Urho3D/bin/CoreData/Techniques/DiffLightMap.xml
2015-01-18 21:31:13 +08:00

10 lines
568 B
XML

<technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP">
<pass name="base" vsdefines="LIGHTMAP" psdefines="LIGHTMAP" />
<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
<pass name="prepass" psdefines="PREPASS" />
<pass name="material" vsdefines="LIGHTMAP" psdefines="MATERIAL LIGHTMAP" depthtest="equal" depthwrite="false" />
<pass name="deferred" vsdefines="LIGHTMAP" psdefines="DEFERRED LIGHTMAP" />
<pass name="depth" vs="Depth" ps="Depth" />
<pass name="shadow" vs="Shadow" ps="Shadow" />
</technique>