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Urho3D
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upstream-octree
Urho3D
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SpotWide.png
Lasse Öörni
f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format.
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#718
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2015-05-06 17:23:10 +03:00
3.2 KiB
128x128px
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