Commit Graph

  • 51c6fb5e2d SDF supersampling 1vanK 2017-01-08 05:33:04 +0300
  • 8b4ddd5289 Use ALPHAMAP shader define in Text shader to differentiate between alpha texture (TTF) and RGBA (bitmap fonts). Closes #1750. Lasse Öörni 2017-01-07 19:09:05 +0200
  • 883b5105cb Merge branch 'master' into update-angelscript Lasse Öörni 2017-01-07 16:40:55 +0200
  • 53d213eb50 Minor refactor to remove the '***' as the repeat indicator. The script already knows when the nested attributes repeat itself. Yao Wei Tjong 姚伟忠 2017-01-07 14:06:02 +0800
  • 8fd264c73e Fix minor typo in editor resource browser script. Yao Wei Tjong 姚伟忠 2017-01-07 13:02:02 +0800
  • e22de44be5 Restore Urho3D tweaks to as_config.h and earlier ifdef check for C++11 features. Lasse Öörni 2017-01-06 15:54:42 +0200
  • 080bf36f9f Restore earlier ifdef for AS type traits due to some Android CI builds failing. Lasse Öörni 2017-01-06 11:12:55 +0200
  • f7c7d4db3c Fix logo aspect ratio in Emscripten shell page. Lasse Öörni 2017-01-05 23:38:49 +0200
  • ffa79e2bef Add contributor credit. Yao Wei Tjong 姚伟忠 2017-01-05 00:17:12 +0800
  • be51253606 For CI - suppress stderr when there are nothing added to the index. Yao Wei Tjong 姚伟忠 2017-01-05 00:14:06 +0800
  • fe2d6cf21a Add contributor credit. Lasse Öörni 2017-01-04 16:12:36 +0200
  • c548d8ed24 Merge remote-tracking branch 'arnislielturks/console-update' Lasse Öörni 2017-01-04 16:05:28 +0200
  • 458830d1c7 Fix crash in usedGlyphs mode. Fix AS binding for Font::SaveXML taking a Serializer. Closes #1746. Lasse Öörni 2017-01-04 15:48:47 +0200
  • e93fa4d7b3 Replace small version of old logo with slightly larger picture. For now editor does not display a logo in the top bar, since the new logo would become mostly illegible. Lasse Öörni 2017-01-04 14:39:14 +0200
  • e89a769a76 console text highlighting, style detection by log level improved Arnis Lielturks 2017-01-04 10:50:19 +0200
  • b6f10c6f48 Merge pull request #1739 from koja/cmake_fix Yao Wei Tjong 2017-01-04 09:24:03 +0800
  • fad8c6c51b Console.cpp indentation fixed Arnis Lielturks 2017-01-03 20:02:37 +0200
  • 42f40ad64f Travis CI: API documentation update at 2017-01-03 16:25:53 UTC. [ci package] urho3d-travis-ci 2017-01-03 16:25:53 +0000
  • 48b82e136e Fix typo in Editor scripts. Eugene Kozlov 2017-01-03 16:59:06 +0300
  • 524fba130f Simplified regex for MRI script special chars Jan Korous 2017-01-03 16:21:51 +0100
  • ffbe619c8a log message colour in console displayed based on it's type Arnis Lielturks 2017-01-03 17:09:59 +0200
  • 019862a8f7 Fix end of line typo in FontFace.cpp. Closes #1744. Lasse Öörni 2017-01-03 13:25:43 +0200
  • 83e4651e77 Replace Android sample launcher logo. Fix minor typo in script selector. Lasse Öörni 2017-01-02 20:25:35 +0200
  • 3b911a2adc Update Android icons. Lasse Öörni 2017-01-02 19:49:27 +0200
  • 496b2d39f8 Merge remote-tracking branch 'Modanung/new-icon' Lasse Öörni 2017-01-02 19:16:53 +0200
  • f5b68769d0 ElementsNames -> ElementNames. Lasse Öörni 2017-01-02 18:19:45 +0200
  • b5a7d764bd Replace "***" with a divider element. Lasse Öörni 2017-01-02 18:11:12 +0200
  • c9884af9a6 Minor code edit, prefer GetObjectAttributeInfos() since it's asking for a single object's attributes. Lasse Öörni 2017-01-02 17:57:47 +0200
  • 1f1433847d Merge remote-tracking branch 'KonstantinTomashevich/allow-define-vector-structs-attributes' Lasse Öörni 2017-01-02 17:43:15 +0200
  • c17a63dd57 Switched to new icon Modanung 2017-01-02 11:47:22 +0100
  • b155da4f16 Add checking if object has any attributes. Konstant 2017-01-02 11:47:20 +0200
  • c70b6cf7ae Fix another misspelling. Konstant 2017-01-02 11:23:52 +0200
  • a6a99c1faf Clang internal error workaround to as_callfunc_x86.cpp Lasse Öörni 2017-01-02 01:32:43 +0200
  • 39b6089615 Travis CI: API documentation update at 2017-01-01 20:43:44 UTC. [ci package] urho3d-travis-ci 2017-01-01 20:43:44 +0000
  • 11f099c655 Minor style edits. Use position instead of iterator in autocomplete to be safe against iterator invalidation. Add Lua binding to autocomplete. Add short description of the new feature being demonstrated in sample 26. Lasse Öörni 2017-01-01 22:27:59 +0200
