26 lines
1.2 KiB
Markdown
26 lines
1.2 KiB
Markdown
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layout: post
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author: moneromooo
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---
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Guess what. Of course, I added more stuff. So much that we've got to start a new testnet, again.
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This time, the graphics are in for a major overhaul. The main change is that voxels need no longer be cubic.
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Using an isosurfaces algorithm, you can now create smoothed surfaces, to get angled slopes and more.
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Voxels aren't fully sculptable, so you can't do arbitrary shapes, but a lot of new architectural options become accessible with this.
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On top of this, you can place lightsources and water blocks in your 3D creations.
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Less visible are:
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- road buildings subsidy is based on a new connected graph algorithm
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- account auctions (for those who want to stop playing for good and those who want to start playing from a decked out account)
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I have been spending a lot of time AFK in the recent past, and while it should be better soon,
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I can't quite predict how much time I will be able to devote to Townforge, so things may be
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a bit slow. Or not. Life happens, and we adapt. Hopefully there won't be too much delay
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before that new testnet. I'll post again when we get closer.
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See this new stuff in action:
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![960x512](images/Screenshot_Fri_Jul_28_15_21_26_2023.jpeg)
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![1024x564](images/lighthouse.jpeg)
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