Urho3D/bin/CoreData/Techniques/DiffNormalEnvCube.xml

10 lines
768 B
XML

<technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP">
<pass name="base" vsdefines="NORMALMAP ENVCUBEMAP" psdefines="NORMALMAP ENVCUBEMAP" />
<pass name="light" vsdefines="NORMALMAP" psdefines="NORMALMAP" depthtest="equal" depthwrite="false" blend="add" />
<pass name="prepass" vsdefines="NORMALMAP" psdefines="PREPASS NORMALMAP" />
<pass name="material" vsdefines="NORMALMAP ENVCUBEMAP" psdefines="MATERIAL NORMALMAP ENVCUBEMAP" depthtest="equal" depthwrite="false" />
<pass name="deferred" vsdefines="NORMALMAP ENVCUBEMAP" psdefines="DEFERRED NORMALMAP ENVCUBEMAP" />
<pass name="depth" vs="Depth" ps="Depth" psexcludes="PACKEDNORMAL" />
<pass name="shadow" vs="Shadow" ps="Shadow" psexcludes="PACKEDNORMAL" />
</technique>