Lasse Öörni
3ce34fe7e4
Fixed missing registration of SmoothedTransform.
2012-04-11 07:19:19 +00:00
Lasse Öörni
70d95e7ae6
Added ConeShape & TriangleMeshShape.
2012-04-10 22:01:20 +00:00
Lasse Öörni
3d273cc15e
Added more basic collision shapes.
2012-04-10 19:11:10 +00:00
Lasse Öörni
4af35bfe49
Added damping & more friction to TestScene.
2012-04-10 07:40:38 +00:00
Lasse Öörni
567375b7a0
Use Bullet local scaling instead of recreating the collision shape when node scale changes.
2012-04-10 06:46:58 +00:00
Lasse Öörni
ee3095e603
Added box collision shape.
2012-04-09 23:45:51 +00:00
Lasse Öörni
1841169cb2
Fixed missing CollisionGeometryData code.
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Refactored node transform smoothing into a separate component. Not yet used.
2012-04-09 21:44:46 +00:00
Lasse Öörni
8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
2012-04-09 18:10:17 +00:00
Lasse Öörni
88e8f37fb4
More general resolving of full asset names.
2012-04-08 09:36:37 +00:00
Lasse Öörni
3fd5129304
Do not split submeshes into own vertex buffers (if more than 65535 vertices) when original mesh uses shared geometry.
2012-04-07 23:43:51 +00:00
Lasse Öörni
b5f95985f7
When processing materials in Tundra scene import mode, resolve texture refs to full paths as necessary.
2012-04-07 22:59:18 +00:00
Lasse Öörni
fbd019cff4
Updated to AngelScript 2.23.0.
2012-04-07 20:26:01 +00:00
Lasse Öörni
a85817a355
Reverted to joint world space positioning for reliability.
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Added debug geometry visualization for joints.
Added nullchecks to prevent crash by calling DrawDebugGeometry() from script with a null debug renderer pointer.
2012-04-06 17:23:45 +00:00
Lasse Öörni
2412b4b910
Flatten model & material names correctly when importing a Tundra scene.
2012-04-03 22:47:31 +00:00
Lasse Öörni
2972b668c8
Removed the CheckInLight() optimization from TestScene as it was making the scene not fully dynamic.
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Code cleanup.
2012-04-01 19:42:23 +00:00
Lasse Öörni
566489e1fa
Updated the script API documentation.
2012-04-01 18:09:52 +00:00
Lasse Öörni
8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
2012-04-01 18:07:58 +00:00
Lasse Öörni
9d864d3f89
Fixed return type of Texture2D::SetSize() & TextureCube::SetSize() when exposed to script.
2012-03-30 23:45:44 +00:00
Lasse Öörni
ff950d7dca
Refactored joint attributes. Now the joint should be created into a node with a rigidbody, and only the connected body needs to be specified.
2012-03-30 23:02:33 +00:00
Lasse Öörni
7eaa728f84
Restored accurate frame limiting. May need more testing on different systems.
2012-03-28 18:40:15 +00:00
Lasse Öörni
bea4b8d60b
Allow per-rigidbody disabling of gravity.
2012-03-25 12:57:45 +00:00
Lasse Öörni
a972435910
Reverted previous change for increased readability as no performance difference was observed.
2012-03-23 16:24:43 +00:00
Lasse Öörni
c0273f35ca
Removed deprecated SuppressNextChar() function.
2012-03-23 11:45:46 +00:00
Lasse Öörni
6a99c8ad0d
Added ifdefs to disable inclusion of unneeded uniforms, samplers and attributes.
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Removed deprecated LightVolume shader.
2012-03-23 11:40:25 +00:00
Lasse Öörni
1ab5dd3e8d
Fixed crash if OpenGL version or extensions are not satisfied.
2012-03-23 00:00:24 +00:00
Lasse Öörni
139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
2012-03-21 08:13:57 +00:00
Lasse Öörni
1f89e97116
Insert drawable into the proper octant (instead of root) immediately when OnNodeSet() is called.
2012-03-21 00:13:34 +00:00
Lasse Öörni
b7f5a6c997
Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed.
