8b4ddd5289Use ALPHAMAP shader define in Text shader to differentiate between alpha texture (TTF) and RGBA (bitmap fonts). Closes#1750.
Lasse Öörni
2017-01-07 19:09:05 +0200
883b5105cbMerge branch 'master' into update-angelscript
Lasse Öörni
2017-01-07 16:40:55 +0200
53d213eb50Minor refactor to remove the '***' as the repeat indicator. The script already knows when the nested attributes repeat itself.
Yao Wei Tjong 姚伟忠
2017-01-07 14:06:02 +0800
8fd264c73eFix minor typo in editor resource browser script.
Yao Wei Tjong 姚伟忠
2017-01-07 13:02:02 +0800
e22de44be5Restore Urho3D tweaks to as_config.h and earlier ifdef check for C++11 features.
Lasse Öörni
2017-01-06 15:54:42 +0200
080bf36f9fRestore earlier ifdef for AS type traits due to some Android CI builds failing.
Lasse Öörni
2017-01-06 11:12:55 +0200
f7c7d4db3cFix logo aspect ratio in Emscripten shell page.
Lasse Öörni
2017-01-05 23:38:49 +0200
ffa79e2befAdd contributor credit.
Yao Wei Tjong 姚伟忠
2017-01-05 00:17:12 +0800
be51253606For CI - suppress stderr when there are nothing added to the index.
Yao Wei Tjong 姚伟忠
2017-01-05 00:14:06 +0800
fe2d6cf21aAdd contributor credit.
Lasse Öörni
2017-01-04 16:12:36 +0200
c548d8ed24Merge remote-tracking branch 'arnislielturks/console-update'
Lasse Öörni
2017-01-04 16:05:28 +0200
458830d1c7Fix crash in usedGlyphs mode. Fix AS binding for Font::SaveXML taking a Serializer. Closes#1746.
Lasse Öörni
2017-01-04 15:48:47 +0200
e93fa4d7b3Replace small version of old logo with slightly larger picture. For now editor does not display a logo in the top bar, since the new logo would become mostly illegible.
Lasse Öörni
2017-01-04 14:39:14 +0200
e89a769a76console text highlighting, style detection by log level improved
Arnis Lielturks
2017-01-04 10:50:19 +0200
b6f10c6f48Merge pull request #1739 from koja/cmake_fix
Yao Wei Tjong
2017-01-04 09:24:03 +0800
42f40ad64fTravis CI: API documentation update at 2017-01-03 16:25:53 UTC. [ci package]
urho3d-travis-ci
2017-01-03 16:25:53 +0000
48b82e136eFix typo in Editor scripts.
Eugene Kozlov
2017-01-03 16:59:06 +0300
524fba130fSimplified regex for MRI script special chars
Jan Korous
2017-01-03 16:21:51 +0100
ffbe619c8alog message colour in console displayed based on it's type
Arnis Lielturks
2017-01-03 17:09:59 +0200
019862a8f7Fix end of line typo in FontFace.cpp. Closes#1744.
Lasse Öörni
2017-01-03 13:25:43 +0200
83e4651e77Replace Android sample launcher logo. Fix minor typo in script selector.
Lasse Öörni
2017-01-02 20:25:35 +0200
3b911a2adcUpdate Android icons.
Lasse Öörni
2017-01-02 19:49:27 +0200
496b2d39f8Merge remote-tracking branch 'Modanung/new-icon'
Lasse Öörni
2017-01-02 19:16:53 +0200
f5b68769d0ElementsNames -> ElementNames.
Lasse Öörni
2017-01-02 18:19:45 +0200
b5a7d764bdReplace "***" with a divider element.
Lasse Öörni
2017-01-02 18:11:12 +0200
c9884af9a6Minor code edit, prefer GetObjectAttributeInfos() since it's asking for a single object's attributes.
Lasse Öörni
2017-01-02 17:57:47 +0200
1f1433847dMerge remote-tracking branch 'KonstantinTomashevich/allow-define-vector-structs-attributes'
Lasse Öörni
2017-01-02 17:43:15 +0200
c17a63dd57Switched to new icon
Modanung
2017-01-02 11:47:22 +0100
b155da4f16Add checking if object has any attributes.
Konstant
2017-01-02 11:47:20 +0200
c70b6cf7aeFix another misspelling.
