5e60325d5fMerge remote-tracking branch 'SirNate0/master' into emscripten-angelscript
Lasse Öörni
2016-06-02 19:10:30 +0300
1cfe5f3967Travis CI: API documentation update at 2016-06-01 19:15:40 UTC. [ci package]
urho3d-travis-ci
2016-06-01 19:15:40 +0000
37e3c8269dAdded UIBatch::AddQuad overloads which allow defining a quad with arbitrary points & UVs, and optionally colors.
Lasse Öörni
2016-06-01 22:03:58 +0300
a3023bf2b3Add Lua binding for the new tile map type & add contributor credit.
Lasse Öörni
2016-06-01 21:00:36 +0300
d278bd6a9aMerge remote-tracking branch 'tungsteen/master'
Lasse Öörni
2016-06-01 20:36:11 +0300
4b03614216Minor documentation update to mark deprecated methods. [ci only: master] [skip appveyor]
Yao Wei Tjong 姚伟忠
2016-06-01 23:29:29 +0800
b1e70aa3c6Use relative path in the C++ API documentation pages.
Yao Wei Tjong 姚伟忠
2016-06-01 19:18:35 +0800
31f608408dMinor documentation update on scene model.
Lasse Öörni
2016-06-01 13:26:38 +0300
cfd6233297Minor doc update on Linux and RPI building prerequisite section.
Yao Wei Tjong 姚伟忠
2016-06-01 17:37:45 +0800
9c298beb54Add O_HEXAGONAL type of 2D Map
Sergey Bosko
2016-05-31 10:46:02 +0200
618b37519aFixed indentation of my change to Urho3DPlayer.cpp hardcoding NinjaSnowWar.as for the EMSCRIPTEN build.
nathan
2016-05-31 00:37:34 +0200
30f9d91bddFormatted stuff in a format more appropriate for Urho. See previous commit message for build instructions. Note that I quadrupled the default emscripten memory size as I found the 32 MB was all but always too small.
nathan
2016-05-31 00:26:39 +0200
d7b0604d93Made Angelscript work on the Emscripten build. Not thoroughly tested!!! -Has been tested by running Urho3DPlayer with the 12_PhysicsStressTest script (the file copied in place of NinjaSnowWar.as requested) -built with "-std=gnu++14 -I/usr/include/boost" for the CMAKE_CXX_FLAGS and "-I/usr/include/boost" for the CMAKE_C_FLAGS. ** /usr/include/boost contains a simlink pointing to itself so that boost/ preprocessor____ can be found -Networking still doesn't work, so NinjaSnowWar shouldn't work -Debug builds did not work for me: see http://urho3d.prophpbb.com/topic2151.html -Defining FORCE_AS_PORTABLE can be used to force it to use the generic build with, for example, a gcc build (which should allow more apples-to-apples testing of the efficiency of the bindings) -Discussion of this work originally at http://urho3d.prophpbb.com/topic2044.html
nathan
2016-05-30 22:32:48 +0200
0d4d9575cdTravis CI: API documentation update at 2016-05-30 17:58:08 UTC. [ci package]
urho3d-travis-ci
2016-05-30 17:58:08 +0000
a794f9e59bPrefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
Lasse Öörni
2016-05-30 20:45:13 +0300
7b44ba098eMerge remote-tracking branch 'cosmy1/scancode-fix'
Lasse Öörni
2016-05-30 20:08:12 +0300
a3a21a5c68Merge remote-tracking branch 'cosmy1/escape-fix'
Lasse Öörni
2016-05-30 20:07:59 +0300
84b5b2cef4For CI - reuse the copyright bumper function using the same loop. [ci skip]
Yao Wei Tjong 姚伟忠
2016-05-29 16:45:42 +0800
f151c4e6a8Regenerate HEAD version of the documentation pages with unique title.
