165 lines
4.4 KiB
HLSL
165 lines
4.4 KiB
HLSL
#include "Uniforms.hlsl"
|
|
#include "Transform.hlsl"
|
|
#include "Samplers.hlsl"
|
|
#include "ScreenPos.hlsl"
|
|
#include "PostProcess.hlsl"
|
|
|
|
#ifndef D3D11
|
|
|
|
// D3D9 uniforms
|
|
uniform float cBloomHDRThreshold;
|
|
uniform float2 cBloomHDRBlurDir;
|
|
uniform float cBloomHDRBlurRadius;
|
|
uniform float cBloomHDRBlurSigma;
|
|
uniform float2 cBloomHDRMix;
|
|
uniform float2 cBright2Offsets;
|
|
uniform float2 cBright4Offsets;
|
|
uniform float2 cBright8Offsets;
|
|
uniform float2 cBright16Offsets;
|
|
uniform float2 cBright2InvSize;
|
|
uniform float2 cBright4InvSize;
|
|
uniform float2 cBright8InvSize;
|
|
uniform float2 cBright16InvSize;
|
|
|
|
#else
|
|
|
|
// D3D11 constant buffers
|
|
#ifdef COMPILEVS
|
|
cbuffer CustomVS : register(b6)
|
|
{
|
|
float2 cBright2Offsets;
|
|
float2 cBright4Offsets;
|
|
float2 cBright8Offsets;
|
|
float2 cBright16Offsets;
|
|
}
|
|
#else
|
|
cbuffer CustomPS : register(b6)
|
|
{
|
|
float cBloomHDRThreshold;
|
|
float2 cBloomHDRBlurDir;
|
|
float cBloomHDRBlurRadius;
|
|
float cBloomHDRBlurSigma;
|
|
float2 cBloomHDRMix;
|
|
float2 cBright2InvSize;
|
|
float2 cBright4InvSize;
|
|
float2 cBright8InvSize;
|
|
float2 cBright16InvSize;
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
static const int BlurKernelSize = 5;
|
|
|
|
void VS(float4 iPos : POSITION,
|
|
out float2 oTexCoord : TEXCOORD0,
|
|
out float2 oScreenPos : TEXCOORD1,
|
|
out float4 oPos : OUTPOSITION)
|
|
{
|
|
float4x3 modelMatrix = iModelMatrix;
|
|
float3 worldPos = GetWorldPos(modelMatrix);
|
|
oPos = GetClipPos(worldPos);
|
|
|
|
oTexCoord = GetQuadTexCoord(oPos);
|
|
|
|
#ifdef BLUR2
|
|
oTexCoord = GetQuadTexCoord(oPos) + cBright2Offsets;
|
|
#endif
|
|
|
|
#ifdef BLUR4
|
|
oTexCoord = GetQuadTexCoord(oPos) + cBright4Offsets;
|
|
#endif
|
|
|
|
#ifdef BLUR8
|
|
oTexCoord = GetQuadTexCoord(oPos) + cBright8Offsets;
|
|
#endif
|
|
|
|
#ifdef BLUR16
|
|
oTexCoord = GetQuadTexCoord(oPos) + cBright16Offsets;
|
|
#endif
|
|
|
|
#ifdef COMBINE2
|
|
oTexCoord = GetQuadTexCoord(oPos) + cBright2Offsets;
|
|
#endif
|
|
|
|
#ifdef COMBINE4
|
|
oTexCoord = GetQuadTexCoord(oPos) + cBright4Offsets;
|
|
#endif
|
|
|
|
#ifdef COMBINE8
|
|
oTexCoord = GetQuadTexCoord(oPos) + cBright8Offsets;
|
|
#endif
|
|
|
|
#ifdef COMBINE16
|
|
oTexCoord = GetQuadTexCoord(oPos) + cBright16Offsets;
|
|
#endif
|
|
|
|
oScreenPos = GetScreenPosPreDiv(oPos);
|
|
}
|
|
|
|
void PS(float2 iTexCoord : TEXCOORD0,
|
|
float2 iScreenPos : TEXCOORD1,
|
|
out float4 oColor : OUTCOLOR0)
|
|
{
|
|
#ifdef BRIGHT
|
|
float3 color = Sample2D(DiffMap, iScreenPos).rgb;
|
|
oColor = float4(max(color - cBloomHDRThreshold, 0.0), 1.0);
|
|
#endif
|
|
|
|
#ifndef D3D11
|
|
|
|
#ifdef BLUR16
|
|
oColor = GaussianBlur(BlurKernelSize, cBloomHDRBlurDir, cBright16InvSize * cBloomHDRBlurRadius, cBloomHDRBlurSigma, sDiffMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef BLUR8
|
|
oColor = GaussianBlur(BlurKernelSize, cBloomHDRBlurDir, cBright8InvSize * cBloomHDRBlurRadius, cBloomHDRBlurSigma, sDiffMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef BLUR4
|
|
oColor = GaussianBlur(BlurKernelSize, cBloomHDRBlurDir, cBright4InvSize * cBloomHDRBlurRadius, cBloomHDRBlurSigma, sDiffMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef BLUR2
|
|
oColor = GaussianBlur(BlurKernelSize, cBloomHDRBlurDir, cBright2InvSize * cBloomHDRBlurRadius, cBloomHDRBlurSigma, sDiffMap, iTexCoord);
|
|
#endif
|
|
|
|
#else
|
|
|
|
#ifdef BLUR16
|
|
oColor = GaussianBlur(BlurKernelSize, cBloomHDRBlurDir, cBright16InvSize * cBloomHDRBlurRadius, cBloomHDRBlurSigma, tDiffMap, sDiffMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef BLUR8
|
|
oColor = GaussianBlur(BlurKernelSize, cBloomHDRBlurDir, cBright8InvSize * cBloomHDRBlurRadius, cBloomHDRBlurSigma, tDiffMap, sDiffMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef BLUR4
|
|
oColor = GaussianBlur(BlurKernelSize, cBloomHDRBlurDir, cBright4InvSize * cBloomHDRBlurRadius, cBloomHDRBlurSigma, tDiffMap, sDiffMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef BLUR2
|
|
oColor = GaussianBlur(BlurKernelSize, cBloomHDRBlurDir, cBright2InvSize * cBloomHDRBlurRadius, cBloomHDRBlurSigma, tDiffMap, sDiffMap, iTexCoord);
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifdef COMBINE16
|
|
oColor = Sample2D(DiffMap, iScreenPos) + Sample2D(NormalMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef COMBINE8
|
|
oColor = Sample2D(DiffMap, iScreenPos) + Sample2D(NormalMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef COMBINE4
|
|
oColor = Sample2D(DiffMap, iScreenPos) + Sample2D(NormalMap, iTexCoord);
|
|
#endif
|
|
|
|
#ifdef COMBINE2
|
|
float3 color = Sample2D(DiffMap, iScreenPos).rgb * cBloomHDRMix.x;
|
|
float3 bloom = Sample2D(NormalMap, iTexCoord).rgb * cBloomHDRMix.y;
|
|
oColor = float4(color + bloom, 1.0);
|
|
#endif
|
|
}
|