Block a user
ee8bba9c8b
game: save/load variant palette to/from vox files
e31c0e3ccc
game: auto backup/restore of flag under construction
2b0dfef97e
game: replace "Error" with "Info" on messages which aren't errors
77ab42ed4b
game: add a command to remove hidden blocks
898053505b
game: fix flags under construction going out of sync on snapshots
4845757268
tb: fix build on mac
8614130ac8
urho3d: fix build on non GCC/x86_64
a4caa97ccb
game: add macro to load materials, and set name
d647fd45e0
game: don't consider buttons in "transparent" windows transparent
4bbe12eb95
cc: swap unlock levels for military and affluent residential
b914ef1dcc
Vector3: only use rsqrt intrinsics with x86_64 GCC
8c3664de7d
Vector3: only use rsqrt intrinsics with x86_64 GCC
8c3664de7d
Vector3: only use rsqrt intrinsics with x86_64 GCC
61e1b4a1f5
Vector3: only use rsqrt intrinsics with x86_64 GCC
61e1b4a1f5
Vector3: only use rsqrt intrinsics with x86_64 GCC
7b373e4191
Terrain: add a public interface for GetRawNormal
v12 structure
Nothing is v12 in there. The rct signature type (the last 0 byte) is v4, and all the rest is v1. The duck is just for fun, and all v1, and I've detailed all of these above.
Anyway, this is all off topic, this is a bug tracker (and for the web site at that).
f9313926eb
game: fix selection not being removed as terrain is
7ca4cafc9a
game: fix looping track playback
1bc66c1566
README: bimp version to current
8ccb635b76
bump version to 0.20.0.0
6093bc0c4f
game: fix off by one in terrain generation zoom limit
8130ef8fee
add three new badges (elevation and crop area)
96dedcd1c7
game: add a limit to the size of rectangle spans
11238aebcb
game: guard against exceptions adding tiles past the height limit