Öörni
1ed123194c Fixed 'hide' command behaving incorrectly during Urho cooldown period. 2014-03-04 02:08:24 +02:00
Lasse Öörni
e2779d0509 Added ConsoleInput C++ example. Closes #159.
When setting the number of rows, ensure Console sets the text style if available, so that the row container appears immediately with the correct height.
2014-03-04 02:01:50 +02:00
Lasse Öörni
b166579662 Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update. 2014-03-03 22:20:22 +02:00
Lasse Öörni
03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 2014-03-03 11:46:17 +02:00
Yao Wei Tjong 姚伟忠
03b9908c1d Demonstrate usage of Lua closure to access 'upvalues' for scene update. 2014-03-03 10:28:13 +08:00
Lasse Öörni
45b0db3590 Show a simple camera preview window in bottom right of editor when a camera component is selected. Closes #123.
Save editor's axismode to config to remember it on the next run.
2014-03-03 00:17:29 +02:00
aster2013
b74de63f76 Remove CATEGORY in ParticleModel2D. 2014-03-02 23:12:22 +08:00
aster2013
353cbb77f1 Merge branch 'master' of https://github.com/urho3d/Urho3D 2014-03-02 21:37:51 +08:00
aster2013
fa6d92d39a Adjust Lua GC policy, make the fps more smooth. 2014-03-02 21:37:16 +08:00
urho3d-travis-ci
1d1e9927ce Travis CI: API documentation update at 2014-03-02 09:00:47 UTC.
[ci package]
2014-03-02 09:00:47 +00:00
Yao Wei Tjong 姚伟忠
1a7d032425 Misc. minor fixes. 2014-03-02 16:16:50 +08:00
aster2013
39b2bfcfdf Refactor code. 2014-03-02 14:53:41 +08:00
aster2013
8bc70469e3 Apply node world transform to particle. 2014-03-02 14:23:15 +08:00
urho3d-travis-ci
d461ec04f0 Travis CI: API documentation update at 2014-03-01 21:15:23 UTC.
[ci package]
2014-03-01 21:15:23 +00:00
Lasse Öörni
68a8b6afea Exposed UI::LoadLayout() to Lua script. 2014-03-01 22:48:09 +02:00
Lasse Öörni
69690d367f Fixed Color::FromHCM(). Closes #216. 2014-03-01 16:31:04 +02:00
aster2013
b01050ec1b Merge branch 'master' of https://github.com/urho3d/Urho3D 2014-03-01 22:16:44 +08:00
aster2013
1489f99e44 Replace Node.position with Node::GetPositionXYZ, make Lua sample run faster. 2014-03-01 22:15:34 +08:00
urho3d-travis-ci
cc5e6f7848 Travis CI: API documentation update at 2014-03-01 13:44:49 UTC.
[ci package]
2014-03-01 13:44:49 +00:00
aster2013
6527d78c96 Animation2D: add save function, rename member functions. 2014-03-01 21:27:04 +08:00
urho3d-travis-ci
461c448c27 Travis CI: API documentation update at 2014-03-01 12:17:59 UTC.
[ci package]
2014-03-01 12:17:59 +00:00
Lasse Öörni
0628d61af6 Do not update/clone material in UpdateBatches(), as it's called from a worker thread. Instead update material earlier on demand. 2014-03-01 14:05:10 +02:00
aster2013
69c9a3068f Remove KeyFrame2D struct in Animation2D. 2014-03-01 15:52:37 +08:00
aster2013
7cfb4fe6be Add Urho2DParticle sample in C++. 2014-03-01 13:52:32 +08:00
aster2013
f36041cf5e Modify comment. 2014-02-28 22:34:14 +08:00
aster2013
dea5cad7f6 Update comment in Urho2D particle samples. 2014-02-28 22:22:53 +08:00
aster2013
701d917a31 Add Urho2D particle sample (Lua and AngelScript). 2014-02-28 22:19:21 +08:00
aster2013
cea855fde6 Merge branch 'master' of https://github.com/urho3d/Urho3D 2014-02-28 21:14:36 +08:00
aster2013
f227aef595 Fixed crash in CM_CLAMP mode. 2014-02-28 21:13:32 +08:00
urho3d-travis-ci
089b9ce083 Travis CI: API documentation update at 2014-02-28 12:57:40 UTC.
[ci package]
2014-02-28 12:57:41 +00:00
aster2013
ac63f37ead Add coroutine.waitevent and coroutine.sendevent. 2014-02-28 20:43:29 +08:00