townforge
  • Joined on 2020-02-27
townforge pushed tag v0.33.5.0 to townforge/townforge 2021-12-13 11:23:18 +01:00
townforge pushed to cc at townforge/Urho3D 2021-12-13 11:23:01 +01:00
5022290e71 BillboardSet: add per billboard collusion scale and id
9031796f85 Camera: add a distance to bounding box function
06e5c6adab AnimationController: fix invalid memory access
944b917120 Geometry (and hull/compute) shaders by JSandusky
0d65278362 Camera: early out when setting unchanged near/far clip planes
Compare 411 commits »
townforge pushed to wtest at townforge/Urho3D 2021-12-05 19:07:08 +01:00
fb831318eb rakefile: default to Townforge's urho3d configuration
townforge pushed to wtest at townforge/Urho3D 2021-12-05 11:49:18 +01:00
5022290e71 BillboardSet: add per billboard collusion scale and id
9031796f85 Camera: add a distance to bounding box function
06e5c6adab AnimationController: fix invalid memory access
944b917120 Geometry (and hull/compute) shaders by JSandusky
0d65278362 Camera: early out when setting unchanged near/far clip planes
townforge pushed to cc at townforge/townforge 2021-12-02 13:19:13 +01:00
8abe6566dc bump version to 0.33.4.2
ca331ca4a9 cc: fix infinite loop processing mortgages
d8d45c8fba unit_tests: fix build after set_default_palette change
1a840fc4f1 cc: fix "all gemstones" bonus accounting for non existent gemstones
0752d1b6cb use fork version rather than height for is_item_enabled
Compare 21 commits »
townforge pushed tag v0.33.4.2 to townforge/townforge 2021-12-02 13:19:13 +01:00
townforge pushed tag v0.33.4.1 to townforge/townforge 2021-11-27 19:07:35 +01:00
townforge pushed to cc at townforge/townforge 2021-11-27 19:07:29 +01:00
4b66ca6673 bump version to 0.33.4.1
d8901cc05c give a small prestige bonus for having foundation coins for all cities
0815abe969 game: add selected/new/burning suffix to material variant names
19abdcce80 game: ensure the palette dialog is hidden when no flag is under construction
b7cbde7ee3 cc: do not stop a building fire randomly just after it started
Compare 17 commits »
townforge pushed to cc at townforge/tb 2021-11-26 08:07:06 +01:00
e66a04e761 inline_select: prevent typing invalid values in
townforge pushed tag v0.33.4.0 to townforge/townforge 2021-11-25 20:16:02 +01:00
townforge pushed to cc at townforge/townforge 2021-11-25 20:15:55 +01:00
17abbc4cca bump version to 0.33.4.0
307e97f9e9 v16 with recent consensus changes - with hacks for now
3edb57a5b0 increase fire damage
9ac171a38f add v16 at block 175000
bb616c30b0 Revert "cc: fix bridge score with too many cliff tiles"
Compare 71 commits »
townforge commented on issue townforge/townforge#9 2021-11-24 12:03:50 +01:00
UI settings DO NOT SAVE when exiting / restarting game.

Oh, nevermind, you did say some things to persist, so not a permissions problem. Still, knowing whether the strafe setting is changed on disk will help debugging this.

townforge commented on issue townforge/townforge#9 2021-11-24 12:02:55 +01:00
UI settings DO NOT SAVE when exiting / restarting game.

Is config.json (in the same directory townforge is) writeable by the user running townforge ?

If you change, eg, strafe left, the config.json file should be updated in realtime. Does it update in…

townforge commented on issue townforge/townforge#12 2021-11-24 12:00:41 +01:00
Building from blocks horizontally

Q adds a block where the cursor is pointing. E removes the block the cursor points to.

There's a Minecraft style mode if you press B, where the cursor's always at the center of the screen and…

townforge commented on issue townforge/townforge#8 2021-11-24 11:57:51 +01:00
Optmizing Chat box UI for in-game use.

I'll add that to my list, no guarantee though.

townforge commented on issue townforge/townforge#8 2021-11-22 18:01:09 +01:00
Optmizing Chat box UI for in-game use.

Clear works for me. It's used to clear the current input line, I see it may be confusing. It does not clear the chat log (which is the current state of the daemon's txpool).

townforge commented on issue townforge/townforge#9 2021-11-22 17:59:47 +01:00
UI settings DO NOT SAVE when exiting / restarting game.

Works for me. The error you posted is pretty self explanatory. You set the same key for two different actions. Just change the duplicates to something that's not already used.

townforge commented on issue townforge/townforge#13 2021-11-22 13:23:11 +01:00
Flag Managment

Press F10 and click the "Flags" page. Is this what you want ?

There's no need to refill food, food is taken from your player inventory, not per flag. That building page gives you the total food…

townforge commented on issue townforge/townforge#12 2021-11-22 13:21:39 +01:00
Building from blocks horizontally

Do you mean, place blocks repeatedly along a horizontal axis ? You can do that one at a time already, and there's a "flat add" key, which can help make a roof plane. Admittedly could be better, but…

townforge commented on issue townforge/townforge#11 2021-11-22 13:19:42 +01:00
In-Game Vista Bookmarks

That's on my list of nice to haves for later :)