Urho3D/Source/ThirdParty/MojoShader/mojoshader_compiler.c

6297 lines
236 KiB
C

/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
// !!! FIXME: this needs to be split into separate source files:
// !!! FIXME: parse, AST, IR, etc. The problem is we need to deal with the
// !!! FIXME: "Context" struct being passed around everywhere.
#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
#if DEBUG_COMPILER_PARSER
#define LEMON_SUPPORT_TRACING 1
#endif
// !!! FIXME: I'd like to lose this. It's really inefficient. Just keep a
// !!! FIXME: (tail) on these list structures instead?
#define REVERSE_LINKED_LIST(typ, head) { \
if ((head) && (head->next)) { \
typ *tmp = NULL; \
typ *tmp1 = NULL; \
while (head != NULL) { \
tmp = head; \
head = head->next; \
tmp->next = tmp1; \
tmp1 = tmp; \
} \
head = tmp; \
} \
}
static inline int operator_is_unary(const MOJOSHADER_astNodeType op)
{
return ( (op > MOJOSHADER_AST_OP_START_RANGE_UNARY) &&
(op < MOJOSHADER_AST_OP_END_RANGE_UNARY) );
} // operator_is_unary
static inline int operator_is_binary(const MOJOSHADER_astNodeType op)
{
return ( (op > MOJOSHADER_AST_OP_START_RANGE_BINARY) &&
(op < MOJOSHADER_AST_OP_END_RANGE_BINARY) );
} // operator_is_binary
static inline int operator_is_ternary(const MOJOSHADER_astNodeType op)
{
return ( (op > MOJOSHADER_AST_OP_START_RANGE_TERNARY) &&
(op < MOJOSHADER_AST_OP_END_RANGE_TERNARY) );
} // operator_is_ternary
typedef union TokenData
{
int64 i64;
double dbl;
const char *string;
const MOJOSHADER_astDataType *datatype;
} TokenData;
// This tracks data types and variables, and notes when they enter/leave scope.
typedef struct SymbolScope
{
const char *symbol;
const MOJOSHADER_astDataType *datatype;
int index; // unique positive value within a function, negative if global.
int referenced; // non-zero if something looked for this symbol (so we know it's used).
struct SymbolScope *next;
} SymbolScope;
typedef struct SymbolMap
{
HashTable *hash;
SymbolScope *scope;
} SymbolMap;
typedef struct LoopLabels
{
int start; // loop's start label during IR build.
int end; // loop's end label during IR build.
struct LoopLabels *prev;
} LoopLabels;
// Compile state, passed around all over the place.
typedef struct Context
{
int isfail;
int out_of_memory;
MOJOSHADER_malloc malloc;
MOJOSHADER_free free;
void *malloc_data;
ErrorList *errors;
ErrorList *warnings;
StringCache *strcache;
const char *sourcefile; // current source file that we're parsing.
unsigned int sourceline; // current line in sourcefile that we're parsing.
SymbolMap usertypes;
SymbolMap variables;
MOJOSHADER_astNode *ast; // Abstract Syntax Tree
const char *source_profile;
int is_func_scope; // non-zero if semantic analysis is in function scope.
int loop_count;
int switch_count;
int var_index; // next variable index for current function.
int global_var_index; // next variable index for global scope.
int user_func_index; // next function index for user-defined functions.
int intrinsic_func_index; // next function index for intrinsic functions.
MOJOSHADER_irStatement **ir; // intermediate representation.
int ir_label_count; // next unused IR label index.
int ir_temp_count; // next unused IR temporary value index.
int ir_end; // current function's end label during IR build.
int ir_ret; // temp that holds current function's retval during IR build.
LoopLabels *ir_loop; // nested loop boundary labels during IR build.
// Cache intrinsic types for fast lookup and consistent pointer values.
MOJOSHADER_astDataType dt_none;
MOJOSHADER_astDataType dt_bool;
MOJOSHADER_astDataType dt_int;
MOJOSHADER_astDataType dt_uint;
MOJOSHADER_astDataType dt_float;
MOJOSHADER_astDataType dt_float_snorm;
MOJOSHADER_astDataType dt_float_unorm;
MOJOSHADER_astDataType dt_half;
MOJOSHADER_astDataType dt_double;
MOJOSHADER_astDataType dt_string;
MOJOSHADER_astDataType dt_sampler1d;
MOJOSHADER_astDataType dt_sampler2d;
MOJOSHADER_astDataType dt_sampler3d;
MOJOSHADER_astDataType dt_samplercube;
MOJOSHADER_astDataType dt_samplerstate;
MOJOSHADER_astDataType dt_samplercompstate;
MOJOSHADER_astDataType dt_buf_bool;
MOJOSHADER_astDataType dt_buf_int;
MOJOSHADER_astDataType dt_buf_uint;
MOJOSHADER_astDataType dt_buf_half;
MOJOSHADER_astDataType dt_buf_float;
MOJOSHADER_astDataType dt_buf_double;
MOJOSHADER_astDataType dt_buf_float_snorm;
MOJOSHADER_astDataType dt_buf_float_unorm;
Buffer *garbage; // this is sort of hacky.
} Context;
// !!! FIXME: cut and paste between every damned source file follows...
// !!! FIXME: We need to make some sort of ContextBase that applies to all
// !!! FIXME: files and move this stuff to mojoshader_common.c ...
// Convenience functions for allocators...
static inline void out_of_memory(Context *ctx)
{
ctx->isfail = ctx->out_of_memory = 1;
} // out_of_memory
static inline void *Malloc(Context *ctx, const size_t len)
{
void *retval = ctx->malloc((int) len, ctx->malloc_data);
if (retval == NULL)
out_of_memory(ctx);
return retval;
} // Malloc
static inline char *StrDup(Context *ctx, const char *str)
{
char *retval = (char *) Malloc(ctx, strlen(str) + 1);
if (retval != NULL)
strcpy(retval, str);
return retval;
} // StrDup
static inline void Free(Context *ctx, void *ptr)
{
ctx->free(ptr, ctx->malloc_data);
} // Free
static void *MallocBridge(int bytes, void *data)
{
return Malloc((Context *) data, (size_t) bytes);
} // MallocBridge
static void FreeBridge(void *ptr, void *data)
{
Free((Context *) data, ptr);
} // FreeBridge
static void failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
static void failf(Context *ctx, const char *fmt, ...)
{
ctx->isfail = 1;
if (ctx->out_of_memory)
return;
va_list ap;
va_start(ap, fmt);
errorlist_add_va(ctx->errors, ctx->sourcefile, ctx->sourceline, fmt, ap);
va_end(ap);
} // failf
static inline void fail(Context *ctx, const char *reason)
{
failf(ctx, "%s", reason);
} // fail
static void warnf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
static void warnf(Context *ctx, const char *fmt, ...)
{
if (ctx->out_of_memory)
return;
va_list ap;
va_start(ap, fmt);
errorlist_add_va(ctx->warnings, ctx->sourcefile, ctx->sourceline, fmt, ap);
va_end(ap);
} // warnf
static inline void warn(Context *ctx, const char *reason)
{
warnf(ctx, "%s", reason);
} // warn
static inline int isfail(const Context *ctx)
{
return ctx->isfail;
} // isfail
static void symbolmap_nuke(const void *k, const void *v, void *d) {/*no-op*/}
static int create_symbolmap(Context *ctx, SymbolMap *map)
{
// !!! FIXME: should compare string pointer, with string in cache.
map->scope = NULL;
map->hash = hash_create(ctx, hash_hash_string, hash_keymatch_string,
symbolmap_nuke, 1, MallocBridge, FreeBridge, ctx);
return (map->hash != NULL);
} // create_symbolmap
static int datatypes_match(const MOJOSHADER_astDataType *a,
const MOJOSHADER_astDataType *b)
{
int i;
if (a == b)
return 1;
else if (a->type != b->type)
return 0;
switch (a->type)
{
case MOJOSHADER_AST_DATATYPE_STRUCT:
if (a->structure.member_count != b->structure.member_count)
return 0;
for (i = 0; i < a->structure.member_count; i++)
{
if (!datatypes_match(a->structure.members[i].datatype,
b->structure.members[i].datatype))
return 0;
// stringcache'd, pointer compare is safe.
else if (a->structure.members[i].identifier !=
b->structure.members[i].identifier)
return 0;
} // for
return 1;
case MOJOSHADER_AST_DATATYPE_ARRAY:
if (a->array.elements != b->array.elements)
return 0;
else if (!datatypes_match(a->array.base, b->array.base))
return 0;
return 1;
case MOJOSHADER_AST_DATATYPE_VECTOR:
if (a->vector.elements != b->vector.elements)
return 0;
else if (!datatypes_match(a->vector.base, b->vector.base))
return 0;
return 1;
case MOJOSHADER_AST_DATATYPE_MATRIX:
if (a->matrix.rows != b->matrix.rows)
return 0;
else if (a->matrix.columns != b->matrix.columns)
return 0;
else if (!datatypes_match(a->matrix.base, b->matrix.base))
return 0;
return 1;
case MOJOSHADER_AST_DATATYPE_BUFFER:
return datatypes_match(a->buffer.base, b->buffer.base);
case MOJOSHADER_AST_DATATYPE_FUNCTION:
if (a->function.num_params != b->function.num_params)
return 0;
else if (a->function.intrinsic != b->function.intrinsic)
return 0;
else if (!datatypes_match(a->function.retval, b->function.retval))
return 0;
for (i = 0; i < a->function.num_params; i++)
{
if (!datatypes_match(a->function.params[i], b->function.params[i]))
return 0;
} // for
return 1;
case MOJOSHADER_AST_DATATYPE_USER:
return 0; // pointers must match, this clearly didn't.
default:
assert(0 && "unexpected case");
return 0;
} // switch
return 0;
} // datatypes_match
static void push_symbol(Context *ctx, SymbolMap *map, const char *sym,
const MOJOSHADER_astDataType *dt, const int index,
const int check_dupes)
{
if (ctx->out_of_memory)
return;
// Decide if this symbol is defined, and if it's in the current scope.
SymbolScope *item = NULL;
const void *value = NULL;
if ((check_dupes) && (sym != NULL) && (hash_find(map->hash, sym, &value)))
{
// check the current scope for a dupe.
// !!! FIXME: note current scope's starting index, see if found
// !!! FIXME: item is < index (and thus, a previous scope).
item = map->scope;
while ((item) && (item->symbol))
{
if ( ((const void *) item) == value )
{
failf(ctx, "Symbol '%s' already defined", sym);
return;
} // if
item = item->next;
} // while
} // if
// Add the symbol to our map and scope stack.
item = (SymbolScope *) Malloc(ctx, sizeof (SymbolScope));
if (item == NULL)
return;
if (sym != NULL) // sym can be NULL if we're pushing a new scope.
{
if (hash_insert(map->hash, sym, item) == -1)
{
Free(ctx, item);
return;
} // if
} // if
item->symbol = sym; // cached strings, don't copy.
item->index = index;
item->datatype = dt;
item->referenced = 0;
item->next = map->scope;
map->scope = item;
} // push_symbol
static void push_usertype(Context *ctx, const char *sym, const MOJOSHADER_astDataType *dt)
{
if (sym != NULL)
{
MOJOSHADER_astDataType *userdt;
userdt = (MOJOSHADER_astDataType *) Malloc(ctx, sizeof (*userdt));
if (userdt != NULL)
{
// !!! FIXME: this is hacky.
if (!buffer_append(ctx->garbage, &userdt, sizeof (userdt)))
{
Free(ctx, userdt);
return;
} // if
userdt->type = MOJOSHADER_AST_DATATYPE_USER;
userdt->user.details = dt;
userdt->user.name = sym;
dt = userdt;
} // if
} // if
push_symbol(ctx, &ctx->usertypes, sym, dt, 0, 1);
} // push_usertype
static inline void push_variable(Context *ctx, const char *sym, const MOJOSHADER_astDataType *dt)
{
int idx = 0;
if (sym != NULL)
{
// leave space for individual member indexes. The IR will need this.
int additional = 0;
if (dt->type == MOJOSHADER_AST_DATATYPE_STRUCT)
additional = dt->structure.member_count;
if (ctx->is_func_scope)
{
idx = ++ctx->var_index; // these are positive.
ctx->var_index += additional;
} // if
else
{
idx = --ctx->global_var_index; // these are negative.
ctx->global_var_index -= additional;
} // else
} // if
push_symbol(ctx, &ctx->variables, sym, dt, idx, 1);
} // push_variable
static int push_function(Context *ctx, const char *sym,
const MOJOSHADER_astDataType *dt,
const int just_declare)
{
// we don't have any reason to support nested functions at the moment,
// so this would be a bug.
assert(!ctx->is_func_scope);
assert(dt->type == MOJOSHADER_AST_DATATYPE_FUNCTION);
// Functions are always global, so no need to search scopes.
// Functions overload, though, so we have to continue iterating to
// see if it matches anything.
const void *value = NULL;
void *iter = NULL;
while (hash_iter(ctx->variables.hash, sym, &value, &iter))
{
// !!! FIXME: this breaks if you predeclare a function.
// !!! FIXME: (a declare AFTER defining works, though.)
// there's already something called this.
SymbolScope *item = (SymbolScope *) value;
if (datatypes_match(dt, item->datatype))
{
if (!just_declare)
failf(ctx, "Function '%s' already defined.", sym);
return item->index;
} // if
} // while
int idx = 0;
if ((sym != NULL) && (dt != NULL))
{
if (!dt->function.intrinsic)
idx = ++ctx->user_func_index; // these are positive.
else
idx = --ctx->intrinsic_func_index; // these are negative.
} // if
// push_symbol() doesn't check dupes, because we just did.
push_symbol(ctx, &ctx->variables, sym, dt, idx, 0);
return idx;
} // push_function
static inline void push_scope(Context *ctx)
{
push_usertype(ctx, NULL, NULL);
push_variable(ctx, NULL, NULL);
} // push_scope
static void pop_symbol(Context *ctx, SymbolMap *map)
{
SymbolScope *item = map->scope;
if (!item)
return;
if (item->symbol)
hash_remove(map->hash, item->symbol);
map->scope = item->next;
Free(ctx, item);
} // pop_symbol
static void pop_symbol_scope(Context *ctx, SymbolMap *map)
{
while ((map->scope) && (map->scope->symbol))
pop_symbol(ctx, map);
assert(map->scope != NULL);
assert(map->scope->symbol == NULL);
pop_symbol(ctx, map);
} // pop_symbol_scope
static inline void pop_scope(Context *ctx)
{
pop_symbol_scope(ctx, &ctx->usertypes);
pop_symbol_scope(ctx, &ctx->variables);
} // push_scope
static const MOJOSHADER_astDataType *find_symbol(Context *ctx, SymbolMap *map, const char *sym, int *_index)
{
const void *_item = NULL;
hash_find(map->hash, sym, &_item);
SymbolScope *item = (SymbolScope *) _item;
if (item != NULL)
{
item->referenced++;
if (_index != NULL)
*_index = item->index;
} // if
return item ? item->datatype : NULL;
} // find_symbol
static inline const MOJOSHADER_astDataType *find_usertype(Context *ctx, const char *sym)
{
return find_symbol(ctx, &ctx->usertypes, sym, NULL);
} // find_usertype
static inline const MOJOSHADER_astDataType *find_variable(Context *ctx, const char *sym, int *_index)
{
return find_symbol(ctx, &ctx->variables, sym, _index);
} // find_variable
static void destroy_symbolmap(Context *ctx, SymbolMap *map)
{
while (map->scope)
pop_symbol(ctx, map);
hash_destroy(map->hash);
} // destroy_symbolmap
static const MOJOSHADER_astDataType *new_datatype_vector(Context *ctx,
const MOJOSHADER_astDataType *dt,
const int columns)
{
MOJOSHADER_astDataType *retval;
retval = (MOJOSHADER_astDataType *) Malloc(ctx, sizeof (*retval));
if (retval == NULL)
return NULL;
// !!! FIXME: this is hacky.
// !!! FIXME: I'd like to cache these anyhow and reuse types.
if (!buffer_append(ctx->garbage, &retval, sizeof (retval)))
{
Free(ctx, retval);
return NULL;
} // if
if ((columns < 1) || (columns > 4))
fail(ctx, "Vector must have between 1 and 4 elements");
retval->type = MOJOSHADER_AST_DATATYPE_VECTOR;
retval->vector.base = dt;
retval->vector.elements = columns;
return retval;
} // new_datatype_vector
static const MOJOSHADER_astDataType *new_datatype_matrix(Context *ctx,
const MOJOSHADER_astDataType *dt,
const int rows, const int columns)
{
MOJOSHADER_astDataType *retval;
// !!! FIXME: allocate enough for a matrix, but we need to cleanup things that copy without checking for subsize.
retval = (MOJOSHADER_astDataType *) Malloc(ctx, sizeof (*retval));
if (retval == NULL)
return NULL;
// !!! FIXME: this is hacky.
// !!! FIXME: I'd like to cache these anyhow and reuse types.
if (!buffer_append(ctx->garbage, &retval, sizeof (retval)))
{
Free(ctx, retval);
return NULL;
} // if
if ((rows < 1) || (rows > 4))
fail(ctx, "Matrix must have between 1 and 4 rows");
if ((columns < 1) || (columns > 4))
fail(ctx, "Matrix must have between 1 and 4 columns");
retval->type = MOJOSHADER_AST_DATATYPE_MATRIX;
retval->matrix.base = dt;
retval->matrix.rows = rows;
retval->matrix.columns = columns;
return retval;
} // new_datatype_matrix
// !!! FIXME: move this to mojoshader_ast.c
// !!! FIXME: new_* and delete_* should take an allocator, not a context.
// These functions are mostly for construction and cleanup of nodes in the
// parse tree. Mostly this is simple allocation and initialization, so we
// can do as little in the lemon code as possible, and then sort it all out
// afterwards.
#define NEW_AST_NODE(retval, cls, typ) \
cls *retval = (cls *) Malloc(ctx, sizeof (cls)); \
do { \
if (retval == NULL) { return NULL; } \
retval->ast.type = typ; \
retval->ast.filename = ctx->sourcefile; \
retval->ast.line = ctx->sourceline; \
} while (0)
#define DELETE_AST_NODE(cls) do { \
if (!cls) return; \
} while (0)
static void delete_compilation_unit(Context*, MOJOSHADER_astCompilationUnit*);
static void delete_statement(Context *ctx, MOJOSHADER_astStatement *stmt);
static MOJOSHADER_astExpression *new_identifier_expr(Context *ctx,
const char *string)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionIdentifier,
MOJOSHADER_AST_OP_IDENTIFIER);
retval->datatype = NULL;
retval->identifier = string; // cached; don't copy string.
retval->index = 0;
return (MOJOSHADER_astExpression *) retval;
} // new_identifier_expr
static MOJOSHADER_astExpression *new_callfunc_expr(Context *ctx,
const char *identifier,
MOJOSHADER_astArguments *args)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionCallFunction,
MOJOSHADER_AST_OP_CALLFUNC);
MOJOSHADER_astExpression *expr = new_identifier_expr(ctx, identifier);
retval->datatype = NULL;
retval->identifier = (MOJOSHADER_astExpressionIdentifier *) expr;
retval->args = args;
return (MOJOSHADER_astExpression *) retval;
} // new_callfunc_expr
static MOJOSHADER_astExpression *new_constructor_expr(Context *ctx,
const MOJOSHADER_astDataType *dt,
MOJOSHADER_astArguments *args)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionConstructor,
MOJOSHADER_AST_OP_CONSTRUCTOR);
retval->datatype = dt;
retval->args = args;
return (MOJOSHADER_astExpression *) retval;
} // new_constructor_expr
static MOJOSHADER_astExpression *new_cast_expr(Context *ctx,
const MOJOSHADER_astDataType *dt,
MOJOSHADER_astExpression *operand)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionCast, MOJOSHADER_AST_OP_CAST);
retval->datatype = dt;
retval->operand = operand;
return (MOJOSHADER_astExpression *) retval;
} // new_cast_expr
static MOJOSHADER_astExpression *new_unary_expr(Context *ctx,
const MOJOSHADER_astNodeType op,
MOJOSHADER_astExpression *operand)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionUnary, op);
assert(operator_is_unary(op));
retval->datatype = NULL;
retval->operand = operand;
return (MOJOSHADER_astExpression *) retval;
} // new_unary_expr
static MOJOSHADER_astExpression *new_binary_expr(Context *ctx,
const MOJOSHADER_astNodeType op,
MOJOSHADER_astExpression *left,
MOJOSHADER_astExpression *right)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionBinary, op);
assert(operator_is_binary(op));
retval->datatype = NULL;
retval->left = left;
retval->right = right;
return (MOJOSHADER_astExpression *) retval;
} // new_binary_expr
static MOJOSHADER_astExpression *new_ternary_expr(Context *ctx,
const MOJOSHADER_astNodeType op,
MOJOSHADER_astExpression *left,
MOJOSHADER_astExpression *center,
MOJOSHADER_astExpression *right)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionTernary, op);
assert(operator_is_ternary(op));
assert(op == MOJOSHADER_AST_OP_CONDITIONAL);
retval->datatype = &ctx->dt_bool;
retval->left = left;
retval->center = center;
retval->right = right;
return (MOJOSHADER_astExpression *) retval;
} // new_ternary_expr
static MOJOSHADER_astExpression *new_deref_struct_expr(Context *ctx,
MOJOSHADER_astExpression *identifier,
const char *member)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionDerefStruct,
MOJOSHADER_AST_OP_DEREF_STRUCT);
retval->datatype = NULL;
retval->identifier = identifier;
retval->member = member; // cached; don't copy string.
retval->isswizzle = 0; // may change during semantic analysis.
retval->member_index = 0; // set during semantic analysis.
return (MOJOSHADER_astExpression *) retval;
} // new_deref_struct_expr
static MOJOSHADER_astExpression *new_literal_int_expr(Context *ctx,
const int value)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionIntLiteral,
MOJOSHADER_AST_OP_INT_LITERAL);
retval->datatype = &ctx->dt_int;
retval->value = value;
return (MOJOSHADER_astExpression *) retval;
} // new_literal_int_expr
static MOJOSHADER_astExpression *new_literal_float_expr(Context *ctx,
const double dbl)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionFloatLiteral,
MOJOSHADER_AST_OP_FLOAT_LITERAL);
retval->datatype = &ctx->dt_float;
retval->value = dbl;
return (MOJOSHADER_astExpression *) retval;
} // new_literal_float_expr
static MOJOSHADER_astExpression *new_literal_string_expr(Context *ctx,
const char *string)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionStringLiteral,
MOJOSHADER_AST_OP_STRING_LITERAL);
retval->datatype = &ctx->dt_string;
retval->string = string; // cached; don't copy string.
return (MOJOSHADER_astExpression *) retval;
} // new_literal_string_expr
static MOJOSHADER_astExpression *new_literal_boolean_expr(Context *ctx,
const int value)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionBooleanLiteral,
MOJOSHADER_AST_OP_BOOLEAN_LITERAL);
retval->datatype = &ctx->dt_bool;
retval->value = value;
return (MOJOSHADER_astExpression *) retval;
} // new_literal_boolean_expr
static void delete_arguments(Context *ctx, MOJOSHADER_astArguments *args);
static void delete_expr(Context *ctx, MOJOSHADER_astExpression *_expr)
{
MOJOSHADER_astNode *expr = (MOJOSHADER_astNode *) _expr;
DELETE_AST_NODE(expr);
if (expr->ast.type == MOJOSHADER_AST_OP_CAST)
delete_expr(ctx, expr->cast.operand);
else if (expr->ast.type == MOJOSHADER_AST_OP_CONSTRUCTOR)
delete_arguments(ctx, expr->constructor.args);
else if (expr->ast.type == MOJOSHADER_AST_OP_DEREF_STRUCT)
delete_expr(ctx, expr->derefstruct.identifier);
else if (operator_is_unary(expr->ast.type))
delete_expr(ctx, expr->unary.operand);
else if (operator_is_binary(expr->ast.type))
{
delete_expr(ctx, expr->binary.left);
delete_expr(ctx, expr->binary.right);
} // else if
else if (operator_is_ternary(expr->ast.type))
{
delete_expr(ctx, expr->ternary.left);
delete_expr(ctx, expr->ternary.center);
delete_expr(ctx, expr->ternary.right);
} // else if
else if (expr->ast.type == MOJOSHADER_AST_OP_CALLFUNC)
{
delete_expr(ctx, (MOJOSHADER_astExpression*)expr->callfunc.identifier);
delete_arguments(ctx, expr->callfunc.args);
} // else if
// rest of operators don't have extra data to free.
Free(ctx, expr);
} // delete_expr
static MOJOSHADER_astArguments *new_argument(Context *ctx,
MOJOSHADER_astExpression *arg)
{
NEW_AST_NODE(retval, MOJOSHADER_astArguments, MOJOSHADER_AST_ARGUMENTS);
retval->argument = arg;
retval->next = NULL;
return retval;
} // new_argument
static void delete_arguments(Context *ctx, MOJOSHADER_astArguments *args)
{
DELETE_AST_NODE(args);
delete_arguments(ctx, args->next);
delete_expr(ctx, args->argument);
Free(ctx, args);
} // delete_arguments
static MOJOSHADER_astFunctionParameters *new_function_param(Context *ctx,
const MOJOSHADER_astInputModifier inputmod,
const MOJOSHADER_astDataType *dt,
const char *identifier, const char *semantic,
const MOJOSHADER_astInterpolationModifier interpmod,
MOJOSHADER_astExpression *initializer)
{
NEW_AST_NODE(retval, MOJOSHADER_astFunctionParameters,
MOJOSHADER_AST_FUNCTION_PARAMS);
retval->datatype = dt;
retval->input_modifier = inputmod;
retval->identifier = identifier;
retval->semantic = semantic;
retval->interpolation_modifier = interpmod;
retval->initializer = initializer;
retval->next = NULL;
return retval;
} // new_function_param
static void delete_function_params(Context *ctx,
MOJOSHADER_astFunctionParameters *params)
{
DELETE_AST_NODE(params);
delete_function_params(ctx, params->next);
delete_expr(ctx, params->initializer);
Free(ctx, params);
} // delete_function_params
static MOJOSHADER_astFunctionSignature *new_function_signature(Context *ctx,
const MOJOSHADER_astDataType *dt,
const char *identifier,
MOJOSHADER_astFunctionParameters *params)
{
NEW_AST_NODE(retval, MOJOSHADER_astFunctionSignature,
MOJOSHADER_AST_FUNCTION_SIGNATURE);
retval->datatype = dt;
retval->identifier = identifier;
retval->params = params;
retval->storage_class = MOJOSHADER_AST_FNSTORECLS_NONE;
retval->semantic = NULL;
return retval;
} // new_function_signature
static void delete_function_signature(Context *ctx,
MOJOSHADER_astFunctionSignature *sig)
{
DELETE_AST_NODE(sig);
delete_function_params(ctx, sig->params);
Free(ctx, sig);
} // delete_function_signature
static MOJOSHADER_astCompilationUnit *new_function(Context *ctx,
MOJOSHADER_astFunctionSignature *declaration,
MOJOSHADER_astStatement *definition)
{
NEW_AST_NODE(retval, MOJOSHADER_astCompilationUnitFunction,
MOJOSHADER_AST_COMPUNIT_FUNCTION);
retval->next = NULL;
retval->declaration = declaration;
retval->definition = definition;
retval->index = 0;
return (MOJOSHADER_astCompilationUnit *) retval;
} // new_function
static void delete_function(Context *ctx,
MOJOSHADER_astCompilationUnitFunction *unitfn)
{
DELETE_AST_NODE(unitfn);
delete_compilation_unit(ctx, unitfn->next);
delete_function_signature(ctx, unitfn->declaration);
delete_statement(ctx, unitfn->definition);
Free(ctx, unitfn);
} // delete_function
static MOJOSHADER_astScalarOrArray *new_scalar_or_array(Context *ctx,
const char *ident, const int isvec,
MOJOSHADER_astExpression *dim)
{
NEW_AST_NODE(retval, MOJOSHADER_astScalarOrArray,
MOJOSHADER_AST_SCALAR_OR_ARRAY);
retval->identifier = ident;
retval->isarray = isvec;
retval->dimension = dim;
return retval;
} // new_scalar_or_array
static void delete_scalar_or_array(Context *ctx,MOJOSHADER_astScalarOrArray *s)
{
DELETE_AST_NODE(s);
delete_expr(ctx, s->dimension);
Free(ctx, s);
} // delete_scalar_or_array
static MOJOSHADER_astTypedef *new_typedef(Context *ctx, const int isconst,
const MOJOSHADER_astDataType *dt,
MOJOSHADER_astScalarOrArray *soa)
{
// we correct this datatype to the final version during semantic analysis.
