Jordan Patterson
d01b7315ab
Backport XRandR and memory leak fix
...
https://hg.libsdl.org/SDL/rev/d3fa6d0d3793
https://hg.libsdl.org/SDL/rev/5fa8cf552d05
2015-11-11 18:06:59 -07:00
Yao Wei Tjong 姚伟忠
deaa23a140
Ensure SIMD code path is being used when BT_USE_SSE is on.
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Related to ommit dabfcff14e
.
2015-10-30 13:18:29 +08:00
Yao Wei Tjong 姚伟忠
dabfcff14e
Enable BT_USE_SSE on Windows platform using MinGW compiler toolchain.
2015-10-29 23:30:15 +08:00
Yao Wei Tjong 姚伟忠
d31fbf2f45
Fix LuaJIT SSE2 detection on 32-bit MSVC build.
2015-10-29 21:49:34 +08:00
Yao Wei Tjong 姚伟忠
2e4a076e5e
Fix LuaJIT SSE2 detection on 32-bit MinGW build.
2015-10-29 19:48:07 +08:00
Yao Wei Tjong 姚伟忠
fa82c55efd
Suppress warnings on MinGW build.
2015-10-29 11:24:03 +08:00
Lasse Öörni
239ab98315
Omit static keyword from kNet's custom debug memory allocation functions to allow compilation on VS2015 Update 1.
2015-10-28 20:16:23 +02:00
Yao Wei Tjong 姚伟忠
d7eee3b134
Only update the toluabind.c back to source tree when it is opted.
2015-10-19 16:12:57 +08:00
Yao Wei Tjong 姚伟忠
e03965fbbf
Mark local changes in Bullet source files for NEON support on Android.
2015-10-17 10:54:15 +08:00
Yao Wei Tjong 姚伟忠
8a447c7eda
Enable BT_USE_SSE on Linux platform & BT_USE_NEON on Android platform.
...
Add new build option URHO3D_NEON to enable/disable NEON code branch.
Fix a bug where previously URHO3D_SSE was also erroneously being used to switch off BT_USE_NEON on iOS.
Add new build option URHO3D_DEPLOYMENT_TARGET to set the GCC/Clang target arch (-march compiler flag). Default value is 'native'. Setting this to any cpu type higher than Pentium 4 may influence the effective SSE level being used in the build. The BulletPhysics library may switch to use higher level SSE as the result, for instance.
2015-10-16 16:32:28 +08:00
Lasse Öörni
2cc066d709
Update Bullet to 2.83.6. Thanks to Jukka for the initial work & Emscripten fix. Closes #929 .
2015-10-09 16:52:51 +03:00
Yao Wei Tjong 姚伟忠
e1341f7261
Replace the usage of Emscripten define and include to follow its norm.
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Close #921 .
[ci only: Emscripten]
2015-10-06 17:42:15 +08:00
Yao Wei Tjong 姚伟忠
5961b7f2d6
Always use file symlinks for dummy custom library targets.
...
So that when in fallback mode, the post-build step will use copy_if_different for each individual file to avoid unnecessary file copying and triggering subsequent dependency to rebuild. Close #913 .
2015-10-06 11:40:36 +08:00
JSandusky
57cff2fcd3
Apply Urho3D specific config changes
2015-09-29 20:24:32 +03:00
JSandusky
928c08d22e
Update Angelscript to 2.30.2, resolves #892 in Urho3D master
2015-09-29 20:24:31 +03:00
JSandusky
8239cc2e5e
Update Angelscript to 2.30.1
2015-09-29 20:24:30 +03:00
Yao Wei Tjong 姚伟忠
566d0767e2
Fix Android and Rasperry-Pi cross-compiling build due to LuaJIT change.
...
[ci only: Android, RPI]
2015-09-26 13:12:08 +08:00
Yao Wei Tjong 姚伟忠
add1c2c67b
Fix a typo which had caused wrong LuaJIT OS to be detected.
2015-09-26 12:50:50 +08:00
Yao Wei Tjong 姚伟忠
ba837af5a4
Add skeleton project for AutoBinder tool.
...
[ci only: Annotate]
2015-09-24 19:57:18 +08:00
Lasse Öörni
b6b0f01794
Merge branch 'update-assimp'
2015-09-21 19:14:25 +03:00
Lasse Öörni
07374ffb3f
Remove unnecessary line from Assimp CMakeLists.
2015-09-16 11:48:42 +03:00
Lasse Öörni
08293b4cf4
Fix non-MSVC build.
2015-09-15 18:58:49 +03:00
Lasse Öörni
eee58fe742
Nullcheck tiles before operating on them in DetourNavMesh & DetourTileCache destructors. Closes #895 .
2015-09-15 17:17:52 +03:00
Lasse Öörni
6f75a777cb
Fixes for non-C++11 support.
2015-09-15 16:31:54 +03:00
Lasse Öörni
07dab99469
Update Assimp to latest head from github. Closes #786 .
2015-09-15 14:29:53 +03:00
Yao Wei Tjong 姚伟忠
fe6d397609
Revert back whitespaces found in the original 3rdparty source file.
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Make life easier when we have merged from upstream again.
2015-09-11 15:19:56 +08:00
Yao Wei Tjong 姚伟忠
a2d8f8670e
Revert back the generated toluabind.c.
2015-09-10 15:18:48 +08:00
Yao Wei Tjong 姚伟忠
71a8f6d104
Parameterise the asset directory indicator character(s) using env-var.
2015-09-10 00:51:58 +08:00
Yao Wei Tjong 姚伟忠
ac2b2ba121
Add new JNI function to interface with AssetManager.list() method.
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Fix #855 .
2015-09-08 22:37:45 +08:00
aster2013
27aaabd6d7
Move spriter from ThirdParty to Urho2D, credit to @weitjong.
2015-09-08 13:52:30 +08:00
aster2013
5d50ad4b71
Change SetAnimtion function in AnimatedSprite2D.
