Urho3D/bin/CoreData/Shaders/HLSL/Stencil.hlsl

16 lines
322 B
HLSL

#include "Uniforms.hlsl"
#include "Transform.hlsl"
void VS(float4 iPos : POSITION,
out float4 oPos : OUTPOSITION)
{
float4x3 modelMatrix = iModelMatrix;
float3 worldPos = GetWorldPos(modelMatrix);
oPos = GetClipPos(worldPos);
}
void PS(out float4 oColor : OUTCOLOR0)
{
oColor = 1.0;
}