NEW_AST_NODE(retval, MOJOSHADER_astTypedef, MOJOSHADER_AST_TYPEDEF);
retval->datatype = dt;
retval->isconst = isconst;
retval->details = soa;
return retval;
} // new_typedef
static void delete_typedef(Context *ctx, MOJOSHADER_astTypedef *td)
{
DELETE_AST_NODE(td);
delete_scalar_or_array(ctx, td->details);
Free(ctx, td);
} // delete_typedef
static MOJOSHADER_astPackOffset *new_pack_offset(Context *ctx,
const char *a, const char *b)
{
NEW_AST_NODE(retval, MOJOSHADER_astPackOffset, MOJOSHADER_AST_PACK_OFFSET);
retval->ident1 = a;
retval->ident2 = b;
return retval;
} // new_pack_offset
static void delete_pack_offset(Context *ctx, MOJOSHADER_astPackOffset *o)
{
DELETE_AST_NODE(o);
Free(ctx, o);
} // delete_pack_offset
static MOJOSHADER_astVariableLowLevel *new_variable_lowlevel(Context *ctx,
MOJOSHADER_astPackOffset *po,
const char *reg)
{
NEW_AST_NODE(retval, MOJOSHADER_astVariableLowLevel,
MOJOSHADER_AST_VARIABLE_LOWLEVEL);
retval->packoffset = po;
retval->register_name = reg;
return retval;
} // new_variable_lowlevel
static void delete_variable_lowlevel(Context *ctx,
MOJOSHADER_astVariableLowLevel *vll)
{
DELETE_AST_NODE(vll);
delete_pack_offset(ctx, vll->packoffset);
Free(ctx, vll);
} // delete_variable_lowlevel
static MOJOSHADER_astAnnotations *new_annotation(Context *ctx,
const MOJOSHADER_astDataType *dt,
MOJOSHADER_astExpression *initializer)
{
NEW_AST_NODE(retval, MOJOSHADER_astAnnotations, MOJOSHADER_AST_ANNOTATION);
retval->datatype = dt;
retval->initializer = initializer;
retval->next = NULL;
return retval;
} // new_annotation
static void delete_annotation(Context *ctx, MOJOSHADER_astAnnotations *annos)
{
DELETE_AST_NODE(annos);
delete_annotation(ctx, annos->next);
delete_expr(ctx, annos->initializer);
Free(ctx, annos);
} // delete_annotation
static MOJOSHADER_astVariableDeclaration *new_variable_declaration(
Context *ctx, MOJOSHADER_astScalarOrArray *soa,
const char *semantic,
MOJOSHADER_astAnnotations *annotations,
MOJOSHADER_astExpression *init,
MOJOSHADER_astVariableLowLevel *vll)
{
NEW_AST_NODE(retval, MOJOSHADER_astVariableDeclaration,
MOJOSHADER_AST_VARIABLE_DECLARATION);
retval->datatype = NULL;
retval->attributes = 0;
retval->anonymous_datatype = NULL;
retval->details = soa;
retval->semantic = semantic;
retval->annotations = annotations;
retval->initializer = init;
retval->lowlevel = vll;
retval->next = NULL;
return retval;
} // new_variable_declaration
static void delete_variable_declaration(Context *ctx,
MOJOSHADER_astVariableDeclaration *dcl)
{
DELETE_AST_NODE(dcl);
delete_variable_declaration(ctx, dcl->next);
delete_scalar_or_array(ctx, dcl->details);
delete_annotation(ctx, dcl->annotations);
delete_expr(ctx, dcl->initializer);
delete_variable_lowlevel(ctx, dcl->lowlevel);
Free(ctx, dcl);
} // delete_variable_declaration
static MOJOSHADER_astCompilationUnit *new_global_variable(Context *ctx,
MOJOSHADER_astVariableDeclaration *decl)
{
NEW_AST_NODE(retval, MOJOSHADER_astCompilationUnitVariable,
MOJOSHADER_AST_COMPUNIT_VARIABLE);
retval->next = NULL;
retval->declaration = decl;
return (MOJOSHADER_astCompilationUnit *) retval;
} // new_global_variable
static void delete_global_variable(Context *ctx,
MOJOSHADER_astCompilationUnitVariable *var)
{
DELETE_AST_NODE(var);
delete_compilation_unit(ctx, var->next);
delete_variable_declaration(ctx, var->declaration);
Free(ctx, var);
} // delete_global_variable
static MOJOSHADER_astCompilationUnit *new_global_typedef(Context *ctx,
MOJOSHADER_astTypedef *td)
{
NEW_AST_NODE(retval, MOJOSHADER_astCompilationUnitTypedef,
MOJOSHADER_AST_COMPUNIT_TYPEDEF);
retval->next = NULL;
retval->type_info = td;
return (MOJOSHADER_astCompilationUnit *) retval;
} // new_global_typedef
static void delete_global_typedef(Context *ctx,
MOJOSHADER_astCompilationUnitTypedef *unit)
{
DELETE_AST_NODE(unit);
delete_compilation_unit(ctx, unit->next);
delete_typedef(ctx, unit->type_info);
Free(ctx, unit);
} // delete_global_typedef
static MOJOSHADER_astStructMembers *new_struct_member(Context *ctx,
MOJOSHADER_astScalarOrArray *soa,
const char *semantic)
{
NEW_AST_NODE(retval, MOJOSHADER_astStructMembers,
MOJOSHADER_AST_STRUCT_MEMBER);
retval->datatype = NULL;
retval->semantic = semantic;
retval->details = soa;
retval->interpolation_mod = MOJOSHADER_AST_INTERPMOD_NONE;
retval->next = NULL;
return retval;
} // new_struct_member
static void delete_struct_member(Context *ctx,
MOJOSHADER_astStructMembers *member)
{
DELETE_AST_NODE(member);
delete_struct_member(ctx, member->next);
delete_scalar_or_array(ctx, member->details);
Free(ctx, member);
} // delete_struct_member
static MOJOSHADER_astStructDeclaration *new_struct_declaration(Context *ctx,
const char *name,
MOJOSHADER_astStructMembers *members)
{
NEW_AST_NODE(retval, MOJOSHADER_astStructDeclaration,
MOJOSHADER_AST_STRUCT_DECLARATION);
retval->datatype = NULL;
retval->name = name;
retval->members = members;
return retval;
} // new_struct_declaration
static void delete_struct_declaration(Context *ctx,
MOJOSHADER_astStructDeclaration *decl)
{
DELETE_AST_NODE(decl);
delete_struct_member(ctx, decl->members);
Free(ctx, decl);
} // delete_struct_declaration
static MOJOSHADER_astCompilationUnit *new_global_struct(Context *ctx,
MOJOSHADER_astStructDeclaration *sd)
{
NEW_AST_NODE(retval, MOJOSHADER_astCompilationUnitStruct,
MOJOSHADER_AST_COMPUNIT_STRUCT);
retval->next = NULL;
retval->struct_info = sd;
return (MOJOSHADER_astCompilationUnit *) retval;
} // new_global_struct
static void delete_global_struct(Context *ctx,
MOJOSHADER_astCompilationUnitStruct *unit)
{
DELETE_AST_NODE(unit);
delete_compilation_unit(ctx, unit->next);
delete_struct_declaration(ctx, unit->struct_info);
Free(ctx, unit);
} // delete_global_struct
static void delete_compilation_unit(Context *ctx,
MOJOSHADER_astCompilationUnit *unit)
{
if (!unit) return;
// it's important to not recurse too deeply here, since you may have
// thousands of items in this linked list (each line of a massive
// function, for example). To avoid this, we iterate the list here,
// deleting all children and making them think they have no reason
// to recurse in their own delete methods.
// Please note that everyone should _try_ to delete their "next" member,
// just in case, but hopefully this cleaned it out.
MOJOSHADER_astCompilationUnit *i = unit->next;
unit->next = NULL;
while (i)
{
MOJOSHADER_astCompilationUnit *next = i->next;
i->next = NULL;
delete_compilation_unit(ctx, i);
i = next;
} // while
switch (unit->ast.type)
{
#define DELETE_UNIT(typ, cls, fn) \
case MOJOSHADER_AST_COMPUNIT_##typ: delete_##fn(ctx, (cls *) unit); break;
DELETE_UNIT(FUNCTION, MOJOSHADER_astCompilationUnitFunction, function);
DELETE_UNIT(TYPEDEF, MOJOSHADER_astCompilationUnitTypedef, global_typedef);
DELETE_UNIT(VARIABLE, MOJOSHADER_astCompilationUnitVariable, global_variable);
DELETE_UNIT(STRUCT, MOJOSHADER_astCompilationUnitStruct, global_struct);
#undef DELETE_UNIT
default: assert(0 && "missing cleanup code"); break;
} // switch
// don't free (unit) here, the class-specific functions do it.
} // delete_compilation_unit
static MOJOSHADER_astStatement *new_typedef_statement(Context *ctx,
MOJOSHADER_astTypedef *td)
{
NEW_AST_NODE(retval, MOJOSHADER_astTypedefStatement,
MOJOSHADER_AST_STATEMENT_TYPEDEF);
retval->next = NULL;
retval->type_info = td;
return (MOJOSHADER_astStatement *) retval;
} // new_typedef_statement
static void delete_typedef_statement(Context *ctx,
MOJOSHADER_astTypedefStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_typedef(ctx, stmt->type_info);
Free(ctx, stmt);
} // delete_typedef_statement
static MOJOSHADER_astStatement *new_return_statement(Context *ctx,
MOJOSHADER_astExpression *expr)
{
NEW_AST_NODE(retval, MOJOSHADER_astReturnStatement,
MOJOSHADER_AST_STATEMENT_RETURN);
retval->next = NULL;
retval->expr = expr;
return (MOJOSHADER_astStatement *) retval;
} // new_return_statement
static void delete_return_statement(Context *ctx,
MOJOSHADER_astReturnStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_expr(ctx, stmt->expr);
Free(ctx, stmt);
} // delete_return_statement
static MOJOSHADER_astStatement *new_block_statement(Context *ctx,
MOJOSHADER_astStatement *stmts)
{
NEW_AST_NODE(retval, MOJOSHADER_astBlockStatement,
MOJOSHADER_AST_STATEMENT_BLOCK);
retval->next = NULL;
retval->statements = stmts;
return (MOJOSHADER_astStatement *) retval;
} // new_block_statement
static void delete_block_statement(Context *ctx,
MOJOSHADER_astBlockStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->statements);
delete_statement(ctx, stmt->next);
Free(ctx, stmt);
} // delete_statement_block
static MOJOSHADER_astStatement *new_for_statement(Context *ctx,
MOJOSHADER_astVariableDeclaration *decl,
MOJOSHADER_astExpression *initializer,
MOJOSHADER_astExpression *looptest,
MOJOSHADER_astExpression *counter,
MOJOSHADER_astStatement *statement)
{
NEW_AST_NODE(retval, MOJOSHADER_astForStatement,
MOJOSHADER_AST_STATEMENT_FOR);
retval->next = NULL;
retval->unroll = -1;
retval->var_decl = decl;
retval->initializer = initializer;
retval->looptest = looptest;
retval->counter = counter;
retval->statement = statement;
return (MOJOSHADER_astStatement *) retval;
} // new_for_statement
static void delete_for_statement(Context *ctx,MOJOSHADER_astForStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_variable_declaration(ctx, stmt->var_decl);
delete_expr(ctx, stmt->initializer);
delete_expr(ctx, stmt->looptest);
delete_expr(ctx, stmt->counter);
delete_statement(ctx, stmt->statement);
Free(ctx, stmt);
} // delete_for_statement
static MOJOSHADER_astStatement *new_do_statement(Context *ctx,
const int unroll,
MOJOSHADER_astStatement *stmt,
MOJOSHADER_astExpression *expr)
{
NEW_AST_NODE(retval,MOJOSHADER_astDoStatement,MOJOSHADER_AST_STATEMENT_DO);
retval->next = NULL;
retval->unroll = unroll;
retval->expr = expr;
retval->statement = stmt;
return (MOJOSHADER_astStatement *) retval;
} // new_do_statement
static void delete_do_statement(Context *ctx, MOJOSHADER_astDoStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_statement(ctx, stmt->statement);
delete_expr(ctx, stmt->expr);
Free(ctx, stmt);
} // delete_do_statement
static MOJOSHADER_astStatement *new_while_statement(Context *ctx,
const int unroll,
MOJOSHADER_astExpression *expr,
MOJOSHADER_astStatement *stmt)
{
NEW_AST_NODE(retval, MOJOSHADER_astWhileStatement,
MOJOSHADER_AST_STATEMENT_WHILE);
retval->next = NULL;
retval->unroll = unroll;
retval->expr = expr;
retval->statement = stmt;
return (MOJOSHADER_astStatement *) retval;
} // new_while_statement
static void delete_while_statement(Context *ctx,
MOJOSHADER_astWhileStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_statement(ctx, stmt->statement);
delete_expr(ctx, stmt->expr);
Free(ctx, stmt);
} // delete_while_statement
static MOJOSHADER_astStatement *new_if_statement(Context *ctx,
const int attr,
MOJOSHADER_astExpression *expr,
MOJOSHADER_astStatement *stmt,
MOJOSHADER_astStatement *elsestmt)
{
NEW_AST_NODE(retval,MOJOSHADER_astIfStatement,MOJOSHADER_AST_STATEMENT_IF);
retval->next = NULL;
retval->attributes = attr;
retval->expr = expr;
retval->statement = stmt;
retval->else_statement = elsestmt;
return (MOJOSHADER_astStatement *) retval;
} // new_if_statement
static void delete_if_statement(Context *ctx, MOJOSHADER_astIfStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_expr(ctx, stmt->expr);
delete_statement(ctx, stmt->statement);
delete_statement(ctx, stmt->else_statement);
Free(ctx, stmt);
} // delete_if_statement
static MOJOSHADER_astSwitchCases *new_switch_case(Context *ctx,
MOJOSHADER_astExpression *expr,
MOJOSHADER_astStatement *stmt)
{
NEW_AST_NODE(retval, MOJOSHADER_astSwitchCases, MOJOSHADER_AST_SWITCH_CASE);
retval->expr = expr;
retval->statement = stmt;
retval->next = NULL;
return retval;
} // new_switch_case
static void delete_switch_case(Context *ctx, MOJOSHADER_astSwitchCases *sc)
{
DELETE_AST_NODE(sc);
delete_switch_case(ctx, sc->next);
delete_expr(ctx, sc->expr);
delete_statement(ctx, sc->statement);
Free(ctx, sc);
} // delete_switch_case
static MOJOSHADER_astStatement *new_empty_statement(Context *ctx)
{
NEW_AST_NODE(retval, MOJOSHADER_astEmptyStatement,
MOJOSHADER_AST_STATEMENT_EMPTY);
retval->next = NULL;
return (MOJOSHADER_astStatement *) retval;
} // new_empty_statement
static void delete_empty_statement(Context *ctx,
MOJOSHADER_astEmptyStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
Free(ctx, stmt);
} // delete_empty_statement
static MOJOSHADER_astStatement *new_break_statement(Context *ctx)
{
NEW_AST_NODE(retval, MOJOSHADER_astBreakStatement,
MOJOSHADER_AST_STATEMENT_BREAK);
retval->next = NULL;
return (MOJOSHADER_astStatement *) retval;
} // new_break_statement
static void delete_break_statement(Context *ctx,
MOJOSHADER_astBreakStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
Free(ctx, stmt);
} // delete_break_statement
static MOJOSHADER_astStatement *new_continue_statement(Context *ctx)
{
NEW_AST_NODE(retval, MOJOSHADER_astContinueStatement,
MOJOSHADER_AST_STATEMENT_CONTINUE);
retval->next = NULL;
return (MOJOSHADER_astStatement *) retval;
} // new_continue_statement
static void delete_continue_statement(Context *ctx,
MOJOSHADER_astContinueStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
Free(ctx, stmt);
} // delete_continue_statement
static MOJOSHADER_astStatement *new_discard_statement(Context *ctx)
{
NEW_AST_NODE(retval, MOJOSHADER_astDiscardStatement,
MOJOSHADER_AST_STATEMENT_DISCARD);
retval->next = NULL;
return (MOJOSHADER_astStatement *) retval;
} // new_discard_statement
static void delete_discard_statement(Context *ctx,
MOJOSHADER_astDiscardStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
Free(ctx, stmt);
} // delete_discard_statement
static MOJOSHADER_astStatement *new_expr_statement(Context *ctx,
MOJOSHADER_astExpression *expr)
{
NEW_AST_NODE(retval, MOJOSHADER_astExpressionStatement,
MOJOSHADER_AST_STATEMENT_EXPRESSION);
retval->next = NULL;
retval->expr = expr;
return (MOJOSHADER_astStatement *) retval;
} // new_expr_statement
static void delete_expr_statement(Context *ctx,
MOJOSHADER_astExpressionStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_expr(ctx, stmt->expr);
Free(ctx, stmt);
} // delete_expr_statement
static MOJOSHADER_astStatement *new_switch_statement(Context *ctx,
const int attr,
MOJOSHADER_astExpression *expr,
MOJOSHADER_astSwitchCases *cases)
{
NEW_AST_NODE(retval, MOJOSHADER_astSwitchStatement,
MOJOSHADER_AST_STATEMENT_SWITCH);
retval->next = NULL;
retval->attributes = attr;
retval->expr = expr;
retval->cases = cases;
return (MOJOSHADER_astStatement *) retval;
} // new_switch_statement
static void delete_switch_statement(Context *ctx,
MOJOSHADER_astSwitchStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_expr(ctx, stmt->expr);
delete_switch_case(ctx, stmt->cases);
Free(ctx, stmt);
} // delete_switch_statement
static MOJOSHADER_astStatement *new_struct_statement(Context *ctx,
MOJOSHADER_astStructDeclaration *sd)
{
NEW_AST_NODE(retval, MOJOSHADER_astStructStatement,
MOJOSHADER_AST_STATEMENT_STRUCT);
retval->next = NULL;
retval->struct_info = sd;
return (MOJOSHADER_astStatement *) retval;
} // new_struct_statement
static void delete_struct_statement(Context *ctx,
MOJOSHADER_astStructStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_struct_declaration(ctx, stmt->struct_info);
Free(ctx, stmt);
} // delete_struct_statement
static MOJOSHADER_astStatement *new_vardecl_statement(Context *ctx,
MOJOSHADER_astVariableDeclaration *vd)
{
NEW_AST_NODE(retval, MOJOSHADER_astVarDeclStatement,
MOJOSHADER_AST_STATEMENT_VARDECL);
retval->next = NULL;
retval->declaration = vd;
return (MOJOSHADER_astStatement *) retval;
} // new_vardecl_statement
static void delete_vardecl_statement(Context *ctx,
MOJOSHADER_astVarDeclStatement *stmt)
{
DELETE_AST_NODE(stmt);
delete_statement(ctx, stmt->next);
delete_variable_declaration(ctx, stmt->declaration);
Free(ctx, stmt);
} // delete_vardecl_statement
static void delete_statement(Context *ctx, MOJOSHADER_astStatement *stmt)
{
if (!stmt) return;
// it's important to not recurse too deeply here, since you may have
// thousands of items in this linked list (each line of a massive
// function, for example). To avoid this, we iterate the list here,
// deleting all children and making them think they have no reason
// to recurse in their own delete methods.
// Please note that everyone should _try_ to delete their "next" member,
// just in case, but hopefully this cleaned it out.
MOJOSHADER_astStatement *i = stmt->next;
stmt->next = NULL;
while (i)
{
MOJOSHADER_astStatement *next = i->next;
i->next = NULL;
delete_statement(ctx, i);
i = next;
} // while
switch (stmt->ast.type)
{
#define DELETE_STATEMENT(typ, cls, fn) \
case MOJOSHADER_AST_STATEMENT_##typ: \
delete_##fn##_statement(ctx, (cls *) stmt); break;
DELETE_STATEMENT(BLOCK, MOJOSHADER_astBlockStatement, block);
DELETE_STATEMENT(EMPTY, MOJOSHADER_astEmptyStatement, empty);
DELETE_STATEMENT(IF, MOJOSHADER_astIfStatement, if);
DELETE_STATEMENT(SWITCH, MOJOSHADER_astSwitchStatement, switch);
DELETE_STATEMENT(EXPRESSION, MOJOSHADER_astExpressionStatement, expr);
DELETE_STATEMENT(FOR, MOJOSHADER_astForStatement, for);
DELETE_STATEMENT(DO, MOJOSHADER_astDoStatement, do);
DELETE_STATEMENT(WHILE, MOJOSHADER_astWhileStatement, while);
DELETE_STATEMENT(RETURN, MOJOSHADER_astReturnStatement, return);
DELETE_STATEMENT(BREAK, MOJOSHADER_astBreakStatement, break);
DELETE_STATEMENT(CONTINUE, MOJOSHADER_astContinueStatement, continue);
DELETE_STATEMENT(DISCARD, MOJOSHADER_astDiscardStatement, discard);
DELETE_STATEMENT(TYPEDEF, MOJOSHADER_astTypedefStatement, typedef);
DELETE_STATEMENT(STRUCT, MOJOSHADER_astStructStatement, struct);
DELETE_STATEMENT(VARDECL, MOJOSHADER_astVarDeclStatement, vardecl);
#undef DELETE_STATEMENT
default: assert(0 && "missing cleanup code"); break;
} // switch
// don't free (stmt) here, the class-specific functions do it.
} // delete_statement
static const MOJOSHADER_astDataType *get_usertype(const Context *ctx,
const char *token)
{
const void *value; // search all scopes.
if (!hash_find(ctx->usertypes.hash, token, &value))
return NULL;
return value ? ((SymbolScope *) value)->datatype : NULL;
} // get_usertype
// This is where the actual parsing happens. It's Lemon-generated!
#define __MOJOSHADER_HLSL_COMPILER__ 1
#include "mojoshader_parser_hlsl.h"
#if 0
static int expr_is_constant(MOJOSHADER_astExpression *expr)
{
const MOJOSHADER_astNodeType op = expr->ast.type;
if (operator_is_unary(op))
return expr_is_constant(expr->unary.operand);
else if (operator_is_binary(op))
{
return ( expr_is_constant(expr->binary.left) &&
expr_is_constant(expr->binary.right) );
} // else if
else if (operator_is_ternary(op))
{
return ( expr_is_constant(expr->ternary.left) &&
expr_is_constant(expr->ternary.center) &&
expr_is_constant(expr->ternary.right) );
} // else if
return ( (op == MOJOSHADER_AST_OP_INT_LITERAL) ||
(op == MOJOSHADER_AST_OP_FLOAT_LITERAL) ||
(op == MOJOSHADER_AST_OP_STRING_LITERAL) ||
(op == MOJOSHADER_AST_OP_BOOLEAN_LITERAL) );
} // expr_is_constant
#endif
typedef struct AstCalcData
{
int isflt;
union
{
double f;
int64 i;
} value;
} AstCalcData;
// returns 0 if this expression is non-constant, 1 if it is.
// calculation results land in (data).
static int calc_ast_const_expr(Context *ctx, void *_expr, AstCalcData *data)
{
const MOJOSHADER_astNode *expr = (MOJOSHADER_astNode *) _expr;
const MOJOSHADER_astNodeType op = expr->ast.type;
ctx->sourcefile = expr->ast.filename;
ctx->sourceline = expr->ast.line;
if (operator_is_unary(op))
{
if (!calc_ast_const_expr(ctx, expr->unary.operand, data))
return 0;
if (data->isflt)
{
switch (op)
{
case MOJOSHADER_AST_OP_NEGATE:
data->value.f = -data->value.f;
return 1;
case MOJOSHADER_AST_OP_NOT:
data->value.f = !data->value.f;
return 1;
case MOJOSHADER_AST_OP_COMPLEMENT:
fail(ctx, "integer operation on floating point value");
return 0;
case MOJOSHADER_AST_OP_CAST:
// !!! FIXME: this should work, but it's complicated.
assert(0 && "write me");
return 0;
default: break;
} // switch
} // if
else // integer version
{
switch (op)
{
case MOJOSHADER_AST_OP_NEGATE:
data->value.i = -data->value.i;
return 1;
case MOJOSHADER_AST_OP_NOT:
data->value.i = !data->value.i;
return 1;
case MOJOSHADER_AST_OP_COMPLEMENT:
data->value.i = ~data->value.i;
return 1;
case MOJOSHADER_AST_OP_CAST:
// !!! FIXME: this should work, but it's complicated.
assert(0 && "write me");
return 0;
default: break;
} // switch
} // else
assert(0 && "unhandled operation?");
return 0;
} // if
else if (operator_is_binary(op))
{
AstCalcData subdata2;
if ( (!calc_ast_const_expr(ctx, expr->binary.left, data)) ||
(!calc_ast_const_expr(ctx, expr->binary.right, &subdata2)) )
return 0;
// upgrade to float if either operand is float.
if ((data->isflt) || (subdata2.isflt))
{
if (!data->isflt) data->value.f = (double) data->value.i;
if (!subdata2.isflt) subdata2.value.f = (double) subdata2.value.i;
data->isflt = subdata2.isflt = 1;
} // if
switch (op)
{
// gcc doesn't handle commas here, either (fails to parse!).
case MOJOSHADER_AST_OP_COMMA:
case MOJOSHADER_AST_OP_ASSIGN:
case MOJOSHADER_AST_OP_MULASSIGN:
case MOJOSHADER_AST_OP_DIVASSIGN:
case MOJOSHADER_AST_OP_MODASSIGN:
case MOJOSHADER_AST_OP_ADDASSIGN:
case MOJOSHADER_AST_OP_SUBASSIGN:
case MOJOSHADER_AST_OP_LSHIFTASSIGN:
case MOJOSHADER_AST_OP_RSHIFTASSIGN:
case MOJOSHADER_AST_OP_ANDASSIGN:
case MOJOSHADER_AST_OP_XORASSIGN:
case MOJOSHADER_AST_OP_ORASSIGN:
return 0; // assignment is non-constant.
default: break;
} // switch
if (data->isflt)
{
switch (op)
{
case MOJOSHADER_AST_OP_MULTIPLY:
data->value.f *= subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_DIVIDE:
data->value.f /= subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_ADD:
data->value.f += subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_SUBTRACT:
data->value.f -= subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_LESSTHAN:
data->isflt = 0;
data->value.i = data->value.f < subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_GREATERTHAN:
data->isflt = 0;
data->value.i = data->value.f > subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_LESSTHANOREQUAL:
data->isflt = 0;
data->value.i = data->value.f <= subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_GREATERTHANOREQUAL:
data->isflt = 0;
data->value.i = data->value.f >= subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_EQUAL:
data->isflt = 0;
data->value.i = data->value.f == subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_NOTEQUAL:
data->isflt = 0;
data->value.i = data->value.f != subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_LOGICALAND:
data->isflt = 0;
data->value.i = data->value.f && subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_LOGICALOR:
data->isflt = 0;
data->value.i = data->value.f || subdata2.value.f;
return 1;
case MOJOSHADER_AST_OP_LSHIFT:
case MOJOSHADER_AST_OP_RSHIFT:
case MOJOSHADER_AST_OP_MODULO:
case MOJOSHADER_AST_OP_BINARYAND:
case MOJOSHADER_AST_OP_BINARYXOR:
case MOJOSHADER_AST_OP_BINARYOR:
fail(ctx, "integer operation on floating point value");
return 0;
default: break;
} // switch
} // if
else // integer version.
{
switch (op)
{
case MOJOSHADER_AST_OP_MULTIPLY:
data->value.i *= subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_DIVIDE:
data->value.i /= subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_ADD:
data->value.i += subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_SUBTRACT:
data->value.i -= subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_LESSTHAN:
data->value.i = data->value.i < subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_GREATERTHAN:
data->value.i = data->value.i > subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_LESSTHANOREQUAL:
data->value.i = data->value.i <= subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_GREATERTHANOREQUAL:
data->value.i = data->value.i >= subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_EQUAL:
data->value.i = data->value.i == subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_NOTEQUAL:
data->value.i = data->value.i != subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_LOGICALAND:
data->value.i = data->value.i && subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_LOGICALOR:
data->value.i = data->value.i || subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_LSHIFT:
data->value.i = data->value.i << subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_RSHIFT:
data->value.i = data->value.i >> subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_MODULO:
data->value.i = data->value.i % subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_BINARYAND:
data->value.i = data->value.i & subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_BINARYXOR:
data->value.i = data->value.i ^ subdata2.value.i;
return 1;
case MOJOSHADER_AST_OP_BINARYOR:
data->value.i = data->value.i | subdata2.value.i;
return 1;
default: break;
} // switch
} // else
assert(0 && "unhandled operation?");
return 0;
} // else if
else if (operator_is_ternary(op))
{
AstCalcData subdata2;
AstCalcData subdata3;
assert(op == MOJOSHADER_AST_OP_CONDITIONAL); // only one we have.
if ( (!calc_ast_const_expr(ctx, expr->ternary.left, data)) ||
(!calc_ast_const_expr(ctx, expr->ternary.center, &subdata2)) ||
(!calc_ast_const_expr(ctx, expr->ternary.right, &subdata3)) )
return 0;
// first operand should be bool (for the one ternary operator we have).
if (data->isflt)
{
data->isflt = 0;
data->value.i = (int64) subdata3.value.f;
} // if
// upgrade to float if either operand is float.
if ((subdata2.isflt) || (subdata3.isflt))
{
if (!subdata2.isflt) subdata2.value.f = (double) subdata2.value.i;
if (!subdata3.isflt) subdata3.value.f = (double) subdata3.value.i;
subdata2.isflt = subdata3.isflt = 1;
} // if
data->isflt = subdata2.isflt;
if (data->isflt)
data->value.f = data->value.i ? subdata2.value.f : subdata3.value.f;
else
data->value.i = data->value.i ? subdata2.value.i : subdata3.value.i;
return 1;
} // else if
else // not an operator? See if this is a literal value.
{
switch (op)
{
case MOJOSHADER_AST_OP_INT_LITERAL:
data->isflt = 0;
data->value.i = expr->intliteral.value;
return 1;
case MOJOSHADER_AST_OP_FLOAT_LITERAL:
data->isflt = 1;
data->value.f = expr->floatliteral.value;
return 1;
case MOJOSHADER_AST_OP_BOOLEAN_LITERAL:
data->isflt = 0;
data->value.i = expr->boolliteral.value ? 1 : 0;
return 1;
default: break;
} // switch
} // switch
return 0; // not constant, or unhandled.
} // calc_ast_const_expr
static const MOJOSHADER_astDataType *reduce_datatype(Context *ctx, const MOJOSHADER_astDataType *dt)
{
const MOJOSHADER_astDataType *retval = dt;
while (retval && retval->type == MOJOSHADER_AST_DATATYPE_USER)
{
// !!! FIXME: Ugh, const removal.