2015-09-06 20:37:15 +08:00
aster2013
0cded698e4
Merge from spine-spriter branch.
...
Main changes:
Make spriter as a lib
Enable spine support in AnimatedSprite2D and Animation2D.
2015-09-05 22:23:35 +08:00
Yao Wei Tjong 姚伟忠
3e765ba446
Minor code clean up for build system.
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Suppress tolua++ tool not found message in the stderr stream on initial build.
Raise a fatal error message when user attempting to generate VS2008 project with spaces in the source/build tree path.
2015-09-04 13:14:52 +08:00
Yao Wei Tjong 姚伟忠
2731e48405
Improve build robustness. Prevent make clean to remove toluabind.c.
2015-09-03 20:14:23 +08:00
Yao Wei Tjong 姚伟忠
4914b0e71c
Remove file generation timestamp to avoid unnecessary git diff.
2015-09-02 22:40:11 +08:00
Yao Wei Tjong 姚伟忠
d71b76ed27
Add automation to generate toluabind.c and toluabind.h.
2015-09-02 17:40:01 +08:00
Yao Wei Tjong 姚伟忠
61647bb887
Optimize Lua Variant class bindings.
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Take advantage of Lua being type-less by binding generic methods that can handle all the supported data type conversion.
At the same time reduce the amount of the overloads generated by tolua++ which could be potentially just dead code.
2015-08-24 13:26:25 +08:00
Lasse Öörni
d4696f92a0
Make sure adding & deleting RigidBody2D fixtures doesn't reset the mass when not wanted (useFixtureMass = false). Fixed some mistaken if statement logic, and improved some RigidBody2D comments. Note that when useFixtureMass = false, you must set nonzero inertia to get rotation. Closes #844 .
2015-08-19 18:19:31 +03:00
Yao Wei Tjong 姚伟忠
27cc9c4277
Add filter and obstacle avoidance type attribute to CrowdManager class.
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Enhance Editor to have functionality to edit the CrowdManager's filter and obstacle avoidance type attributes.
2015-08-16 15:43:12 +08:00
Yao Wei Tjong 姚伟忠
c9bc4cbae3
Add new event for crowd agent formation.
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Add convenient methods for querying point, path, raycast, etc using crowd's extent and filter type configuration.
2015-08-16 15:43:12 +08:00
Yao Wei Tjong 姚伟忠
549b6fd8be
Add crowd update callback support. Remove redundant vectors.
2015-08-16 15:43:12 +08:00
Yao Wei Tjong 姚伟忠
2c3033d62a
Limit interface to use only crowd agent's parameters and public APIs.
2015-08-16 15:43:12 +08:00
Yao Wei Tjong 姚伟忠
373d989d53
For Travis CI - keep the backup logic simple and stupid.
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Related to commit 9d1a66d108
[ci skip]
2015-08-15 11:18:06 +08:00
cosmy
4f1c071452
Const references
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Fixed some parameters wrongly passed by value
2015-08-14 15:10:20 +02:00
Yao Wei Tjong 姚伟忠
8658afabb0
Clean up tolua++ bindings for handling (POD)Vector to table conversion.
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Any C++ classes (either RefCounted or not) that are exposed to Lua scripting should be now supported in this conversion via new template function implementation. There should be no need to modify the ToluaUtils.cpp and .h anymore.
2015-08-12 01:17:56 +08:00
Yao Wei Tjong 姚伟忠
1f3f5e4933
Suppress unavoidable build warnings when generating Lua bindings.
2015-08-10 22:49:50 +08:00
Yao Wei Tjong 姚伟忠
777889580f
Cancel the GCC -ffast-math option only when the flag is found.
2015-08-10 18:51:27 +08:00
Yao Wei Tjong 姚伟忠
8acb9e6441
Fix Variant and VariantMap bindings to Lua. Close #820 .
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Add Lua bindings to return VariantVector as table of Variant.
Fix Lua database demo. It is in full working condition now.
[ci only: database, OSX]
2015-08-10 01:51:26 +08:00
Yao Wei Tjong 姚伟忠
d8181e0b5b
Update to nanodbc release 2.2.2.
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No need for local modifications anymore as they are already merged into nanodbc upstream repo.
2015-08-10 01:51:26 +08:00
Yao Wei Tjong 姚伟忠
d39a80b1a9
Pass compiler defines from the ODBC config tool to our build system.
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Make FindODBC module to prefer unixODBC over libiodbc when both ODBC driver managers are available.
2015-08-10 01:51:26 +08:00
Yao Wei Tjong 姚伟忠
0e2af9c788
Initial ODBC API support.
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Enhance db demo to work with ODBC database connectioon string.
2015-08-10 01:51:25 +08:00
Yao Wei Tjong 姚伟忠
7d6f0ffeab
Fix Database subsystem on Emscripten build.
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[ci only: Emscripten]
2015-08-10 01:51:25 +08:00
Yao Wei Tjong 姚伟忠
560ef3bb37
Add Database subsystem. Add new build option to enable it.
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Initial C++ sample database demo using execute immediate mode.
2015-08-10 01:51:25 +08:00
Yao Wei Tjong 姚伟忠
7a80b37c22
Fix URHO3D_PACKAGING build option on Windows platform with SHARED lib.
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[ci scan]
2015-07-12 19:04:19 +08:00
Yao Wei Tjong 姚伟忠
f0d107d3db
Add new build option to support non-PCH build.
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In order to achieve this, the Precompiled.h is now included back in all the Urho3D implementation source file. So, when the Precompiled.h is not being force-included in the PCH build, then the compiler is still able to find all the required symbol declarations. By doing so, it should also fix the indexer in some IDEs to index all the Urho3D declared symbols correctly whether it is a PCH build or not.
2015-07-07 23:43:56 +08:00
Lasse Öörni
4306985a47
Fix uninitialized variable in DetourCrowd. Closes #753 .
