Urho3D/bin/CoreData/Shaders/HLSL/Skydome.hlsl

23 lines
538 B
HLSL

#include "Uniforms.hlsl"
#include "Samplers.hlsl"
#include "Transform.hlsl"
void VS(float4 iPos : POSITION,
float2 iTexCoord: TEXCOORD0,
out float2 oTexCoord : TEXCOORD0,
out float4 oPos : OUTPOSITION)
{
float4x3 modelMatrix = iModelMatrix;
float3 worldPos = GetWorldPos(modelMatrix);
oPos = GetClipPos(worldPos);
oPos.z = oPos.w;
oTexCoord = iTexCoord;
}
void PS(float2 iTexCoord : TEXCOORD0,
out float4 oColor : OUTCOLOR0)
{
oColor = cMatDiffColor * Sample2D(DiffMap, iTexCoord);
}