MOJOSHADER_astDataTypeUser *user = (MOJOSHADER_astDataTypeUser *) &retval->user;
if (user->details->type == MOJOSHADER_AST_DATATYPE_NONE)
{
// Take this opportunity to fix up some usertype stubs that were
// left over from the parse phase. You HAVE to catch these in the
// right scope, so be aggressive about calling reduce_datatype()
// as soon as things come into view!
user->details = get_usertype(ctx, user->name);
assert(user->details != NULL);
} // if
retval = user->details;
} // while
return retval;
} // reduce_datatype
static inline const MOJOSHADER_astDataType *sanitize_datatype(Context *ctx, const MOJOSHADER_astDataType *dt)
{
reduce_datatype(ctx, dt);
return dt;
} // sanitize_datatype
static const MOJOSHADER_astDataType *build_function_datatype(Context *ctx,
const MOJOSHADER_astDataType *rettype,
const int paramcount,
const MOJOSHADER_astDataType **params,
const int intrinsic)
{
if ( ((paramcount > 0) && (params == NULL)) ||
((paramcount == 0) && (params != NULL)) )
return NULL;
// !!! FIXME: this is hacky.
const MOJOSHADER_astDataType **dtparams;
void *ptr = Malloc(ctx, sizeof (*params) * paramcount);
if (ptr == NULL)
return NULL;
if (!buffer_append(ctx->garbage, &ptr, sizeof (ptr)))
{
Free(ctx, ptr);
return NULL;
} // if
dtparams = (const MOJOSHADER_astDataType **) ptr;
memcpy(dtparams, params, sizeof (*params) * paramcount);
ptr = Malloc(ctx, sizeof (MOJOSHADER_astDataType));
if (ptr == NULL)
return NULL;
if (!buffer_append(ctx->garbage, &ptr, sizeof (ptr)))
{
Free(ctx, ptr);
return NULL;
} // if
MOJOSHADER_astDataType *dt = (MOJOSHADER_astDataType *) ptr;
dt->type = MOJOSHADER_AST_DATATYPE_FUNCTION;
dt->function.retval = rettype;
dt->function.params = dtparams;
dt->function.num_params = paramcount;
dt->function.intrinsic = intrinsic;
return dt;
} // build_function_datatype
static const MOJOSHADER_astDataType *build_datatype(Context *ctx,
const int isconst,
const MOJOSHADER_astDataType *dt,
MOJOSHADER_astScalarOrArray *soa)
{
MOJOSHADER_astDataType *retval = NULL;
assert( (soa->isarray && soa->dimension) ||
(!soa->isarray && !soa->dimension) );
sanitize_datatype(ctx, dt);
// see if we can just reuse the exist datatype.
if (!soa->isarray)
{
const int c1 = (dt->type & MOJOSHADER_AST_DATATYPE_CONST) != 0;
const int c2 = (isconst != 0);
if (c1 == c2)
return dt; // reuse existing datatype!
} // if
retval = (MOJOSHADER_astDataType *) Malloc(ctx, sizeof (*retval));
if (retval == NULL)
return NULL;
// !!! FIXME: this is hacky.
if (!buffer_append(ctx->garbage, &retval, sizeof (retval)))
{
Free(ctx, retval);
return NULL;
} // if
if (!soa->isarray)
{
assert(soa->dimension == NULL);
memcpy(retval, dt, sizeof (MOJOSHADER_astDataType));
if (isconst)
retval->type = (MOJOSHADER_astDataTypeType)((unsigned)retval->type | MOJOSHADER_AST_DATATYPE_CONST);
else
retval->type = (MOJOSHADER_astDataTypeType)((unsigned)retval->type & ~MOJOSHADER_AST_DATATYPE_CONST);
return retval;
} // if
retval->type = MOJOSHADER_AST_DATATYPE_ARRAY;
retval->array.base = dt;
if (soa->dimension == NULL)
{
retval->array.elements = -1;
return retval;
} // if
// Run the expression to verify it's constant and produces a positive int.
AstCalcData data;
data.isflt = 0;
data.value.i = 0;
retval->array.elements = 16; // sane default for failure.
const int ok = calc_ast_const_expr(ctx, soa->dimension, &data);
// reset error position.
ctx->sourcefile = soa->ast.filename;
ctx->sourceline = soa->ast.line;
if (!ok)
fail(ctx, "array dimensions not constant");
else if (data.isflt)
fail(ctx, "array dimensions not integer");
else if (data.value.i < 0)
fail(ctx, "array dimensions negative");
else
retval->array.elements = data.value.i;
return retval;
} // build_datatype
static void require_numeric_datatype(Context *ctx,
const MOJOSHADER_astDataType *datatype)
{
datatype = reduce_datatype(ctx, datatype);
if (datatype->type == MOJOSHADER_AST_DATATYPE_VECTOR)
datatype = reduce_datatype(ctx, datatype->vector.base);
else if (datatype->type == MOJOSHADER_AST_DATATYPE_MATRIX)
datatype = reduce_datatype(ctx, datatype->matrix.base);
switch (datatype->type)
{
case MOJOSHADER_AST_DATATYPE_BOOL:
case MOJOSHADER_AST_DATATYPE_INT:
case MOJOSHADER_AST_DATATYPE_UINT:
case MOJOSHADER_AST_DATATYPE_HALF:
case MOJOSHADER_AST_DATATYPE_FLOAT:
case MOJOSHADER_AST_DATATYPE_DOUBLE:
return;
default: break;
} // switch
fail(ctx, "Expected numeric type"); // !!! FIXME: fmt.
// !!! FIXME: replace AST node with an AST_OP_INT_LITERAL zero, keep going.
} // require_numeric_datatype
static void require_integer_datatype(Context *ctx,
const MOJOSHADER_astDataType *datatype)
{
datatype = reduce_datatype(ctx, datatype);
switch (datatype->type)
{
case MOJOSHADER_AST_DATATYPE_INT:
case MOJOSHADER_AST_DATATYPE_UINT:
return;
default: break;
} // switch
fail(ctx, "Expected integer type"); // !!! FIXME: fmt.
// !!! FIXME: replace AST node with an AST_OP_INT_LITERAL zero, keep going.
} // require_integer_datatype
static void require_boolean_datatype(Context *ctx,
const MOJOSHADER_astDataType *datatype)
{
datatype = reduce_datatype(ctx, datatype);
switch (datatype->type)
{
case MOJOSHADER_AST_DATATYPE_BOOL:
case MOJOSHADER_AST_DATATYPE_INT:
case MOJOSHADER_AST_DATATYPE_UINT:
return;
default: break;
} // switch
fail(ctx, "Expected boolean type"); // !!! FIXME: fmt.
// !!! FIXME: replace AST node with an AST_OP_BOOLEAN_LITERAL false, keep going.
} // require_numeric_datatype
static void require_array_datatype(Context *ctx,
const MOJOSHADER_astDataType *datatype)
{
datatype = reduce_datatype(ctx, datatype);
if (datatype->type == MOJOSHADER_AST_DATATYPE_ARRAY)
return;
fail(ctx, "expected array");
// !!! FIXME: delete array dereference for further processing.
} // require_array_datatype
static void require_struct_datatype(Context *ctx,
const MOJOSHADER_astDataType *datatype)
{
datatype = reduce_datatype(ctx, datatype);
if (datatype->type == MOJOSHADER_AST_DATATYPE_STRUCT)
return;
fail(ctx, "expected struct");
// !!! FIXME: delete struct dereference for further processing.
} // require_struct_datatype
static int require_function_datatype(Context *ctx,
const MOJOSHADER_astDataType *datatype)
{
datatype = reduce_datatype(ctx, datatype);
if ((!datatype) || (datatype->type != MOJOSHADER_AST_DATATYPE_FUNCTION))
{
fail(ctx, "expected function");
return 0;
} // if
return 1;
} // require_function_datatype
// Extract the individual element type from an array datatype.
static const MOJOSHADER_astDataType *array_element_datatype(Context *ctx,
const MOJOSHADER_astDataType *datatype)
{
datatype = reduce_datatype(ctx, datatype);
assert(datatype->type == MOJOSHADER_AST_DATATYPE_ARRAY);
return datatype->array.base;
} // array_element_datatype
// This tests two datatypes to see if they are compatible, and adds cast
// operator nodes to the AST if the program was relying on implicit
// casts between then. Will fail() if the datatypes can't be coerced
// with a cast at all. (left) can be NULL to say that its datatype is
// set in stone (an lvalue, for example). No other NULLs are allowed.
// Returns final datatype used once implicit casting is complete.
// The datatypes must be pointers from the string cache.
static const MOJOSHADER_astDataType *add_type_coercion(Context *ctx,
MOJOSHADER_astExpression **left,
const MOJOSHADER_astDataType *_ldatatype,
MOJOSHADER_astExpression **right,
const MOJOSHADER_astDataType *_rdatatype)
{
// !!! FIXME: this whole function is probably naive at best.
const MOJOSHADER_astDataType *ldatatype = reduce_datatype(ctx, _ldatatype);
const MOJOSHADER_astDataType *rdatatype = reduce_datatype(ctx, _rdatatype);
if (ldatatype == rdatatype)
return ldatatype; // they already match, so we're done.
struct {
const MOJOSHADER_astDataTypeType type;
const int bits;
const int is_unsigned;
const int floating;
} typeinf[] = {
{ MOJOSHADER_AST_DATATYPE_BOOL, 1, 1, 0 },
{ MOJOSHADER_AST_DATATYPE_HALF, 16, 0, 1 },
{ MOJOSHADER_AST_DATATYPE_INT, 32, 0, 0 },
{ MOJOSHADER_AST_DATATYPE_UINT, 32, 1, 0 },
{ MOJOSHADER_AST_DATATYPE_FLOAT, 32, 0, 1 },
{ MOJOSHADER_AST_DATATYPE_DOUBLE, 64, 0, 1 },
};
int lvector = 0;
int lmatrix = 0;
int l = STATICARRAYLEN(typeinf);
if (ldatatype != NULL)
{
MOJOSHADER_astDataTypeType type = ldatatype->type;
if (type == MOJOSHADER_AST_DATATYPE_VECTOR)
{
lvector = 1;
type = ldatatype->vector.base->type;
} // if
else if (type == MOJOSHADER_AST_DATATYPE_MATRIX)
{
lmatrix = 1;
type = ldatatype->matrix.base->type;
} // if
for (l = 0; l < STATICARRAYLEN(typeinf); l++)
{
if (typeinf[l].type == type)
break;
} // for
} // if
int rvector = 0;
int rmatrix = 0;
int r = STATICARRAYLEN(typeinf);
if (rdatatype != NULL)
{
MOJOSHADER_astDataTypeType type = rdatatype->type;
if (type == MOJOSHADER_AST_DATATYPE_VECTOR)
{
rvector = 1;
type = rdatatype->vector.base->type;
} // if
else if (type == MOJOSHADER_AST_DATATYPE_MATRIX)
{
rmatrix = 1;
type = rdatatype->matrix.base->type;
} // if
for (r = 0; r < STATICARRAYLEN(typeinf); r++)
{
if (typeinf[r].type == type)
break;
} // for
} // if
enum { CHOOSE_NEITHER, CHOOSE_LEFT, CHOOSE_RIGHT } choice = CHOOSE_NEITHER;
if ((l < STATICARRAYLEN(typeinf)) && (r < STATICARRAYLEN(typeinf)))
{
if (left == NULL)
choice = CHOOSE_LEFT; // we need to force to the lvalue.
else if (lmatrix && !rmatrix)
choice = CHOOSE_LEFT;
else if (!lmatrix && rmatrix)
choice = CHOOSE_RIGHT;
else if (lvector && !rvector)
choice = CHOOSE_LEFT;
else if (!lvector && rvector)
choice = CHOOSE_RIGHT;
else if (typeinf[l].bits > typeinf[r].bits)
choice = CHOOSE_LEFT;
else if (typeinf[l].bits < typeinf[r].bits)
choice = CHOOSE_RIGHT;
else if (typeinf[l].floating && !typeinf[r].floating)
choice = CHOOSE_LEFT;
else if (!typeinf[l].floating && typeinf[r].floating)
choice = CHOOSE_RIGHT;
else if (typeinf[l].is_unsigned && !typeinf[r].is_unsigned)
choice = CHOOSE_LEFT;
else if (!typeinf[l].is_unsigned && typeinf[r].is_unsigned)
choice = CHOOSE_RIGHT;
} // if
if (choice == CHOOSE_LEFT)
{
*right = new_cast_expr(ctx, _ldatatype, *right);
return _ldatatype;
} // if
else if (choice == CHOOSE_RIGHT)
{
*left = new_cast_expr(ctx, _rdatatype, *left);
return _rdatatype;
} // else if
assert(choice == CHOOSE_NEITHER);
fail(ctx, "incompatible data types");
// Ditch original (*right), force a literal value that matches
// ldatatype, so further processing is normalized.
// !!! FIXME: force (right) to match (left).
delete_expr(ctx, *right);
*right = new_cast_expr(ctx, _ldatatype, new_literal_int_expr(ctx, 0));
return ldatatype;
} // add_type_coercion
static int is_swizzle_str(const char *str, const int veclen)
{
int i;
int is_xyzw = 0;
int is_rgba = 0;
assert(*str != '\0'); // can this actually happen?
for (i = 0; i < veclen; i++, str++)
{
const char ch = *str;
if (ch == '\0')
break;
else if ((ch == 'x') || (ch == 'y') || (ch == 'z') || (ch == 'w'))
is_xyzw = 1;
else if ((ch == 'r') || (ch == 'g') || (ch == 'b') || (ch == 'a'))
is_rgba = 1;
} // for
if (*str != '\0') // must be end of string here.
return 0; // not a swizzle.
return ((is_rgba + is_xyzw) == 1); // can only be one or the other.
} // is_swizzle_str
static int datatype_size(const MOJOSHADER_astDataType *dt)
{
switch (dt->type)
{
case MOJOSHADER_AST_DATATYPE_BOOL: return 1;
case MOJOSHADER_AST_DATATYPE_INT: return 4;
case MOJOSHADER_AST_DATATYPE_UINT: return 4;
case MOJOSHADER_AST_DATATYPE_FLOAT: return 4;
case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM: return 4;
case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM: return 4;
case MOJOSHADER_AST_DATATYPE_HALF: return 2;
case MOJOSHADER_AST_DATATYPE_DOUBLE: return 8;
return 1;
default:
assert(0 && "Maybe should have used reduce_datatype()?");
return 0;
} // switch
} // datatype_size
static inline int is_scalar_datatype(const MOJOSHADER_astDataType *dt)
{
switch (dt->type)
{
case MOJOSHADER_AST_DATATYPE_BOOL:
case MOJOSHADER_AST_DATATYPE_INT:
case MOJOSHADER_AST_DATATYPE_UINT:
case MOJOSHADER_AST_DATATYPE_FLOAT:
case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM:
case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM:
case MOJOSHADER_AST_DATATYPE_HALF:
case MOJOSHADER_AST_DATATYPE_DOUBLE:
return 1;
default:
return 0;
} // switch
} // is_scalar_datatype
static inline int is_float_datatype(const MOJOSHADER_astDataType *dt)
{
switch (dt->type)
{
case MOJOSHADER_AST_DATATYPE_FLOAT: return 1;
case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM: return 1;
case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM: return 1;
default: return 0;
} // switch
} // is_float_datatype
static int datatype_elems(Context *ctx, const MOJOSHADER_astDataType *dt)
{
dt = reduce_datatype(ctx, dt);
switch (dt->type)
{
case MOJOSHADER_AST_DATATYPE_VECTOR:
return dt->vector.elements;
case MOJOSHADER_AST_DATATYPE_MATRIX:
return dt->matrix.rows * dt->matrix.columns;
default:
return 1;
} // switch
} // datatype_elems
static const MOJOSHADER_astDataType *datatype_base(Context *ctx, const MOJOSHADER_astDataType *dt)
{
dt = reduce_datatype(ctx, dt);
if (dt == NULL)
return dt;
switch (dt->type)
{
case MOJOSHADER_AST_DATATYPE_VECTOR:
dt = dt->vector.base;
break;
case MOJOSHADER_AST_DATATYPE_MATRIX:
dt = dt->matrix.base;
break;
case MOJOSHADER_AST_DATATYPE_BUFFER:
dt = dt->buffer.base;
break;
case MOJOSHADER_AST_DATATYPE_ARRAY:
dt = dt->array.base;
break;
default: break;
} // switch
return dt;
} // datatype_base
typedef enum
{
DT_MATCH_INCOMPATIBLE, // flatly incompatible
DT_MATCH_COMPATIBLE_DOWNCAST, // would have to lose precision
DT_MATCH_COMPATIBLE_UPCAST, // would have to gain precision
DT_MATCH_COMPATIBLE, // can cast to without serious change.
DT_MATCH_PERFECT // identical datatype.
} DatatypeMatch;
static DatatypeMatch compatible_arg_datatype(Context *ctx,
const MOJOSHADER_astDataType *arg,
const MOJOSHADER_astDataType *param)
{
// The matching rules for HLSL function overloading, as far as I can
// tell from experimenting with Microsoft's compiler, seem to be this:
//
// - All parameters of a function must match what the caller specified
// after possible type promotion via the following rules.
// - If the number of arguments and the number of parameters don't match,
// that overload is immediately rejected.
// - Each overloaded function is given a score that is the sum of the
// "worth" of each parameter vs the caller's arguments
// (see DatatypeMatch). The higher the score, the more favorable this
// function overload would be.
// - If there is a tie for highest score between two or more function
// overloads, we declare that function call to be ambiguous and fail().
// - Scalars can be promoted to vectors to make a parameter match.
// - Scalars can promote to other scalars (short to int, etc).
// - Datatypes can downcast, but should generate a warning.
// (calling void fn(float x); as fn((double)1.0) should warn).
// - Vectors may NOT be extend (a float2 can't implicity extend to a
// float4).
// - Vectors with the same elements can promote (a half2 can become
// a float2). Downcasting between vectors with the same number of
// elements is allowed.
// - A perfect match of all params will be favored over any functions
// that only match if type promotion is applied (given a perfect match
// of all parameters, we'll stop looking for other matches).
if (datatypes_match(arg, param))
return DT_MATCH_PERFECT; // that was easy.
arg = reduce_datatype(ctx, arg);
param = reduce_datatype(ctx, param);
int do_base_test = 0;
if (is_scalar_datatype(arg))
do_base_test = 1; // we let these all go through for now.
else if (arg->type == param->type)
{
if (arg->type == MOJOSHADER_AST_DATATYPE_VECTOR)
do_base_test = (arg->vector.elements == param->vector.elements);
else if (arg->type == MOJOSHADER_AST_DATATYPE_MATRIX)
{
do_base_test =
((arg->matrix.rows == param->matrix.rows) &&
(arg->matrix.columns == param->matrix.columns));
} // if
} // if
if (do_base_test)
{
arg = datatype_base(ctx, arg);
param = datatype_base(ctx, param);
const int argsize = datatype_size(arg);
const int paramsize = datatype_size(param);
const int argfloat = is_float_datatype(arg);
const int paramfloat = is_float_datatype(param);
if (argfloat && !paramfloat)
return DT_MATCH_COMPATIBLE_DOWNCAST; // always loss of precision.
else if (argfloat && !paramfloat)
{
if (argsize < paramsize)
return DT_MATCH_COMPATIBLE_UPCAST;
else
return DT_MATCH_COMPATIBLE_DOWNCAST; // loss of precision.
} // else if
else if (argsize == paramsize)
return DT_MATCH_COMPATIBLE;
else if (argsize < paramsize)
return DT_MATCH_COMPATIBLE_UPCAST;
else /* if (argsize > paramsize) */
return DT_MATCH_COMPATIBLE_DOWNCAST;
} // if
return DT_MATCH_INCOMPATIBLE;
} // compatible_arg_datatype
static const MOJOSHADER_astDataType *type_check_ast(Context *ctx, void *_ast);
// !!! FIXME: this function sucks.
static const MOJOSHADER_astDataType *match_func_to_call(Context *ctx,
MOJOSHADER_astExpressionCallFunction *ast)
{
SymbolScope *best = NULL; // best choice we find.
int best_score = 0;
MOJOSHADER_astExpressionIdentifier *ident = ast->identifier;
const char *sym = ident->identifier;
const void *value = NULL;
void *iter = NULL;
int argcount = 0;
MOJOSHADER_astArguments *args = ast->args;
while (args != NULL)
{
argcount++;
type_check_ast(ctx, args->argument);
args = args->next;
} // while;
// we do some tapdancing to handle function overloading here.
int match = 0;
while (hash_iter(ctx->variables.hash, sym, &value, &iter))
{
SymbolScope *item = (SymbolScope *) value;
const MOJOSHADER_astDataType *dt = item->datatype;
dt = reduce_datatype(ctx, dt);
// there's a locally-scoped symbol with this name? It takes precedence.
if (dt->type != MOJOSHADER_AST_DATATYPE_FUNCTION)
return dt;
const MOJOSHADER_astDataTypeFunction *dtfn = (MOJOSHADER_astDataTypeFunction *) dt;
const int perfect = argcount * ((int) DT_MATCH_PERFECT);
int score = 0;
if (argcount == dtfn->num_params) // !!! FIXME: default args.
{
args = ast->args;
int i;
for (i = 0; i < argcount; i++)
{
assert(args != NULL);
dt = args->argument->datatype;
args = args->next;
const DatatypeMatch compatible = compatible_arg_datatype(ctx, dt, dtfn->params[i]);
if (compatible == DT_MATCH_INCOMPATIBLE)
{
args = NULL;
score = 0;
break;
} // if
score += (int) compatible;
} // for
if (args != NULL)
score = 0; // too many arguments supplied. No match.
} // else
if (score == 0) // incompatible.
continue;
else if (score == perfect) // perfection! stop looking!
{
match = 1; // ignore all other compatible matches.
best = item;
break;
} // if
else if (score >= best_score) // compatible, but not perfect, match.
{
if (score == best_score)
{
match++;
// !!! FIXME: list each possible function in a fail(),
// !!! FIXME: but you can't actually fail() here, since
// !!! FIXME: this may cease to be ambiguous if we get
// !!! FIXME: a better match on a later overload.
} // if
else if (score > best_score)
{
match = 1; // reset the ambiguousness count.
best = item;
best_score = score;
} // if
} // else if
} // while
if (match > 1)
{
assert(best != NULL);
failf(ctx, "Ambiguous function call to '%s'", sym);
} // if
if (best == NULL)
{
assert(match == 0);
assert(best_score == 0);
// !!! FIXME: ident->datatype = ?
failf(ctx, "No matching function named '%s'", sym);
} // if
else
{
ident->datatype = reduce_datatype(ctx, best->datatype);
ident->index = best->index;
} // else
return ident->datatype;
} // match_func_to_call
static const MOJOSHADER_astDataType *vectype_from_base(Context *ctx,
const MOJOSHADER_astDataType *base,
const int len)
{
assert(len > 0);
assert(len <= 4);
if (len == 1) // return "float" and not "float1"
return base;
const char *typestr = NULL;
switch (base->type)
{
case MOJOSHADER_AST_DATATYPE_BOOL: typestr = "bool"; break;
case MOJOSHADER_AST_DATATYPE_INT: typestr = "int"; break;
case MOJOSHADER_AST_DATATYPE_UINT: typestr = "uint"; break;
case MOJOSHADER_AST_DATATYPE_HALF: typestr = "half"; break;
case MOJOSHADER_AST_DATATYPE_FLOAT: typestr = "float"; break;
case MOJOSHADER_AST_DATATYPE_DOUBLE: typestr = "double"; break;
default: assert(0 && "This shouldn't happen"); break;
} // switch
char buf[32];
snprintf(buf, sizeof (buf), "%s%d", typestr, len);
const MOJOSHADER_astDataType *datatype = get_usertype(ctx, buf);
assert(datatype != NULL);
return datatype;
} // vectype_from_base
// Go through the AST and make sure all datatypes check out okay. For datatypes
// that are compatible but are relying on an implicit cast, we add explicit
// casts to the AST here, so further processing doesn't have to worry about
// type coercion.
// For things that are incompatible, we generate errors and
// then replace them with reasonable defaults so further processing can
// continue (but code generation will be skipped due to errors).
// This means further processing can assume the AST is sane and not have to
// spend effort verifying it again.
// This stage will also set every AST node's datatype field, if it is
// meaningful to do so. This will allow conversion to IR to know what
// type/size a given node is.
static const MOJOSHADER_astDataType *type_check_ast(Context *ctx, void *_ast)
{
MOJOSHADER_astNode *ast = (MOJOSHADER_astNode *) _ast;
const MOJOSHADER_astDataType *datatype = NULL;
const MOJOSHADER_astDataType *datatype2 = NULL;
const MOJOSHADER_astDataType *datatype3 = NULL;
if ((!ast) || (ctx->out_of_memory))
return NULL;
// upkeep so we report correct error locations...
ctx->sourcefile = ast->ast.filename;
ctx->sourceline = ast->ast.line;
switch (ast->ast.type)
{
case MOJOSHADER_AST_OP_POSTINCREMENT:
case MOJOSHADER_AST_OP_POSTDECREMENT:
case MOJOSHADER_AST_OP_PREINCREMENT:
case MOJOSHADER_AST_OP_PREDECREMENT:
case MOJOSHADER_AST_OP_COMPLEMENT:
case MOJOSHADER_AST_OP_NEGATE:
// !!! FIXME: must be lvalue.
// !!! FIXME: bools must type-promote to ...int?
// !!! FIXME: complement must not be float (...right?)
datatype = type_check_ast(ctx, ast->unary.operand);
require_numeric_datatype(ctx, datatype);
ast->unary.datatype = datatype;
return datatype;
case MOJOSHADER_AST_OP_NOT:
datatype = type_check_ast(ctx, ast->unary.operand);
require_boolean_datatype(ctx, datatype);
// !!! FIXME: coerce to bool here.
ast->unary.datatype = &ctx->dt_bool;
return datatype;
case MOJOSHADER_AST_OP_DEREF_ARRAY:
datatype = type_check_ast(ctx, ast->binary.left);
datatype2 = type_check_ast(ctx, ast->binary.right);
require_integer_datatype(ctx, datatype2);
add_type_coercion(ctx, NULL, &ctx->dt_int, &ast->binary.right, datatype2);
datatype = reduce_datatype(ctx, datatype);
if (datatype->type == MOJOSHADER_AST_DATATYPE_VECTOR)
{
// !!! FIXME: if constant int, fail if not 0 >= value <= vecsize.
ast->binary.datatype = datatype->vector.base;
} // if
else if (datatype->type == MOJOSHADER_AST_DATATYPE_MATRIX)
{
// !!! FIXME: if constant int, fail if not 0 >= value <= rowsize (colsize?).
ast->binary.datatype = vectype_from_base(ctx, datatype->matrix.base, datatype->matrix.columns); // !!! FIXME: rows?
}
else
{
require_array_datatype(ctx, datatype);
ast->binary.datatype = array_element_datatype(ctx, datatype);
} // else
return ast->binary.datatype;
case MOJOSHADER_AST_OP_DEREF_STRUCT:
{
const char *member = ast->derefstruct.member;
datatype = type_check_ast(ctx, ast->derefstruct.identifier);
const MOJOSHADER_astDataType *reduced = reduce_datatype(ctx, datatype);
// Is this a swizzle and not a struct deref?
if (reduced->type == MOJOSHADER_AST_DATATYPE_VECTOR)
{
const int veclen = reduced->vector.elements;
ast->derefstruct.isswizzle = 1;
if (!is_swizzle_str(member, veclen))
{
fail(ctx, "invalid swizzle on vector");
// force this to be sane for further processing.
const char *sane_swiz = stringcache(ctx->strcache, "xyzw");
member = ast->derefstruct.member = sane_swiz;
} // if
const int swizlen = (int) strlen(member);
if (swizlen != veclen)
datatype = vectype_from_base(ctx, reduced->vector.base, swizlen);
ast->derefstruct.datatype = datatype;
return ast->derefstruct.datatype;
} // if
// maybe this is an actual struct?