2015-06-26 12:26:11 +03:00
Yao Wei Tjong 姚伟忠
6923bd0736
Install tools to the 'bin/tool' directory.
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Related to commit 6b6447eb8c
.
2015-06-10 18:39:39 +08:00
Lasse Öörni
fd8703dcec
Flush the DetourTileCache update queue if necessary, when adding or removing an obstacle. Closes #726 .
2015-05-17 18:31:52 +03:00
Yao Wei Tjong 姚伟忠
5cd6272bf6
Fix iOS "unsupported architecture" issue when precompiling PCH.
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When using Xcode, instead of precompiling PCH using our own build rules, simply switch on the Xcode support for PCH and delegate the task to it.
2015-05-13 16:41:26 +08:00
Yao Wei Tjong 姚伟忠
252206a207
Decouple Physics subsystem from DetourCrowd implementation.
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Also minor code clean up (dot the i's and cross the t's).
2015-05-07 16:52:18 +08:00
JSandusky
567a29d74e
Implementation of DetourCrowd and DetourTileCache
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Added Components:
- DynamicNavigationMesh (uses DetourTileCache)
- Obstacle (interacts with DynamicNavigationMesh)
- DetourCrowdManager (uses DetourCrowd for crowd control)
- CrowdAgent (interacts with DetourCrowdManager)
- NavArea (marks area types)
Changes:
- Refactor NavigationMesh build process
- Addition of cylinder debug rendering
- Exposed Area Type Costs in navigation
CrowdNavigation sample for Lua, Angelscript, and C++ using
DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager
components.
2015-05-04 22:14:00 -04:00
Yao Wei Tjong 姚伟忠
2aa2cab2c6
Fix Assimp's CMakeLists.txt so the lib built successfully on Xcode.
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Close #709 .
For Travis CI - when performing a release, keep the CI mirror branches around for a little longer just in case we need to restart the CI job again due to Travis CI build error.
2015-05-02 21:05:49 +08:00
Lasse Öörni
830eede29b
Restore old check for forceinline in stb_vorbis to fix MinGW build.
2015-05-01 15:56:40 +03:00
Lasse Öörni
20ac7fb2e5
Update STB libraries.
2015-05-01 15:33:39 +03:00
Lasse Öörni
e6c8acdf40
Add contributor credit. Mark AngelScript modifications.
2015-04-29 13:57:55 +03:00
Joshua Cearley
0b2228b7cd
Support MinGW 4.7 ABIs on Clang.
2015-04-28 18:34:05 -05:00
Lasse Öörni
9d9ea418e3
Disable use of fullscreen space on OS/X to fix black screen on fullscreen switch.
2015-04-03 14:47:30 +03:00
Yao Wei Tjong 姚伟忠
6125f08716
Fix MinGW build when PackageTool is built for both host and target.
2015-03-30 20:47:13 +08:00
Lasse Öörni
d06ffe1445
Merge pull request #680 from urho3d/render-refactor
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Render refactor
2015-03-24 23:34:39 +02:00
Lasse Öörni
64600d5526
Enable GLEW experimental mode only on a 3.2+ context so that OpenGL 2 extensions can be checked strictly.
2015-03-22 19:00:04 +02:00
Lasse Öörni
ac60622d6b
Fix WinXP compatibility of kNet's Clock class.
2015-03-22 15:16:54 +02:00
Lasse Öörni
9dae13c4ab
Disable system bell sounds from Alt key combinations.
2015-03-12 01:03:14 +02:00
Lasse Öörni
f660213930
Fix AngelScript API compile on VS2015. Add CMake bat file for VS2015.
2015-03-07 01:09:13 +02:00
Lasse Öörni
6fd6efc4c3
Update PugiXml to 1.5. Do not attempt to parse .txt & .icns files as xml in the editor resource browser, to prevent log spam.
2015-03-04 16:10:21 +02:00
Yao Wei Tjong 姚伟忠
02572a9ec5
Add generic support for embedding and loading files for Emscripten.
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Via the following source file property "EMCC_OPTION". The supported property values are: js-library, pre-js, post-js, embed-file, preload-file, shell-file. The files are added as link dependency so a relink will automatically occur when they are modified (have newer timestamp than target).
2015-03-03 01:16:40 +08:00
Lasse Öörni
20756b554d
Applied btGjkPairDetector fix from Bullet head revision.
2015-02-26 11:17:45 +02:00
Yao Wei Tjong 姚伟忠
cf77a15e6f
Fix Android build with LuaJIT enabled on Mac OS X host system. Take 2.
2015-02-25 22:46:11 +08:00
Yao Wei Tjong 姚伟忠
904aedef93
Fix Android build with LuaJIT enabled on Mac OS X host system.
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Close #670 .
2015-02-25 19:07:53 +08:00
Lasse Öörni
0c48c9df87
Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669 .
2015-02-24 12:19:25 +02:00
Lasse Öörni
e6ab7f5ccc
More kNet include order fixes.
2015-02-19 16:27:44 +02:00
Lasse Öörni
2d3f9bf141
Include Socket.h earlier in kNet to potentially fix Winsock.h / Winsock2.h conflict.
2015-02-19 15:25:01 +02:00
Yao Wei Tjong 姚伟忠
10e477bbc8
Add flag to consider 'unresolved symbol' as an error.
2015-02-16 14:51:28 +08:00
Yao Wei Tjong 姚伟忠
a77e24d8ad
Enable external project macro users to find and use PackageTool.
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Adjust software packaging for Emscripten.
2015-02-13 21:31:59 +08:00
Yao Wei Tjong 姚伟忠
bb438ac6d9
Fetch the Emscripten SDL2 port in an orderly fashion.
2015-02-13 21:31:59 +08:00
Yao Wei Tjong 姚伟忠
6e0ff48059
Suppress linker warnings. Minor doc update.
