townforge
  • Joined on 2020-02-27
townforge pushed to cc-syksy at townforge/townforge 2020-08-18 01:01:16 +02:00
ee8bba9c8b game: save/load variant palette to/from vox files
e31c0e3ccc game: auto backup/restore of flag under construction
2b0dfef97e game: replace "Error" with "Info" on messages which aren't errors
77ab42ed4b game: add a command to remove hidden blocks
898053505b game: fix flags under construction going out of sync on snapshots
Compare 46 commits »
townforge pushed to cc-syksy at townforge/townforge 2020-08-17 22:56:13 +02:00
4845757268 tb: fix build on mac
8614130ac8 urho3d: fix build on non GCC/x86_64
a4caa97ccb game: add macro to load materials, and set name
d647fd45e0 game: don't consider buttons in "transparent" windows transparent
4bbe12eb95 cc: swap unlock levels for military and affluent residential
Compare 50 commits »
townforge pushed to cc at townforge/tb 2020-08-17 22:22:42 +02:00
fc25f698cd fix build on mac
2084ed8389 link against urho3d's freetype
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townforge pushed to cc at townforge/Urho3D 2020-08-17 21:40:14 +02:00
b914ef1dcc Vector3: only use rsqrt intrinsics with x86_64 GCC
8c3664de7d Vector3: only use rsqrt intrinsics with x86_64 GCC
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townforge pushed to cc at townforge/Urho3D 2020-08-17 21:28:17 +02:00
8c3664de7d Vector3: only use rsqrt intrinsics with x86_64 GCC
61e1b4a1f5 Vector3: only use rsqrt intrinsics with x86_64 GCC
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townforge pushed to cc at townforge/Urho3D 2020-08-17 21:23:42 +02:00
61e1b4a1f5 Vector3: only use rsqrt intrinsics with x86_64 GCC
7b373e4191 Terrain: add a public interface for GetRawNormal
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townforge pushed to cc at townforge/Urho3D 2020-08-17 14:25:36 +02:00
7b373e4191 Terrain: add a public interface for GetRawNormal
townforge pushed to cc at townforge/townforge 2020-08-15 17:12:55 +02:00
6d6a83687b tx_pool: ensure commands aren't processed twice (ie, dandelion)
townforge commented on issue townforge/townforge.net#1 2020-08-15 03:02:09 +02:00
v12 structure

Nothing is v12 in there. The rct signature type (the last 0 byte) is v4, and all the rest is v1. The duck is just for fun, and all v1, and I've detailed all of these above.

Anyway, this is all off topic, this is a bug tracker (and for the web site at that).

townforge closed issue townforge/townforge.net#1 2020-08-15 03:02:09 +02:00
v12 structure
townforge pushed to cc at townforge/townforge 2020-08-10 19:04:00 +02:00
f9313926eb game: fix selection not being removed as terrain is
7ca4cafc9a game: fix looping track playback
1bc66c1566 README: bimp version to current
Compare 3 commits »
townforge pushed to cc at townforge/Urho3D 2020-08-10 19:02:56 +02:00
d05f70ff8b Node: support derived components in GetComponent
townforge pushed to cc at townforge/townforge 2020-08-09 20:50:55 +02:00
60f292357b urho3d: prefer dsound to WASAPI on windows
townforge pushed to cc at townforge/Urho3D 2020-08-09 20:49:17 +02:00
135dd6df4d SDL: move WASAPI audio driver after DSOUND
townforge pushed to cc at townforge/townforge 2020-08-09 17:19:20 +02:00
8ccb635b76 bump version to 0.20.0.0
6093bc0c4f game: fix off by one in terrain generation zoom limit
8130ef8fee add three new badges (elevation and crop area)
96dedcd1c7 game: add a limit to the size of rectangle spans
11238aebcb game: guard against exceptions adding tiles past the height limit
Compare 127 commits »
townforge pushed tag merge-track-item-supply to townforge/townforge 2020-08-09 17:19:20 +02:00
townforge pushed tag merge-use-cobblestones to townforge/townforge 2020-08-09 17:19:20 +02:00
townforge pushed tag v0.19.1.3 to townforge/townforge 2020-08-09 17:19:20 +02:00
townforge pushed tag v0.20.0.0 to townforge/townforge 2020-08-09 17:19:20 +02:00
townforge pushed to master at townforge/townforge.net 2020-08-09 17:13:04 +02:00
180f1d4cc4 download: add 0.20.0.0 linux binaries