// !!! FIXME: replace with an int or something if not.
require_struct_datatype(ctx, reduced);
// map member to datatype
assert(ast->derefstruct.datatype == NULL);
const MOJOSHADER_astDataTypeStructMember *mbrs = reduced->structure.members;
int i;
for (i = 0; i < reduced->structure.member_count; i++)
{
if (strcmp(mbrs[i].identifier, member) == 0)
{
ast->derefstruct.datatype = mbrs[i].datatype;
ast->derefstruct.member_index = i;
break;
} // if
} // for
if (ast->derefstruct.datatype == NULL)
{
// !!! FIXME: replace with an int or something.
failf(ctx, "Struct has no member named '%s'", member);
} // if
return ast->derefstruct.datatype;
} // case
case MOJOSHADER_AST_OP_COMMA:
// evaluate and throw away left, return right.
type_check_ast(ctx, ast->binary.left);
ast->binary.datatype = type_check_ast(ctx, ast->binary.right);
return ast->binary.datatype;
case MOJOSHADER_AST_OP_MULTIPLY:
case MOJOSHADER_AST_OP_DIVIDE:
case MOJOSHADER_AST_OP_ADD:
case MOJOSHADER_AST_OP_SUBTRACT:
datatype = type_check_ast(ctx, ast->binary.left);
datatype2 = type_check_ast(ctx, ast->binary.right);
require_numeric_datatype(ctx, datatype);
require_numeric_datatype(ctx, datatype2);
ast->binary.datatype = add_type_coercion(ctx, &ast->binary.left,
datatype, &ast->binary.right, datatype2);
return ast->binary.datatype;
case MOJOSHADER_AST_OP_LSHIFT:
case MOJOSHADER_AST_OP_RSHIFT:
case MOJOSHADER_AST_OP_MODULO:
datatype = type_check_ast(ctx, ast->binary.left);
datatype2 = type_check_ast(ctx, ast->binary.right);
require_integer_datatype(ctx, datatype);
require_integer_datatype(ctx, datatype2);
ast->binary.datatype = add_type_coercion(ctx, &ast->binary.left,
datatype, &ast->binary.right, datatype2);
return ast->binary.datatype;
case MOJOSHADER_AST_OP_LESSTHAN:
case MOJOSHADER_AST_OP_GREATERTHAN:
case MOJOSHADER_AST_OP_LESSTHANOREQUAL:
case MOJOSHADER_AST_OP_GREATERTHANOREQUAL:
case MOJOSHADER_AST_OP_NOTEQUAL:
case MOJOSHADER_AST_OP_EQUAL:
datatype = type_check_ast(ctx, ast->binary.left);
datatype2 = type_check_ast(ctx, ast->binary.right);
add_type_coercion(ctx, &ast->binary.left, datatype,
&ast->binary.right, datatype2);
ast->binary.datatype = &ctx->dt_bool;
return ast->binary.datatype;
case MOJOSHADER_AST_OP_BINARYAND:
case MOJOSHADER_AST_OP_BINARYXOR:
case MOJOSHADER_AST_OP_BINARYOR:
datatype = type_check_ast(ctx, ast->binary.left);
datatype2 = type_check_ast(ctx, ast->binary.right);
require_integer_datatype(ctx, datatype);
require_integer_datatype(ctx, datatype2);
ast->binary.datatype = add_type_coercion(ctx, &ast->binary.left,
datatype, &ast->binary.right, datatype2);
return ast->binary.datatype;
case MOJOSHADER_AST_OP_LOGICALAND:
case MOJOSHADER_AST_OP_LOGICALOR:
datatype = type_check_ast(ctx, ast->binary.left);
datatype2 = type_check_ast(ctx, ast->binary.right);
require_boolean_datatype(ctx, datatype);
require_boolean_datatype(ctx, datatype2);
// !!! FIXME: coerce each to bool here, separately.
add_type_coercion(ctx, &ast->binary.left, datatype,
&ast->binary.right, datatype2);
ast->binary.datatype = &ctx->dt_bool;
case MOJOSHADER_AST_OP_ASSIGN:
case MOJOSHADER_AST_OP_MULASSIGN:
case MOJOSHADER_AST_OP_DIVASSIGN:
case MOJOSHADER_AST_OP_MODASSIGN:
case MOJOSHADER_AST_OP_ADDASSIGN:
case MOJOSHADER_AST_OP_SUBASSIGN:
case MOJOSHADER_AST_OP_LSHIFTASSIGN:
case MOJOSHADER_AST_OP_RSHIFTASSIGN:
case MOJOSHADER_AST_OP_ANDASSIGN:
case MOJOSHADER_AST_OP_XORASSIGN:
case MOJOSHADER_AST_OP_ORASSIGN:
// !!! FIXME: verify binary.left is an lvalue, or fail()!
datatype = type_check_ast(ctx, ast->binary.left);
datatype2 = type_check_ast(ctx, ast->binary.right);
ast->binary.datatype = add_type_coercion(ctx, NULL, datatype,
&ast->binary.right, datatype2);
return ast->binary.datatype;
case MOJOSHADER_AST_OP_CONDITIONAL:
datatype = type_check_ast(ctx, ast->ternary.left);
datatype2 = type_check_ast(ctx, ast->ternary.center);
datatype3 = type_check_ast(ctx, ast->ternary.right);
require_numeric_datatype(ctx, datatype);
ast->ternary.datatype = add_type_coercion(ctx, &ast->ternary.center,
datatype2, &ast->ternary.right, datatype3);
return ast->ternary.datatype;
case MOJOSHADER_AST_OP_IDENTIFIER:
datatype = find_variable(ctx, ast->identifier.identifier, &ast->identifier.index);
if (datatype == NULL)
{
fail(ctx, "Unknown identifier");
// !!! FIXME: replace with a sane default, move on.
datatype = &ctx->dt_int;
} // if
ast->identifier.datatype = datatype;
return ast->identifier.datatype;
case MOJOSHADER_AST_OP_INT_LITERAL:
case MOJOSHADER_AST_OP_FLOAT_LITERAL:
case MOJOSHADER_AST_OP_STRING_LITERAL:
case MOJOSHADER_AST_OP_BOOLEAN_LITERAL:
assert(ast->expression.datatype != NULL);
return ast->expression.datatype; // already set up during parsing.
case MOJOSHADER_AST_ARGUMENTS:
assert(0 && "Should be done by MOJOSHADER_AST_OP_CALLFUNC/CONSTRUCTOR");
return NULL;
case MOJOSHADER_AST_OP_CALLFUNC:
{
datatype = match_func_to_call(ctx, &ast->callfunc);
const MOJOSHADER_astDataType *reduced = reduce_datatype(ctx, datatype);
// !!! FIXME: replace AST node with an int if this isn't a func.
if (!require_function_datatype(ctx, reduced))
{
ast->callfunc.datatype = &ctx->dt_int;
return ast->callfunc.datatype;
} // if
MOJOSHADER_astArguments *arg = ast->callfunc.args;
int i;
for (i = 0; i < reduced->function.num_params; i++)
{
if (arg == NULL) // !!! FIXME: check for default parameters, fill them in.
{
fail(ctx, "Too few arguments");
// !!! FIXME: replace AST here.
break;
} // if
datatype2 = arg->argument->datatype; // already type-checked.
add_type_coercion(ctx, NULL, reduced->function.params[i],
&arg->argument, datatype2);
arg = arg->next;
} // for
assert(arg == NULL); // shouldn't have chosen func if too many args.
ast->callfunc.datatype = reduced->function.retval;
return ast->callfunc.datatype;
} // case
case MOJOSHADER_AST_OP_CONSTRUCTOR:
{
const MOJOSHADER_astDataType *reduced = reduce_datatype(ctx, ast->constructor.datatype);
const MOJOSHADER_astDataType *base_dt = reduced;
int num_params = 1;
assert(reduced != NULL);
switch (reduced->type)
{
case MOJOSHADER_AST_DATATYPE_VECTOR:
num_params = reduced->vector.elements;
base_dt = reduced->vector.base;
break;
case MOJOSHADER_AST_DATATYPE_MATRIX:
num_params = reduced->matrix.rows * reduced->matrix.columns;
base_dt = reduced->matrix.base;
break;
case MOJOSHADER_AST_DATATYPE_BOOL:
case MOJOSHADER_AST_DATATYPE_INT:
case MOJOSHADER_AST_DATATYPE_UINT:
case MOJOSHADER_AST_DATATYPE_FLOAT:
case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM:
case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM:
case MOJOSHADER_AST_DATATYPE_HALF:
case MOJOSHADER_AST_DATATYPE_DOUBLE:
case MOJOSHADER_AST_DATATYPE_STRING:
num_params = 1;
break;
// !!! FIXME: can you construct a MOJOSHADER_AST_DATATYPE_STRUCT?
// !!! FIXME: can you construct a MOJOSHADER_AST_DATATYPE_ARRAY?
// !!! FIXME: can you construct a MOJOSHADER_AST_DATATYPE_BUFFER?
default:
fail(ctx, "Invalid type for constructor");
delete_arguments(ctx, ast->constructor.args);
ast->constructor.args = new_argument(ctx, new_literal_int_expr(ctx, 0));
ast->constructor.datatype = &ctx->dt_int;
return ast->constructor.datatype;
} // switch
assert(num_params > 0);
MOJOSHADER_astArguments *arg = ast->constructor.args;
MOJOSHADER_astArguments *prev = NULL;
int i;
for (i = 0; i < num_params; i++)
{
if (arg == NULL) // !!! FIXME: check for default parameters.
{
fail(ctx, "Too few arguments");
// !!! FIXME: replace AST here.
break;
} // if
datatype2 = type_check_ast(ctx, arg->argument);
// "float4(float3(1,2,3),4)" is legal, so we need to see if
// we're a vector, and jump that number of parameters instead
// of doing type coercion.
reduced = reduce_datatype(ctx, datatype2);
if (reduced->type == MOJOSHADER_AST_DATATYPE_VECTOR)
{
// make sure things like float4(half3(1,2,3),1) convert that half3 to float3.
const int count = reduced->vector.elements;
datatype3 = vectype_from_base(ctx, base_dt, count);
add_type_coercion(ctx, NULL, datatype3, &arg->argument, datatype2);
i += count - 1;
} // else
else
{
add_type_coercion(ctx, NULL, base_dt, &arg->argument, datatype2);
} // else
prev = arg;
arg = arg->next;
} // for
if (arg != NULL)
{
fail(ctx, "Too many arguments");
// Process extra arguments then chop them out.
MOJOSHADER_astArguments *argi;
for (argi = arg; argi != NULL; argi = argi->next)
type_check_ast(ctx, argi->argument);
if (prev != NULL)
prev->next = NULL;
delete_arguments(ctx, arg);
} // if
return ast->constructor.datatype;
} // case
case MOJOSHADER_AST_OP_CAST:
datatype = sanitize_datatype(ctx, ast->cast.datatype);
datatype2 = type_check_ast(ctx, ast->cast.operand);
// you still need type coercion, since you could do a wrong cast,
// like "int x = (short) mychar;"
add_type_coercion(ctx, NULL, datatype, &ast->cast.operand, datatype2);
return datatype;
case MOJOSHADER_AST_STATEMENT_BREAK:
if ((ctx->loop_count == 0) && (ctx->switch_count == 0))
fail(ctx, "Break outside loop or switch");
// !!! FIXME: warn if unreachable statements follow?
type_check_ast(ctx, ast->stmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_CONTINUE:
if (ctx->loop_count == 0)
fail(ctx, "Continue outside loop");
// !!! FIXME: warn if unreachable statements follow?
type_check_ast(ctx, ast->stmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_DISCARD:
// !!! FIXME: warn if unreachable statements follow?
type_check_ast(ctx, ast->stmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_EMPTY:
type_check_ast(ctx, ast->stmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_EXPRESSION:
// !!! FIXME: warn about expressions without a side-effect here?
type_check_ast(ctx, ast->exprstmt.expr); // !!! FIXME: This is named badly...
type_check_ast(ctx, ast->exprstmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_IF:
push_scope(ctx); // new scope for "if ((int x = blah()) != 0)"
type_check_ast(ctx, ast->ifstmt.expr);
type_check_ast(ctx, ast->ifstmt.statement);
pop_scope(ctx);
type_check_ast(ctx, ast->ifstmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_TYPEDEF:
type_check_ast(ctx, ast->typedefstmt.type_info);
type_check_ast(ctx, ast->typedefstmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_SWITCH:
{
ctx->switch_count++;
MOJOSHADER_astSwitchCases *cases = ast->switchstmt.cases;
// !!! FIXME: expr must be POD (no structs, arrays, etc!).
datatype = type_check_ast(ctx, ast->switchstmt.expr);
while (cases)
{
// !!! FIXME: case must be POD (no structs, arrays, etc!).
datatype2 = type_check_ast(ctx, cases->expr);
add_type_coercion(ctx, NULL, datatype,
&cases->expr, datatype2);
type_check_ast(ctx, cases->statement);
cases = cases->next;
} // while
ctx->switch_count--;
type_check_ast(ctx, ast->switchstmt.next);
return NULL;
} // case
case MOJOSHADER_AST_SWITCH_CASE:
assert(0 && "Should be done by MOJOSHADER_AST_STATEMENT_SWITCH.");
return NULL;
case MOJOSHADER_AST_STATEMENT_STRUCT:
type_check_ast(ctx, ast->structstmt.struct_info);
type_check_ast(ctx, ast->structstmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_VARDECL:
type_check_ast(ctx, ast->vardeclstmt.declaration);
type_check_ast(ctx, ast->vardeclstmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_BLOCK:
push_scope(ctx); // new vars declared here live until '}'.
type_check_ast(ctx, ast->blockstmt.statements);
pop_scope(ctx);
type_check_ast(ctx, ast->blockstmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_FOR:
ctx->loop_count++;
push_scope(ctx); // new scope for "for (int x = 0; ...)"
type_check_ast(ctx, ast->forstmt.var_decl);
type_check_ast(ctx, ast->forstmt.initializer);
type_check_ast(ctx, ast->forstmt.looptest);
type_check_ast(ctx, ast->forstmt.counter);
type_check_ast(ctx, ast->forstmt.statement);
pop_scope(ctx);
ctx->loop_count--;
type_check_ast(ctx, ast->forstmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_DO:
ctx->loop_count++;
// !!! FIXME: should there be a push_scope() here?
type_check_ast(ctx, ast->dostmt.statement);
push_scope(ctx); // new scope for "while ((int x = blah()) != 0)"
type_check_ast(ctx, ast->dostmt.expr);
pop_scope(ctx);
ctx->loop_count--;
type_check_ast(ctx, ast->dostmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_WHILE:
ctx->loop_count++;
push_scope(ctx); // new scope for "while ((int x = blah()) != 0)"
type_check_ast(ctx, ast->whilestmt.expr);
type_check_ast(ctx, ast->whilestmt.statement);
pop_scope(ctx);
ctx->loop_count--;
type_check_ast(ctx, ast->whilestmt.next);
return NULL;
case MOJOSHADER_AST_STATEMENT_RETURN:
// !!! FIXME: type coercion to outer function's return type.
// !!! FIXME: warn if unreachable statements follow?
type_check_ast(ctx, ast->returnstmt.expr);
type_check_ast(ctx, ast->returnstmt.next);
return NULL;
case MOJOSHADER_AST_COMPUNIT_FUNCTION:
assert(!ctx->is_func_scope);
// We have to tapdance here to make sure the function is in
// the global scope, but it's parameters are pushed as variables
// in the function's scope.
datatype = type_check_ast(ctx, ast->funcunit.declaration);
ast->funcunit.index = push_function(ctx,
ast->funcunit.declaration->identifier,
datatype, ast->funcunit.definition == NULL);
// not just a declaration, but a full function definition?
if (ast->funcunit.definition != NULL)
{
assert(ctx->loop_count == 0);
assert(ctx->switch_count == 0);
ctx->is_func_scope = 1;
ctx->var_index = 0; // reset this every function.
push_scope(ctx); // so function params are in function scope.
// repush the parameters before checking the actual function.
MOJOSHADER_astFunctionParameters *param;
for (param = ast->funcunit.declaration->params; param; param = param->next)
push_variable(ctx, param->identifier, param->datatype);
type_check_ast(ctx, ast->funcunit.definition);
pop_scope(ctx);
ctx->is_func_scope = 0;
assert(ctx->loop_count == 0);
assert(ctx->switch_count == 0);
} // else
type_check_ast(ctx, ast->funcunit.next);
return NULL;
case MOJOSHADER_AST_COMPUNIT_TYPEDEF:
type_check_ast(ctx, ast->typedefunit.type_info);
type_check_ast(ctx, ast->typedefunit.next);
return NULL;
case MOJOSHADER_AST_COMPUNIT_STRUCT:
type_check_ast(ctx, ast->structunit.struct_info);
type_check_ast(ctx, ast->structunit.next);
return NULL;
case MOJOSHADER_AST_COMPUNIT_VARIABLE:
type_check_ast(ctx, ast->varunit.declaration);
type_check_ast(ctx, ast->varunit.next);
return NULL;
case MOJOSHADER_AST_SCALAR_OR_ARRAY:
assert(0 && "Should be done by other AST nodes.");
return NULL;
case MOJOSHADER_AST_TYPEDEF:
{
MOJOSHADER_astScalarOrArray *soa = ast->typdef.details;
datatype = get_usertype(ctx, soa->identifier);
if (datatype != NULL)
{
fail(ctx, "typedef already defined");
ast->typdef.datatype = datatype;
return datatype;
} // if
datatype = build_datatype(ctx, ast->typdef.isconst,
ast->typdef.datatype, soa);
if (datatype == NULL)
return NULL; // out of memory?
push_usertype(ctx, soa->identifier, datatype);
ast->typdef.datatype = datatype;
return ast->typdef.datatype;
} // case
case MOJOSHADER_AST_FUNCTION_PARAMS:
assert(0 && "Should be done by MOJOSHADER_AST_FUNCTION_SIGNATURE");
case MOJOSHADER_AST_FUNCTION_SIGNATURE:
{
MOJOSHADER_astFunctionParameters *param;
const MOJOSHADER_astDataType *dtparams[64];
int i = 0;
for (param = ast->funcsig.params; param; param = param->next)
{
assert(i <= STATICARRAYLEN(dtparams)); // laziness.
sanitize_datatype(ctx, param->datatype);
if (param->initializer != NULL)
{
datatype2 = type_check_ast(ctx, param->initializer);
add_type_coercion(ctx, NULL, param->datatype,
&param->initializer, datatype2);
} // if
dtparams[i] = param->datatype;
i++;
} // for
ast->funcsig.datatype = build_function_datatype(ctx,
ast->funcsig.datatype,
i, dtparams, 0);
return ast->funcsig.datatype;
} // case
case MOJOSHADER_AST_STRUCT_DECLARATION:
{
// !!! FIXME: We don't handle struct predeclaration at all right now
// !!! FIXME: (neither does the grammar)...not only does that mean
// !!! FIXME: you need to know the struct definition up front, but
// !!! FIXME: you can't do "struct XXX *next;" for a self-referencing
// !!! FIXME: linked list struct thing. This probably isn't a big
// !!! FIXME: deal, as there aren't (CURRENTLY!) pointers in HLSL,
// !!! FIXME: but you never know.
const MOJOSHADER_astStructMembers *mbrs;
// !!! FIXME: count this during parsing?
int count = 0;
mbrs = ast->structdecl.members;
while (mbrs != NULL)
{
count++;
mbrs = mbrs->next;
} // while
// !!! FIXME: this is hacky.
MOJOSHADER_astDataTypeStructMember *dtmbrs;
void *ptr = Malloc(ctx, sizeof (*dtmbrs) * count);
if (ptr == NULL)
return NULL;
if (!buffer_append(ctx->garbage, &ptr, sizeof (ptr)))
{
Free(ctx, ptr);
return NULL;
} // if
dtmbrs = (MOJOSHADER_astDataTypeStructMember *) ptr;
ptr = Malloc(ctx, sizeof (MOJOSHADER_astDataType));
if (ptr == NULL)
return NULL;
if (!buffer_append(ctx->garbage, &ptr, sizeof (ptr)))
{
Free(ctx, ptr);
return NULL;
} // if
MOJOSHADER_astDataType *dt = (MOJOSHADER_astDataType *) ptr;
mbrs = ast->structdecl.members;
int i;
for (i = 0; i < count; i++)
{
// !!! FIXME: current grammar forbids const keyword on struct members!
dtmbrs[i].datatype = build_datatype(ctx, 0, mbrs->datatype, mbrs->details);
dtmbrs[i].identifier = mbrs->details->identifier; // cached!
mbrs = mbrs->next;
} // for
dt->structure.type = MOJOSHADER_AST_DATATYPE_STRUCT;
dt->structure.members = dtmbrs;
dt->structure.member_count = count;
ast->structdecl.datatype = dt;
// !!! FIXME: this shouldn't push for anonymous structs: "struct { int x; } myvar;"
// !!! FIXME: but right now, the grammar is wrong and requires a name for the struct.
push_usertype(ctx, ast->structdecl.name, ast->structdecl.datatype);
return ast->structdecl.datatype;
} // case
case MOJOSHADER_AST_STRUCT_MEMBER:
assert(0 && "Should be done by MOJOSHADER_AST_STRUCT_DECLARATION.");
return NULL;
case MOJOSHADER_AST_VARIABLE_DECLARATION:
{
MOJOSHADER_astVariableDeclaration *decl = &ast->vardecl;
// this is true now, but we'll fill in ->datatype no matter what.
assert((decl->datatype && !decl->anonymous_datatype) ||
(!decl->datatype && decl->anonymous_datatype));
// An anonymous struct? That AST node does the heavy lifting.
if (decl->anonymous_datatype != NULL)
datatype = type_check_ast(ctx, decl->anonymous_datatype);
else
{
datatype = build_datatype(ctx, (decl->attributes & MOJOSHADER_AST_VARATTR_CONST) != 0,
decl->datatype, decl->details);
} // else
while (decl != NULL)
{
decl->datatype = datatype;
push_variable(ctx, decl->details->identifier, datatype);
if (decl->initializer != NULL)
{
datatype2 = type_check_ast(ctx, decl->initializer);
add_type_coercion(ctx, NULL, datatype, &decl->initializer, datatype2);
} // if
type_check_ast(ctx, decl->annotations);
type_check_ast(ctx, decl->lowlevel);
decl = decl->next;
} // while
return datatype;
} // case
case MOJOSHADER_AST_ANNOTATION:
{
MOJOSHADER_astAnnotations *anno = &ast->annotations;
while (anno)
{
type_check_ast(ctx, anno->initializer);
anno = anno->next;
} // while
return NULL;
} // case
case MOJOSHADER_AST_PACK_OFFSET:
case MOJOSHADER_AST_VARIABLE_LOWLEVEL:
return NULL; // no-op (for now, at least).
default:
assert(0 && "unexpected type");
} // switch
return NULL;
} // type_check_ast
static inline void semantic_analysis(Context *ctx)
{
type_check_ast(ctx, ctx->ast);
} // semantic_analysis
// !!! FIXME: isn't this a cut-and-paste of somewhere else?
static inline int64 strtoi64(const char *str, unsigned int len)
{
int64 retval = 0;
int64 mult = 1;
int i = 0;
while ((len) && (*str == ' '))
{
str++;
len--;
} // while
if ((len) && (*str == '-'))
{
mult = -1;
str++;
len--;
} // if
while (i < len)
{
const char ch = str[i];
if ((ch < '0') || (ch > '9'))
break;
i++;
} // while
while (--i >= 0)
{
const char ch = str[i];
retval += ((int64) (ch - '0')) * mult;
mult *= 10;
} // while
return retval;
} // strtoi64
// !!! FIXME: isn't this a cut-and-paste of somewhere else?
static inline double strtodouble(const char *_str, unsigned int len)
{
// !!! FIXME: laziness prevails.
char *str = (char *) alloca(len+1);
memcpy(str, _str, len);
str[len] = '\0';
return strtod(str, NULL);
} // strtodouble
#if 0
// This does not check correctness (POSITIONT993842 passes, etc).
static int is_semantic(const Context *ctx, const char *token,
const unsigned int tokenlen)
{
static const char *names[] = {
"BINORMAL", "BLENDINDICES", "BLENDWEIGHT",
"COLOR", "NORMAL", "POSITION", "POSITIONT", "PSIZE", "TANGENT",
"TEXCOORD", "FOG", "TESSFACTOR", "TEXCOORD", "VFACE", "VPOS",
"DEPTH", NULL
};
// !!! FIXME: DX10 has SV_* ("System Value Semantics").
const char **i;
for (i = names; *i; i++)
{
const char *name = *i;
const size_t namelen = strlen(name);
if (tokenlen < namelen)
continue;
else if (memcmp(token, name, namelen) != 0)
continue;
for (name += namelen; *name; name++)
{
if ((*name < '0') || (*name > '9'))
break;
} // for
if (*name == '\0')
return 1;
} // for
return 0;
} // is_semantic
#endif
static int convert_to_lemon_token(Context *ctx, const char *token,
unsigned int tokenlen, const Token tokenval)
{
switch (tokenval)
{
case ((Token) ','): return TOKEN_HLSL_COMMA;
case ((Token) '='): return TOKEN_HLSL_ASSIGN;
case ((Token) TOKEN_ADDASSIGN): return TOKEN_HLSL_ADDASSIGN;
case ((Token) TOKEN_SUBASSIGN): return TOKEN_HLSL_SUBASSIGN;
case ((Token) TOKEN_MULTASSIGN): return TOKEN_HLSL_MULASSIGN;
case ((Token) TOKEN_DIVASSIGN): return TOKEN_HLSL_DIVASSIGN;
case ((Token) TOKEN_MODASSIGN): return TOKEN_HLSL_MODASSIGN;
case ((Token) TOKEN_LSHIFTASSIGN): return TOKEN_HLSL_LSHIFTASSIGN;
case ((Token) TOKEN_RSHIFTASSIGN): return TOKEN_HLSL_RSHIFTASSIGN;
case ((Token) TOKEN_ANDASSIGN): return TOKEN_HLSL_ANDASSIGN;
case ((Token) TOKEN_ORASSIGN): return TOKEN_HLSL_ORASSIGN;
case ((Token) TOKEN_XORASSIGN): return TOKEN_HLSL_XORASSIGN;
case ((Token) '?'): return TOKEN_HLSL_QUESTION;
case ((Token) TOKEN_OROR): return TOKEN_HLSL_OROR;
case ((Token) TOKEN_ANDAND): return TOKEN_HLSL_ANDAND;
case ((Token) '|'): return TOKEN_HLSL_OR;
case ((Token) '^'): return TOKEN_HLSL_XOR;
case ((Token) '&'): return TOKEN_HLSL_AND;
case ((Token) TOKEN_EQL): return TOKEN_HLSL_EQL;
case ((Token) TOKEN_NEQ): return TOKEN_HLSL_NEQ;
case ((Token) '<'): return TOKEN_HLSL_LT;
case ((Token) TOKEN_LEQ): return TOKEN_HLSL_LEQ;
case ((Token) '>'): return TOKEN_HLSL_GT;
case ((Token) TOKEN_GEQ): return TOKEN_HLSL_GEQ;
case ((Token) TOKEN_LSHIFT): return TOKEN_HLSL_LSHIFT;
case ((Token) TOKEN_RSHIFT): return TOKEN_HLSL_RSHIFT;
case ((Token) '+'): return TOKEN_HLSL_PLUS;
case ((Token) '-'): return TOKEN_HLSL_MINUS;
case ((Token) '*'): return TOKEN_HLSL_STAR;
case ((Token) '/'): return TOKEN_HLSL_SLASH;
case ((Token) '%'): return TOKEN_HLSL_PERCENT;
case ((Token) '!'): return TOKEN_HLSL_EXCLAMATION;
case ((Token) '~'): return TOKEN_HLSL_COMPLEMENT;
case ((Token) TOKEN_DECREMENT): return TOKEN_HLSL_MINUSMINUS;
case ((Token) TOKEN_INCREMENT): return TOKEN_HLSL_PLUSPLUS;
case ((Token) '.'): return TOKEN_HLSL_DOT;
case ((Token) '['): return TOKEN_HLSL_LBRACKET;
case ((Token) ']'): return TOKEN_HLSL_RBRACKET;
case ((Token) '('): return TOKEN_HLSL_LPAREN;
case ((Token) ')'): return TOKEN_HLSL_RPAREN;
case ((Token) TOKEN_INT_LITERAL): return TOKEN_HLSL_INT_CONSTANT;
case ((Token) TOKEN_FLOAT_LITERAL): return TOKEN_HLSL_FLOAT_CONSTANT;
case ((Token) TOKEN_STRING_LITERAL): return TOKEN_HLSL_STRING_LITERAL;
case ((Token) ':'): return TOKEN_HLSL_COLON;
case ((Token) ';'): return TOKEN_HLSL_SEMICOLON;
case ((Token) '{'): return TOKEN_HLSL_LBRACE;
case ((Token) '}'): return TOKEN_HLSL_RBRACE;
//case ((Token) TOKEN_PP_PRAGMA): return TOKEN_HLSL_PRAGMA;
//case ((Token) '\n'): return TOKEN_HLSL_NEWLINE;
case ((Token) TOKEN_IDENTIFIER):
#define tokencmp(t) ((tokenlen == strlen(t)) && (memcmp(token, t, tokenlen) == 0))
//case ((Token) ''): return TOKEN_HLSL_TYPECAST
//if (tokencmp("")) return TOKEN_HLSL_TYPE_NAME
//if (tokencmp("...")) return TOKEN_HLSL_ELIPSIS
if (tokencmp("else")) return TOKEN_HLSL_ELSE;
if (tokencmp("inline")) return TOKEN_HLSL_INLINE;
if (tokencmp("void")) return TOKEN_HLSL_VOID;
if (tokencmp("in")) return TOKEN_HLSL_IN;
if (tokencmp("inout")) return TOKEN_HLSL_INOUT;
if (tokencmp("out")) return TOKEN_HLSL_OUT;
if (tokencmp("uniform")) return TOKEN_HLSL_UNIFORM;
if (tokencmp("linear")) return TOKEN_HLSL_LINEAR;
if (tokencmp("centroid")) return TOKEN_HLSL_CENTROID;
if (tokencmp("nointerpolation")) return TOKEN_HLSL_NOINTERPOLATION;
if (tokencmp("noperspective")) return TOKEN_HLSL_NOPERSPECTIVE;
if (tokencmp("sample")) return TOKEN_HLSL_SAMPLE;
if (tokencmp("struct")) return TOKEN_HLSL_STRUCT;
if (tokencmp("typedef")) return TOKEN_HLSL_TYPEDEF;
if (tokencmp("const")) return TOKEN_HLSL_CONST;
if (tokencmp("packoffset")) return TOKEN_HLSL_PACKOFFSET;
if (tokencmp("register")) return TOKEN_HLSL_REGISTER;
if (tokencmp("extern")) return TOKEN_HLSL_EXTERN;
if (tokencmp("shared")) return TOKEN_HLSL_SHARED;
if (tokencmp("static")) return TOKEN_HLSL_STATIC;
if (tokencmp("volatile")) return TOKEN_HLSL_VOLATILE;
if (tokencmp("row_major")) return TOKEN_HLSL_ROWMAJOR;
if (tokencmp("column_major")) return TOKEN_HLSL_COLUMNMAJOR;
if (tokencmp("bool")) return TOKEN_HLSL_BOOL;
if (tokencmp("int")) return TOKEN_HLSL_INT;
if (tokencmp("uint")) return TOKEN_HLSL_UINT;
if (tokencmp("half")) return TOKEN_HLSL_HALF;
if (tokencmp("float")) return TOKEN_HLSL_FLOAT;
if (tokencmp("double")) return TOKEN_HLSL_DOUBLE;
if (tokencmp("string")) return TOKEN_HLSL_STRING;
if (tokencmp("snorm")) return TOKEN_HLSL_SNORM;
if (tokencmp("unorm")) return TOKEN_HLSL_UNORM;
if (tokencmp("buffer")) return TOKEN_HLSL_BUFFER;
if (tokencmp("vector")) return TOKEN_HLSL_VECTOR;
if (tokencmp("matrix")) return TOKEN_HLSL_MATRIX;
if (tokencmp("break")) return TOKEN_HLSL_BREAK;
if (tokencmp("continue")) return TOKEN_HLSL_CONTINUE;
if (tokencmp("discard")) return TOKEN_HLSL_DISCARD;
if (tokencmp("return")) return TOKEN_HLSL_RETURN;
if (tokencmp("while")) return TOKEN_HLSL_WHILE;
if (tokencmp("for")) return TOKEN_HLSL_FOR;
if (tokencmp("unroll")) return TOKEN_HLSL_UNROLL;
if (tokencmp("loop")) return TOKEN_HLSL_LOOP;
if (tokencmp("do")) return TOKEN_HLSL_DO;
if (tokencmp("if")) return TOKEN_HLSL_IF;
if (tokencmp("branch")) return TOKEN_HLSL_BRANCH;
if (tokencmp("flatten")) return TOKEN_HLSL_FLATTEN;
if (tokencmp("switch")) return TOKEN_HLSL_SWITCH;
if (tokencmp("forcecase")) return TOKEN_HLSL_FORCECASE;
if (tokencmp("call")) return TOKEN_HLSL_CALL;
if (tokencmp("case")) return TOKEN_HLSL_CASE;
if (tokencmp("default")) return TOKEN_HLSL_DEFAULT;
if (tokencmp("sampler")) return TOKEN_HLSL_SAMPLER;
if (tokencmp("sampler1D")) return TOKEN_HLSL_SAMPLER1D;
if (tokencmp("sampler2D")) return TOKEN_HLSL_SAMPLER2D;
if (tokencmp("sampler3D")) return TOKEN_HLSL_SAMPLER3D;
if (tokencmp("samplerCUBE")) return TOKEN_HLSL_SAMPLERCUBE;
if (tokencmp("sampler_state")) return TOKEN_HLSL_SAMPLER_STATE;
if (tokencmp("SamplerState")) return TOKEN_HLSL_SAMPLERSTATE;
if (tokencmp("true")) return TOKEN_HLSL_TRUE;
if (tokencmp("false")) return TOKEN_HLSL_FALSE;
if (tokencmp("SamplerComparisonState")) return TOKEN_HLSL_SAMPLERCOMPARISONSTATE;
if (tokencmp("isolate")) return TOKEN_HLSL_ISOLATE;
if (tokencmp("maxInstructionCount")) return TOKEN_HLSL_MAXINSTRUCTIONCOUNT;
if (tokencmp("noExpressionOptimizations")) return TOKEN_HLSL_NOEXPRESSIONOPTIMIZATIONS;
if (tokencmp("unused")) return TOKEN_HLSL_UNUSED;
if (tokencmp("xps")) return TOKEN_HLSL_XPS;
#undef tokencmp
// get a canonical copy of the string now, as we'll need it.