2015-02-13 21:23:05 +08:00
Yao Wei Tjong 姚伟忠
19ab396e74
Add new Emscripten/CMake toolchain file based on Urho3D convention.
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Use EMSCRIPTEN_ROOT_PATH environment variable to specify the root path to the emscripten, instead of the original EMSCRIPTEN environment variable exported in emsdk_set_env.sh.
This is because the original EMSCRIPTEN environment variable name clashes with our build scripts.
2015-02-13 21:23:05 +08:00
Lasse Öörni
5e133eb639
Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File.
2015-02-10 19:32:45 +02:00
Lasse Öörni
70054dd036
Merge remote-tracking branch 'stinkfist/indent'
2015-02-10 18:21:27 +02:00
Stinkfist0
4b9e4f6097
User-configurable indentation for XML and JSON files (AS and Lua bindings included). Closes #591
2015-02-10 17:18:52 +02:00
Lasse Öörni
5ab72bf620
Merge remote-tracking branch 'friesencr/sprite_packer'
2015-02-09 23:40:09 +02:00
Chris Friesen
6f383f64df
SpritePacker cli
2015-02-07 12:40:01 -06:00
Lasse Öörni
d0d400b1a6
Windows.h in lowercase in kNet to fix case-sensitive MinGW cross-compile.
2015-02-03 15:44:31 +02:00
Lasse Öörni
a2da4d9763
Include kNet memory leak check only on MSVC to fix possible build error.
2015-02-03 13:51:18 +02:00
Lasse Öörni
4d69285422
Update to kNet master branch latest revision, with Urho's custom flow control re-applied on top. Fixes #645 .
2015-02-03 01:56:07 +02:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
9c61a7673b
Add option to exclude individual C++ source file from using PCH.
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Clean up enable_pch() macro and minor update on code comments.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
51178c4328
Enable PCH for Assimp library with GCC/Clang compilers too.
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Simplify to always use force include when enabling the PCH.
2015-01-29 16:13:43 +08:00
Yao Wei Tjong 姚伟忠
8743413816
Attempt to enable precompiled header support for GCC and Clang.
2015-01-29 16:13:41 +08:00
Lasse Öörni
4d8ad0888f
Clang friction fix from bullet3 repo.
2015-01-28 14:02:33 +02:00
Lasse Öörni
e67d9d3065
Include iOS 8 orientation fix conditionally. Fixes #635 .
2015-01-25 23:49:35 +02:00
Lasse Öörni
f1545328b3
Hack fix for window size on iOS 8. Fix screen joysticks not resizing along with the screen. Note that there may still be other iOS 8 orientation bugs, for example related to the screen keyboard. These are pending a proper fix from SDL. Closes #553 .
2015-01-23 11:29:35 +02:00
Yao Wei Tjong 姚伟忠
75c1d9780c
Fix red screen issue on affected Android devices models, e.g. S3.
2015-01-22 20:07:16 +08:00
Yao Wei Tjong 姚伟忠
05dd995b85
Refactor all the codes and scripts to use the renamed 'bin' subdir.
2015-01-18 21:40:54 +08:00
Yao Wei Tjong 姚伟忠
d8c2d801d9
Update the comment on the build rule. [ci skip]
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Related to commit 8682ba781a
2015-01-16 13:26:33 +08:00
Yao Wei Tjong 姚伟忠
8682ba781a
Install header files for Lua/LuaJIT and tolua++ 3rd party libraries.
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Fixes #610 .
2015-01-16 13:20:44 +08:00
Yao Wei Tjong 姚伟忠
dc620f1f6a
Code clean up. [ci skip]
2015-01-07 22:02:41 +08:00
Yao Wei Tjong 姚伟忠
35307869ee
Clean up to remove unused CMake variables.
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LIBS is now defunct. No more dual purpose usage.
INCLUDE_DIRS_ONLY is renamed to INCLUDE_DIRS.
LINK_LIBS_ONLY is renamed to LIBS.
2015-01-07 21:51:00 +08:00
Yao Wei Tjong 姚伟忠
eb4a7663b5
Avoid hardcoding rapidjson as dependency to Urho3D library.
2015-01-07 21:25:20 +08:00
Yao Wei Tjong 姚伟忠
42fb33d0e4
Suppress the dummy target comment appearing in build log on each build.
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
2b353512c3
Fix freetype2 headers installation - missed one file earlier.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4c17b03173
Remove existing include path abstraction.
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Remove engine's sub-CMakeLists.txt.
2015-01-04 22:32:42 +08:00
Yao Wei Tjong 姚伟忠
1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Yao Wei Tjong 姚伟忠
16e05862ab
Preparation for SDK include dir cleaning up.
2015-01-04 22:32:40 +08:00
Yao Wei Tjong 姚伟忠
a6a9e9891f
Clean up the LuaJIT build script - use normal replace in escaping vars.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
8e6fe0da14
Refactor LuaJIT build scripts - no more generated CMakeLists.txt.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
67e415acc8
Fine tune LuaJIT target arch detection logic.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
0af8a30650
Fix 32-bit LuaJIT build for Linux&OSX. Fix host tool building for iOS.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
4db162eb62
Lua/LuaJIT host tool building while cross-compiling in one go.
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For Travis CI - reenable CI build with Lua/LuaJIT build option turned on.
2015-01-04 22:32:39 +08:00
Yao Wei Tjong 姚伟忠
20e21050e9
Rename everything 'RASPI' to 'RPI'. [ci rebase]
2015-01-04 22:32:38 +08:00
Yao Wei Tjong 姚伟忠
d8a3b8b4f4
Make repo root is also CMake source tree for the Urho3D project.
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Build tree location is now fully user defined. The build tree location could also be the same as source tree, although it is not recommended.
2015-01-04 22:32:38 +08:00
aster2013
5eed296f37
Add comment for modify third-party code.
