forked from townforge/townforge
game: check for modal dialogs before acting on keys in main view
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@ -3132,7 +3132,7 @@ void CryptoCityUrho3D::HandleKeyDown(StringHash /*eventType*/, VariantMap& event
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GetSubsystem<DebugHud>()->ToggleAll();
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// Common rendering quality controls, only when UI has no focused element
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else if (!GetSubsystem<Urho3D::UI>()->GetFocusElement() && !TBWidget::focused_widget)
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else if (!GetSubsystem<Urho3D::UI>()->GetFocusElement() && !TBWidget::focused_widget && !UITBWindow::HasModalDialog())
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{
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Renderer* renderer = GetSubsystem<Renderer>();
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