token = stringcache_len(ctx->strcache, token, tokenlen);
if (get_usertype(ctx, token) != NULL)
return TOKEN_HLSL_USERTYPE;
return TOKEN_HLSL_IDENTIFIER;
case TOKEN_EOI: return 0;
default: assert(0 && "unexpected token from lexer\n"); return 0;
} // switch
return 0;
} // convert_to_lemon_token
static void delete_ir(Context *ctx, void *_ir); // !!! FIXME: move this code around.
static void destroy_context(Context *ctx)
{
if (ctx != NULL)
{
MOJOSHADER_free f = ((ctx->free != NULL) ? ctx->free : MOJOSHADER_internal_free);
void *d = ctx->malloc_data;
size_t i = 0;
// !!! FIXME: this is kinda hacky.
const size_t count = buffer_size(ctx->garbage) / sizeof (void *);
if (count > 0)
{
void **garbage = (void **) buffer_flatten(ctx->garbage);
if (garbage != NULL)
{
for (i = 0; i < count; i++)
f(garbage[i], d);
f(garbage, d);
} // if
} // if
buffer_destroy(ctx->garbage);
delete_compilation_unit(ctx, (MOJOSHADER_astCompilationUnit*)ctx->ast);
destroy_symbolmap(ctx, &ctx->usertypes);
destroy_symbolmap(ctx, &ctx->variables);
stringcache_destroy(ctx->strcache);
errorlist_destroy(ctx->errors);
errorlist_destroy(ctx->warnings);
if (ctx->ir != NULL)
{
for (i = 0; i <= ctx->user_func_index; i++)
delete_ir(ctx, ctx->ir[i]);
f(ctx->ir, d);
} // if
// !!! FIXME: more to clean up here, now.
f(ctx, d);
} // if
} // destroy_context
static Context *build_context(MOJOSHADER_malloc m, MOJOSHADER_free f, void *d)
{
if (!m) m = MOJOSHADER_internal_malloc;
if (!f) f = MOJOSHADER_internal_free;
Context *ctx = (Context *) m(sizeof (Context), d);
if (ctx == NULL)
return NULL;
memset(ctx, '\0', sizeof (Context));
ctx->malloc = m;
ctx->free = f;
ctx->malloc_data = d;
//ctx->parse_phase = MOJOSHADER_PARSEPHASE_NOTSTARTED;
create_symbolmap(ctx, &ctx->usertypes); // !!! FIXME: check for failure.
create_symbolmap(ctx, &ctx->variables); // !!! FIXME: check for failure.
ctx->strcache = stringcache_create(MallocBridge, FreeBridge, ctx); // !!! FIXME: check for failure.
ctx->errors = errorlist_create(MallocBridge, FreeBridge, ctx); // !!! FIXME: check for failure.
ctx->warnings = errorlist_create(MallocBridge, FreeBridge, ctx); // !!! FIXME: check for failure.
// !!! FIXME: this feels hacky.
ctx->garbage = buffer_create(256*sizeof(void*),MallocBridge,FreeBridge,ctx); // !!! FIXME: check for failure.
ctx->dt_none.type = MOJOSHADER_AST_DATATYPE_NONE;
ctx->dt_bool.type = MOJOSHADER_AST_DATATYPE_BOOL;
ctx->dt_int.type = MOJOSHADER_AST_DATATYPE_INT;
ctx->dt_uint.type = MOJOSHADER_AST_DATATYPE_UINT;
ctx->dt_float.type = MOJOSHADER_AST_DATATYPE_FLOAT;
ctx->dt_float_snorm.type = MOJOSHADER_AST_DATATYPE_FLOAT_SNORM;
ctx->dt_float_unorm.type = MOJOSHADER_AST_DATATYPE_FLOAT_UNORM;
ctx->dt_half.type = MOJOSHADER_AST_DATATYPE_HALF;
ctx->dt_double.type = MOJOSHADER_AST_DATATYPE_DOUBLE;
ctx->dt_string.type = MOJOSHADER_AST_DATATYPE_STRING;
ctx->dt_sampler1d.type = MOJOSHADER_AST_DATATYPE_SAMPLER_1D;
ctx->dt_sampler2d.type = MOJOSHADER_AST_DATATYPE_SAMPLER_2D;
ctx->dt_sampler3d.type = MOJOSHADER_AST_DATATYPE_SAMPLER_3D;
ctx->dt_samplercube.type = MOJOSHADER_AST_DATATYPE_SAMPLER_CUBE;
ctx->dt_samplerstate.type = MOJOSHADER_AST_DATATYPE_SAMPLER_STATE;
ctx->dt_samplercompstate.type = MOJOSHADER_AST_DATATYPE_SAMPLER_COMPARISON_STATE;
#define INIT_DT_BUFFER(t) \
ctx->dt_buf_##t.type = MOJOSHADER_AST_DATATYPE_BUFFER; \
ctx->dt_buf_##t.buffer.base = &ctx->dt_##t;
INIT_DT_BUFFER(bool);
INIT_DT_BUFFER(int);
INIT_DT_BUFFER(uint);
INIT_DT_BUFFER(half);
INIT_DT_BUFFER(float);
INIT_DT_BUFFER(double);
INIT_DT_BUFFER(float_snorm);
INIT_DT_BUFFER(float_unorm);
#undef INIT_DT_BUFFER
return ctx;
} // build_context
// This macro salsa is kinda nasty, but it's the smallest, least error-prone
// way I can find to do this well in C. :/
#define ADD_INTRINSIC(fn, ret, params) do { \
push_function(ctx, fn, \
build_function_datatype(ctx, ret, STATICARRAYLEN(params), params, 1), \
0); \
} while (0)
#define ADD_INTRINSIC_VECTOR(typestr, code) do { \
const MOJOSHADER_astDataType *dt; \
dt = get_usertype(ctx, typestr "1"); code; \
dt = get_usertype(ctx, typestr "2"); code; \
dt = get_usertype(ctx, typestr "3"); code; \
dt = get_usertype(ctx, typestr "4"); code; \
} while (0)
#define ADD_INTRINSIC_VECTOR_FLOAT(code) { \
ADD_INTRINSIC_VECTOR("float", code); \
ADD_INTRINSIC_VECTOR("half", code); \
ADD_INTRINSIC_VECTOR("double", code); \
}
#define ADD_INTRINSIC_VECTOR_INT(code) { \
ADD_INTRINSIC_VECTOR("int", code); \
ADD_INTRINSIC_VECTOR("uint", code); \
}
#define ADD_INTRINSIC_VECTOR_BOOL(code) { \
ADD_INTRINSIC_VECTOR("bool", code); \
}
#define ADD_INTRINSIC_MATRIX(typestr, code) do { \
const MOJOSHADER_astDataType *dt; \
dt = get_usertype(ctx, typestr "1x1"); code; \
dt = get_usertype(ctx, typestr "1x2"); code; \
dt = get_usertype(ctx, typestr "1x3"); code; \
dt = get_usertype(ctx, typestr "1x4"); code; \
dt = get_usertype(ctx, typestr "2x1"); code; \
dt = get_usertype(ctx, typestr "2x2"); code; \
dt = get_usertype(ctx, typestr "2x3"); code; \
dt = get_usertype(ctx, typestr "2x4"); code; \
dt = get_usertype(ctx, typestr "3x1"); code; \
dt = get_usertype(ctx, typestr "3x2"); code; \
dt = get_usertype(ctx, typestr "3x3"); code; \
dt = get_usertype(ctx, typestr "3x4"); code; \
dt = get_usertype(ctx, typestr "4x1"); code; \
dt = get_usertype(ctx, typestr "4x2"); code; \
dt = get_usertype(ctx, typestr "4x3"); code; \
dt = get_usertype(ctx, typestr "4x4"); code; \
} while (0)
#define ADD_INTRINSIC_MATRIX_FLOAT(code) { \
ADD_INTRINSIC_MATRIX("float", code); \
ADD_INTRINSIC_MATRIX("half", code); \
ADD_INTRINSIC_MATRIX("double", code); \
}
#define ADD_INTRINSIC_MATRIX_INT(code) { \
ADD_INTRINSIC_MATRIX("int", code); \
ADD_INTRINSIC_MATRIX("uint", code); \
}
#define ADD_INTRINSIC_MATRIX_BOOL(code) { \
ADD_INTRINSIC_MATRIX("bool", code); \
}
#define ADD_INTRINSIC_ANY(scalar, typestr, code) do { \
{ const MOJOSHADER_astDataType *dt = scalar; code; } \
ADD_INTRINSIC_VECTOR(typestr, code); \
ADD_INTRINSIC_MATRIX(typestr, code); \
} while (0)
#define ADD_INTRINSIC_ANY_FLOAT(code) do { \
ADD_INTRINSIC_ANY(&ctx->dt_double, "double", code); \
ADD_INTRINSIC_ANY(&ctx->dt_half, "half", code); \
ADD_INTRINSIC_ANY(&ctx->dt_float, "float", code); \
} while (0)
#define ADD_INTRINSIC_ANY_INT(code) do { \
ADD_INTRINSIC_ANY(&ctx->dt_uint, "uint", code); \
ADD_INTRINSIC_ANY(&ctx->dt_int, "int", code); \
} while (0)
#define ADD_INTRINSIC_ANY_BOOL(code) ADD_INTRINSIC_ANY(&ctx->dt_bool, "bool", code)
static void add_intrinsic1(Context *ctx, const char *fn,
const MOJOSHADER_astDataType *ret,
const MOJOSHADER_astDataType *dt1)
{
const MOJOSHADER_astDataType *params[] = { dt1 };
ADD_INTRINSIC(fn, ret, params);
} // add_intrinsic1
static void add_intrinsic2(Context *ctx, const char *fn,
const MOJOSHADER_astDataType *ret,
const MOJOSHADER_astDataType *dt1,
const MOJOSHADER_astDataType *dt2)
{
const MOJOSHADER_astDataType *params[] = { dt1, dt2 };
ADD_INTRINSIC(fn, ret, params);
} // add_intrinsic2
static void add_intrinsic3(Context *ctx, const char *fn,
const MOJOSHADER_astDataType *ret,
const MOJOSHADER_astDataType *dt1,
const MOJOSHADER_astDataType *dt2,
const MOJOSHADER_astDataType *dt3)
{
const MOJOSHADER_astDataType *params[] = { dt1, dt2, dt3 };
ADD_INTRINSIC(fn, ret, params);
} // add_intrinsic3
static void add_intrinsic4(Context *ctx, const char *fn,
const MOJOSHADER_astDataType *ret,
const MOJOSHADER_astDataType *dt1,
const MOJOSHADER_astDataType *dt2,
const MOJOSHADER_astDataType *dt3,
const MOJOSHADER_astDataType *dt4)
{
const MOJOSHADER_astDataType *params[] = { dt1, dt2, dt3, dt4 };
ADD_INTRINSIC(fn, ret, params);
} // add_intrinsic4
// PLEASE NOTE that add_intrinsic*() is called AFTER the various
// ADD_INTRINSIC_* macros, even though these look like functions that
// should be called first. They might be called multiple times by the macro.
// The variable "dt" is defined by the macro for use by your code.
static void add_intrinsic_SAME1_ANYf(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_FLOAT(add_intrinsic1(ctx, fn, dt, dt));
} // add_intrinsic_SAME1_ANYf
static void add_intrinsic_SAME1_ANYfi(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_INT(add_intrinsic1(ctx, fn, dt, dt));
add_intrinsic_SAME1_ANYf(ctx, fn);
} // add_intrinsic_SAME1_ANYfi
static void add_intrinsic_BOOL_ANYf(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_FLOAT(add_intrinsic1(ctx, fn, &ctx->dt_bool, dt));
} // add_intrinsic_BOOL_ANYf
static void add_intrinsic_BOOL_ANYfib(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_BOOL(add_intrinsic1(ctx, fn, &ctx->dt_bool, dt));
ADD_INTRINSIC_ANY_INT(add_intrinsic1(ctx, fn, &ctx->dt_bool, dt));
add_intrinsic_BOOL_ANYf(ctx, fn);
} // add_intrinsic_BOOL_ANYfib
static void add_intrinsic_SAME1_ANYf_SAME1(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_FLOAT(add_intrinsic2(ctx, fn, dt, dt, dt));
} // add_intrinsic_SAME1_ANYf_SAME1
static void add_intrinsic_SAME1_ANYfi_SAME1(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_INT(add_intrinsic2(ctx, fn, dt, dt, dt));
add_intrinsic_SAME1_ANYf_SAME1(ctx, fn);
} // add_intrinsic_SAME1_ANYfi_SAME1
static void add_intrinsic_SAME1_ANYf_SAME1_SAME1(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_FLOAT(add_intrinsic3(ctx, fn, dt, dt, dt, dt));
} // add_intrinsic_SAME1_ANYf_SAME1_SAME1
static void add_intrinsic_SAME1_ANYfi_SAME1_SAME1(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_INT(add_intrinsic3(ctx, fn, dt, dt, dt, dt));
add_intrinsic_SAME1_ANYf_SAME1_SAME1(ctx, fn);
} // add_intrinsic_SAME1_ANYfi_SAME1_SAME1
static void add_intrinsic_SAME1_Mfib(Context *ctx, const char *fn)
{
ADD_INTRINSIC_MATRIX_BOOL(add_intrinsic1(ctx, fn, dt, dt));
ADD_INTRINSIC_MATRIX_INT(add_intrinsic1(ctx, fn, dt, dt));
ADD_INTRINSIC_MATRIX_FLOAT(add_intrinsic1(ctx, fn, dt, dt));
} // add_intrinsic_SAME1_Mfib
static void add_intrinsic_SAME1_Vf(Context *ctx, const char *fn)
{
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic1(ctx, fn, dt, dt));
} // add_intrinsic_SAME1_Vf
static void add_intrinsic_SAME1_Vf_SAME1_SAME1(Context *ctx, const char *fn)
{
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic3(ctx, fn, dt, dt, dt, dt));
} // add_intrinsic_SAME1_Vf_SAME1_SAME1
static void add_intrinsic_SAME1_Vf_SAME1_f(Context *ctx, const char *fn)
{
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic3(ctx, fn, dt, dt, dt, dt->user.details->vector.base));
} // add_intrinsic_SAME1_Vf_SAME1_f
static void add_intrinsic_VOID_ANYf(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_FLOAT(add_intrinsic1(ctx, fn, NULL, dt));
} // add_intrinsic_VOID_ANYf
static void add_intrinsic_VOID_ANYf_SAME1_SAME1(Context *ctx, const char *fn)
{
ADD_INTRINSIC_ANY_FLOAT(add_intrinsic3(ctx, fn, NULL, dt, dt, dt));
} // add_intrinsic_VOID_ANYf_SAME1_SAME1
static void add_intrinsic_f_SQUAREMATRIXf(Context *ctx, const char *fn)
{
add_intrinsic1(ctx, fn, &ctx->dt_float, get_usertype(ctx, "float1x1"));
add_intrinsic1(ctx, fn, &ctx->dt_float, get_usertype(ctx, "float2x2"));
add_intrinsic1(ctx, fn, &ctx->dt_float, get_usertype(ctx, "float3x3"));
add_intrinsic1(ctx, fn, &ctx->dt_float, get_usertype(ctx, "float4x4"));
} // add_intrinsic_f_SQUAREMATRIXf
static void add_intrinsic_f_Vf(Context *ctx, const char *fn)
{
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic1(ctx, fn, dt->user.details->vector.base, dt));
} // add_intrinsic_f_Vf
static void add_intrinsic_fi_Vfi_SAME1(Context *ctx, const char *fn)
{
ADD_INTRINSIC_VECTOR_INT(add_intrinsic2(ctx, fn, dt->user.details->vector.base, dt, dt));
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dt->user.details->vector.base, dt, dt));
} // add_intrinsic_fi_Vfi_SAME1
static void add_intrinsic_f_Vf_SAME1(Context *ctx, const char *fn)
{
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dt->user.details->vector.base, dt, dt));
} // add_intrinsic_f_Vf_SAME1
static void add_intrinsic_3f_3f_3f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *dt = get_usertype(ctx, "float3");
add_intrinsic2(ctx, fn, dt, dt, dt);
} // add_intrinsic_3f_3f_3f
static void add_intrinsic_4f_f_f_f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *f = &ctx->dt_float;
add_intrinsic3(ctx, fn, f4, f, f, f);
} // add_intrinsic_4f_f_f_f
static void add_intrinsic_4f_s1_4f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *dt = get_usertype(ctx, "float4");
add_intrinsic2(ctx, fn, dt, &ctx->dt_sampler1d, dt);
} // add_intrinsic_4f_s1_4f
static void add_intrinsic_4f_s1_f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *dt = get_usertype(ctx, "float4");
add_intrinsic2(ctx, fn, dt, &ctx->dt_sampler1d, &ctx->dt_float);
} // add_intrinsic_4f_s1_f
static void add_intrinsic_4f_s1_f_f_f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *dt = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *f = &ctx->dt_float;
add_intrinsic4(ctx, fn, dt, &ctx->dt_sampler1d, f, f, f);
} // add_intrinsic_4f_s1_f_f_f
static void add_intrinsic_4f_s2_2f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *f2 = get_usertype(ctx, "float2");
add_intrinsic2(ctx, fn, f4, &ctx->dt_sampler2d, f2);
} // add_intrinsic_4f_s2_2f
static void add_intrinsic_4f_s2_2f_2f_2f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *f2 = get_usertype(ctx, "float2");
add_intrinsic4(ctx, fn, f4, &ctx->dt_sampler2d, f2, f2, f2);
} // add_intrinsic_4f_s2_2f_2f_2f
static void add_intrinsic_4f_s2_4f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
add_intrinsic2(ctx, fn, f4, &ctx->dt_sampler2d, f4);
} // add_intrinsic_4f_s2_4f
static void add_intrinsic_4f_s3_3f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
add_intrinsic2(ctx, fn, f4, &ctx->dt_sampler3d, f3);
} // add_intrinsic_4f_s3_3f
static void add_intrinsic_4f_s3_3f_3f_3f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
add_intrinsic4(ctx, fn, f4, &ctx->dt_sampler3d, f3, f3, f3);
} // add_intrinsic_4f_s3_3f_3f_3f
static void add_intrinsic_4f_s3_4f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
add_intrinsic2(ctx, fn, f4, &ctx->dt_sampler3d, f4);
} // add_intrinsic_4f_s3_4f
static void add_intrinsic_4f_sc_3f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
add_intrinsic2(ctx, fn, f4, &ctx->dt_samplercube, f3);
} // add_intrinsic_4f_sc_3f
static void add_intrinsic_4f_sc_3f_3f_3f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
add_intrinsic4(ctx, fn, f4, &ctx->dt_samplercube, f3, f3, f3);
} // add_intrinsic_4f_sc_3f_3f_3f
static void add_intrinsic_4f_sc_4f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
add_intrinsic2(ctx, fn, f4, &ctx->dt_samplercube, f4);
} // add_intrinsic_4f_sc_4f
static void add_intrinsic_4i_4f(Context *ctx, const char *fn)
{
const MOJOSHADER_astDataType *i4 = get_usertype(ctx, "int4");
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
add_intrinsic1(ctx, fn, i4, f4);
} // add_intrinsic_4i_4f
static void add_intrinsic_mul(Context *ctx, const char *fn)
{
// mul() is nasty, since there's a bunch of overloads that aren't just
// related to vector size.
// !!! FIXME: needs half, double, uint...