2014-11-22 00:43:00 +08:00
aster2013
4058e45acb
Fix compile warning in tolua.
2014-11-21 22:00:15 +08:00
Yao Wei Tjong 姚伟忠
0fb99af9e4
Misc. fixes and enhancement for Android platform.
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- Add initial support for ndk-gdb. Enable via new 'URHO3D_NDK_GDB' build option.
- Enhance rake android task: more effective loop to wait for Android device, ability to pick library to run from SampleLauncher from the adb shell.
- Fix "buildvm" tool name for Android to derive from the correct NDK ABI CMake's variable.
- Fix Android toolchain to copy shared STL library to the correct Android library output directory.
2014-11-19 21:50:37 +08:00
Yao Wei Tjong 姚伟忠
733b0bbaeb
Fix AngelScript library to support Android ABI arm64-v8a (untested).
2014-11-19 21:48:26 +08:00
Yao Wei Tjong 姚伟忠
12dd2699c5
Tighten the check to detect Android ABI x86_64 in AngelScript library.
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Related to commit b7ab0ad4f8970d52b290b2789a94aefc669b9cfb.
2014-11-19 21:48:26 +08:00
Yao Wei Tjong 姚伟忠
dd4eadb958
Fix AngelScript library to support Android ABI x86_64.
2014-11-19 21:48:25 +08:00
Yao Wei Tjong 姚伟忠
c711d450ed
Name Android buildvm tool for LuaJIT library differently based on ABI.
2014-11-19 21:48:25 +08:00
Lasse Öörni
02c595c8b7
Disable Bullet's built-in profiler, as the results are not being used.
2014-11-03 14:06:26 +02:00
Lasse Öörni
2f7402f6ba
Delete kNet server listen sockets properly so that the server can be stopped and restarted. Closes #480 .
2014-10-04 17:50:22 +03:00
Lasse Öörni
f120aa4be0
Return a writable documents directory on iOS. Contributed by att.
2014-07-29 02:24:49 +03:00
Lasse Öörni
562a2e2d77
Update to AngelScript 2.29.1. Closes #412 .
2014-07-26 12:27:32 +03:00
Yao Wei Tjong 姚伟忠
08f08e460b
Improve the reliablity to find SDL_android_main.c when using SDK.
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Replace usage of URHO3D_INSTALL_PREFIX environment variable with the more standard CMake's own CMAKE_PREFIX_PATH environment variable to define prefix path of non-standard SDK installation location.
2014-07-17 15:15:15 +08:00
Lasse Öörni
92ad14b2fe
Fix memory allocation for the resources directory on iOS.
2014-06-25 22:47:55 +03:00
Lasse Öörni
d9d39592dd
Update to AngelScript 2.29.0.
2014-06-25 22:20:59 +03:00
Yao Wei Tjong 姚伟忠
11c41c64bc
Reinstate the Assimp fix for Raspberry Pi build.
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Remove unsupported GCC attribute to suppress the warnings when building Assimp library (commit: 50556078d6
).
2014-06-11 14:34:00 +08:00
Yao Wei Tjong 姚伟忠
a6a0a6d802
Fix native debug configuration build of Assimp using MinGW compiler.
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By removing the CMAKE_CROSSCOMPILING condition check, the workaround is now applied for both native and cross-compiling cases.
2014-06-10 12:23:08 +08:00
Lasse Öörni
dd657eab8d
Update assimp to newest git revision.
2014-06-07 15:57:34 +03:00
Lasse Öörni
21eb3d8bc9
Add Android accelerometer value clamping. Closes #350 .
2014-05-16 11:48:59 +03:00
Yao Wei Tjong 姚伟忠
c1b506ee54
Clean up build scripts to avoid code duplication.
2014-05-16 13:12:52 +08:00
Yao Wei Tjong 姚伟忠
b1fbab4953
Be explicit in setting the file permissions when installing.
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Closes #352 .
2014-05-15 21:14:09 +08:00
Lasse Öörni
6b7f1d842c
Added functions to remove one recorded touch gesture, or all touch gestures.
2014-05-13 22:55:37 +03:00
aster2013
460da659ee
Add JSON support in Urho3D.
2014-04-19 22:21:05 +08:00
Lasse Öörni
9b833e371a
Always hide the status bar independent of window flags.
2014-04-19 17:01:10 +03:00
aster
e0737e6c46
Replace Char event with TextInput event for CJK IME support.
2014-04-16 13:47:14 +08:00
Lasse Öörni
9906e7ed25
Gesture recording/load/save support and gesture events. SDL fixes to gesture events. Closes #304 .
2014-04-15 23:48:04 +03:00
Yao Wei Tjong 姚伟忠
cea3743ea7
Filesystem class also captures stderr when executing console command.
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Turn on SDL filesystem support for Linux platform.
2014-04-11 14:56:36 +08:00
Yao Wei Tjong 姚伟忠
46285baf97
Refactor build scripts to group Urho3D specific build option.
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Initial support of project configuration and generation via cmake-gui.
2014-04-05 00:20:56 +08:00
Yao Wei Tjong 姚伟忠
20edf417ce
Fix LuaJIT search path which was broken after v2.0.3 update.
2014-03-27 14:09:40 +08:00
Lasse Öörni
6f21f8bc69
Merge branch 'sdl-update'
2014-03-24 23:37:22 +02:00
Yao Wei Tjong 姚伟忠
591c8800b6
Minor fix for SDL build on Raspberry Pi platform.
2014-03-21 23:05:12 +08:00
Yao Wei Tjong 姚伟忠
ed1f820f9b
For Travis CI - workaround FindALSA cmake module bug on Ubuntu 12.04.
2014-03-21 21:03:33 +08:00
Lasse Öörni
bc5730680b
Fixed SDL build on MinGW.
2014-03-21 14:27:08 +02:00
Lasse Öörni
6f3a79eda3
Fix SDL keyboard event sending on X11.