  • d75cee7e1c Switched to using Urho3D::Vector, and conforming with Urho's contribution requirements. Enhex 2017-01-01 20:42:29 +0200
  • f0e05cb7e1 Console auto complete Enhex 2016-12-30 16:46:18 +0200
  • e96bc6eaa8 Fix misspelling. Konstant 2017-01-01 21:49:28 +0200
  • c3e9f4617d Another small fixes in codestyle. Konstant 2017-01-01 21:41:40 +0200
  • 73f72be922 Fix codestyle. Konstant 2017-01-01 21:38:39 +0200
  • d2364ed342 Update components with variant vector structures. Konstant 2017-01-01 20:52:15 +0200
  • 40907e4ec1 Return " >areaCost" variables to AttributeEditor. Konstant 2017-01-01 20:29:14 +0200
  • 8bde966269 Add macro. Konstant 2017-01-01 20:24:33 +0200
  • 7244503cef Update AttributeEditor. Konstant 2017-01-01 20:24:09 +0200
  • 59c123630d Add GetObjectsAttriuteInfos to angel script api. Konstant 2017-01-01 20:06:51 +0200
  • f0a872ad2b Add variantStructureElementsNames_ list to attribute. Konstant 2017-01-01 19:22:34 +0200
  • ee054a1507 Travis CI: bump copyright to 2017. [ccache clear] urho3d-travis-ci 2017-01-01 13:01:31 +0000
  • d8a7b2ed8f Safeguard against zero sized root UI element. Closes #1738. Lasse Öörni 2017-01-01 14:52:43 +0200
  • d977be0d59 Avoid special chars in paths in MRI script passed to ar utility Jan Korous 2017-01-01 09:22:33 +0100
  • ec5f1f6d02 Merge pull request #1735 from eugeneko/master eugeneko 2016-12-31 12:55:15 +0300
  • c59b0d941d Rename Resource::Load and Resource::Save filename overloads to Resource::LoadFile and Resource::SaveFile to prevent Resource::Save shadowing. Eugene Kozlov 2016-12-30 13:48:20 +0300
  • 6b03450f46 Compiler incompatibility fix for UINT64_MAX. Lasse Öörni 2016-12-30 19:13:32 +0200
  • 9d7dceb2f2 06_SkeletalAnimatin: fix running out bounds, lighting correction 1vanK 2016-12-29 22:44:40 +0300
  • 50b6eda8ce Add model credit to readme. Lasse Öörni 2016-12-29 20:40:13 +0200
  • 299dbf803b Squashed commit of the following: Lasse Öörni 2016-12-29 20:39:28 +0200
  • 2491fdd776 Added contributor credit. Lasse Öörni 2016-12-29 20:01:36 +0200
  • 435fb3687d Add missing namespace prefix in URHO3D_ACESSOR_ATTRIBUTE Konstant 2016-12-29 20:25:07 +0200
  • dae1c615a9 Initial work to update to AngelScript 2.31.2. Lasse Öörni 2016-12-29 19:38:05 +0200
  • d1af23bebc Travis CI: API documentation update at 2016-12-27 19:48:39 UTC. [ci package] urho3d-travis-ci 2016-12-27 19:48:39 +0000
  • a44f5299ee Register Variant::GetTypeName & Variant::GetTypeFromName as global functions into AngelScript. Closes #1730. Lasse Öörni 2016-12-27 21:39:46 +0200
  • 7783d815e8 Minor include order change. Lasse Öörni 2016-12-26 21:12:15 +0200
  • faa8fc8854 Fix minor Terrain bugs. - Missing include added. - Terrain UV coordinates fixed. Henrik Heino 2016-12-26 18:39:23 +0200
  • 68293002b5 Fix Urho3DAll.h generation in an non out-of-source build tree. Close #1720. Yao Wei Tjong 姚伟忠 2016-12-23 23:00:10 +0800
  • ac429d1425 Fix package metadata for RPI and ARM platforms. [ci package] Yao Wei Tjong 姚伟忠 2016-12-22 00:24:21 +0800
  • adf96469ef Replace LogoLarge.png with new logo & redirect README.md back to it, since svg doesn't appear properly on the project page. Lasse Öörni 2016-12-19 20:02:05 +0200
  • 790772ec79 Squashed commit of the following: Lasse Öörni 2016-12-19 19:49:17 +0200
  • ba5e3a3097 Moved Editor resources into correct bin folder luveti 2016-12-18 20:18:47 -0500
  • 4e87e746f2 Merge remote-tracking branch 'github/master' into editor-terrain luveti 2016-12-18 20:15:52 -0500
  • bb278ac5a7 Add svg source of fish bone logo. Lasse Öörni 2016-12-18 18:48:49 +0200
  • fef73ba4c4 Squashed commit of the following: Lasse Öörni 2016-12-18 18:48:39 +0200
  • 4062553b4f Travis CI: API documentation update at 2016-12-18 12:56:19 UTC. [ci package] urho3d-travis-ci 2016-12-18 12:56:19 +0000
  • 475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. Lasse Öörni 2016-12-18 14:42:33 +0200