const MOJOSHADER_astDataType *dtf = &ctx->dt_float;
const MOJOSHADER_astDataType *dti = &ctx->dt_int;
const MOJOSHADER_astDataType *f1 = get_usertype(ctx, "float1");
const MOJOSHADER_astDataType *f2 = get_usertype(ctx, "float2");
const MOJOSHADER_astDataType *f3 = get_usertype(ctx, "float3");
const MOJOSHADER_astDataType *f4 = get_usertype(ctx, "float4");
const MOJOSHADER_astDataType *i1 = get_usertype(ctx, "int1");
const MOJOSHADER_astDataType *i2 = get_usertype(ctx, "int2");
const MOJOSHADER_astDataType *i3 = get_usertype(ctx, "int3");
const MOJOSHADER_astDataType *i4 = get_usertype(ctx, "int4");
const MOJOSHADER_astDataType *f1x1 = get_usertype(ctx, "float1x1");
const MOJOSHADER_astDataType *f1x2 = get_usertype(ctx, "float1x2");
const MOJOSHADER_astDataType *f1x3 = get_usertype(ctx, "float1x3");
const MOJOSHADER_astDataType *f1x4 = get_usertype(ctx, "float1x4");
const MOJOSHADER_astDataType *f2x1 = get_usertype(ctx, "float2x1");
const MOJOSHADER_astDataType *f2x2 = get_usertype(ctx, "float2x2");
const MOJOSHADER_astDataType *f2x3 = get_usertype(ctx, "float2x3");
const MOJOSHADER_astDataType *f2x4 = get_usertype(ctx, "float2x4");
const MOJOSHADER_astDataType *f3x1 = get_usertype(ctx, "float3x1");
const MOJOSHADER_astDataType *f3x2 = get_usertype(ctx, "float3x2");
const MOJOSHADER_astDataType *f3x3 = get_usertype(ctx, "float3x3");
const MOJOSHADER_astDataType *f3x4 = get_usertype(ctx, "float3x4");
const MOJOSHADER_astDataType *f4x1 = get_usertype(ctx, "float4x1");
const MOJOSHADER_astDataType *f4x2 = get_usertype(ctx, "float4x2");
const MOJOSHADER_astDataType *f4x3 = get_usertype(ctx, "float4x3");
const MOJOSHADER_astDataType *f4x4 = get_usertype(ctx, "float4x4");
const MOJOSHADER_astDataType *i1x1 = get_usertype(ctx, "int1x1");
const MOJOSHADER_astDataType *i1x2 = get_usertype(ctx, "int1x2");
const MOJOSHADER_astDataType *i1x3 = get_usertype(ctx, "int1x3");
const MOJOSHADER_astDataType *i1x4 = get_usertype(ctx, "int1x4");
const MOJOSHADER_astDataType *i2x1 = get_usertype(ctx, "int2x1");
const MOJOSHADER_astDataType *i2x2 = get_usertype(ctx, "int2x2");
const MOJOSHADER_astDataType *i2x3 = get_usertype(ctx, "int2x3");
const MOJOSHADER_astDataType *i2x4 = get_usertype(ctx, "int2x4");
const MOJOSHADER_astDataType *i3x1 = get_usertype(ctx, "int3x1");
const MOJOSHADER_astDataType *i3x2 = get_usertype(ctx, "int3x2");
const MOJOSHADER_astDataType *i3x3 = get_usertype(ctx, "int3x3");
const MOJOSHADER_astDataType *i3x4 = get_usertype(ctx, "int3x4");
const MOJOSHADER_astDataType *i4x1 = get_usertype(ctx, "int4x1");
const MOJOSHADER_astDataType *i4x2 = get_usertype(ctx, "int4x2");
const MOJOSHADER_astDataType *i4x3 = get_usertype(ctx, "int4x3");
const MOJOSHADER_astDataType *i4x4 = get_usertype(ctx, "int4x4");
// scalar * scalar
add_intrinsic2(ctx, fn, dti, dti, dti);
add_intrinsic2(ctx, fn, dtf, dtf, dtf);
// scalar * vector
ADD_INTRINSIC_VECTOR_INT(add_intrinsic2(ctx, fn, dt, dti, dt));
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dt, dtf, dt));
// scalar * matrix
ADD_INTRINSIC_MATRIX_INT(add_intrinsic2(ctx, fn, dt, dti, dt));
ADD_INTRINSIC_MATRIX_FLOAT(add_intrinsic2(ctx, fn, dt, dtf, dt));
// vector * scalar
ADD_INTRINSIC_VECTOR_INT(add_intrinsic2(ctx, fn, dt, dt, dti));
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dt, dt, dtf));
// vector * vector
ADD_INTRINSIC_VECTOR_INT(add_intrinsic2(ctx, fn, dti, dt, dt));
ADD_INTRINSIC_VECTOR_FLOAT(add_intrinsic2(ctx, fn, dtf, dt, dt));
// vector * matrix
add_intrinsic2(ctx, fn, i1, i1, i1x1);
add_intrinsic2(ctx, fn, i2, i1, i1x2);
add_intrinsic2(ctx, fn, i3, i1, i1x3);
add_intrinsic2(ctx, fn, i4, i1, i1x4);
add_intrinsic2(ctx, fn, i1, i2, i2x1);
add_intrinsic2(ctx, fn, i2, i2, i2x2);
add_intrinsic2(ctx, fn, i3, i2, i2x3);
add_intrinsic2(ctx, fn, i4, i2, i2x4);
add_intrinsic2(ctx, fn, i1, i3, i3x1);
add_intrinsic2(ctx, fn, i2, i3, i3x2);
add_intrinsic2(ctx, fn, i3, i3, i3x3);
add_intrinsic2(ctx, fn, i4, i3, i3x4);
add_intrinsic2(ctx, fn, i1, i4, i4x1);
add_intrinsic2(ctx, fn, i2, i4, i4x2);
add_intrinsic2(ctx, fn, i3, i4, i4x3);
add_intrinsic2(ctx, fn, i4, i4, i4x4);
add_intrinsic2(ctx, fn, f1, f1, f1x1);
add_intrinsic2(ctx, fn, f2, f1, f1x2);
add_intrinsic2(ctx, fn, f3, f1, f1x3);
add_intrinsic2(ctx, fn, f4, f1, f1x4);
add_intrinsic2(ctx, fn, f1, f2, f2x1);
add_intrinsic2(ctx, fn, f2, f2, f2x2);
add_intrinsic2(ctx, fn, f3, f2, f2x3);
add_intrinsic2(ctx, fn, f4, f2, f2x4);
add_intrinsic2(ctx, fn, f1, f3, f3x1);
add_intrinsic2(ctx, fn, f2, f3, f3x2);
add_intrinsic2(ctx, fn, f3, f3, f3x3);
add_intrinsic2(ctx, fn, f4, f3, f3x4);
add_intrinsic2(ctx, fn, f1, f4, f4x1);
add_intrinsic2(ctx, fn, f2, f4, f4x2);
add_intrinsic2(ctx, fn, f3, f4, f4x3);
add_intrinsic2(ctx, fn, f4, f4, f4x4);
// matrix * scalar
ADD_INTRINSIC_MATRIX_INT(add_intrinsic2(ctx, fn, dt, dt, dti));
ADD_INTRINSIC_MATRIX_FLOAT(add_intrinsic2(ctx, fn, dt, dt, dtf));
// matrix * vector
add_intrinsic2(ctx, fn, i1, i1x1, i1);
add_intrinsic2(ctx, fn, i1, i1x2, i2);
add_intrinsic2(ctx, fn, i1, i1x3, i3);
add_intrinsic2(ctx, fn, i1, i1x4, i4);
add_intrinsic2(ctx, fn, i2, i2x1, i1);
add_intrinsic2(ctx, fn, i2, i2x2, i2);
add_intrinsic2(ctx, fn, i2, i2x3, i3);
add_intrinsic2(ctx, fn, i2, i2x4, i4);
add_intrinsic2(ctx, fn, i3, i3x1, i1);
add_intrinsic2(ctx, fn, i3, i3x2, i2);
add_intrinsic2(ctx, fn, i3, i3x3, i3);
add_intrinsic2(ctx, fn, i3, i3x4, i4);
add_intrinsic2(ctx, fn, i4, i4x1, i1);
add_intrinsic2(ctx, fn, i4, i4x2, i2);
add_intrinsic2(ctx, fn, i4, i4x3, i3);
add_intrinsic2(ctx, fn, i4, i4x4, i4);
add_intrinsic2(ctx, fn, f1, f1x1, f1);
add_intrinsic2(ctx, fn, f1, f1x2, f2);
add_intrinsic2(ctx, fn, f1, f1x3, f3);
add_intrinsic2(ctx, fn, f1, f1x4, f4);
add_intrinsic2(ctx, fn, f2, f2x1, f1);
add_intrinsic2(ctx, fn, f2, f2x2, f2);
add_intrinsic2(ctx, fn, f2, f2x3, f3);
add_intrinsic2(ctx, fn, f2, f2x4, f4);
add_intrinsic2(ctx, fn, f3, f3x1, f1);
add_intrinsic2(ctx, fn, f3, f3x2, f2);
add_intrinsic2(ctx, fn, f3, f3x3, f3);
add_intrinsic2(ctx, fn, f3, f3x4, f4);
add_intrinsic2(ctx, fn, f4, f4x1, f1);
add_intrinsic2(ctx, fn, f4, f4x2, f2);
add_intrinsic2(ctx, fn, f4, f4x3, f3);
add_intrinsic2(ctx, fn, f4, f4x4, f4);
// matrix * matrix
add_intrinsic2(ctx, fn, i1x1, i1x1, i1x1);
add_intrinsic2(ctx, fn, i1x2, i1x1, i1x2);
add_intrinsic2(ctx, fn, i1x3, i1x1, i1x3);
add_intrinsic2(ctx, fn, i1x4, i1x1, i1x4);
add_intrinsic2(ctx, fn, i1x1, i1x2, i2x1);
add_intrinsic2(ctx, fn, i1x2, i1x2, i2x2);
add_intrinsic2(ctx, fn, i1x3, i1x2, i2x3);
add_intrinsic2(ctx, fn, i1x4, i1x2, i2x4);
add_intrinsic2(ctx, fn, i1x1, i1x3, i3x1);
add_intrinsic2(ctx, fn, i1x2, i1x3, i3x2);
add_intrinsic2(ctx, fn, i1x3, i1x3, i3x3);
add_intrinsic2(ctx, fn, i1x4, i1x3, i3x4);
add_intrinsic2(ctx, fn, i1x1, i1x4, i4x1);
add_intrinsic2(ctx, fn, i1x2, i1x4, i4x2);
add_intrinsic2(ctx, fn, i1x3, i1x4, i4x3);
add_intrinsic2(ctx, fn, i1x4, i1x4, i4x4);
add_intrinsic2(ctx, fn, i2x1, i2x1, i1x1);
add_intrinsic2(ctx, fn, i2x2, i2x1, i1x2);
add_intrinsic2(ctx, fn, i2x3, i2x1, i1x3);
add_intrinsic2(ctx, fn, i2x4, i2x1, i1x4);
add_intrinsic2(ctx, fn, i2x1, i2x2, i2x1);
add_intrinsic2(ctx, fn, i2x2, i2x2, i2x2);
add_intrinsic2(ctx, fn, i2x3, i2x2, i2x3);
add_intrinsic2(ctx, fn, i2x4, i2x2, i2x4);
add_intrinsic2(ctx, fn, i2x1, i2x3, i3x1);
add_intrinsic2(ctx, fn, i2x2, i2x3, i3x2);
add_intrinsic2(ctx, fn, i2x3, i2x3, i3x3);
add_intrinsic2(ctx, fn, i2x4, i2x3, i3x4);
add_intrinsic2(ctx, fn, i2x1, i2x4, i4x1);
add_intrinsic2(ctx, fn, i2x2, i2x4, i4x2);
add_intrinsic2(ctx, fn, i2x3, i2x4, i4x3);
add_intrinsic2(ctx, fn, i2x4, i2x4, i4x4);
add_intrinsic2(ctx, fn, i3x1, i3x1, i1x1);
add_intrinsic2(ctx, fn, i3x2, i3x1, i1x2);
add_intrinsic2(ctx, fn, i3x3, i3x1, i1x3);
add_intrinsic2(ctx, fn, i3x4, i3x1, i1x4);
add_intrinsic2(ctx, fn, i3x1, i3x2, i2x1);
add_intrinsic2(ctx, fn, i3x2, i3x2, i2x2);
add_intrinsic2(ctx, fn, i3x3, i3x2, i2x3);
add_intrinsic2(ctx, fn, i3x4, i3x2, i2x4);
add_intrinsic2(ctx, fn, i3x1, i3x3, i3x1);
add_intrinsic2(ctx, fn, i3x2, i3x3, i3x2);
add_intrinsic2(ctx, fn, i3x3, i3x3, i3x3);
add_intrinsic2(ctx, fn, i3x4, i3x3, i3x4);
add_intrinsic2(ctx, fn, i3x1, i3x4, i4x1);
add_intrinsic2(ctx, fn, i3x2, i3x4, i4x2);
add_intrinsic2(ctx, fn, i3x3, i3x4, i4x3);
add_intrinsic2(ctx, fn, i3x4, i3x4, i4x4);
add_intrinsic2(ctx, fn, i4x1, i4x1, i1x1);
add_intrinsic2(ctx, fn, i4x2, i4x1, i1x2);
add_intrinsic2(ctx, fn, i4x3, i4x1, i1x3);
add_intrinsic2(ctx, fn, i4x4, i4x1, i1x4);
add_intrinsic2(ctx, fn, i4x1, i4x2, i2x1);
add_intrinsic2(ctx, fn, i4x2, i4x2, i2x2);
add_intrinsic2(ctx, fn, i4x3, i4x2, i2x3);
add_intrinsic2(ctx, fn, i4x4, i4x2, i2x4);
add_intrinsic2(ctx, fn, i4x1, i4x3, i3x1);
add_intrinsic2(ctx, fn, i4x2, i4x3, i3x2);
add_intrinsic2(ctx, fn, i4x3, i4x3, i3x3);
add_intrinsic2(ctx, fn, i4x4, i4x3, i3x4);
add_intrinsic2(ctx, fn, i4x1, i4x4, i4x1);
add_intrinsic2(ctx, fn, i4x2, i4x4, i4x2);
add_intrinsic2(ctx, fn, i4x3, i4x4, i4x3);
add_intrinsic2(ctx, fn, i4x4, i4x4, i4x4);
add_intrinsic2(ctx, fn, f1x1, f1x1, f1x1);
add_intrinsic2(ctx, fn, f1x2, f1x1, f1x2);
add_intrinsic2(ctx, fn, f1x3, f1x1, f1x3);
add_intrinsic2(ctx, fn, f1x4, f1x1, f1x4);
add_intrinsic2(ctx, fn, f1x1, f1x2, f2x1);
add_intrinsic2(ctx, fn, f1x2, f1x2, f2x2);
add_intrinsic2(ctx, fn, f1x3, f1x2, f2x3);
add_intrinsic2(ctx, fn, f1x4, f1x2, f2x4);
add_intrinsic2(ctx, fn, f1x1, f1x3, f3x1);
add_intrinsic2(ctx, fn, f1x2, f1x3, f3x2);
add_intrinsic2(ctx, fn, f1x3, f1x3, f3x3);
add_intrinsic2(ctx, fn, f1x4, f1x3, f3x4);
add_intrinsic2(ctx, fn, f1x1, f1x4, f4x1);
add_intrinsic2(ctx, fn, f1x2, f1x4, f4x2);
add_intrinsic2(ctx, fn, f1x3, f1x4, f4x3);
add_intrinsic2(ctx, fn, f1x4, f1x4, f4x4);
add_intrinsic2(ctx, fn, f2x1, f2x1, f1x1);
add_intrinsic2(ctx, fn, f2x2, f2x1, f1x2);
add_intrinsic2(ctx, fn, f2x3, f2x1, f1x3);
add_intrinsic2(ctx, fn, f2x4, f2x1, f1x4);
add_intrinsic2(ctx, fn, f2x1, f2x2, f2x1);
add_intrinsic2(ctx, fn, f2x2, f2x2, f2x2);
add_intrinsic2(ctx, fn, f2x3, f2x2, f2x3);
add_intrinsic2(ctx, fn, f2x4, f2x2, f2x4);
add_intrinsic2(ctx, fn, f2x1, f2x3, f3x1);
add_intrinsic2(ctx, fn, f2x2, f2x3, f3x2);
add_intrinsic2(ctx, fn, f2x3, f2x3, f3x3);
add_intrinsic2(ctx, fn, f2x4, f2x3, f3x4);
add_intrinsic2(ctx, fn, f2x1, f2x4, f4x1);
add_intrinsic2(ctx, fn, f2x2, f2x4, f4x2);
add_intrinsic2(ctx, fn, f2x3, f2x4, f4x3);
add_intrinsic2(ctx, fn, f2x4, f2x4, f4x4);
add_intrinsic2(ctx, fn, f3x1, f3x1, f1x1);
add_intrinsic2(ctx, fn, f3x2, f3x1, f1x2);
add_intrinsic2(ctx, fn, f3x3, f3x1, f1x3);
add_intrinsic2(ctx, fn, f3x4, f3x1, f1x4);
add_intrinsic2(ctx, fn, f3x1, f3x2, f2x1);
add_intrinsic2(ctx, fn, f3x2, f3x2, f2x2);
add_intrinsic2(ctx, fn, f3x3, f3x2, f2x3);
add_intrinsic2(ctx, fn, f3x4, f3x2, f2x4);
add_intrinsic2(ctx, fn, f3x1, f3x3, f3x1);
add_intrinsic2(ctx, fn, f3x2, f3x3, f3x2);
add_intrinsic2(ctx, fn, f3x3, f3x3, f3x3);
add_intrinsic2(ctx, fn, f3x4, f3x3, f3x4);
add_intrinsic2(ctx, fn, f3x1, f3x4, f4x1);
add_intrinsic2(ctx, fn, f3x2, f3x4, f4x2);
add_intrinsic2(ctx, fn, f3x3, f3x4, f4x3);
add_intrinsic2(ctx, fn, f3x4, f3x4, f4x4);
add_intrinsic2(ctx, fn, f4x1, f4x1, f1x1);
add_intrinsic2(ctx, fn, f4x2, f4x1, f1x2);
add_intrinsic2(ctx, fn, f4x3, f4x1, f1x3);
add_intrinsic2(ctx, fn, f4x4, f4x1, f1x4);
add_intrinsic2(ctx, fn, f4x1, f4x2, f2x1);
add_intrinsic2(ctx, fn, f4x2, f4x2, f2x2);
add_intrinsic2(ctx, fn, f4x3, f4x2, f2x3);
add_intrinsic2(ctx, fn, f4x4, f4x2, f2x4);
add_intrinsic2(ctx, fn, f4x1, f4x3, f3x1);
add_intrinsic2(ctx, fn, f4x2, f4x3, f3x2);
add_intrinsic2(ctx, fn, f4x3, f4x3, f3x3);
add_intrinsic2(ctx, fn, f4x4, f4x3, f3x4);
add_intrinsic2(ctx, fn, f4x1, f4x4, f4x1);
add_intrinsic2(ctx, fn, f4x2, f4x4, f4x2);
add_intrinsic2(ctx, fn, f4x3, f4x4, f4x3);
add_intrinsic2(ctx, fn, f4x4, f4x4, f4x4);
} // add_intrinsic_mul
static void init_builtins(Context *ctx)
{
// add in standard typedefs...
const struct
{
const char *str;
const MOJOSHADER_astDataType *datatype;
} types[] = {
{ "bool", &ctx->dt_bool },
{ "int", &ctx->dt_int },
{ "uint", &ctx->dt_uint },
{ "half", &ctx->dt_half },
{ "float", &ctx->dt_float },
{ "double", &ctx->dt_double },
};
int i, j, k;
for (i = 0; i < STATICARRAYLEN(types); i++)
{
char buf[32];
int len;
const MOJOSHADER_astDataType *dt;
for (j = 1; j <= 4; j++)
{
// "float2"
dt = new_datatype_vector(ctx, types[i].datatype, j);
len = snprintf(buf, sizeof (buf), "%s%d", types[i].str, j);
push_usertype(ctx, stringcache_len(ctx->strcache, buf, len), dt);
for (k = 1; k <= 4; k++)
{
// "float2x2"
dt = new_datatype_matrix(ctx, types[i].datatype, j, k);
len = snprintf(buf, sizeof (buf), "%s%dx%d", types[i].str,j,k);
push_usertype(ctx, stringcache_len(ctx->strcache,buf,len), dt);
} // for
} // for
} // for
// !!! FIXME: block these out by pixel/vertex/etc shader.
// !!! FIXME: calculate actual shader model (or maybe just let bytecode verifier throw up?).
const int shader_model = 3;
if (shader_model >= 1)
{
add_intrinsic_SAME1_ANYfi(ctx, stringcache(ctx->strcache, "abs"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "acos"));
add_intrinsic_BOOL_ANYfib(ctx, stringcache(ctx->strcache, "all"));
add_intrinsic_BOOL_ANYfib(ctx, stringcache(ctx->strcache, "any"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "asin"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "atan"));
add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "atan2"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "ceil"));
add_intrinsic_SAME1_ANYfi_SAME1_SAME1(ctx, stringcache(ctx->strcache, "clamp"));
add_intrinsic_VOID_ANYf(ctx, stringcache(ctx->strcache, "clip"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "cos"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "cosh"));
add_intrinsic_3f_3f_3f(ctx, stringcache(ctx->strcache, "cross"));
add_intrinsic_4i_4f(ctx, stringcache(ctx->strcache, "D3DCOLORtoUBYTE4"));
add_intrinsic_f_Vf_SAME1(ctx, stringcache(ctx->strcache, "distance"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "degrees"));
add_intrinsic_f_SQUAREMATRIXf(ctx, stringcache(ctx->strcache, "determinant"));
add_intrinsic_fi_Vfi_SAME1(ctx, stringcache(ctx->strcache, "dot"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "exp"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "exp2"));
add_intrinsic_SAME1_Vf_SAME1_SAME1(ctx, stringcache(ctx->strcache, "faceforward"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "floor"));
add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "fmod"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "frac"));
add_intrinsic_BOOL_ANYf(ctx, stringcache(ctx->strcache, "isfinite"));
add_intrinsic_BOOL_ANYf(ctx, stringcache(ctx->strcache, "isinf"));
add_intrinsic_BOOL_ANYf(ctx, stringcache(ctx->strcache, "isnan"));
add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "ldexp"));
add_intrinsic_f_Vf(ctx, stringcache(ctx->strcache, "length"));
add_intrinsic_SAME1_ANYf_SAME1_SAME1(ctx, stringcache(ctx->strcache, "lerp"));
add_intrinsic_4f_f_f_f(ctx, stringcache(ctx->strcache, "lit"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "log"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "log10"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "log2"));
add_intrinsic_SAME1_ANYfi_SAME1(ctx, stringcache(ctx->strcache, "max"));
add_intrinsic_SAME1_ANYfi_SAME1(ctx, stringcache(ctx->strcache, "min"));
add_intrinsic_SAME1_ANYfi_SAME1(ctx, stringcache(ctx->strcache, "modf")); // !!! FIXME: out var?
add_intrinsic_mul(ctx, stringcache(ctx->strcache, "mul"));
add_intrinsic_f_Vf(ctx, stringcache(ctx->strcache, "noise"));
add_intrinsic_SAME1_Vf(ctx, stringcache(ctx->strcache, "normalize"));
add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "pow"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "radians"));
add_intrinsic_SAME1_ANYfi_SAME1(ctx, stringcache(ctx->strcache, "reflect"));
add_intrinsic_SAME1_Vf_SAME1_f(ctx, stringcache(ctx->strcache, "refract"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "round"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "rsqrt"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "saturate"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "sign"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "sin"));
add_intrinsic_VOID_ANYf_SAME1_SAME1(ctx, stringcache(ctx->strcache, "sincos")); // !!! FIXME: out var?
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "sinh"));
add_intrinsic_SAME1_ANYf_SAME1_SAME1(ctx, stringcache(ctx->strcache, "smoothstep"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "sqrt"));
add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "step"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "tan"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "tanh"));
add_intrinsic_4f_s1_f(ctx, stringcache(ctx->strcache, "tex1D"));
add_intrinsic_4f_s2_2f(ctx, stringcache(ctx->strcache, "tex2D"));
add_intrinsic_4f_s3_3f(ctx, stringcache(ctx->strcache, "tex3D"));
add_intrinsic_4f_sc_3f(ctx, stringcache(ctx->strcache, "texCUBE"));
add_intrinsic_SAME1_Mfib(ctx, stringcache(ctx->strcache, "transpose"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "trunc"));
} // if
if (shader_model >= 2)
{
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "ddx"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "ddy"));
add_intrinsic_SAME1_ANYf_SAME1(ctx, stringcache(ctx->strcache, "frexp"));
add_intrinsic_SAME1_ANYf(ctx, stringcache(ctx->strcache, "fwidth"));
add_intrinsic_4f_s1_f_f_f(ctx, stringcache(ctx->strcache, "tex1D"));
add_intrinsic_4f_s1_4f(ctx, stringcache(ctx->strcache, "tex1Dbias"));
add_intrinsic_4f_s1_f_f_f(ctx, stringcache(ctx->strcache, "tex1Dgrad"));
add_intrinsic_4f_s1_4f(ctx, stringcache(ctx->strcache, "tex1Dproj"));
add_intrinsic_4f_s2_2f_2f_2f(ctx, stringcache(ctx->strcache, "tex2D"));
add_intrinsic_4f_s2_4f(ctx, stringcache(ctx->strcache, "tex2Dbias"));
add_intrinsic_4f_s2_2f_2f_2f(ctx, stringcache(ctx->strcache, "tex2Dgrad"));
add_intrinsic_4f_s2_4f(ctx, stringcache(ctx->strcache, "tex2Dproj"));
add_intrinsic_4f_s3_3f_3f_3f(ctx, stringcache(ctx->strcache, "tex3D"));
add_intrinsic_4f_s3_4f(ctx, stringcache(ctx->strcache, "tex3Dbias"));
add_intrinsic_4f_s3_3f_3f_3f(ctx, stringcache(ctx->strcache, "tex3Dgrad"));
add_intrinsic_4f_s3_4f(ctx, stringcache(ctx->strcache, "tex3Dproj"));
add_intrinsic_4f_sc_3f_3f_3f(ctx, stringcache(ctx->strcache, "texCUBE"));
add_intrinsic_4f_sc_4f(ctx, stringcache(ctx->strcache, "texCUBEbias"));
add_intrinsic_4f_sc_3f_3f_3f(ctx, stringcache(ctx->strcache, "texCUBEgrad"));
add_intrinsic_4f_sc_4f(ctx, stringcache(ctx->strcache, "texCUBEproj"));
} // if
if (shader_model >= 3)
{
add_intrinsic_4f_s1_4f(ctx, stringcache(ctx->strcache, "tex1Dlod"));
add_intrinsic_4f_s2_4f(ctx, stringcache(ctx->strcache, "tex2Dlod"));
add_intrinsic_4f_s3_4f(ctx, stringcache(ctx->strcache, "tex3Dlod"));
add_intrinsic_4f_sc_4f(ctx, stringcache(ctx->strcache, "texCUBElod"));
} // if
} // init_builtins
// parse the source code into an AST.
static void parse_source(Context *ctx, const char *filename,
const char *source, unsigned int sourcelen,
const MOJOSHADER_preprocessorDefine *defines,
unsigned int define_count,
MOJOSHADER_includeOpen include_open,
MOJOSHADER_includeClose include_close)
{
TokenData data;
unsigned int tokenlen;
Token tokenval;
const char *token;
int lemon_token;
const char *fname;
Preprocessor *pp;
void *parser;
if (!include_open) include_open = MOJOSHADER_internal_include_open;
if (!include_close) include_close = MOJOSHADER_internal_include_close;
pp = preprocessor_start(filename, source, sourcelen, include_open,
include_close, defines, define_count, 0,
MallocBridge, FreeBridge, ctx);
if (pp == NULL)
{
assert(ctx->out_of_memory); // shouldn't fail for any other reason.
return;
} // if
parser = ParseHLSLAlloc(ctx->malloc, ctx->malloc_data);
if (parser == NULL)
{
assert(ctx->out_of_memory); // shouldn't fail for any other reason.
preprocessor_end(pp);
return;
} // if
// !!! FIXME: check if (parser == NULL)...
init_builtins(ctx);
SymbolScope *start_scope = ctx->usertypes.scope;
#if DEBUG_COMPILER_PARSER
ParseHLSLTrace(stdout, "COMPILER: ");
#endif
// Run the preprocessor/lexer/parser...
int is_pragma = 0; // !!! FIXME: remove this later when we can parse #pragma.
int skipping = 0; // !!! FIXME: remove this later when we can parse #pragma.
do {
token = preprocessor_nexttoken(pp, &tokenlen, &tokenval);
if (ctx->out_of_memory)
break;
fname = preprocessor_sourcepos(pp, &ctx->sourceline);
ctx->sourcefile = fname ? stringcache(ctx->strcache, fname) : 0;
if ((tokenval == TOKEN_HASH) || (tokenval == TOKEN_HASHHASH))
tokenval = TOKEN_BAD_CHARS;
if (tokenval == TOKEN_BAD_CHARS)
{
fail(ctx, "Bad characters in source file");
continue;
} // else if
else if (tokenval == TOKEN_PREPROCESSING_ERROR)
{
fail(ctx, token); // this happens to be null-terminated.
continue;
} // else if
else if (tokenval == TOKEN_PP_PRAGMA)
{
assert(!is_pragma);
is_pragma = 1;
skipping = 1;
continue;
}
else if (tokenval == ((Token) '\n'))
{
assert(is_pragma);
is_pragma = 0;
skipping = 0;
continue;
}
else if (skipping)
{
continue;
}
// !!! FIXME: this is a mess, decide who should be doing this stuff, and only do it once.
lemon_token = convert_to_lemon_token(ctx, token, tokenlen, tokenval);
switch (lemon_token)
{
case TOKEN_HLSL_INT_CONSTANT:
data.i64 = strtoi64(token, tokenlen);
break;
case TOKEN_HLSL_FLOAT_CONSTANT:
data.dbl = strtodouble(token, tokenlen);
break;
case TOKEN_HLSL_USERTYPE:
data.string = stringcache_len(ctx->strcache, token, tokenlen);
data.datatype = get_usertype(ctx, data.string); // !!! FIXME: do we need this? It's kind of useless during parsing.
assert(data.datatype != NULL);
break;
case TOKEN_HLSL_STRING_LITERAL:
case TOKEN_HLSL_IDENTIFIER:
data.string = stringcache_len(ctx->strcache, token, tokenlen);
break;
default:
data.i64 = 0;
break;
} // switch
ParseHLSL(parser, lemon_token, data, ctx);
// this probably isn't perfect, but it's good enough for surviving
// the parse. We'll sort out correctness once we have a tree.
if (lemon_token == TOKEN_HLSL_LBRACE)
push_scope(ctx);
else if (lemon_token == TOKEN_HLSL_RBRACE)
pop_scope(ctx);
} while (tokenval != TOKEN_EOI);
// Clean out extra usertypes; they are dummies until semantic analysis.
while (ctx->usertypes.scope != start_scope)
pop_symbol(ctx, &ctx->usertypes);
ParseHLSLFree(parser, ctx->free, ctx->malloc_data);
preprocessor_end(pp);
} // parse_source
/* Intermediate representation... */
static inline int generate_ir_label(Context *ctx)
{
return ctx->ir_label_count++;
} // generate_ir_label
static inline int generate_ir_temp(Context *ctx)
{
return ctx->ir_temp_count++;
} // generate_ir_temp
static const LoopLabels *push_ir_loop(Context *ctx, const int isswitch)
{
// !!! FIXME: cache these allocations?
LoopLabels *retval = (LoopLabels *)Malloc(ctx, sizeof (LoopLabels));
if (retval)
{
retval->start = (isswitch) ? -1 : generate_ir_label(ctx);
retval->end = generate_ir_label(ctx);
retval->prev = ctx->ir_loop;
ctx->ir_loop = retval;
} // if
return retval;
} // push_ir_loop
static void pop_ir_loop(Context *ctx)
{
assert(ctx->ir_loop != NULL);
LoopLabels *labels = ctx->ir_loop;
ctx->ir_loop = ctx->ir_loop->prev;
Free(ctx, labels);
} // pop_ir_loop
#define NEW_IR_NODE(retval, cls, typ) \
cls *retval = (cls *) Malloc(ctx, sizeof (cls)); \
do { \
if (retval == NULL) { return NULL; } \
retval->ir.type = typ; \
retval->ir.filename = ctx->sourcefile; \
retval->ir.line = ctx->sourceline; \
} while (0)
#define NEW_IR_EXPR(retval, cls, typ, dt, numelems) \
cls *retval = (cls *) Malloc(ctx, sizeof (cls)); \
do { \
if (retval == NULL) { return NULL; } \
retval->info.ir.type = typ; \
retval->info.ir.filename = ctx->sourcefile; \
retval->info.ir.line = ctx->sourceline; \
retval->info.type = dt; \
retval->info.elements = numelems; \
} while (0)
// syntactic sugar.
static inline MOJOSHADER_irNode *build_ir(Context *ctx, void *_ast);
static inline MOJOSHADER_irExpression *build_ir_expr(Context *ctx, void *_ast)
{
MOJOSHADER_irNode *retval = build_ir(ctx, _ast);
assert(!retval || (retval->ir.type > MOJOSHADER_IR_START_RANGE_EXPR));
assert(!retval || (retval->ir.type < MOJOSHADER_IR_END_RANGE_EXPR));
return (MOJOSHADER_irExpression *) retval;
} // build_ir_expr
static inline MOJOSHADER_irStatement *build_ir_stmt(Context *ctx, void *_ast)
{
MOJOSHADER_irNode *retval = build_ir(ctx, _ast);
assert(!retval || (retval->ir.type > MOJOSHADER_IR_START_RANGE_STMT));
assert(!retval || (retval->ir.type < MOJOSHADER_IR_END_RANGE_STMT));
return (MOJOSHADER_irStatement *) retval;
} // build_ir_stmt
static MOJOSHADER_irExpression *new_ir_binop(Context *ctx,
const MOJOSHADER_irBinOpType op,
MOJOSHADER_irExpression *left,
MOJOSHADER_irExpression *right)
{
if ((!left) || (!right)) return NULL;
NEW_IR_EXPR(retval, MOJOSHADER_irBinOp, MOJOSHADER_IR_BINOP, left->info.type, left->info.elements);
assert(left->info.type == right->info.type);
assert(left->info.elements == right->info.elements);
retval->op = op;
retval->left = left;
retval->right = right;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_binop
static MOJOSHADER_irExpression *new_ir_eseq(Context *ctx,
MOJOSHADER_irStatement *stmt,
MOJOSHADER_irExpression *expr)
{
if (!expr) return NULL;
NEW_IR_EXPR(retval, MOJOSHADER_irESeq, MOJOSHADER_IR_ESEQ, expr->info.type, expr->info.elements);
retval->stmt = stmt;
retval->expr = expr;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_eseq
static MOJOSHADER_irExpression *new_ir_temp(Context *ctx, const int index,
const MOJOSHADER_astDataTypeType type,
const int elements)
{
NEW_IR_EXPR(retval, MOJOSHADER_irTemp, MOJOSHADER_IR_TEMP, type, elements);
retval->index = index;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_temp
#define NEW_IR_BINOP(op,l,r) new_ir_binop(ctx, MOJOSHADER_IR_BINOP_##op, l, r)
#define EASY_IR_BINOP(op) \
NEW_IR_BINOP(op, build_ir_expr(ctx, ast->binary.left), \
build_ir_expr(ctx, ast->binary.right))
// You have to fill in ->value yourself!
static MOJOSHADER_irExpression *new_ir_constant(Context *ctx,
const MOJOSHADER_astDataTypeType type,
const int elements)
{
NEW_IR_EXPR(retval, MOJOSHADER_irConstant, MOJOSHADER_IR_CONSTANT, type, elements);
return (MOJOSHADER_irExpression *) retval;
} // new_ir_constant
static MOJOSHADER_irExpression *new_ir_constint(Context *ctx, const int val)
{
NEW_IR_EXPR(retval, MOJOSHADER_irConstant, MOJOSHADER_IR_CONSTANT, MOJOSHADER_AST_DATATYPE_INT, 1);
retval->value.ival[0] = val;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_constint
static MOJOSHADER_irExpression *new_ir_constfloat(Context *ctx, const float val)
{
NEW_IR_EXPR(retval, MOJOSHADER_irConstant, MOJOSHADER_IR_CONSTANT, MOJOSHADER_AST_DATATYPE_FLOAT, 1);
retval->value.fval[0] = val;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_constfloat
static MOJOSHADER_irExpression *new_ir_constbool(Context *ctx, const int val)
{
// !!! FIXME: cache true and false in (ctx), ignore in delete_ir().