2014-03-21 13:35:25 +02:00
Lasse Öörni
52aa369f5d
Android fixes. Bump required Android SDK required for compiling to 12 due to SDL joystick code. Removed the activity finish request code, as SDLActivity should now cleanly wait for the native thread to exit.
2014-03-21 02:46:42 +02:00
Lasse Öörni
365e0a7ed2
Fixed conflict. Removed nonexistent file from SDL CMakeLists.txt.
2014-03-21 01:48:52 +02:00
Lasse Öörni
1439b1c4be
Merge SDL 2.0.3.
2014-03-21 01:44:14 +02:00
Yao Wei Tjong 姚伟忠
bceb1a9c61
Updated to LuaJIT 2.0.3. Closes #266 .
2014-03-19 19:57:18 +08:00
Lasse Öörni
4bf765d711
Removed SDL hack to get window handle for Direct3D9. Instead use SDL builtin functionality.
2014-03-18 19:37:18 +02:00
Yao Wei Tjong 姚伟忠
e933a51703
Add instruction to install Box2D header files. [ci skip]
2014-03-13 15:51:36 +08:00
Lasse Öörni
d25872ca08
Update Recast/Detour to newest. Remove Navigation.cpp / Navigation.h in Navigation library; moved the library registration to NavigationMesh.cpp.
2014-03-09 03:27:13 +02:00
Lasse Öörni
8be6780654
Update AngelScript threading code to newest from SVN for WinXP compatibility fix.
2014-03-09 02:04:24 +02:00
Lasse Öörni
435ccc4f38
Fixed Box2D compile on Android. Added Box2D license to the root License.txt file.
2014-03-07 14:58:00 +02:00
aster2013
4555aff0c9
Add Box2D.
2014-03-07 13:03:36 +08:00
aster2013
4a50e3d78d
Add lua_getmainthread function to return main thread.
2014-02-27 19:04:11 +08:00
Yao Wei Tjong 姚伟忠
dae56f4d0c
Fix Bullet's btVector3.cpp compile error on 64-bit iOS platform.
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See https://code.google.com/p/bullet/source/detail?r=2716
2014-02-24 00:06:14 +08:00
Yao Wei Tjong 姚伟忠
4d565aa401
Add new 'package' CMake built-in target for generating binary packages.
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This is in preparation for setting up Travis CI build to upload binary packages to a central hosting server.
2014-02-21 15:43:31 +08:00
Yao Wei Tjong 姚伟忠
83a5aae303
Fix Clang-Makefile Debug configuration build detected by OSX-CI.
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For Travis CI - consider nothing to commit as OK to proceed to next step.
2014-02-17 21:43:39 +08:00
Lasse Öörni
c2e6904a6b
Reduce kNet worker thread wait time for potentially less network latency.
2014-02-16 22:23:07 +02:00
Yao Wei Tjong 姚伟忠
8ef4dc47eb
Better integration of MinGW cross-compiling build process.
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- Runtime and archive output directories change to mingw-Bin and mingw-Lib, respectively.
- Enable SCP_TO_TARGET build option for all cross-compiling build process (except Android).
- Enable LuaJIT support for MinGW cross-compiling build.
- Cache MinGW toolchain path and sysroot.
- Fix "object file is too big" issue when building Assimp library in debug build using MinGW.
- Reorder the build processes documentation section to match the Readme.txt file.
2014-02-15 13:34:42 +08:00
Lasse Öörni
964d9acb9e
Merge remote-tracking branch 'remotes/wibbe/mingw-cross-compile-toolchain'
2014-02-13 22:47:14 +02:00
Daniel Wiberg
0bcd1cfc5f
Changed includes of Windows.h to windows.h so it's possible to cross-compile on Linux
2014-02-13 14:54:42 +01:00
Lasse Öörni
77129bb9cb
Added statements for SDL modification to comply with the license.
2014-02-13 15:23:46 +02:00
OvermindDL1
13e07265db
Er, right, C code, no static_cast...
2014-02-12 03:03:22 -07:00
OvermindDL1
9f8a1ab977
Tabs to spaces indention changes to match everything else...
2014-02-12 02:48:20 -07:00
OvermindDL1
1ea3e8b0f9
*cough* ignore the duplicate comma...
2014-02-12 02:41:44 -07:00
OvermindDL1
d7f3c9ae66
Added support for raw keyboard keys to all other platforms, passes 0 for ones where there is not a raw code that makes sense, else passes in something sensible.
2014-02-12 02:33:54 -07:00
OvermindDL1
dba4216c86
Changed SDL to support unknown keys and pass them as the unused/raw keysym field as it seems that it used to do...
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Will fix Urho3D to read that field and pass it to the Variant event for the systems to process if wanted.
2014-02-12 02:12:25 -07:00
Yao Wei Tjong 姚伟忠
0c41be144f
Use CMake path instead of native path. Closes #188 .
2014-02-11 23:53:29 +08:00
aster2013
9def6c0541
Fixed typo.
2014-02-11 23:53:06 +08:00
aster2013
b7990b94da
Modify tolua_isnumber and tolua_isstring function to fixed issue #182 .
2014-02-11 23:49:20 +08:00
Yao Wei Tjong 姚伟忠
327ab9af76
Minor tweak to link lua/luajit tool without Urho3D dependency libs.
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These changes should also reduce prerequisite for building 32-bit luaJIT VM (for Android and RASPI) on 64-bit host/build system.
2014-02-11 13:47:36 +08:00
Yao Wei Tjong 姚伟忠
8c898864d4
Fix Android build. Closes #181 .
2014-02-08 20:46:46 +08:00
Yao Wei Tjong 姚伟忠
c5fe4a5698
Fix LuaJIT build script to add dependency files for luajit executable.
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The luajit executable should now be able to generate Lua bytecode files in Bin/ directory under the project root directory or in any directory when Urho3D SDK is installed in the filesystem.