Konstant
2017-01-02 11:23:52 +0200
a6a99c1fafClang internal error workaround to as_callfunc_x86.cpp
Lasse Öörni
2017-01-02 01:32:43 +0200
39b6089615Travis CI: API documentation update at 2017-01-01 20:43:44 UTC. [ci package]
urho3d-travis-ci
2017-01-01 20:43:44 +0000
11f099c655Minor style edits. Use position instead of iterator in autocomplete to be safe against iterator invalidation. Add Lua binding to autocomplete. Add short description of the new feature being demonstrated in sample 26.
Lasse Öörni
2017-01-01 22:27:59 +0200
d75cee7e1cSwitched to using Urho3D::Vector, and conforming with Urho's contribution requirements.
Enhex
2017-01-01 20:42:29 +0200
f0e05cb7e1Console auto complete
Enhex
2016-12-30 16:46:18 +0200
d8a7b2ed8fSafeguard against zero sized root UI element. Closes#1738.
Lasse Öörni
2017-01-01 14:52:43 +0200
d977be0d59Avoid special chars in paths in MRI script passed to ar utility
Jan Korous
2017-01-01 09:22:33 +0100
ec5f1f6d02Merge pull request #1735 from eugeneko/master
eugeneko
2016-12-31 12:55:15 +0300
c59b0d941dRename Resource::Load and Resource::Save filename overloads to Resource::LoadFile and Resource::SaveFile to prevent Resource::Save shadowing.
Eugene Kozlov
2016-12-30 13:48:20 +0300
6b03450f46Compiler incompatibility fix for UINT64_MAX.
Lasse Öörni
2016-12-30 19:13:32 +0200
50b6eda8ceAdd model credit to readme.
Lasse Öörni
2016-12-29 20:40:13 +0200
299dbf803bSquashed commit of the following:
Lasse Öörni
2016-12-29 20:39:28 +0200
2491fdd776Added contributor credit.
Lasse Öörni
2016-12-29 20:01:36 +0200
435fb3687dAdd missing namespace prefix in URHO3D_ACESSOR_ATTRIBUTE
Konstant
2016-12-29 20:25:07 +0200
dae1c615a9Initial work to update to AngelScript 2.31.2.
Lasse Öörni
2016-12-29 19:38:05 +0200
d1af23bebcTravis CI: API documentation update at 2016-12-27 19:48:39 UTC. [ci package]
urho3d-travis-ci
2016-12-27 19:48:39 +0000
a44f5299eeRegister Variant::GetTypeName & Variant::GetTypeFromName as global functions into AngelScript. Closes#1730.
Lasse Öörni
2016-12-27 21:39:46 +0200
7783d815e8Minor include order change.
Lasse Öörni
2016-12-26 21:12:15 +0200
faa8fc8854Fix minor Terrain bugs. - Missing include added. - Terrain UV coordinates fixed.
Henrik Heino
2016-12-26 18:39:23 +0200
68293002b5Fix Urho3DAll.h generation in an non out-of-source build tree. Close#1720.
Yao Wei Tjong 姚伟忠
2016-12-23 23:00:10 +0800
ac429d1425Fix package metadata for RPI and ARM platforms. [ci package]
Yao Wei Tjong 姚伟忠
2016-12-22 00:24:21 +0800
adf96469efReplace LogoLarge.png with new logo & redirect README.md back to it, since svg doesn't appear properly on the project page.
Lasse Öörni
2016-12-19 20:02:05 +0200
790772ec79Squashed commit of the following:
Lasse Öörni
2016-12-19 19:49:17 +0200
ba5e3a3097Moved Editor resources into correct bin folder
luveti
2016-12-18 20:18:47 -0500
4e87e746f2Merge remote-tracking branch 'github/master' into editor-terrain
luveti
2016-12-18 20:15:52 -0500
bb278ac5a7Add svg source of fish bone logo.
Lasse Öörni
2016-12-18 18:48:49 +0200
fef73ba4c4Squashed commit of the following:
Lasse Öörni
2016-12-18 18:48:39 +0200
4062553b4fTravis CI: API documentation update at 2016-12-18 12:56:19 UTC. [ci package]
urho3d-travis-ci
2016-12-18 12:56:19 +0000
475bed04a8Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes#1718.
Lasse Öörni
2016-12-18 14:42:33 +0200
6da62ecfe4Aniso-nearest texture filter mode.
