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DiffNormalSpecEmissive.xml
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Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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2017-08-16 11:26:51 +03:00 |
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DiffNormalSpecEmissiveAlpha.xml
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Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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2017-08-16 11:26:51 +03:00 |
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PBRAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRDiff.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRDiffAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRDiffAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRDiffAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRDiffEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRDiffEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRDiffNormal.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRDiffNormalAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRDiffNormalAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRDiffNormalAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRDiffNormalEmissive.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRDiffNormalEmissiveAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBREmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBREmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffNormalSpec.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffNormalSpecAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffNormalSpecAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffNormalSpecAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffNormalSpecEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffNormalSpecEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffSpec.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRMetallicRoughDiffSpecAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRMetallicRoughDiffSpecAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffSpecAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffSpecEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughDiffSpecEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughNormalSpec.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughNormalSpecAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRMetallicRoughNormalSpecAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughNormalSpecAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughNormalSpecEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughNormalSpecEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughSpec.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughSpecAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughSpecAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughSpecAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughSpecEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRMetallicRoughSpecEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRNormal.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRNormalAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRNormalAO.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRNormalAOAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRNormalEmissive.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRNormalEmissiveAlpha.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRNoTexture.xml
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Ambient occlusion in PBR techniques (#2660)
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2020-07-15 15:32:06 +03:00 |
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PBRNoTextureAlpha.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRTerrainBlend.xml
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New PBR techniques. New PBR terrain shader. Skybox shader fixed. (#2655)
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2020-07-02 11:19:43 +03:00 |
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PBRVegetationDiff.xml
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Fix vegetation VSM shadows for DirectX
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2020-07-09 01:04:39 +03:00 |