Urho3D/bin/CoreData/Shaders/HLSL/Basic.hlsl

89 lines
2.3 KiB
HLSL

#include "Uniforms.hlsl"
#include "Samplers.hlsl"
#include "Transform.hlsl"
void VS(float4 iPos : POSITION,
#ifdef DIFFMAP
float2 iTexCoord : TEXCOORD0,
#endif
#ifdef VERTEXCOLOR
float4 iColor : COLOR0,
#endif
#ifdef SKINNED
float4 iBlendWeights : BLENDWEIGHT,
int4 iBlendIndices : BLENDINDICES,
#endif
#ifdef INSTANCED
float4x3 iModelInstance : TEXCOORD4,
#endif
#if defined(BILLBOARD) || defined(DIRBILLBOARD)
float2 iSize : TEXCOORD1,
#endif
#if defined(DIRBILLBOARD) || defined(TRAILBONE)
float3 iNormal : NORMAL,
#endif
#if defined(TRAILFACECAM) || defined(TRAILBONE)
float4 iTangent : TANGENT,
#endif
#ifdef DIFFMAP
out float2 oTexCoord : TEXCOORD0,
#endif
#ifdef VERTEXCOLOR
out float4 oColor : COLOR0,
#endif
#if defined(D3D11) && defined(CLIPPLANE)
out float oClip : SV_CLIPDISTANCE0,
#endif
out float4 oPos : OUTPOSITION)
{
float4x3 modelMatrix = iModelMatrix;
float3 worldPos = GetWorldPos(modelMatrix);
oPos = GetClipPos(worldPos);
#if defined(D3D11) && defined(CLIPPLANE)
oClip = dot(oPos, cClipPlane);
#endif
#ifdef VERTEXCOLOR
oColor = iColor;
#endif
#ifdef DIFFMAP
oTexCoord = iTexCoord;
#endif
}
void PS(
#if defined(DIFFMAP) || defined(ALPHAMAP)
float2 iTexCoord : TEXCOORD0,
#endif
#ifdef VERTEXCOLOR
float4 iColor : COLOR0,
#endif
#if defined(D3D11) && defined(CLIPPLANE)
float iClip : SV_CLIPDISTANCE0,
#endif
out float4 oColor : OUTCOLOR0)
{
float4 diffColor = cMatDiffColor;
#ifdef VERTEXCOLOR
diffColor *= iColor;
#endif
#if (!defined(DIFFMAP)) && (!defined(ALPHAMAP))
oColor = diffColor;
#endif
#ifdef DIFFMAP
float4 diffInput = Sample2D(DiffMap, iTexCoord);
#ifdef ALPHAMASK
if (diffInput.a < 0.5)
discard;
#endif
oColor = diffColor * diffInput;
#endif
#ifdef ALPHAMAP
float alphaInput = Sample2D(DiffMap, iTexCoord).a;
oColor = float4(diffColor.rgb, diffColor.a * alphaInput);
#endif
}