NEW_IR_EXPR(retval, MOJOSHADER_irConstant, MOJOSHADER_IR_CONSTANT, MOJOSHADER_AST_DATATYPE_BOOL, 1);
retval->value.ival[0] = val;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_constbool
static MOJOSHADER_irExpression *new_ir_convert(Context *ctx, MOJOSHADER_irExpression *expr,
const MOJOSHADER_astDataTypeType type,
const int elements)
{
NEW_IR_EXPR(retval, MOJOSHADER_irConvert, MOJOSHADER_IR_CONVERT, type, elements);
retval->expr = expr;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_convert
static MOJOSHADER_irExpression *new_ir_construct(Context *ctx, MOJOSHADER_irExprList *args,
const MOJOSHADER_astDataTypeType type,
const int elements)
{
NEW_IR_EXPR(retval, MOJOSHADER_irConstruct, MOJOSHADER_IR_CONSTRUCT, type, elements);
retval->args = args;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_construct
static MOJOSHADER_irExpression *new_ir_call(Context *ctx, const int index,
MOJOSHADER_irExprList *args,
const MOJOSHADER_astDataTypeType type,
const int elements)
{
NEW_IR_EXPR(retval, MOJOSHADER_irCall, MOJOSHADER_IR_CALL, type, elements);
retval->args = args;
retval->index = index;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_call
static MOJOSHADER_irExpression *new_ir_swizzle(Context *ctx,
MOJOSHADER_irExpression *expr,
const char *channels,
const MOJOSHADER_astDataTypeType type,
const int elements)
{
NEW_IR_EXPR(retval, MOJOSHADER_irSwizzle, MOJOSHADER_IR_SWIZZLE, type, elements);
retval->expr = expr;
memcpy(retval->channels, channels, sizeof (retval->channels));
return (MOJOSHADER_irExpression *) retval;
} // new_ir_swizzle
static MOJOSHADER_irExpression *new_ir_memory(Context *ctx, const int index,
const MOJOSHADER_astDataTypeType type,
const int elements)
{
NEW_IR_EXPR(retval, MOJOSHADER_irMemory, MOJOSHADER_IR_MEMORY, type, elements);
retval->index = index;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_memory
static MOJOSHADER_irExpression *new_ir_array(Context *ctx,
MOJOSHADER_irExpression *array,
MOJOSHADER_irExpression *element,
const MOJOSHADER_astDataTypeType type,
const int elements)
{
NEW_IR_EXPR(retval, MOJOSHADER_irArray, MOJOSHADER_IR_ARRAY, type, elements);
retval->array = array;
retval->element = element;
return (MOJOSHADER_irExpression *) retval;
} // new_ir_array
static MOJOSHADER_irStatement *new_ir_seq(Context *ctx,
MOJOSHADER_irStatement *first,
MOJOSHADER_irStatement *next)
{
assert((first != NULL) || (next != NULL));
if (first == NULL) // don't generate a SEQ if unnecessary.
return next;
else if (next == NULL)
return first;
NEW_IR_NODE(retval, MOJOSHADER_irSeq, MOJOSHADER_IR_SEQ);
retval->first = first;
retval->next = next;
return (MOJOSHADER_irStatement *) retval;
} // new_ir_seq
static MOJOSHADER_irStatement *new_ir_jump(Context *ctx, const int label)
{
NEW_IR_NODE(retval, MOJOSHADER_irJump, MOJOSHADER_IR_JUMP);
retval->label = label;
return (MOJOSHADER_irStatement *) retval;
} // new_ir_jump
static MOJOSHADER_irStatement *new_ir_cjump(Context *ctx,
const MOJOSHADER_irConditionType cond,
MOJOSHADER_irExpression *left,
MOJOSHADER_irExpression *right,
const int iftrue, const int iffalse)
{
NEW_IR_NODE(retval, MOJOSHADER_irCJump, MOJOSHADER_IR_CJUMP);
retval->cond = cond;
retval->left = left;
retval->right = right;
retval->iftrue = iftrue;
retval->iffalse = iffalse;
return (MOJOSHADER_irStatement *) retval;
} // new_ir_cjump
static MOJOSHADER_irStatement *new_ir_label(Context *ctx, const int index)
{
NEW_IR_NODE(retval, MOJOSHADER_irLabel, MOJOSHADER_IR_LABEL);
retval->index = index;
return (MOJOSHADER_irStatement *) retval;
} // new_ir_label
static MOJOSHADER_irStatement *new_ir_move(Context *ctx,
MOJOSHADER_irExpression *dst,
MOJOSHADER_irExpression *src,
const int writemask)
{
NEW_IR_NODE(retval, MOJOSHADER_irMove, MOJOSHADER_IR_MOVE);
assert(dst && src && (dst->info.type == src->info.type));
assert(dst && src && (dst->info.elements == src->info.elements));
retval->dst = dst;
retval->src = src;
retval->writemask = writemask;
return (MOJOSHADER_irStatement *) retval;
} // new_ir_move
static MOJOSHADER_irStatement *new_ir_expr_stmt(Context *ctx, MOJOSHADER_irExpression *expr)
{
NEW_IR_NODE(retval, MOJOSHADER_irExprStmt, MOJOSHADER_IR_EXPR_STMT);
retval->expr = expr;
return (MOJOSHADER_irStatement *) retval;
} // new_ir_expr_stmt
static MOJOSHADER_irStatement *new_ir_discard(Context *ctx)
{
NEW_IR_NODE(retval, MOJOSHADER_irDiscard, MOJOSHADER_IR_DISCARD);
return (MOJOSHADER_irStatement *) retval;
} // new_ir_discard
static MOJOSHADER_irExprList *new_ir_exprlist(Context *ctx, MOJOSHADER_irExpression *expr)
{
NEW_IR_NODE(retval, MOJOSHADER_irExprList, MOJOSHADER_IR_EXPRLIST);
retval->expr = expr;
retval->next = NULL;
return (MOJOSHADER_irExprList *) retval;
} // new_ir_exprlist
// This handles most comparison operators (less-than, equals, etc...)
static MOJOSHADER_irExpression *build_ir_compare(Context *ctx,
const MOJOSHADER_irConditionType operation,
MOJOSHADER_irExpression *left,
MOJOSHADER_irExpression *right,
MOJOSHADER_irExpression *tval,
MOJOSHADER_irExpression *fval)
{
/* The gist...
cjump x < y, t, f // '<' is whatever operation
t:
move tmp, tval
jump join
f:
move tmp, fval
join:
*/
const int t = generate_ir_label(ctx);
const int f = generate_ir_label(ctx);
const int join = generate_ir_label(ctx);
const int tmp = generate_ir_temp(ctx);
assert(tval && fval && (tval->info.type == fval->info.type));
assert(tval && fval && (tval->info.elements == fval->info.elements));
const MOJOSHADER_astDataTypeType dt = tval->info.type;
const int elements = tval->info.elements;
return new_ir_eseq(ctx,
new_ir_seq(ctx, new_ir_cjump(ctx, operation, left, right, t, f),
new_ir_seq(ctx, new_ir_label(ctx, t),
new_ir_seq(ctx, new_ir_move(ctx, new_ir_temp(ctx, tmp, dt, elements), tval, -1),
new_ir_seq(ctx, new_ir_jump(ctx, join),
new_ir_seq(ctx, new_ir_label(ctx, f),
new_ir_seq(ctx, new_ir_move(ctx, new_ir_temp(ctx, tmp, dt, elements), fval, -1),
new_ir_label(ctx, join))))))),
new_ir_temp(ctx, tmp, dt, elements));
} // build_ir_compare
#define EASY_IR_COMPARE(op) \
build_ir_compare(ctx, MOJOSHADER_IR_COND_##op, \
build_ir_expr(ctx, ast->binary.left), \
build_ir_expr(ctx, ast->binary.right), \
new_ir_constbool(ctx, 1), \
new_ir_constbool(ctx, 0))
// This handles && and || operators.
static MOJOSHADER_irExpression *build_ir_logical_and_or(Context *ctx,
const MOJOSHADER_astExpressionBinary *ast,
const int left_testval)
{
/* The gist...
cjump left == left_testval, maybe, f
maybe:
cjump right == true, t, f
t:
move tmp, 1
jump join
f:
move tmp, 0
join:
*/
assert(ast->left->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
assert(ast->right->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
const int t = generate_ir_label(ctx);
const int f = generate_ir_label(ctx);
const int maybe = generate_ir_label(ctx);
const int join = generate_ir_label(ctx);
const int tmp = generate_ir_temp(ctx);
return new_ir_eseq(ctx,
new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->left), new_ir_constbool(ctx, left_testval), maybe, f),
new_ir_seq(ctx, new_ir_label(ctx, maybe),
new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->right), new_ir_constbool(ctx, 1), t, f),
new_ir_seq(ctx, new_ir_label(ctx, t),
new_ir_seq(ctx, new_ir_move(ctx, new_ir_temp(ctx, tmp, MOJOSHADER_AST_DATATYPE_BOOL, 1), new_ir_constbool(ctx, 1), -1),
new_ir_seq(ctx, new_ir_jump(ctx, join),
new_ir_seq(ctx, new_ir_label(ctx, f),
new_ir_seq(ctx, new_ir_move(ctx, new_ir_temp(ctx, tmp, MOJOSHADER_AST_DATATYPE_BOOL, 1), new_ir_constbool(ctx, 0), -1),
new_ir_label(ctx, join))))))))),
new_ir_temp(ctx, tmp, MOJOSHADER_AST_DATATYPE_BOOL, 1));
} // build_ir_logical_and_or
static inline MOJOSHADER_irExpression *build_ir_logical_and(Context *ctx,
const MOJOSHADER_astExpressionBinary *ast)
{
// this needs to not evaluate (right) if (left) is false!
return build_ir_logical_and_or(ctx, ast, 1);
} // build_ir_logical_and
static inline MOJOSHADER_irExpression *build_ir_logical_or(Context *ctx,
const MOJOSHADER_astExpressionBinary *ast)
{
// this needs to not evaluate (right) if (left) is true!
return build_ir_logical_and_or(ctx, ast, 0);
} // build_ir_logical_or
static inline MOJOSHADER_irStatement *build_ir_no_op(Context *ctx)
{
return new_ir_label(ctx, generate_ir_label(ctx));
} // build_ir_no_op
static MOJOSHADER_irStatement *build_ir_ifstmt(Context *ctx,
const MOJOSHADER_astIfStatement *ast)
{
assert(ast->expr->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
// !!! FIXME: ast->attributes?
// IF statement without an ELSE.
if (ast->else_statement == NULL)
{
/* The gist...
cjump expr, t, join
t:
statement
join:
*/
const int t = generate_ir_label(ctx);
const int join = generate_ir_label(ctx);
return new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->expr), new_ir_constbool(ctx, 1), t, join),
new_ir_seq(ctx, new_ir_label(ctx, t),
new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
new_ir_seq(ctx, new_ir_label(ctx, join),
build_ir_stmt(ctx, ast->next)))));
} // if
// IF statement _with_ an ELSE.
/* The gist...
cjump expr, t, f
t:
statement
jump join
f:
elsestatement
join:
*/
const int t = generate_ir_label(ctx);
const int f = generate_ir_label(ctx);
const int join = generate_ir_label(ctx);
return new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->expr), new_ir_constbool(ctx, 1), t, f),
new_ir_seq(ctx, new_ir_label(ctx, t),
new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
new_ir_seq(ctx, new_ir_jump(ctx, join),
new_ir_seq(ctx, new_ir_label(ctx, f),
new_ir_seq(ctx, build_ir_stmt(ctx, ast->else_statement),
new_ir_seq(ctx, new_ir_label(ctx, join),
build_ir_stmt(ctx, ast->next))))))));
} // build_ir_ifstmt
static MOJOSHADER_irStatement *build_ir_forstmt(Context *ctx,
const MOJOSHADER_astForStatement *ast)
{
// !!! FIXME: ast->unroll
assert(ast->looptest->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
/* The gist...
initializer // (or var_decl->initializer!)
test:
cjump looptest == true, loop, join
loop:
statement
increment: // needs to be here; this is where "continue" jumps!
counter
jump test
join:
*/
const int test = generate_ir_label(ctx);
const int loop = generate_ir_label(ctx);
const LoopLabels *labels = push_ir_loop(ctx, 0);
if (labels == NULL)
return NULL; // out of memory...
const int increment = labels->start;
const int join = labels->end;
assert( (ast->var_decl && !ast->initializer) ||
(!ast->var_decl && ast->initializer) );
MOJOSHADER_irStatement *init = NULL;
if (ast->var_decl != NULL)
{
//sdfsdf
// !!! FIXME: map the initializer to the variable? Need fix to var_decl parsing.
// new_ir_move(ctx, FIXME MAP TO REGISTER ast->var_decl->index, build_ir_expr(ctx, ast->fsdf));
// FIXME
// init = build_ir_vardecl(ctx, ast->var_decl);
} // if
else
{
// init = build_ir_expr(ctx, ast->initializer);
} // else
MOJOSHADER_irStatement *retval =
new_ir_seq(ctx, init,
new_ir_seq(ctx, new_ir_label(ctx, test),
new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->looptest), new_ir_constbool(ctx, 1), loop, join),
new_ir_seq(ctx, new_ir_label(ctx, loop),
new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
new_ir_seq(ctx, new_ir_label(ctx, increment),
new_ir_seq(ctx, new_ir_expr_stmt(ctx, build_ir_expr(ctx, ast->counter)),
new_ir_seq(ctx, new_ir_jump(ctx, test),
new_ir_label(ctx, join)))))))));
pop_ir_loop(ctx);
return new_ir_seq(ctx, retval, build_ir_stmt(ctx, ast->next));
} // build_ir_forstmt
static MOJOSHADER_irStatement *build_ir_whilestmt(Context *ctx,
const MOJOSHADER_astWhileStatement *ast)
{
// !!! FIXME: ast->unroll
assert(ast->expr->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
/* The gist...
loop:
cjump expr == true, t, join
t:
statement
jump loop
join:
*/
const LoopLabels *labels = push_ir_loop(ctx, 0);
if (labels == NULL)
return NULL; // out of memory...
const int loop = labels->start;
const int t = generate_ir_label(ctx);
const int join = labels->end;
MOJOSHADER_irStatement *retval =
new_ir_seq(ctx, new_ir_label(ctx, loop),
new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->expr), new_ir_constbool(ctx, 1), t, join),
new_ir_seq(ctx, new_ir_label(ctx, t),
new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
new_ir_seq(ctx, new_ir_jump(ctx, loop),
new_ir_label(ctx, join))))));
pop_ir_loop(ctx);
return new_ir_seq(ctx, retval, build_ir_stmt(ctx, ast->next));
} // build_ir_whilestmt
static MOJOSHADER_irStatement *build_ir_dostmt(Context *ctx,
const MOJOSHADER_astDoStatement *ast)
{
// !!! FIXME: ast->unroll
assert(ast->expr->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
/* The gist...
loop:
statement
cjump expr == true, loop, join
join:
*/
const LoopLabels *labels = push_ir_loop(ctx, 0);
if (labels == NULL)
return NULL; // out of memory...
const int loop = labels->start;
const int join = labels->end;
MOJOSHADER_irStatement *retval =
new_ir_seq(ctx, new_ir_label(ctx, loop),
new_ir_seq(ctx, build_ir_stmt(ctx, ast->statement),
new_ir_seq(ctx, new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, ast->expr), new_ir_constbool(ctx, 1), loop, join),
new_ir_label(ctx, join))));
pop_ir_loop(ctx);
return new_ir_seq(ctx, retval, build_ir_stmt(ctx, ast->next));
} // build_ir_dostmt
static MOJOSHADER_irStatement *build_ir_switch(Context *ctx, const MOJOSHADER_astSwitchStatement *ast)
{
// Dithering down to a list of if-statements in all cases
// isn't ideal, but we can't do jumptables in D3D bytecode.
// !!! FIXME: attributes?
/* The gist...
move tmp, expr
cjump tmp == case1expr, case1, testcase2
testcase2: // etc
cjump tmp == case2expr, case2, join
case1:
case1stmt // might have a break in it somewhere.
case2:
case2stmt
join:
*/
const LoopLabels *labels = push_ir_loop(ctx, 1);
if (labels == NULL)
return NULL; // out of memory...
const int join = labels->end;
const int elems = datatype_elems(ctx, ast->expr->datatype);
const MOJOSHADER_astDataTypeType dt = datatype_base(ctx, ast->expr->datatype)->type;
const MOJOSHADER_astSwitchCases *cases = ast->cases;
const int tmp = generate_ir_temp(ctx);
MOJOSHADER_irStatement *startseqs = new_ir_move(ctx, new_ir_temp(ctx, tmp, dt, elems), build_ir_expr(ctx, ast->expr), -1);
MOJOSHADER_irStatement *testseqs = startseqs;
MOJOSHADER_irStatement *startcaseseqs = NULL;
MOJOSHADER_irStatement *caseseqs = NULL;
while (cases)
{
const int t = generate_ir_label(ctx);
const int f = (cases->next == NULL) ? join : generate_ir_label(ctx);
MOJOSHADER_irStatement *cjump = new_ir_cjump(ctx, MOJOSHADER_IR_COND_EQL, build_ir_expr(ctx, cases->expr), new_ir_temp(ctx, tmp, dt, elems), t, f);
if (cases->next == NULL) // last one, do the join label.
{
testseqs = new_ir_seq(ctx, testseqs, cjump);
caseseqs = new_ir_seq(ctx, caseseqs, new_ir_seq(ctx, new_ir_label(ctx, t), build_ir_stmt(ctx, cases->statement)));
caseseqs = new_ir_seq(ctx, caseseqs, new_ir_label(ctx, f));
} // if
else
{
testseqs = new_ir_seq(ctx, testseqs, new_ir_seq(ctx, cjump, new_ir_label(ctx, f)));
caseseqs = new_ir_seq(ctx, caseseqs, new_ir_seq(ctx, new_ir_label(ctx, t), build_ir_stmt(ctx, cases->statement)));
} // else
if (startcaseseqs == NULL)
startcaseseqs = caseseqs;
cases = cases->next;
} // while
pop_ir_loop(ctx);
return new_ir_seq(ctx, startseqs, new_ir_seq(ctx, startcaseseqs, build_ir_stmt(ctx, ast->next)));
} // build_ir_switch
static MOJOSHADER_irExpression *build_ir_increxpr(Context *ctx, const MOJOSHADER_astDataType *_dt,
const int val)
{
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, _dt);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
MOJOSHADER_irConstant *retval = (MOJOSHADER_irConstant *) new_ir_constant(ctx, type, elems);
int i;
switch (type)
{
case MOJOSHADER_AST_DATATYPE_BOOL:
case MOJOSHADER_AST_DATATYPE_INT:
case MOJOSHADER_AST_DATATYPE_UINT:
for (i = 0; i < elems; i++)
retval->value.ival[i] = (int) val;
break;
case MOJOSHADER_AST_DATATYPE_FLOAT:
case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM:
case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM:
case MOJOSHADER_AST_DATATYPE_HALF:
case MOJOSHADER_AST_DATATYPE_DOUBLE:
for (i = 0; i < elems; i++)
retval->value.fval[i] = (float) val;
break;
default:
assert(0 && "Semantic analysis should have caught this!");
} // switch
return (MOJOSHADER_irExpression *) retval;
} // build_ir_increxpr
static MOJOSHADER_irExpression *build_ir_preincdec(Context *ctx, MOJOSHADER_astExpressionUnary *ast, const MOJOSHADER_irBinOpType binop)
{
/* The gist...
move expr, expr + 1
return expr
*/
// !!! FIXME: can you writemask an increment operator?
MOJOSHADER_irExpression *constant = build_ir_increxpr(ctx, ast->datatype, 1);
return new_ir_eseq(ctx,
new_ir_move(ctx,
build_ir_expr(ctx, ast->operand),
new_ir_binop(ctx, binop, build_ir_expr(ctx, ast->operand), constant), -1),
build_ir_expr(ctx, ast->operand));
} // build_ir_preincdec
static MOJOSHADER_irExpression *build_ir_postincdec(Context *ctx, MOJOSHADER_astExpressionUnary *ast, const MOJOSHADER_irBinOpType binop)
{
/* The gist...
move tmp, expr
move expr, expr + 1
return tmp
*/
// !!! FIXME: can you writemask an increment operator?
MOJOSHADER_irExpression *constant = build_ir_increxpr(ctx, ast->datatype, 1);
const int tmp = generate_ir_temp(ctx);
return new_ir_eseq(ctx,
new_ir_seq(ctx,
new_ir_move(ctx, new_ir_temp(ctx, tmp, constant->info.type, constant->info.elements), build_ir_expr(ctx, ast->operand), -1),
new_ir_move(ctx, build_ir_expr(ctx, ast->operand),
new_ir_binop(ctx, binop, build_ir_expr(ctx, ast->operand), constant), -1)),
new_ir_temp(ctx, tmp, constant->info.type, constant->info.elements));
} // build_ir_postincdec
static MOJOSHADER_irExpression *build_ir_convert(Context *ctx, const MOJOSHADER_astExpressionCast *ast)
{
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
return new_ir_convert(ctx, build_ir_expr(ctx, ast->operand), type, elems);
} // build_ir_convert
static MOJOSHADER_irExprList *build_ir_exprlist(Context *ctx, MOJOSHADER_astArguments *args)
{
MOJOSHADER_irExprList *retval = NULL;
MOJOSHADER_irExprList *prev = NULL;
while (args != NULL)
{
assert((retval && prev) || ((!retval) && (!prev)));
MOJOSHADER_irExprList *item = new_ir_exprlist(ctx, build_ir_expr(ctx, args->argument));
if (prev == NULL)
prev = retval = item;
else
prev->next = item;
args = args->next;
} // while
return retval;
} // build_ir_exprlist
static MOJOSHADER_irExpression *build_ir_constructor(Context *ctx, const MOJOSHADER_astExpressionConstructor *ast)
{
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
assert(elems <= 16); // just in case (matrix4x4 constructor is largest).
return new_ir_construct(ctx, build_ir_exprlist(ctx, ast->args), type, elems);
} // build_ir_constructor
static MOJOSHADER_irExpression *build_ir_call(Context *ctx, const MOJOSHADER_astExpressionCallFunction *ast)
{
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
return new_ir_call(ctx, ast->identifier->index, build_ir_exprlist(ctx, ast->args), type, elems);
} // build_ir_call
static char swiz_to_channel(const char swiz)
{
if ((swiz == 'r') || (swiz == 'x')) return 0;
if ((swiz == 'g') || (swiz == 'y')) return 1;
if ((swiz == 'b') || (swiz == 'z')) return 2;
if ((swiz == 'a') || (swiz == 'w')) return 3;
assert(0 && "Should have been caught by semantic analysis.");
return 0;
} // swiz_to_channel
static MOJOSHADER_irExpression *build_ir_swizzle(Context *ctx, const MOJOSHADER_astExpressionDerefStruct *ast)
{
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
char chans[4] = { 0, 0, 0, 0 };
const char *swizstr = ast->member;
int i;
for (i = 0; swizstr[i]; i++)
chans[i] = swiz_to_channel(swizstr[i]);
return new_ir_swizzle(ctx, build_ir_expr(ctx, ast->identifier), chans, type, elems);
} // build_ir_swizzle
static MOJOSHADER_irExpression *build_ir_identifier(Context *ctx, const MOJOSHADER_astExpressionIdentifier *ast)
{
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
return new_ir_memory(ctx, ast->index, type, elems);
} // build_ir_identifier
static MOJOSHADER_irExpression *build_ir_derefstruct(Context *ctx, const MOJOSHADER_astExpressionDerefStruct *ast)
{
// There are only three possible IR nodes that contain a struct:
// an irTemp, an irMemory, or an irESeq that results in a temp or memory.
// As such, we figure out which it is, and offset appropriately for the
// member.
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
MOJOSHADER_irExpression *expr = build_ir_expr(ctx, ast->identifier);
MOJOSHADER_irExpression *finalexpr = expr;
if (expr == NULL)
return NULL;
assert(!ast->isswizzle);
while (finalexpr->ir.type == MOJOSHADER_IR_ESEQ)
finalexpr = finalexpr->eseq.expr;
if (finalexpr->ir.type == MOJOSHADER_IR_TEMP)
finalexpr->temp.index += ast->member_index;
else if (finalexpr->ir.type == MOJOSHADER_IR_MEMORY)
finalexpr->memory.index += ast->member_index;
else
assert(0 && "Unexpected condition");
// Replace the struct type with the type of the member.
expr->info.type = type;
expr->info.elements = elems;
return expr;
} // build_ir_derefstruct
static MOJOSHADER_irExpression *build_ir_derefarray(Context *ctx, const MOJOSHADER_astExpressionBinary *ast)
{
// In most compilers, arrays dither down to offsets into memory, but
// they're somewhat special in D3D, since they might have to deal with
// vectors, etc...so we keep them as first-class citizens of the IR,
// and let the optimizer/codegen sort it out.
// !!! FIXME: this might be the wrong move. Maybe remove this IR node type?
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->datatype);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
// !!! FIXME: Array dereference of a vector can become a simple swizzle operation, if we have a constant index.
// !!! FIXME: Matrix dereference of a vector can become a simple reference to a temp/memory, if we have a constant index.
return new_ir_array(ctx, build_ir_expr(ctx, ast->left), build_ir_expr(ctx, ast->right), type, elems);
} // build_ir_derefarray
static MOJOSHADER_irExpression *build_ir_assign_binop(Context *ctx,
const MOJOSHADER_irBinOpType op,
const MOJOSHADER_astExpressionBinary *ast)
{
MOJOSHADER_irExpression *lvalue = build_ir_expr(ctx, ast->left);
MOJOSHADER_irExpression *rvalue = build_ir_expr(ctx, ast->right);
const MOJOSHADER_astDataTypeType type = lvalue->info.type;
const int elems = lvalue->info.elements;
const int tmp = generate_ir_temp(ctx);
// Semantic analysis should have inserted casts if necessary.
assert(type == rvalue->info.type);
assert(elems == rvalue->info.elements);
// The destination must eventually be lvalue, which means memory or temp.
MOJOSHADER_irExpression *dst = lvalue;
while (dst->ir.type == MOJOSHADER_IR_ESEQ)
dst = dst->eseq.expr;
if (dst->ir.type == MOJOSHADER_IR_TEMP)
dst = new_ir_temp(ctx, dst->temp.index, dst->info.type, dst->info.elements);
else if (dst->ir.type == MOJOSHADER_IR_MEMORY)
dst = new_ir_memory(ctx, dst->memory.index, dst->info.type, dst->info.elements);
else
assert(0 && "Unexpected condition");
// !!! FIXME: write masking!
return new_ir_eseq(ctx,
new_ir_seq(ctx,
new_ir_move(ctx, new_ir_temp(ctx, tmp, type, elems), new_ir_binop(ctx, op, lvalue, rvalue), -1),
new_ir_move(ctx, dst, new_ir_temp(ctx, tmp, type, elems), -1)),
new_ir_temp(ctx, tmp, type, elems));
} // build_ir_assign_binop
static MOJOSHADER_irExpression *build_ir_assign(Context *ctx,
const MOJOSHADER_astExpressionBinary *ast)
{
MOJOSHADER_irExpression *lvalue = build_ir_expr(ctx, ast->left);
MOJOSHADER_irExpression *rvalue = build_ir_expr(ctx, ast->right);
const MOJOSHADER_astDataTypeType type = lvalue->info.type;
const int elems = lvalue->info.elements;
const int tmp = generate_ir_temp(ctx);
// Semantic analysis should have inserted casts if necessary.
assert(type == rvalue->info.type);
assert(elems == rvalue->info.elements);
// !!! FIXME: write masking!