2012-03-20 18:39:57 +00:00
Lasse Öörni
97142c1db1
Eliminated n^2 algorithms from event subscribing and octree updates.
2012-03-20 16:33:46 +00:00
Lasse Öörni
66f3fd4097
Added function to get API-independent projection matrix.
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Preallocate light queues once per frame instead of resizing the light queue container multiple times.
2012-03-19 20:13:53 +00:00
Lasse Öörni
265d59dfb0
Use occlusion for coarse culling of octants before testing drawable occlusion in worker threads.
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More specialized octree queries moved to View.
2012-03-19 08:08:57 +00:00
Lasse Öörni
6c1536627e
Refactor of the OctreeQuery class. Use a separate subclass for shadowcaster-only queries.
2012-03-18 23:06:54 +00:00
Lasse Öörni
612a0c2dee
Fixed erroneous occlusion culling in orthographic mode.
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Use two smaller Z-biases (before and after viewport transform) for occlusion instead of one large.
2012-03-18 22:19:55 +00:00
Lasse Öörni
6fbf8d0404
Increased occlusion buffer Z-accuracy.
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Use similar calculations for occluders and occludees to minimize errors.
Decreased default minimum occluder screen size to allow better occluder fusion of small occluders.
2012-03-18 19:33:23 +00:00
Lasse Öörni
fec5d379fd
Re-added camera frustum & projection matrix caching.
2012-03-18 14:38:27 +00:00
Lasse Öörni
dd28073cfc
Optimized shadowed point light shadowcaster queries.
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Removed redundant camera frustum recalculations from shadow processing.
2012-03-17 23:12:06 +00:00
Lasse Öörni
5a6dfe6c19
Added missing spaces.
2012-03-11 14:15:40 +00:00
Lasse Öörni
72794673d1
Fixed crash if a window message was received before the Input subsystem had initialized itself.
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Fixed profiler output indent off by one.
Updated script API.
2012-03-11 13:49:01 +00:00
Lasse Öörni
9ab2bf4c14
Added top-level profiling blocks for frame execution. Explicitly call Profiler::BeginFrame() and EndFrame() in Time subsystem to not depend on event subscription order. Profiler max. display depth in DebugHud can be specified.
2012-03-11 12:21:02 +00:00
Lasse Öörni
9b2e4e694a
Fixed character encoding.
2012-03-09 15:35:45 +00:00
Lasse Öörni
ce4c4ae96f
Do not use the "preferred resource path" mechanism when explicitly choosing a path via UI.
2012-03-09 13:43:17 +00:00
Lasse Öörni
c5f5be8ef0
Added beneficial AssImp processing flags.
2012-03-09 13:38:34 +00:00
Lasse Öörni
3735bd6916
Strip double quotes from arguments.
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Fixed String::EndsWith().
Fixed crash in AssetImporter when instantiating an Octree component.
2012-03-03 23:52:40 +00:00
Lasse Öörni
e10da28c4b
Reverted PrintLine() to use printf() to allow seeing the tools' intermediate output in the MSVC output window.
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Make sure that minidump code is only compiled in on MSVC.
2012-03-03 13:05:25 +00:00
Lasse Öörni
acd6f5be5c
Fixed PrintRaw() on Unix.
2012-03-01 22:35:25 +00:00
Lasse Öörni
89d3dc38e9
Fixed conflict with IOAPI.cpp Print() functions.
2012-03-01 21:51:51 +00:00
Lasse Öörni
3805401100
Fixed WString returning length one char too long.
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Use WriteConsoleW on Windows for printing to the console.
Allow to exit NinjaSnowWar server by a console command.
2012-03-01 19:27:05 +00:00
Lasse Öörni
a542fae7b6
Centralized printing to the console.
2012-03-01 08:33:07 +00:00
Lasse Öörni
481468e2a0
Replaced further Win32 API calls with Unicode variants.
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Win32 console input reading using Unicode.
2012-02-29 23:46:05 +00:00
Lasse Öörni
1efdb25d9d
Use PeekMessageW() & DispatchMessageW() for consistency.
2012-02-29 23:11:21 +00:00