Yao Wei Tjong 姚伟忠
df5a09a722
For AppVeyor - fix new project scaffolding test.
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[ci only: AppVeyor]
2015-12-13 21:53:35 +08:00
Yao Wei Tjong 姚伟忠
55286eb820
Fix host-tool building.
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[skip appveyor]
2015-12-13 17:43:54 +08:00
Yao Wei Tjong 姚伟忠
72f954dad0
Enhance Urho3D-CMake-common module to auto find Urho3D library.
2015-12-13 17:13:07 +08:00
Yao Wei Tjong 姚伟忠
552ff29418
For AppVeyor - add rudimentary retry when installing packages.
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Close #1078 .
[ci only: AppVeyor] [ci package]
2015-12-13 13:26:20 +08:00
urho3d-travis-ci
0d5a38540f
Travis CI: API documentation update at 2015-12-11 22:33:24 UTC.
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[ci package]
Commit: 42ba4f9824
Message: Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.)
2015-12-11 22:33:24 +00:00
Lasse Öörni
42ba4f9824
Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.)
2015-12-12 00:08:38 +02:00
Lasse Öörni
5165aa91fb
Remove GetJsonType() function from editor resource browser code since JSON files don't have a similar root element name, and it was causing the editor not to compile. Fix save of ResourceRef / ResourceRefList in JSON. Fix missing child nodes in JSON scenes. Fix editor to use the correct function to save / load JSON nodes. Fix number of attempts in finding the attribute matching JSON data.
2015-12-11 22:57:33 +02:00
Lasse Öörni
2d7ab2080f
Merge remote-tracking branch 'hjmediastudios/master'
2015-12-11 21:36:30 +02:00
Yao Wei Tjong 姚伟忠
32b0b9de1c
Fix OSX build for shared library type.
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Documentation clean up. Do not need to remind on the URHO3D_STATIC_DEFINE anymore for downstream projects as it is now baked into the export header.
2015-12-12 00:27:16 +08:00
Yao Wei Tjong 姚伟忠
b90c3ba444
For downstream - fix macro redefinition warning on VS static build.
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[ci only: AppVeyor]
2015-12-11 23:04:52 +08:00
Yao Wei Tjong 姚伟忠
13e4cc332e
For downstream - auto detect Urho3D lib type from build artifact.
2015-12-11 22:54:30 +08:00
Lasse Öörni
5acb70802c
Re-enable OpenGL depth test in the beginning of frame in case of third party overlay programs such MSI Afterburner having modified it. Closes #1089 .
2015-12-11 11:47:31 +02:00
Nick Royer
fdb14bf0d7
Merge branch 'master' of https://github.com/hjmediastudios/Urho3D
2015-12-10 14:31:52 -06:00
Nick Royer
10bad1e36a
Added JSON animation triggers as well as a few quick file filter
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settings for the editor and documentation changes.
2015-12-10 14:31:05 -06:00
NickRoyer
746a57bbd4
Merge pull request #3 from urho3d/master
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Updating from main repository
2015-12-10 12:01:06 -06:00
urho3d-travis-ci
8eaa00c4aa
Travis CI: API documentation update at 2015-12-10 12:50:54 UTC.
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[ci package]
Commit: e09413bec8
Message: Merge remote-tracking branch 'hjmediastudios/NavEventsChange'
2015-12-10 12:50:54 +00:00
Lasse Öörni
e09413bec8
Merge remote-tracking branch 'hjmediastudios/NavEventsChange'
2015-12-10 13:59:24 +02:00
Lasse Öörni
2b25100ef6
Fix writing to the inverse size uniforms as if they were Vector4's. Closes #1087 .
2015-12-10 13:42:19 +02:00
Nick Royer
6ce8cc0f62
Merge branch 'master' of https://github.com/hjmediastudios/Urho3D
2015-12-09 12:41:46 -06:00
NickRoyer
0302040389
Merge pull request #1 from urho3d/master
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Updating dev fork
2015-12-09 12:41:30 -06:00
Nick Royer
ff0d4ac5be
Merge branch 'master' of https://github.com/hjmediastudios/Urho3D
2015-12-09 12:39:32 -06:00
Nick Royer
6dc3051702
Added SpriteSheet2D JSON loading capability.
2015-12-09 11:52:35 -06:00
Nick Royer
2b2408118b
Added SpriteSheet2D JSON loading capability.
2015-12-09 11:45:58 -06:00
Nick Royer
295adceef6
Added material load type selection (JSON/XML) by file extension.