2014-02-08 00:36:07 +08:00
Yao Wei Tjong 姚伟忠
50556078d6
Fix Raspberry-PI build.
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- Add RASPI define to reduce the number vertex uniforms (total uniforms must not exceed 136).
- Exclude GCC fastmath compiler option in order to pass a check in the latest AngelScript library version.
- Remove unsupported GCC attribute to suppress the warnings when building Assimp library.
2014-02-06 15:06:21 +08:00
Lasse Öörni
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
2014-02-03 00:19:13 +02:00
Lasse Öörni
caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
2014-02-02 14:54:46 +02:00
Lasse Öörni
ea334e4393
Merge branch 'master' into shader-refactor
2014-02-01 16:14:11 +02:00
Lasse Öörni
6ccb31f6f5
Update to Bullet 2.82.
2014-02-01 15:59:25 +02:00
Lasse Öörni
d50403798a
Update AngelScript to 2.28.1.
2014-02-01 15:05:53 +02:00
Lasse Öörni
6d5ddc23e0
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
Yao Wei Tjong 姚伟忠
e91307ce51
Clean up build scripts to adhere to format convention.
2014-01-13 17:36:00 +08:00
Yao Wei Tjong 姚伟忠
be85ee454c
Add AngelScript header into built-in 'install' target. Closes #121 .
2014-01-13 14:11:14 +08:00
Lasse Öörni
9a3f8e5aa5
Call SetProcessDPIAware() function on SDL video initialization to prevent Windows 8.1 from scaling & blurring the window on high DPI settings. Closes #83 .
2013-12-22 21:35:31 +02:00
Lasse Öörni
f74dae18c1
Update assimp to newest revision from git.
2013-12-22 19:11:30 +02:00
Yao Wei Tjong 姚伟忠
60dad27d5f
Fix Mac OS X and iOS build from external CMake project.
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Since the CMake minimum is bumped up, set the policy CMP0022 to NEW. Incidentally it is also required to be so to stop the static libraries dependency from being transitively get included to other targets that links to Urho3D shared library.
2013-12-17 08:00:11 +08:00
Lasse Öörni
3ec6f66fae
Do not use PCH on AssImp contrib source files, as they're not all prepared for that.
2013-12-15 14:01:54 +02:00
Yao Wei Tjong 姚伟忠
963c46d15b
Refactor build scripts.
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- Close issue #67 , Urho3D iOS library should be built correctly now (either as single arch or as multiple archs Mach-O universal binary). Urho3D library build for Mac OS X and iOS platforms do not rely on CMake hack 'object-collecting' approach anymore. It uses Apple static linker 'ld' tool to merge all objects from third-party *.a directly.
- Add new custom target (Urho3D_universal) for iOS platform to build a single Mach-O universal binary library consists of both iphoneos (universal ARM archs) and iphonesimulator (i386 arch).
- Introduce PLATFORM_PREFIX (ios-, raspi-, android-) to prefix the build and output directories (Build, Bin, Lib).
- Correct Xcode-specific build setting for Mac OS X desktop build to use the latest OS X SDK but set deployment target to current OS X of the build system, unless CMAKE_OSX_DEPLOYMENT_TARGET is set explicitly to build for other target.
- Temporary workaround for CMake/Xcode generator bug where it always appends '/build' path element to SYMROOT attribute and as such the items in Products are always rendered as red as if they are not yet built.
- Change Assimp target to use setup_library() macro so that it gets the same settings (and workaround) as all other targets.
- Add a conditional check to prevent MSVC to build 'buildvm-android' target as it is not supported at this moment.
2013-12-15 18:25:00 +08:00
Yao Wei Tjong 姚伟忠
ac6d9f40b0
Fix documentation build on platforms that do not have tool targets.
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- Prevent 'make clean' or its equivalent to remove the generated ScriptAPI.dox and LuaScriptAPI.dox in the 'Docs' subdirectory.
- Always refresh the generated API Doxygen files before building 'doc' target when the tools are available.
- Move document-build binary directory into the respective project main binary directory.
2013-11-27 18:14:45 +08:00
Yao Wei Tjong 姚伟忠
7fa4c0bc41
Clean up build script.
2013-11-27 00:55:26 +08:00
Yao Wei Tjong 姚伟忠
484f855127
Build Lua and LuaJIT standalone interpreter and bytecode compiler.
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Use the internal standalone lua/luajit interpreter for dumping LuaScript API doxygen file.
2013-11-27 00:28:59 +08:00
Lasse Öörni
3c2110b81a
Check for compound shape with zero child shapes to prevent Bullet assert. Closes #47 .
2013-11-18 17:19:50 +02:00
Yao Wei Tjong 姚伟忠
e83d98f016
Fix Urho3D.pc file for Windows and Raspberry Pi platforms.
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Document cross-compiling example using pkg-config for Raspberry Pi platform.
Disable Urho3D.pc file generation for Android and iOS platform.
2013-11-17 21:26:44 +08:00
Yao Wei Tjong 姚伟忠
36620dd819
Avoid hardcoding of include dirs in the Urho3D.pc.in input file.
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Also revert decision to use smaller letter case cmake destination directory in previous commit :).
2013-11-16 16:21:13 +08:00
Yao Wei Tjong 姚伟忠
d7942132f1
Configure and install Urho3D.pc file for pkg-config tool.
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This is useful for Urho3D library user via SDK installation without having CMake installed.
2013-11-15 18:33:51 +08:00
Lasse Öörni
3168019a5f
Updated to AngelScript 2.28.0. Added dictionary addon from AngelScript SDK. Closes #46 .
2013-11-14 00:16:56 +02:00
Yao Wei Tjong 姚伟忠
a96a94a4f6
Fix FindUrho3D.cmake module to include back SDL headers as dep.
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Install SDL headers for all platforms (not just Android).