Yao Wei Tjong 姚伟忠
2016-05-29 16:32:47 +0800
ef212b9290Fix BillboardSet & Text3D fixed screen size with multiple views. Remove unused variable. Fix potential bug with BillboardSet update LOD timer & fixed screen size (always force update)
Lasse Öörni
2016-05-28 16:02:27 +0300
a2a794e877Merge pull request #1396 from 1vanK/master
Lasse Öörni
2016-05-28 13:27:29 +0300
461a075501Send elapsedTime to UI shader
1vanK
2016-05-28 11:01:31 +0300
2c152977c9Remove extra comment.
cosmy
2016-05-28 02:30:09 +0200
945c231fd2Use SDL character key constants.
cosmy
2016-05-28 02:29:51 +0200
b057434bfaMake escape key name consistent between keycode and scancode.
cosmy
2016-05-27 13:27:53 +0200
e6881956faFix erroneous wording in physics events. Node collision events aren't sent "to" nodes, rather "by" nodes.
Lasse Öörni
2016-05-27 10:57:09 +0300
fce6c3162aMore informative class description for RenderPath.
Lasse Öörni
2016-05-27 10:42:53 +0300
6c5bda871fOnly need to ensure stroke thickness doesn't go over font size, as negative values are already checked for.
Lasse Öörni
2016-05-26 16:13:48 +0300
49727ce20cText effect stroke thickness setter value is made absolute
Bengt Soderstrom
2016-05-26 13:56:18 +0200
02abed0da5Merge pull request #1 from urho3d/master
bengtsts
2016-05-26 12:04:01 +0200
520f50615cTravis CI: API documentation update at 2016-05-25 20:29:12 UTC. [ci package]
urho3d-travis-ci
2016-05-25 20:29:12 +0000
f7ffdd8770Update LZ4 license text.
Lasse Öörni
2016-05-25 21:37:53 +0300
eb7eed9aceMerge remote-tracking branch 'cosmy1/lz4-update'
Lasse Öörni
2016-05-25 20:27:44 +0300
64b2a83869Add fixed screen size option to Text3D.
Lasse Öörni
2016-05-25 20:16:17 +0300
11557444beTravis CI: API documentation update at 2016-05-25 12:51:39 UTC. [ci package]
urho3d-travis-ci
2016-05-25 12:51:39 +0000
caf663eac3Possibility for BillboardSet / ParticleEffect billboards to be fixed screen size. In this case the billboard size is measured in pixels.
Lasse Öörni
2016-05-25 00:47:44 +0300
d2fe7b1228Remove "z" shortcut for console (consistent with scripting samples).
Yao Wei Tjong 姚伟忠
2016-05-25 16:39:50 +0800
5069a9b62fTravis CI: API documentation update at 2016-05-24 16:01:41 UTC. [ci package]
urho3d-travis-ci
2016-05-24 16:01:41 +0000
c347cae4faAdd contributor credit.
Lasse Öörni
2016-05-24 18:43:57 +0300
c8ea5fc74ePrevent crash from negative stroke thickness. Simplify non-round stroke code so that thickness=1 corresponds to the earlier nonadjustable stroke.
Lasse Öörni
2016-05-24 18:36:54 +0300
cac0d0e5aaAdd note of potential bug on old GPU's and seamless cube map extension.
Lasse Öörni
2016-05-23 22:37:31 +0300
19b69aad7eText effect settings accessible through Text3D and minor variable name consistancy change in Text.h
Bengt Soderstrom
2016-05-23 20:42:09 +0200
0aa4ec9e72Travis CI: API documentation update at 2016-05-23 18:07:35 UTC. [ci package]
urho3d-travis-ci
2016-05-23 18:07:35 +0000
2ea850ff14Do not compile HttpRequestDemo sample if URHO3D_NETWORK is not defined. Fix HttpRequest class Lua bindings to not inherit Deserializer to avoid crash, instead expose read functions manually like File does. Fix string concatenation in HttpRequestDemo lua code.
Lasse Öörni
2016-05-23 20:37:02 +0300
73980249eeNew text effect getters made const and removed executable status of Text and Text3D source files
Bengt Soderstrom
2016-05-23 19:34:35 +0200
d50e15dc48Merge remote-tracking branch 'cosmy1/http-req-demo'
Lasse Öörni
2016-05-23 19:42:38 +0300
ec05d239f3Check seamless cubemap extension before trying to enable it on GL2. Related to #1380.