Lasse Öörni
2016-12-18 13:42:24 +0200
59be3a2a17Increase default VSM light bleeding prevention to 0.9 (from dragonCASTjosh.) Closes#1716.
Lasse Öörni
2016-12-17 20:40:14 +0200
5568e5bc8bMinor doc update - use original "ungrouped" build option from SDL. There is a plan to group all the build options from SDL into its own group, however, it has not been implemented yet in the master branch. These paragrahps were cherry-picked from a refactoring branch so the information there were more forward-looking.
Yao Wei Tjong 姚伟忠
2016-12-17 22:49:36 +0800
3e4ca7ae33Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716.
Lasse Öörni
2016-12-17 01:27:29 +0200
d4e74a35c0Set the default for SDL's VIDEO_MIR build option to FALSE. Related to issue #1714.
Yao Wei Tjong 姚伟忠
2016-12-16 22:18:05 +0800
705c5a17faExtract AnimatedModel::ApplyAnimation method to force animation update. Make AnimationController::Update virtual.
Eugene Kozlov
2016-12-14 22:18:02 +0300
23b29fdb57Reassign shader defines in SDF text pass when updating material so that later text effect changes work. Closes#1710.
Lasse Öörni
2016-12-14 02:29:10 +0200
bbee668dfaFix typo in header comment. Add mention of EngineDefs.h in documentation.
Lasse Öörni
2016-12-10 15:41:33 +0200
f65ca809e2Merge remote-tracking branch '1vanK/master'
Lasse Öörni
2016-12-10 15:22:28 +0200
9b10279e80Added contributor credit.
Lasse Öörni
2016-12-10 14:54:33 +0200
43b579feb6Line primitives. Could be very useful models for debug, user interface etc.
gleb
2016-12-08 22:48:58 +0000
0010226c0bInitialize new VertexBuffer / IndexBuffer variable for completeness.
Lasse Öörni
2016-12-08 21:47:58 +0200
ed15cc21e4Pass discard flag to buffer "unlock" on OpenGL. Closes#1706.
Lasse Öörni
2016-12-08 18:41:58 +0200
bc1926eea3Fade other animations in AnimationController::PlayExclusive() only if starting the new animation succeeded. Thanks to orefkov. Closes#1703.
Lasse Öörni
2016-12-07 18:37:21 +0200
54ad428b4bFix nearest filter mode not using mipmaps on OpenGL. Closes#1701.
Lasse Öörni
2016-12-05 19:01:25 +0200
e045b29c59Split 3rd-party licenses into its own file.
Yao Wei Tjong 姚伟忠
2016-12-05 23:28:39 +0800
f1d1b757b8Change all CMakeLists.txt to use LF for consistency sake.
Yao Wei Tjong 姚伟忠
2016-12-05 22:33:59 +0800
feb9cd071dMaterial preview model
gleb
2016-12-04 22:55:39 +0000
1edc5f306eDisable rendertarget mipmaps on iOS as they appear not to work.
Lasse Öörni
2016-12-04 01:12:34 +0200
16eea39499Fix rotation of UV's in the plane model so that 10_RenderToTexture sample looks as expected.
Lasse Öörni
2016-12-03 23:52:30 +0200
db6b91cd7dIf no Text3D text vertices, set local bounding box to zero sized.
Lasse Öörni
2016-11-30 14:13:06 +0200
ea3a97a078Travis CI: API documentation update at 2016-11-30 11:45:48 UTC. [ci package]
urho3d-travis-ci
2016-11-30 11:45:48 +0000
71731961bdAdd function to return Text3D UI element height.
Lasse Öörni
2016-11-30 13:34:53 +0200
a8a29d757bSet node's final position before ApplyAttributes when instantiating. When node containing CrowdAgent has transform dirtied, readd to crowd if far enough. Operate on WorldPosition consistently to allow being parented to a non-identity transform parent node. Closes#1695.
Lasse Öörni
2016-11-29 23:02:16 +0200
e071b20967Another attempt to auto-detect clock_gettime() on Apple platforms. It is strange that Apple does not honour the deployment target and only based on base SDK when defining __CLOCK_AVAILABILITY internally. [ci only: OSX]
Yao Wei Tjong 姚伟忠
2016-11-30 01:51:24 +0800
290f671e91Ensure skinning matrix pointers do not change after late creation of bones. (e.g. prefab without bones.) Found while investigating #1695.
Lasse Öörni
2016-11-29 18:41:21 +0200