// !!! FIXME: whole array/struct assignments need to become a sequence of moves.
return new_ir_eseq(ctx,
new_ir_seq(ctx,
new_ir_move(ctx, new_ir_temp(ctx, tmp, type, elems), rvalue, -1),
new_ir_move(ctx, lvalue, new_ir_temp(ctx, tmp, type, elems), -1)),
new_ir_temp(ctx, tmp, type, elems));
} // build_ir_assign
// The AST must be perfect and normalized and sane here. If there are any
// strange corner cases, you should strive to handle them in semantic
// analysis, so conversion to IR can proceed with a minimum of drama.
static void *build_ir_internal(Context *ctx, void *_ast);
static inline MOJOSHADER_irNode *build_ir(Context *ctx, void *_ast)
{
return (MOJOSHADER_irNode *) build_ir_internal(ctx, _ast);
} // build_ir
static void *build_ir_internal(Context *ctx, void *_ast)
{
if ((_ast == NULL) || (ctx->out_of_memory))
return NULL;
MOJOSHADER_astNode *ast = (MOJOSHADER_astNode *) _ast;
// upkeep so we report correct error locations...
ctx->sourcefile = ast->ast.filename;
ctx->sourceline = ast->ast.line;
switch (ast->ast.type)
{
case MOJOSHADER_AST_OP_PREINCREMENT: // !!! FIXME: sequence points?
return build_ir_preincdec(ctx, &ast->unary, MOJOSHADER_IR_BINOP_ADD);
case MOJOSHADER_AST_OP_POSTINCREMENT: // !!! FIXME: sequence points?
return build_ir_postincdec(ctx, &ast->unary, MOJOSHADER_IR_BINOP_ADD);
case MOJOSHADER_AST_OP_PREDECREMENT: // !!! FIXME: sequence points?
return build_ir_preincdec(ctx, &ast->unary, MOJOSHADER_IR_BINOP_SUBTRACT);
case MOJOSHADER_AST_OP_POSTDECREMENT: // !!! FIXME: sequence points?
return build_ir_postincdec(ctx, &ast->unary, MOJOSHADER_IR_BINOP_SUBTRACT);
case MOJOSHADER_AST_OP_COMPLEMENT:
return NEW_IR_BINOP(XOR, build_ir_expr(ctx, ast->unary.operand),
new_ir_constint(ctx, 0xFFFFFFFF));
case MOJOSHADER_AST_OP_NEGATE: // !!! FIXME: -0.0f != +0.0f
return NEW_IR_BINOP(SUBTRACT, build_ir_increxpr(ctx, ast->unary.datatype, -1),
build_ir_expr(ctx, ast->unary.operand));
case MOJOSHADER_AST_OP_NOT: // operand must be bool here!
assert(ast->unary.operand->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
return NEW_IR_BINOP(XOR, build_ir_expr(ctx, ast->unary.operand),
new_ir_constint(ctx, 1));
case MOJOSHADER_AST_OP_DEREF_ARRAY:
return build_ir_derefarray(ctx, &ast->binary);
case MOJOSHADER_AST_OP_DEREF_STRUCT:
if (ast->derefstruct.isswizzle)
return build_ir_swizzle(ctx, &ast->derefstruct);
return build_ir_derefstruct(ctx, &ast->derefstruct);
case MOJOSHADER_AST_OP_COMMA:
// evaluate and throw away left, return right.
return new_ir_eseq(ctx, new_ir_expr_stmt(ctx, build_ir_expr(ctx, ast->binary.left)),
build_ir_expr(ctx, ast->binary.right));
case MOJOSHADER_AST_OP_LESSTHAN: return EASY_IR_COMPARE(LT);
case MOJOSHADER_AST_OP_GREATERTHAN: return EASY_IR_COMPARE(GT);
case MOJOSHADER_AST_OP_LESSTHANOREQUAL: return EASY_IR_COMPARE(LEQ);
case MOJOSHADER_AST_OP_GREATERTHANOREQUAL: return EASY_IR_COMPARE(GEQ);
case MOJOSHADER_AST_OP_NOTEQUAL: return EASY_IR_COMPARE(NEQ);
case MOJOSHADER_AST_OP_EQUAL: return EASY_IR_COMPARE(EQL);
case MOJOSHADER_AST_OP_MULTIPLY: return EASY_IR_BINOP(MULTIPLY);
case MOJOSHADER_AST_OP_DIVIDE: return EASY_IR_BINOP(DIVIDE);
case MOJOSHADER_AST_OP_MODULO: return EASY_IR_BINOP(MODULO);
case MOJOSHADER_AST_OP_ADD: return EASY_IR_BINOP(ADD);
case MOJOSHADER_AST_OP_SUBTRACT: return EASY_IR_BINOP(SUBTRACT);
case MOJOSHADER_AST_OP_LSHIFT: return EASY_IR_BINOP(LSHIFT);
case MOJOSHADER_AST_OP_RSHIFT: return EASY_IR_BINOP(RSHIFT);
case MOJOSHADER_AST_OP_BINARYAND: return EASY_IR_BINOP(AND);
case MOJOSHADER_AST_OP_BINARYXOR: return EASY_IR_BINOP(XOR);
case MOJOSHADER_AST_OP_BINARYOR: return EASY_IR_BINOP(OR);
case MOJOSHADER_AST_OP_LOGICALAND:
return build_ir_logical_and(ctx, &ast->binary);
case MOJOSHADER_AST_OP_LOGICALOR:
return build_ir_logical_or(ctx, &ast->binary);
case MOJOSHADER_AST_OP_ASSIGN:
return build_ir_assign(ctx, &ast->binary);
case MOJOSHADER_AST_OP_MULASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_MULTIPLY, &ast->binary);
case MOJOSHADER_AST_OP_DIVASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_DIVIDE, &ast->binary);
case MOJOSHADER_AST_OP_MODASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_MODULO, &ast->binary);
case MOJOSHADER_AST_OP_ADDASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_ADD, &ast->binary);
case MOJOSHADER_AST_OP_SUBASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_SUBTRACT, &ast->binary);
case MOJOSHADER_AST_OP_LSHIFTASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_LSHIFT, &ast->binary);
case MOJOSHADER_AST_OP_RSHIFTASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_RSHIFT, &ast->binary);
case MOJOSHADER_AST_OP_ANDASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_AND, &ast->binary);
case MOJOSHADER_AST_OP_XORASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_XOR, &ast->binary);
case MOJOSHADER_AST_OP_ORASSIGN: return build_ir_assign_binop(ctx, MOJOSHADER_IR_BINOP_OR, &ast->binary);
case MOJOSHADER_AST_OP_CONDITIONAL:
assert(ast->binary.left->datatype->type == MOJOSHADER_AST_DATATYPE_BOOL);
return build_ir_compare(ctx, MOJOSHADER_IR_COND_EQL,
build_ir_expr(ctx, ast->ternary.left),
new_ir_constbool(ctx, 1),
build_ir_expr(ctx, ast->ternary.center),
build_ir_expr(ctx, ast->ternary.right));
case MOJOSHADER_AST_OP_IDENTIFIER:
return build_ir_identifier(ctx, &ast->identifier);
case MOJOSHADER_AST_OP_INT_LITERAL:
return new_ir_constint(ctx, ast->intliteral.value);
case MOJOSHADER_AST_OP_FLOAT_LITERAL:
return new_ir_constfloat(ctx, ast->floatliteral.value);
case MOJOSHADER_AST_OP_BOOLEAN_LITERAL:
return new_ir_constbool(ctx, ast->boolliteral.value);
case MOJOSHADER_AST_OP_CALLFUNC:
return build_ir_call(ctx, &ast->callfunc);
case MOJOSHADER_AST_OP_CONSTRUCTOR:
return build_ir_constructor(ctx, &ast->constructor);
case MOJOSHADER_AST_OP_CAST:
return build_ir_convert(ctx, &ast->cast);
case MOJOSHADER_AST_STATEMENT_BREAK:
{
const LoopLabels *labels = ctx->ir_loop;
assert(labels != NULL); // semantic analysis should catch this.
return new_ir_jump(ctx, labels->end);
} // case
case MOJOSHADER_AST_STATEMENT_CONTINUE:
{
const LoopLabels *labels = ctx->ir_loop;
assert(labels != NULL); // semantic analysis should catch this.
return new_ir_jump(ctx, labels->start);
} // case
case MOJOSHADER_AST_STATEMENT_DISCARD:
return new_ir_seq(ctx, new_ir_discard(ctx), build_ir_stmt(ctx, ast->discardstmt.next));
case MOJOSHADER_AST_STATEMENT_EMPTY:
return build_ir(ctx, ast->stmt.next); // skip it, do next thing.
case MOJOSHADER_AST_STATEMENT_EXPRESSION:
return new_ir_seq(ctx, new_ir_expr_stmt(ctx, build_ir_expr(ctx, ast->exprstmt.expr)), build_ir_stmt(ctx, ast->exprstmt.next));
case MOJOSHADER_AST_STATEMENT_IF:
return build_ir_ifstmt(ctx, &ast->ifstmt);
case MOJOSHADER_AST_STATEMENT_TYPEDEF: // ignore this, move on.
return build_ir(ctx, ast->typedefstmt.next);
case MOJOSHADER_AST_STATEMENT_SWITCH:
return build_ir_switch(ctx, &ast->switchstmt);
case MOJOSHADER_AST_STATEMENT_STRUCT: // ignore this, move on.
return build_ir(ctx, ast->structstmt.next);
case MOJOSHADER_AST_STATEMENT_VARDECL: // ignore this, move on.
return build_ir(ctx, ast->vardeclstmt.next);
case MOJOSHADER_AST_STATEMENT_BLOCK:
return new_ir_seq(ctx, build_ir_stmt(ctx, ast->blockstmt.statements), build_ir_stmt(ctx, ast->blockstmt.next));
case MOJOSHADER_AST_STATEMENT_FOR:
return build_ir_forstmt(ctx, &ast->forstmt);
case MOJOSHADER_AST_STATEMENT_DO:
return build_ir_dostmt(ctx, &ast->dostmt);
case MOJOSHADER_AST_STATEMENT_WHILE:
return build_ir_whilestmt(ctx, &ast->whilestmt);
case MOJOSHADER_AST_STATEMENT_RETURN:
{
const int label = ctx->ir_end;
assert(label >= 0); // parser should have caught this!
MOJOSHADER_irStatement *retval = NULL;
if (ast->returnstmt.expr != NULL)
{
// !!! FIXME: whole array/struct returns need to move more into the temp.
const MOJOSHADER_astDataType *dt = reduce_datatype(ctx, ast->returnstmt.expr->datatype);
const MOJOSHADER_astDataTypeType type = datatype_base(ctx, dt)->type;
const int elems = datatype_elems(ctx, dt);
assert(ctx->ir_ret >= 0);
retval = new_ir_move(ctx, new_ir_temp(ctx, ctx->ir_ret, type, elems), build_ir_expr(ctx, ast->returnstmt.expr), -1);
} // if
return new_ir_seq(ctx, retval, new_ir_jump(ctx, label));
} // case
case MOJOSHADER_AST_COMPUNIT_TYPEDEF:
case MOJOSHADER_AST_COMPUNIT_STRUCT:
case MOJOSHADER_AST_COMPUNIT_VARIABLE:
case MOJOSHADER_AST_COMPUNIT_FUNCTION:
case MOJOSHADER_AST_ARGUMENTS:
case MOJOSHADER_AST_OP_STRING_LITERAL:
case MOJOSHADER_AST_SWITCH_CASE:
case MOJOSHADER_AST_SCALAR_OR_ARRAY:
case MOJOSHADER_AST_TYPEDEF:
case MOJOSHADER_AST_FUNCTION_PARAMS:
case MOJOSHADER_AST_FUNCTION_SIGNATURE:
case MOJOSHADER_AST_STRUCT_DECLARATION:
case MOJOSHADER_AST_STRUCT_MEMBER:
case MOJOSHADER_AST_VARIABLE_DECLARATION:
case MOJOSHADER_AST_ANNOTATION:
case MOJOSHADER_AST_PACK_OFFSET:
case MOJOSHADER_AST_VARIABLE_LOWLEVEL:
assert(0 && "Shouldn't hit this in build_ir.");
return NULL;
default:
assert(0 && "unexpected type");
return NULL;
} // switch
} // build_ir
static void print_ir(FILE *io, unsigned int depth, void *_ir)
{
MOJOSHADER_irNode *ir = (MOJOSHADER_irNode *) _ir;
if (ir == NULL)
return;
const char *fname = strrchr(ir->ir.filename, '/');
if (fname != NULL)
fname++;
else
{
fname = strrchr(ir->ir.filename, '\\');
if (fname != NULL)
fname++;
else
fname = ir->ir.filename;
} // else
int i;
for (i = 0; i < depth; i++)
fprintf(io, " ");
depth++;
fprintf(io, "[ %s:%d ", fname, ir->ir.line);
switch (ir->ir.type)
{
case MOJOSHADER_IR_LABEL:
fprintf(io, "LABEL %d ]\n", ir->stmt.label.index);
break;
case MOJOSHADER_IR_CONSTANT:
fprintf(io, "CONSTANT ");
switch (ir->expr.constant.info.type)
{
case MOJOSHADER_AST_DATATYPE_BOOL:
case MOJOSHADER_AST_DATATYPE_INT:
case MOJOSHADER_AST_DATATYPE_UINT:
for (i = 0; i < ir->expr.constant.info.elements-1; i++)
fprintf(io, "%d, ", ir->expr.constant.value.ival[i]);
if (ir->expr.constant.info.elements > 0)
fprintf(io, "%d", ir->expr.constant.value.ival[i]);
break;
case MOJOSHADER_AST_DATATYPE_FLOAT:
case MOJOSHADER_AST_DATATYPE_FLOAT_SNORM:
case MOJOSHADER_AST_DATATYPE_FLOAT_UNORM:
case MOJOSHADER_AST_DATATYPE_HALF:
case MOJOSHADER_AST_DATATYPE_DOUBLE:
for (i = 0; i < ir->expr.constant.info.elements-1; i++)
fprintf(io, "%ff, ", ir->expr.constant.value.fval[i]);
if (ir->expr.constant.info.elements > 0)
fprintf(io, "%ff", ir->expr.constant.value.fval[i]);
break;
default: assert(0 && "shouldn't happen");
} // switch
fprintf(io, " ]\n");
break;
case MOJOSHADER_IR_TEMP:
fprintf(io, "TEMP %d ]\n", ir->expr.temp.index);
break;
case MOJOSHADER_IR_DISCARD:
fprintf(io, "DISCARD ]\n");
break;
case MOJOSHADER_IR_SWIZZLE:
fprintf(io, "SWIZZLE");
for (i = 0; i < ir->expr.swizzle.info.elements-1; i++)
fprintf(io, " %d", (int) ir->expr.swizzle.channels[i]);
fprintf(io, " ]\n");
print_ir(io, depth, ir->expr.swizzle.expr);
break;
case MOJOSHADER_IR_CONSTRUCT:
fprintf(io, "CONSTRUCT ]\n");
print_ir(io, depth, ir->expr.construct.args);
break;
case MOJOSHADER_IR_CONVERT:
fprintf(io, "CONVERT ]\n");
print_ir(io, depth, ir->expr.convert.expr);
break;
case MOJOSHADER_IR_BINOP:
fprintf(io, "BINOP ");
switch (ir->expr.binop.op)
{
#define PRINT_IR_BINOP(x) \
case MOJOSHADER_IR_BINOP_##x: fprintf(io, #x); break;
PRINT_IR_BINOP(ADD)
PRINT_IR_BINOP(SUBTRACT)
PRINT_IR_BINOP(MULTIPLY)
PRINT_IR_BINOP(DIVIDE)
PRINT_IR_BINOP(MODULO)
PRINT_IR_BINOP(AND)
PRINT_IR_BINOP(OR)
PRINT_IR_BINOP(XOR)
PRINT_IR_BINOP(LSHIFT)
PRINT_IR_BINOP(RSHIFT)
PRINT_IR_BINOP(UNKNOWN)
#undef PRINT_IR_BINOP
default: assert(0 && "unexpected case"); break;
} // switch
fprintf(io, " ]\n");
print_ir(io, depth, ir->expr.binop.left);
print_ir(io, depth, ir->expr.binop.right);
break;
case MOJOSHADER_IR_MEMORY:
fprintf(io, "MEMORY %d ]\n", ir->expr.memory.index);
break;
case MOJOSHADER_IR_CALL:
fprintf(io, "CALL %d ]\n", ir->expr.call.index);
print_ir(io, depth, ir->expr.call.args);
break;
case MOJOSHADER_IR_ESEQ:
fprintf(io, "ESEQ ]\n");
print_ir(io, depth, ir->expr.eseq.stmt);
break;
case MOJOSHADER_IR_ARRAY:
fprintf(io, "ARRAY ]\n");
print_ir(io, depth, ir->expr.array.array);
print_ir(io, depth, ir->expr.array.element);
break;
case MOJOSHADER_IR_MOVE:
fprintf(io, "MOVE ]\n");
print_ir(io, depth, ir->stmt.move.dst);
print_ir(io, depth, ir->stmt.move.src);
break;
case MOJOSHADER_IR_EXPR_STMT:
fprintf(io, "EXPRSTMT ]\n");
print_ir(io, depth, ir->stmt.expr.expr);
break;
case MOJOSHADER_IR_JUMP:
fprintf(io, "JUMP %d ]\n", ir->stmt.jump.label);
break;
case MOJOSHADER_IR_CJUMP:
fprintf(io, "CJUMP ");
switch (ir->stmt.cjump.cond)
{
#define PRINT_IR_COND(x) \
case MOJOSHADER_IR_COND_##x: fprintf(io, #x); break;
PRINT_IR_COND(EQL)
PRINT_IR_COND(NEQ)
PRINT_IR_COND(LT)
PRINT_IR_COND(GT)
PRINT_IR_COND(LEQ)
PRINT_IR_COND(GEQ)
PRINT_IR_COND(UNKNOWN)
#undef PRINT_IR_COND
default: assert(0 && "unexpected case"); break;
} // switch
fprintf(io, " %d %d ]\n", ir->stmt.cjump.iftrue, ir->stmt.cjump.iffalse);
print_ir(io, depth, ir->stmt.cjump.left);
print_ir(io, depth, ir->stmt.cjump.right);
break;
case MOJOSHADER_IR_SEQ:
fprintf(io, "SEQ ]\n");
print_ir(io, depth, ir->stmt.seq.first);
print_ir(io, depth, ir->stmt.seq.next); // !!! FIXME: don't recurse?
break;
case MOJOSHADER_IR_EXPRLIST:
fprintf(io, "EXPRLIST ]\n");
print_ir(io, depth, ir->misc.exprlist.expr);
print_ir(io, depth, ir->misc.exprlist.next); // !!! FIXME: don't recurse?
break;
default: assert(0 && "unexpected IR node"); break;
} // switch
} // print_ir
static void print_whole_ir(Context *ctx, FILE *io)
{
if (ctx->ir != NULL)
{
int i;
for (i = 0; i <= ctx->user_func_index; i++)
{
printf("[FUNCTION %d ]\n", i);
print_ir(io, 1, ctx->ir[i]);
} // for
} // if
} // print_whole_ir
static void delete_ir(Context *ctx, void *_ir)
{
MOJOSHADER_irNode *ir = (MOJOSHADER_irNode *) _ir;
if (ir == NULL)
return;
switch (ir->ir.type)
{
case MOJOSHADER_IR_JUMP:
case MOJOSHADER_IR_LABEL:
case MOJOSHADER_IR_CONSTANT:
case MOJOSHADER_IR_TEMP:
case MOJOSHADER_IR_DISCARD:
case MOJOSHADER_IR_MEMORY:
break; // nothing extra to free here.
case MOJOSHADER_IR_BINOP:
delete_ir(ctx, ir->expr.binop.left);
delete_ir(ctx, ir->expr.binop.right);
break;
case MOJOSHADER_IR_CALL:
delete_ir(ctx, ir->expr.call.args);
break;
case MOJOSHADER_IR_ESEQ:
delete_ir(ctx, ir->expr.eseq.stmt);
delete_ir(ctx, ir->expr.eseq.expr);
break;
case MOJOSHADER_IR_ARRAY:
delete_ir(ctx, ir->expr.array.array);
delete_ir(ctx, ir->expr.array.element);
break;
case MOJOSHADER_IR_MOVE:
delete_ir(ctx, ir->stmt.move.dst);
delete_ir(ctx, ir->stmt.move.src);
break;
case MOJOSHADER_IR_EXPR_STMT:
delete_ir(ctx, ir->stmt.expr.expr);
break;
case MOJOSHADER_IR_CJUMP:
delete_ir(ctx, ir->stmt.cjump.left);
delete_ir(ctx, ir->stmt.cjump.right);
break;
case MOJOSHADER_IR_SEQ:
delete_ir(ctx, ir->stmt.seq.first);
delete_ir(ctx, ir->stmt.seq.next); // !!! FIXME: don't recurse?
break;
case MOJOSHADER_IR_EXPRLIST:
delete_ir(ctx, ir->misc.exprlist.expr);
delete_ir(ctx, ir->misc.exprlist.next); // !!! FIXME: don't recurse?
break;
case MOJOSHADER_IR_SWIZZLE:
delete_ir(ctx, ir->expr.swizzle.expr);
break;
case MOJOSHADER_IR_CONSTRUCT:
delete_ir(ctx, ir->expr.construct.args);
break;
case MOJOSHADER_IR_CONVERT:
delete_ir(ctx, ir->expr.convert.expr);
break;
default: assert(0 && "unexpected IR node"); break;
} // switch
Free(ctx, ir);
} // delete_ir
static void intermediate_representation(Context *ctx)
{
const MOJOSHADER_astCompilationUnit *ast = NULL;
const MOJOSHADER_astCompilationUnitFunction *astfn = NULL;
const size_t arraylen = (ctx->user_func_index+1) * sizeof (MOJOSHADER_irStatement *);
ctx->ir = (MOJOSHADER_irStatement **)Malloc(ctx, arraylen);
if (ctx->ir == NULL)
return;
memset(ctx->ir, '\0', arraylen);
ctx->ir_end = -1;
ctx->ir_ret = -1;
for (ast = &ctx->ast->compunit; ast != NULL; ast = ast->next)
{
assert(ast->ast.type > MOJOSHADER_AST_COMPUNIT_START_RANGE);
assert(ast->ast.type < MOJOSHADER_AST_COMPUNIT_END_RANGE);
if (ast->ast.type != MOJOSHADER_AST_COMPUNIT_FUNCTION)
continue; // only care about functions right now.
astfn = (MOJOSHADER_astCompilationUnitFunction *) ast;
if (astfn->definition == NULL) // just a predeclare; skip.
continue;
assert(ctx->ir_loop == NULL); // parser should have caught this!
assert(ctx->ir_end < 0); // parser should have caught this!
assert(ctx->ir_ret < 0); // parser should have caught this!
const int start = generate_ir_label(ctx); // !!! FIXME: store somewhere.
const int end = generate_ir_label(ctx);
ctx->ir_end = end;
if (astfn->declaration->datatype != NULL)
ctx->ir_ret = generate_ir_temp(ctx);
MOJOSHADER_irStatement *funcseq = new_ir_seq(ctx, new_ir_label(ctx, start), build_ir_stmt(ctx, astfn->definition));
funcseq = new_ir_seq(ctx, funcseq, new_ir_label(ctx, end));
assert(ctx->ir_loop == NULL); // parser should have caught this!
ctx->ir_end = -1;
ctx->ir_ret = -1;
assert(astfn->index <= ctx->user_func_index);
assert(ctx->ir[astfn->index] == NULL);
ctx->ir[astfn->index] = funcseq;
} // for
print_whole_ir(ctx, stdout);
// done with the AST, nuke it.
// !!! FIXME: we're going to need CTAB data from this at some point.
delete_compilation_unit(ctx, (MOJOSHADER_astCompilationUnit *) ctx->ast);
ctx->ast = NULL;
} // intermediate_representation
static MOJOSHADER_astData MOJOSHADER_out_of_mem_ast_data = {
1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, 0, 0
};
// !!! FIXME: cut and paste from assembler.
static const MOJOSHADER_astData *build_failed_ast(Context *ctx)
{
assert(isfail(ctx));
if (ctx->out_of_memory)
return &MOJOSHADER_out_of_mem_ast_data;
MOJOSHADER_astData *retval = NULL;
retval = (MOJOSHADER_astData *) Malloc(ctx, sizeof (MOJOSHADER_astData));
if (retval == NULL)
return &MOJOSHADER_out_of_mem_ast_data;
memset(retval, '\0', sizeof (MOJOSHADER_astData));
retval->source_profile = ctx->source_profile;
retval->malloc = (ctx->malloc == MOJOSHADER_internal_malloc) ? NULL : ctx->malloc;
retval->free = (ctx->free == MOJOSHADER_internal_free) ? NULL : ctx->free;
retval->malloc_data = ctx->malloc_data;
retval->error_count = errorlist_count(ctx->errors);
retval->errors = errorlist_flatten(ctx->errors);
if (ctx->out_of_memory)
{
Free(ctx, retval);
return &MOJOSHADER_out_of_mem_ast_data;
} // if
return retval;
} // build_failed_ast
static const MOJOSHADER_astData *build_astdata(Context *ctx)
{
MOJOSHADER_astData *retval = NULL;
if (ctx->out_of_memory)
return &MOJOSHADER_out_of_mem_ast_data;
retval = (MOJOSHADER_astData *) Malloc(ctx, sizeof (MOJOSHADER_astData));
if (retval == NULL)
return &MOJOSHADER_out_of_mem_ast_data;
memset(retval, '\0', sizeof (MOJOSHADER_astData));
retval->malloc = (ctx->malloc == MOJOSHADER_internal_malloc) ? NULL : ctx->malloc;
retval->free = (ctx->free == MOJOSHADER_internal_free) ? NULL : ctx->free;
retval->malloc_data = ctx->malloc_data;
if (!isfail(ctx))
{
retval->source_profile = ctx->source_profile;
retval->ast = ctx->ast;
} // if
retval->error_count = errorlist_count(ctx->errors);
retval->errors = errorlist_flatten(ctx->errors);
if (ctx->out_of_memory)
{
Free(ctx, retval);
return &MOJOSHADER_out_of_mem_ast_data;
} // if
retval->opaque = ctx;
return retval;
} // build_astdata
static void choose_src_profile(Context *ctx, const char *srcprofile)
{
ctx->source_profile = srcprofile;
#define TEST_PROFILE(x) if (strcmp(srcprofile, x) == 0) { return; }
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_VS_1_1);
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_VS_2_0);
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_VS_3_0);
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_1_1);
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_1_2);
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_1_3);
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_1_4);
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_2_0);
TEST_PROFILE(MOJOSHADER_SRC_PROFILE_HLSL_PS_3_0);
#undef TEST_PROFILE
fail(ctx, "Unknown profile");
} // choose_src_profile
static MOJOSHADER_compileData MOJOSHADER_out_of_mem_compile_data = {
1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
// !!! FIXME: cut and paste from assembler.
static const MOJOSHADER_compileData *build_failed_compile(Context *ctx)
{
assert(isfail(ctx));
MOJOSHADER_compileData *retval = NULL;
retval = (MOJOSHADER_compileData *) Malloc(ctx, sizeof (MOJOSHADER_compileData));
if (retval == NULL)
return &MOJOSHADER_out_of_mem_compile_data;
memset(retval, '\0', sizeof (MOJOSHADER_compileData));
retval->malloc = (ctx->malloc == MOJOSHADER_internal_malloc) ? NULL : ctx->malloc;
retval->free = (ctx->free == MOJOSHADER_internal_free) ? NULL : ctx->free;
retval->malloc_data = ctx->malloc_data;
retval->source_profile = ctx->source_profile;
retval->error_count = errorlist_count(ctx->errors);
retval->errors = errorlist_flatten(ctx->errors);
retval->warning_count = errorlist_count(ctx->warnings);
retval->warnings = errorlist_flatten(ctx->warnings);
if (ctx->out_of_memory) // in case something failed up there.
{
MOJOSHADER_freeCompileData(retval);
return &MOJOSHADER_out_of_mem_compile_data;
} // if
return retval;
} // build_failed_compile
static const MOJOSHADER_compileData *build_compiledata(Context *ctx)
{
assert(!isfail(ctx));
MOJOSHADER_compileData *retval = NULL;
retval = (MOJOSHADER_compileData *) Malloc(ctx, sizeof (MOJOSHADER_compileData));
if (retval == NULL)
return &MOJOSHADER_out_of_mem_compile_data;
memset(retval, '\0', sizeof (MOJOSHADER_compileData));
retval->malloc = (ctx->malloc == MOJOSHADER_internal_malloc) ? NULL : ctx->malloc;
retval->free = (ctx->free == MOJOSHADER_internal_free) ? NULL : ctx->free;
retval->malloc_data = ctx->malloc_data;
retval->source_profile = ctx->source_profile;
if (!isfail(ctx))
{
// !!! FIXME: build output and output_len here.
} // if
if (!isfail(ctx))
{
// !!! FIXME: build symbols and symbol_count here.
} // if
retval->error_count = errorlist_count(ctx->errors);
retval->errors = errorlist_flatten(ctx->errors);
retval->warning_count = errorlist_count(ctx->warnings);
retval->warnings = errorlist_flatten(ctx->warnings);
if (ctx->out_of_memory) // in case something failed up there.
{
MOJOSHADER_freeCompileData(retval);
return &MOJOSHADER_out_of_mem_compile_data;
} // if
return retval;
} // build_compiledata
// API entry point...
// !!! FIXME: move this (and a lot of other things) to mojoshader_ast.c.
const MOJOSHADER_astData *MOJOSHADER_parseAst(const char *srcprofile,
const char *filename, const char *source,
unsigned int sourcelen,
const MOJOSHADER_preprocessorDefine *defs,
unsigned int define_count,
MOJOSHADER_includeOpen include_open,
MOJOSHADER_includeClose include_close,
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
{
const MOJOSHADER_astData *retval = NULL;
Context *ctx = NULL;
if ( ((m == NULL) && (f != NULL)) || ((m != NULL) && (f == NULL)) )
return &MOJOSHADER_out_of_mem_ast_data; // supply both or neither.
ctx = build_context(m, f, d);
if (ctx == NULL)
return &MOJOSHADER_out_of_mem_ast_data;
choose_src_profile(ctx, srcprofile);
if (!isfail(ctx))
{
parse_source(ctx, filename, source, sourcelen, defs, define_count,
include_open, include_close);
} // if
if (!isfail(ctx))
retval = build_astdata(ctx); // ctx isn't destroyed yet!
else
{
retval = (MOJOSHADER_astData *) build_failed_ast(ctx);
destroy_context(ctx);
} // else
return retval;
} // MOJOSHADER_parseAst
void MOJOSHADER_freeAstData(const MOJOSHADER_astData *_data)
{
MOJOSHADER_astData *data = (MOJOSHADER_astData *) _data;
if ((data == NULL) || (data == &MOJOSHADER_out_of_mem_ast_data))
return; // no-op.
// !!! FIXME: this needs to live for deleting the stringcache and the ast.
Context *ctx = (Context *) data->opaque;
MOJOSHADER_free f = (data->free == NULL) ? MOJOSHADER_internal_free : data->free;
void *d = data->malloc_data;
int i;
// we don't f(data->source_profile), because that's internal static data.
for (i = 0; i < data->error_count; i++)
{
f((void *) data->errors[i].error, d);
f((void *) data->errors[i].filename, d);
} // for
f((void *) data->errors, d);
// don't delete data->ast (it'll delete with the context).
f(data, d);
destroy_context(ctx); // finally safe to destroy this.
} // MOJOSHADER_freeAstData
const MOJOSHADER_compileData *MOJOSHADER_compile(const char *srcprofile,
const char *filename, const char *source,
unsigned int sourcelen,
const MOJOSHADER_preprocessorDefine *defs,
unsigned int define_count,
MOJOSHADER_includeOpen include_open,
MOJOSHADER_includeClose include_close,
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
{
// !!! FIXME: cut and paste from MOJOSHADER_parseAst().
MOJOSHADER_compileData *retval = NULL;
Context *ctx = NULL;
if ( ((m == NULL) && (f != NULL)) || ((m != NULL) && (f == NULL)) )
return &MOJOSHADER_out_of_mem_compile_data; // supply both or neither.
ctx = build_context(m, f, d);
if (ctx == NULL)
return &MOJOSHADER_out_of_mem_compile_data;
choose_src_profile(ctx, srcprofile);
if (!isfail(ctx))
{
parse_source(ctx, filename, source, sourcelen, defs, define_count,
include_open, include_close);
} // if
if (!isfail(ctx))
semantic_analysis(ctx);
if (!isfail(ctx))
intermediate_representation(ctx);
if (isfail(ctx))
retval = (MOJOSHADER_compileData *) build_failed_compile(ctx);
else
retval = (MOJOSHADER_compileData *) build_compiledata(ctx);
destroy_context(ctx);
return retval;
} // MOJOSHADER_compile
void MOJOSHADER_freeCompileData(const MOJOSHADER_compileData *_data)
{
MOJOSHADER_compileData *data = (MOJOSHADER_compileData *) _data;
if ((data == NULL) || (data == &MOJOSHADER_out_of_mem_compile_data))
return; // no-op.
MOJOSHADER_free f = (data->free == NULL) ? MOJOSHADER_internal_free : data->free;
void *d = data->malloc_data;
int i;
// we don't f(data->source_profile), because that's internal static data.
for (i = 0; i < data->error_count; i++)
{
f((void *) data->errors[i].error, d);
f((void *) data->errors[i].filename, d);
} // for
f((void *) data->errors, d);
for (i = 0; i < data->warning_count; i++)
{
f((void *) data->warnings[i].error, d);
f((void *) data->warnings[i].filename, d);
} // for
f((void *) data->warnings, d);
for (i = 0; i < data->symbol_count; i++)
{
f((void *) data->symbols[i].name, d);
// !!! FIXME: this is missing stuff (including freeing substructs).
} // for
f((void *) data->symbols, d);
f((void *) data->output, d);
f(data, d);
} // MOJOSHADER_freeCompileData
// end of mojoshader_compiler.c ...