Lasse Öörni
2016-05-23 01:09:54 +0300
6e78a22271Fix NamedPipe compilation on Emscripten (make it a no-op)
Lasse Öörni
2016-05-23 00:57:22 +0300
9bb620ad17Add JSON method to deserialize from string and expose it to script interfaces.
cosmy
2016-05-22 21:08:38 +0200
c4b40ae04cLowercase Windows.h for MinGW.
Lasse Öörni
2016-05-22 21:59:25 +0300
51a35a9556Enhanced Text Effects: Drop shadow offset, custom stroke thickness and stroke roundness can be set in editor
Bengt Soderstrom
2016-05-22 20:15:48 +0200
9e95e891c1Travis CI: API documentation update at 2016-05-22 18:16:32 UTC. [ci package]
urho3d-travis-ci
2016-05-22 18:16:32 +0000
9a1d0a857fEliminate end-of-line spaces from NamedPipe code, minor cleanup.
Lasse Öörni
2016-05-22 20:54:48 +0300
e7e0cb51a6Take advantage of Deserializer::IsEof() being virtual to clean up HttpRequest code. Now position_ is no longer manipulated to fake the EOF behavior.
Lasse Öörni
2016-05-22 20:45:41 +0300
0095fbb41eUnix named pipe support. Fixed GCC warning in OGLGraphics.cpp. Closes#1346.
Lasse Öörni
2016-05-22 18:24:52 +0300
1d552092b4Enhance Text Effects: Drop shadow can be offset in editor and custom stroke thickness can be set as well as stroke roundness
Bengt Soderstrom
2016-05-22 17:32:48 +0200
daef54490eAdded NamedPipe class, Windows implementation. Make Deserializer::IsEof() virtual.
Lasse Öörni
2016-05-22 13:57:20 +0300
591171202aAdd short documentation section on VSM shadows.
Lasse Öörni
2016-05-21 19:31:48 +0300
83e3772a34Halve default VSM softness. Scale VSM blurring to shadow resolution, so that low resolutions don't receive too much blur. Note: when using VSM, you should set all your large surfaces (such as floors or terrains) to cast shadows. Otherwise shadows will be unnaturally thin. The Urho builtin samples don't do this to avoid artifacts on mobiles where VSM can't be used, and the bias is tricky to get right.
Lasse Öörni
2016-05-21 15:12:58 +0300
1c7529bee4For CI - add "md5deep" to our brew whitelist. It appears to be required by Travis-CI internally when uploading the ccache objects to its internal cache store.
Yao Wei Tjong 姚伟忠
2016-05-21 12:13:54 +0800
d15553fce9Fix building of PackageTool target due to inclusion of new class.
Yao Wei Tjong 姚伟忠
2016-05-21 12:02:53 +0800
9ffc4da59eFor CI - clean up configuration for secondary AppVeyor CI setup. Close#1200. Hopefully we have nailed it for good.
Yao Wei Tjong 姚伟忠
2016-05-21 11:58:27 +0800
cd692756e0Travis CI: API documentation update at 2016-05-20 23:28:35 UTC. [ci package]
urho3d-travis-ci
2016-05-20 23:28:35 +0000
96e76164b8Update Civetweb license in root dir License.txt.
Lasse Öörni
2016-05-21 01:13:30 +0300
94db13ed69Merge remote-tracking branch 'cosmy1/civetweb-update'
Lasse Öörni
2016-05-21 01:10:07 +0300
f3beda9164Merge remote-tracking branch '1vanK/master'
Lasse Öörni
2016-05-21 00:13:20 +0300
2d19a26743ScrollBar base class from UIElement to BorderImage
1vanK
2016-05-20 15:58:32 +0300
d17da2382cMerge pull request #1375 from cosmy1/warn-fix
Lasse Öörni
2016-05-20 14:31:13 +0300