2015-12-09 11:32:25 -06:00
Nick Royer
fe408e4910
Added AngelScript Serializable API JSON functions
2015-12-09 11:22:13 -06:00
Nick Royer
318e0f6552
Added node-specific CrowdAgent events
2015-12-09 11:17:12 -06:00
Lasse Öörni
bd6845d50e
Fix off by one error in mipmap data size counting. Image code cleanup. Closes #1072 .
2015-12-09 17:52:57 +02:00
Nick Royer
4ce3eeeb69
Merge branch 'NavEventsChange' of https://github.com/hjmediastudios/Urho3D into NavEventsChange
2015-12-09 07:28:37 -06:00
Nick Royer
bab7daa211
Added expanded structure for path calculation and appropriate FindPath
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method.
2015-12-09 07:27:50 -06:00
Yao Wei Tjong 姚伟忠
b7e777d707
Enhance FindUrho3D module to auto-reconfigure when URHO3D_HOME changes.
2015-12-09 16:01:56 +08:00
Nick Royer
a3326e086a
Made CrowdAgent emit events from the attached Node as well as the
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associated CrowdManager, to allow for simpler reaction of other
components on the same Node to crowd agent events.
2015-12-08 20:12:06 -06:00
Nick Royer
35ee321408
Made CrowdAgent emit events from the attached Node as well as the
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associated CrowdManager, to allow for simpler reaction of other
components on the same Node to crowd agent events.
2015-12-08 20:10:13 -06:00
Nick Royer
ecdb9f84c4
Added JSON loading support for materials.
2015-12-08 13:08:24 -06:00
Nick Royer
79bc4feb1e
Updated Lua API with scene and node JSON load/save capabilities.
2015-12-08 12:15:48 -06:00
Nick Royer
44bdb94047
Updated Scene and Node AngelScript APIs to reflect JSON scene and node
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save/load features.
2015-12-08 12:09:37 -06:00
Nick Royer
379860e543
Added functions for scenes, nodes, etc. to be saved/loaded to JSON data
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as well as XML.
2015-12-08 11:56:40 -06:00
Yao Wei Tjong 姚伟忠
3229bcbfe1
Fix bug in FindUrho3D module to prevent issue when being invoked twice.
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Fix evaluation of compiler support for gnu++11/gnu++0x standard.
Fix space-in-path support for URHO3D_HOME environment variable.
2015-12-08 22:38:42 +08:00
urho3d-travis-ci
c0c149dfa5
Travis CI: API documentation update at 2015-12-08 12:08:06 UTC.
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[ci package]
Commit: 310c32db9e
Message: Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. (https://github.com/urho3d/Urho3D/pull/1077 ) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies().
2015-12-08 12:08:06 +00:00
Lasse Öörni
310c32db9e
Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. ( https://github.com/urho3d/Urho3D/pull/1077 ) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies().
2015-12-08 13:58:20 +02:00
Lasse Öörni
45c11acd6c
Create a read-only depth stencil view and use it when depth write is disabled to allow simultaneous sampling of the depth buffer in pixel shader. Closes #1076 .
2015-12-07 15:55:55 +02:00
Lasse Öörni
85697abb4b
Clear also stencil.
2015-12-07 11:02:38 +02:00
Lasse Öörni
66bc72a76f
In ForwardDepth renderpath, clear depth two times as on OpenGL it can't be guaranteed that the proper rendering pass depth buffer is same as in the linear depth pass. Closes #1073 .
2015-12-07 11:00:47 +02:00
Lasse Öörni
2265f3d609
Merge pull request #1074 from 1vanK/master
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Editor: set RenderPath for particle editor
2015-12-07 10:46:00 +02:00
Ivan K
21d8906e7c
Editor: set RenderPath for particle editor
2015-12-07 02:09:31 +04:00
Xavier Maupeu
fc41f4bfa6
fix bug with simple shadow and pcf shadow in direct3d9
2015-12-05 19:09:49 +01:00
Xavier Maupeu
9b48314d99
update glsl lighting
2015-12-05 17:12:28 +01:00
Xavier Maupeu
e636d44df9
vsm implementaion for hlsl shaders
2015-12-05 15:45:07 +01:00
Xavier Maupeu
45aa12c496
VSM shadow map can be blurred
2015-12-05 13:26:38 +01:00
Lasse Öörni
e9cf66b992
Marked todo related to child priority sorting.
2015-12-04 12:44:51 +02:00
Lasse Öörni
3c792eb2cd
Merge remote-tracking branch '1vanK/master'
2015-12-04 12:34:06 +02:00