Block a user
28d774f3d3
game: fix invisible lightsources
aba3d0e424
fix bad lightsource block budget from v18
0a81c608cb
game: fix bad UVs on exactly 45 degree faces
41e8fa0fe1
bump version to 0.35.1.0
ccd4c5bfa1
add v17 at 12500
50cab6efcf
game: fix building name in building upgrade command description
1c61606122
fix creating accounts while account auctions are active
ef6dca9346
game: fix account activity caching
8608acb578
game: fix checking for best bid in account auctions
c3603d141c
allow merchant ships on first city regardless of size from v17
01bd1ba04c
game: fix encyclopedia from pak file
3582f9027a
game: fix "Standstone" typo
f25f55a6e5
game: fix crash in surface net rendering
8193f8072d
game: fix use after scope end
8a35a0df2e
game: disable ok in upgrade screen if flag is too small for new EP
b7c7f45a24
fix demolishing buildings from the game
944488a3c7
fix empty building names causing ignore string replacement failures
c533625bd3
bump version to 0.35.0.1
22ce380ec6
game: fix occupation selection when creating a new account
8600ec29bd
Revert "wallet2: do not ask for password if it's empty"
8a09bfa9dd
cc: fix corpulence strings
159488d5b0
bump version to 0.35.0.0
23e60b17e8
cc: fix nondeterministic flag ownership prestige bonus
39c0ade2c2
make lightning event less unlikely
8b828dd801
include lightsource blocks in flag budget from the get go
4e0e659a3a
daemon: fix reporting palette with user textures
fa2e8ea194
add a custom max vertex lights in scene
f402017686
bump max lights per vertex by a lot
Building from blocks horizontally
Not quite fully there, but you can now define a configurable XxYxZ sized brush so you can batch place many blocks at once, not just one at a time. So you can size your brush, say, 5x1x5 and place 5x5…