Commit Graph

9886 Commits

Author SHA1 Message Date
Lasse Öörni
dde21f587e Added WeakHandle to script, which is a WeakPtr<Object>.
Exposed strong & weak refcount of all classes derived from RefCounted to script.
2012-10-23 17:29:41 +00:00
Lasse Öörni
337e86ab1c Allow dragdrop from a Text element to a LineEdit. 2012-10-22 15:53:59 +00:00
Lasse Öörni
8d8126c6c3 Fixed alpha masked diffuse/normalmapped technique. 2012-10-21 13:56:44 +00:00
Lasse Öörni
7d930b62f8 Added missing specular mapped material techniques.
Added generate tangents option to editor.
Default light specular intensity to 1.0.
Fixed generation of specular mapped materials in AssetImporter.
Fixed documentation regarding specular maps (deferred does not support colored specular, forward & light pre-pass do.)
2012-10-21 13:52:24 +00:00
Lasse Öörni
f4f538fcd0 Additions to documentation. 2012-10-20 16:54:09 +00:00
Lasse Öörni
35fa40c48f Simplified code, as FileSystem already does the path access rights check. 2012-10-20 16:20:55 +00:00
Lasse Öörni
f11bfedbb3 Call SanitateResourceName() also in ResourceCache::Exists() to ensure consistent behaviour. 2012-10-20 15:00:52 +00:00
Lasse Öörni
4638930ea4 Fallback resource search using absolute path. 2012-10-20 14:53:18 +00:00
Lasse Öörni
e49f0bb9d2 Tidied up script code. 2012-10-19 17:31:00 +00:00
Lasse Öörni
73b74f8b6a Code cleanup. 2012-10-19 10:24:24 +00:00
Lasse Öörni
f5fef94d9f Removed unused ragdoll code. 2012-10-19 08:22:05 +00:00
Lasse Öörni
83c32dbc23 Script code formatting. 2012-10-19 08:15:53 +00:00
Lasse Öörni
abe12d818d Adjusted profiling block names. 2012-10-19 07:39:34 +00:00
Lasse Öörni
fbef191c6b Removed the NewCollision parameter of collision events. Instead separate CollisionStart & CollisionEnd events are sent when a collision begins or ends.
Added a buoyancy volume into the Terrain script as an example of a trigger area, use L key to toggle.
2012-10-18 20:30:05 +00:00
Lasse Öörni
88896fe805 Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step.
The iterator versions of HashMap & HashSet Erase() return an iterator to next element.
2012-10-17 18:54:48 +00:00
Lasse Öörni
2b41f4d396 Fixed missing include. 2012-10-16 18:18:00 +00:00
Lasse Öörni
4ccaea1c1f Applied UI script API patch from Magic.Lixin. 2012-10-16 18:12:42 +00:00
Lasse Öörni
e9b02436b4 Fixed comment. 2012-10-14 13:39:30 +00:00
Lasse Öörni
c49ece0491 Added Sort() function to HashMap & HashSet.
Always flush the log file when writing to it to ensure logged lines are not lost on crash.
2012-10-14 13:37:53 +00:00
Lasse Öörni
fc75dfc964 Text encoding consistency fixes. 2012-10-05 22:17:36 +00:00
Lasse Öörni
b3925fc10c Fixed editor. 2012-10-05 10:18:09 +00:00
Lasse Öörni
f8aa92cbcd Improved skeletal animation documentation. 2012-10-04 14:31:31 +00:00
Lasse Öörni
c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem.
Removed setting listener position/rotation manually.
Removed unnecessary includes.
2012-10-02 14:46:09 +00:00
Lasse Öörni
ff4c14a480 Fixed incompatibility with GLSL 1.10 specification. 2012-10-01 20:03:15 +00:00
Lasse Öörni
6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 2012-10-01 18:44:35 +00:00
Lasse Öörni
5b6efb3281 Fixed erroneously recentering the mouse in visible mouse cursor mode, when new screen mode set. 2012-09-30 23:29:44 +00:00
Lasse Öörni
d651544dd3 Removed duplicated code from AssetImporter model saving (with or without combined vertex buffer.) 2012-09-28 20:14:54 +00:00
Lasse Öörni
c6de5b25a1 Fixed handling of faces that are not triangles in AssetImporter.
Fixed saving multiple vertex/index buffers per model in AssetImporter.
More informative error messages when image loading fails, and when illegal draw range defined for a geometry.
2012-09-26 13:55:18 +00:00
Lasse Öörni
c5ebbfd815 Added missing file and fixed AssetImporter build. 2012-09-22 21:08:53 +00:00
Lasse Öörni
eadca81cf4 Updated to Open Asset Import Library 3.0. 2012-09-22 20:23:35 +00:00
Lasse Öörni
aeb5d9d281 Updated to AngelScript 2.25.0.
Fixed assert in AnimatedModel when increasing number of animation states in the editor.
2012-09-22 16:49:04 +00:00
Lasse Öörni
8f98e9b129 Added optional external window handle parameter to Engine::Initialize(). 2012-09-22 11:16:14 +00:00
Lasse Öörni
88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 2012-09-16 09:45:24 +00:00
Lasse Öörni
6d6f1db7d8 Added Matrix3x4 construction and assign from Matrix4, which is assumed to contain no projection. 2012-09-13 08:49:29 +00:00
Lasse Öörni
bfb76725b6 Additions to documentation. 2012-09-04 21:45:19 +00:00
Lasse Öörni
415c2a28ce Fixed missing mention of the UI library on the OverallStructure page. 2012-09-04 21:33:51 +00:00
Lasse Öörni
f1f58a8bed Use 'O' key to toggle orthographic camera also in LightTest. 2012-09-04 21:23:56 +00:00
Lasse Öörni
9f572cd79d Do not leave transparent shadow variations unloaded because of ReuseShadowMaps mode. 2012-09-03 17:08:13 +00:00
Lasse Öörni
bb2b57552e Added note of texture format "downconversion" on OpenGL ES. 2012-09-03 07:38:12 +00:00
Lasse Öörni
c800e15ab7 Fixed Android build. 2012-09-02 23:23:01 +00:00
Lasse Öörni
0cd53cdee3 Added 16 & 32-bit texture formats. 2012-09-02 23:05:40 +00:00
Lasse Öörni
44ffd7e0b8 Disable SSE also from Bullet when necessary. 2012-09-02 17:38:26 +00:00
Lasse Öörni
575ac5b625 Removed references to Windows 2000 in the documentation. Windows XP is the minimum supported Windows OS version. 2012-09-02 13:33:16 +00:00
Lasse Öörni
aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). 2012-09-02 13:08:49 +00:00
Lasse Öörni
8ea36786ec Fixed UI element priorities getting constantly decreased when switching the frontmost element. 2012-09-01 15:57:49 +00:00
Lasse Öörni
160e6b0c14 Fixed not being able to enter the root directory with FileSelector. 2012-09-01 13:37:48 +00:00
Lasse Öörni
401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. 2012-09-01 12:07:47 +00:00
Lasse Öörni
a3d63cce41 Updated version history. 2012-09-01 11:24:53 +00:00
Lasse Öörni
c507c3db32 Reduce animation LOD slightly in TestSceneOld. 2012-09-01 11:23:04 +00:00
Lasse Öörni
0ceeda8a5d Include unistd.h in Network.h.
Compile SM2 shaders last in CompileAllShaders.bat to easily catch SM2-specific errors.
2012-09-01 09:48:54 +00:00