Urho3D/bin/CoreData/Shaders/HLSL/ClearFramebuffer.hlsl

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368 B
HLSL

#include "Uniforms.hlsl"
#include "Samplers.hlsl"
#include "Transform.hlsl"
#include "ScreenPos.hlsl"
void VS(float4 iPos : POSITION,
out float4 oPos : OUTPOSITION)
{
float4x3 modelMatrix = iModelMatrix;
float3 worldPos = GetWorldPos(modelMatrix);
oPos = GetClipPos(worldPos);
}
void PS(out float4 oColor : OUTCOLOR0)
{
oColor = cMatDiffColor;
}