Urho3D/bin/CoreData/Techniques/DiffVCol.xml

11 lines
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XML

<technique vs="LitSolid" ps="LitSolid" vsdefines="VERTEXCOLOR" psdefines="DIFFMAP VERTEXCOLOR">
<pass name="base" />
<pass name="litbase" psdefines="AMBIENT" />
<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
<pass name="prepass" psdefines="PREPASS" />
<pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
<pass name="deferred" psdefines="DEFERRED" />
<pass name="depth" vs="Depth" ps="Depth" />
<pass name="shadow" vs="Shadow" ps="Shadow" />
</technique>