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DiffNormalSpecEmissive.xml
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Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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2017-08-16 11:26:51 +03:00 |
DiffNormalSpecEmissiveAlpha.xml
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Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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2017-08-16 11:26:51 +03:00 |
PBRAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRDiff.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRDiffAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRDiffAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRDiffAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRDiffEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRDiffEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRDiffNormal.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRDiffNormalAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRDiffNormalAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRDiffNormalAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRDiffNormalEmissive.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRDiffNormalEmissiveAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBREmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBREmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffNormalSpec.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffNormalSpecAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffNormalSpecAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffNormalSpecAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffNormalSpecEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffNormalSpecEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffSpec.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRMetallicRoughDiffSpecAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRMetallicRoughDiffSpecAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffSpecAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffSpecEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughDiffSpecEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughNormalSpec.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughNormalSpecAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRMetallicRoughNormalSpecAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughNormalSpecAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughNormalSpecEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughNormalSpecEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughSpec.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughSpecAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughSpecAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughSpecAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughSpecEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRMetallicRoughSpecEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRNormal.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRNormalAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRNormalAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRNormalAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRNormalEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRNormalEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRNoTexture.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
PBRNoTextureAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRTerrainBlend.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
PBRVegetationDiff.xml
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Fix vegetation VSM shadows for DirectX
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2020-07-09 01:04:39 +03:00 |