89 lines
2.3 KiB
HLSL
89 lines
2.3 KiB
HLSL
#include "Uniforms.hlsl"
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#include "Samplers.hlsl"
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#include "Transform.hlsl"
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void VS(float4 iPos : POSITION,
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#ifdef DIFFMAP
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float2 iTexCoord : TEXCOORD0,
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#endif
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#ifdef VERTEXCOLOR
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float4 iColor : COLOR0,
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#endif
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#ifdef SKINNED
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float4 iBlendWeights : BLENDWEIGHT,
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int4 iBlendIndices : BLENDINDICES,
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#endif
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#ifdef INSTANCED
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float4x3 iModelInstance : TEXCOORD4,
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#endif
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#if defined(BILLBOARD) || defined(DIRBILLBOARD)
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float2 iSize : TEXCOORD1,
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#endif
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#if defined(DIRBILLBOARD) || defined(TRAILBONE)
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float3 iNormal : NORMAL,
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#endif
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#if defined(TRAILFACECAM) || defined(TRAILBONE)
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float4 iTangent : TANGENT,
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#endif
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#ifdef DIFFMAP
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out float2 oTexCoord : TEXCOORD0,
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#endif
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#ifdef VERTEXCOLOR
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out float4 oColor : COLOR0,
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#endif
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#if defined(D3D11) && defined(CLIPPLANE)
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out float oClip : SV_CLIPDISTANCE0,
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#endif
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out float4 oPos : OUTPOSITION)
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{
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float4x3 modelMatrix = iModelMatrix;
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float3 worldPos = GetWorldPos(modelMatrix);
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oPos = GetClipPos(worldPos);
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#if defined(D3D11) && defined(CLIPPLANE)
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oClip = dot(oPos, cClipPlane);
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#endif
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#ifdef VERTEXCOLOR
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oColor = iColor;
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#endif
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#ifdef DIFFMAP
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oTexCoord = iTexCoord;
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#endif
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}
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void PS(
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#if defined(DIFFMAP) || defined(ALPHAMAP)
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float2 iTexCoord : TEXCOORD0,
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#endif
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#ifdef VERTEXCOLOR
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float4 iColor : COLOR0,
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#endif
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#if defined(D3D11) && defined(CLIPPLANE)
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float iClip : SV_CLIPDISTANCE0,
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#endif
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out float4 oColor : OUTCOLOR0)
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{
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float4 diffColor = cMatDiffColor;
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#ifdef VERTEXCOLOR
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diffColor *= iColor;
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#endif
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#if (!defined(DIFFMAP)) && (!defined(ALPHAMAP))
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oColor = diffColor;
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#endif
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#ifdef DIFFMAP
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float4 diffInput = Sample2D(DiffMap, iTexCoord);
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#ifdef ALPHAMASK
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if (diffInput.a < 0.5)
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discard;
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#endif
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oColor = diffColor * diffInput;
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#endif
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#ifdef ALPHAMAP
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float alphaInput = Sample2D(DiffMap, iTexCoord).a;
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oColor = float4(diffColor.rgb, diffColor.a * alphaInput);
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#endif
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}
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