  • 6da62ecfe4 Aniso-nearest texture filter mode. Lasse Öörni 2016-12-18 13:42:24 +0200
  • 59be3a2a17 Increase default VSM light bleeding prevention to 0.9 (from dragonCASTjosh.) Closes #1716. Lasse Öörni 2016-12-17 20:40:14 +0200
  • 5568e5bc8b Minor doc update - use original "ungrouped" build option from SDL. There is a plan to group all the build options from SDL into its own group, however, it has not been implemented yet in the master branch. These paragrahps were cherry-picked from a refactoring branch so the information there were more forward-looking. Yao Wei Tjong 姚伟忠 2016-12-17 22:49:36 +0800
  • 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. Lasse Öörni 2016-12-17 01:27:29 +0200
  • d4e74a35c0 Set the default for SDL's VIDEO_MIR build option to FALSE. Related to issue #1714. Yao Wei Tjong 姚伟忠 2016-12-16 22:18:05 +0800
  • 705c5a17fa Extract AnimatedModel::ApplyAnimation method to force animation update. Make AnimationController::Update virtual. Eugene Kozlov 2016-12-14 22:18:02 +0300
  • 23b29fdb57 Reassign shader defines in SDF text pass when updating material so that later text effect changes work. Closes #1710. Lasse Öörni 2016-12-14 02:29:10 +0200
  • bbee668dfa Fix typo in header comment. Add mention of EngineDefs.h in documentation. Lasse Öörni 2016-12-10 15:41:33 +0200
  • f65ca809e2 Merge remote-tracking branch '1vanK/master' Lasse Öörni 2016-12-10 15:22:28 +0200
  • 9b10279e80 Added contributor credit. Lasse Öörni 2016-12-10 14:54:33 +0200
  • 2a703a5ab1 Add engine parameters const 1vanK 2016-12-10 08:01:01 +0300
  • 5cd12a6e6b Merge branch 'master' of https://github.com/urho3d/Urho3D gleb 2016-12-08 22:50:02 +0000
  • 43b579feb6 Line primitives. Could be very useful models for debug, user interface etc. gleb 2016-12-08 22:48:58 +0000
  • 0010226c0b Initialize new VertexBuffer / IndexBuffer variable for completeness. Lasse Öörni 2016-12-08 21:47:58 +0200
  • ed15cc21e4 Pass discard flag to buffer "unlock" on OpenGL. Closes #1706. Lasse Öörni 2016-12-08 18:41:58 +0200
  • bc1926eea3 Fade other animations in AnimationController::PlayExclusive() only if starting the new animation succeeded. Thanks to orefkov. Closes #1703. Lasse Öörni 2016-12-07 18:37:21 +0200
  • 54ad428b4b Fix nearest filter mode not using mipmaps on OpenGL. Closes #1701. Lasse Öörni 2016-12-05 19:01:25 +0200
  • e045b29c59 Split 3rd-party licenses into its own file. Yao Wei Tjong 姚伟忠 2016-12-05 23:28:39 +0800
  • f1d1b757b8 Change all CMakeLists.txt to use LF for consistency sake. Yao Wei Tjong 姚伟忠 2016-12-05 22:33:59 +0800
  • feb9cd071d Material preview model gleb 2016-12-04 22:55:39 +0000
  • 1edc5f306e Disable rendertarget mipmaps on iOS as they appear not to work. Lasse Öörni 2016-12-04 01:12:34 +0200
  • 16eea39499 Fix rotation of UV's in the plane model so that 10_RenderToTexture sample looks as expected. Lasse Öörni 2016-12-03 23:52:30 +0200
  • db6b91cd7d If no Text3D text vertices, set local bounding box to zero sized. Lasse Öörni 2016-11-30 14:13:06 +0200
  • ea3a97a078 Travis CI: API documentation update at 2016-11-30 11:45:48 UTC. [ci package] urho3d-travis-ci 2016-11-30 11:45:48 +0000
  • 71731961bd Add function to return Text3D UI element height. Lasse Öörni 2016-11-30 13:34:53 +0200
  • a8a29d757b Set node's final position before ApplyAttributes when instantiating. When node containing CrowdAgent has transform dirtied, readd to crowd if far enough. Operate on WorldPosition consistently to allow being parented to a non-identity transform parent node. Closes #1695. Lasse Öörni 2016-11-29 23:02:16 +0200
  • e071b20967 Another attempt to auto-detect clock_gettime() on Apple platforms. It is strange that Apple does not honour the deployment target and only based on base SDK when defining __CLOCK_AVAILABILITY internally. [ci only: OSX] Yao Wei Tjong 姚伟忠 2016-11-30 01:51:24 +0800
  • 290f671e91 Ensure skinning matrix pointers do not change after late creation of bones. (e.g. prefab without bones.) Found while investigating #1695. Lasse Öörni 2016-11-29 18:41:21 +0200