2013-11-06 08:04:48 +08:00
Yao Wei Tjong 姚伟忠
bd3ee3f932
Fix the destination template dir for GCC only.
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Android build on Windows platform should also use the same template location installed in the NDK or standalone toolchain.
2013-11-05 17:05:31 +08:00
Yao Wei Tjong 姚伟忠
24c11dda23
Revert "Setup Android template directory for both Windows and non-Windows."
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This reverts commit 06f7d73922
.
2013-11-05 17:00:43 +08:00
Yao Wei Tjong 姚伟忠
06f7d73922
Setup Android template directory for both Windows and non-Windows.
2013-11-05 16:36:14 +08:00
Yao Wei Tjong 姚伟忠
8a571ae437
Document how to install library and how to find it from installed SDK.
2013-11-05 15:52:37 +08:00
Yao Wei Tjong 姚伟忠
e8fbcf8a82
Add 'install' option for cross-compiling build and IOS as well.
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Note: there is a known bug in CMake/Xcode generator that prevents iOS targets (library and bundle) to be installed correctly (see http://public.kitware.com/Bug/bug_relationship_graph.php?bug_id=12506&graph=dependency ).
2013-11-04 00:13:49 +08:00
Yao Wei Tjong 姚伟忠
b45de628e7
Reduce 3rd-party headers installation to as minimum as possible.
2013-11-03 06:28:41 +08:00
Lasse Öörni
6133c24a53
Official fix for the void assert from AngelScript SVN.
2013-11-02 19:47:01 +02:00
Lasse Öörni
bdd2d03c81
Fixed AngelScript assert/crash if void value is attempted to be cast explicitly. Closes #33 .
2013-11-02 17:23:41 +02:00
Yao Wei Tjong 姚伟忠
52ff881c54
Add 'install' option (currently only available for native build).
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Also enhance FindUrho3D.cmake module to find Urho3D library in the Urho3D SDK installation location.
2013-11-02 16:45:44 +08:00
Yao Wei Tjong 姚伟忠
95a9c71a21
Fixed runtime issue on Raspberry Pi with Pidora as OS.
2013-10-30 12:31:32 +08:00
Yao Wei Tjong 姚伟忠
953f87d052
Fixed mouse motion spin bug.
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This bug only manifests itself when the SDL video driver has "WarpMouse" function implemented, like RPI video driver, in conjuction with call to SDL_SendMouseMotion() with relative event position.
2013-10-29 23:48:03 +08:00
Yao Wei Tjong 姚伟忠
9e09e958dc
Fixed event handling for Raspberry Pi.
2013-10-29 13:58:47 +08:00
Yao Wei Tjong 姚伟忠
6cf19fa9ce
Fixed Raspberry Pi error (could open Window).
2013-10-28 22:30:01 +08:00
Lasse Öörni
c1a1864a40
Fixed black window on subsequent application starts on Android. Removed GL synchronization before swapping buffers, which should be unnecessary.
2013-10-28 05:06:23 +02:00
Lasse Öörni
e74ee4ce52
Fixed exiting on Android.
2013-10-28 01:45:44 +02:00
Lasse Öörni
f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
2013-10-27 14:58:41 +02:00
Lasse Öörni
afa6c4ccc3
Initial SDL 2.0.1 merge. Windows tested OK. Android will crash when returning to the application.
2013-10-27 03:11:36 +03:00
Yao Wei Tjong 姚伟忠
9070746b56
Fix Xcode AssetImpoter linker error caused by both freetype and assimp emitting same symbols.
2013-10-21 19:36:41 +08:00
Yao Wei Tjong 姚伟忠
d33ac02538
Refactor build scripts to build Urho3D library as main target.
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Other changes in the commit:
- Change build option from URHO3D_BUILD_TYPE to URHO3D_LIB_TYPE. Default value is STATIC.
- Automatically add compiler definition 'URHO3D_STATIC_DEFINE' when linking with Urho3D library statically.
- Move LuaScript subsystem from Extra/ to Engine/.
- Enable FindUrho3D module to also detect Urho3D library target when the FindUrho3D module is being used internally by Urho3D project.
- Configure to build all the samples for iOS and Android platforms also when option to build samples is enabled.
- Export all the Register*Library() global functions.
- Rewrite all the tools, samples, and extras targets to link against Urho3D library.
TODOs:
- Combine engine sub-libraries into one.
- Test builds on non-Linux platforms.
2013-10-21 02:28:29 +08:00
Yao Wei Tjong 姚伟忠
c37ac56ec3
Added license notice.
2013-10-19 22:24:25 +08:00
Lasse Öörni
0b938bf1ae
Further iOS FreeType fix.
2013-10-17 13:12:07 +03:00
Lasse Öörni
9667886273
Restored the previous architecture check for whether to use arm assembly in FreeType.
2013-10-17 12:18:45 +03:00
Yao Wei Tjong 姚伟忠
cfe7ccf21c
Replaced the logic to use VARIANT variable instead.
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The CMAKE_CROSSCOMPILING variable cannot be used here because it will be always false since 'buildvm-*' is only built natively (not cross-compiling).
2013-10-16 00:44:57 +08:00
Yao Wei Tjong 姚伟忠
7a562a4e6c
Fixed tolua++ 64-bit Mac Os X build when LuaJIT is enabled.
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The tolua++ executable segfaults when it is generated without proper linker flags.
2013-10-16 00:17:32 +08:00
Yao Wei Tjong 姚伟忠
aed0da5161
Fixed FreeType debug build.
2013-10-15 22:56:49 +08:00
Lasse Öörni
bc6dd70fae
Update FreeType version in documentation, and FreeType's own documentation. Enabled FreeType subpixel hinting. Restored old BlueHighway.ttf. Removed FreeType .mk and jamfiles.
2013-10-14 23:15:52 +03:00
Lasse Öörni
efefbca976
Merge remote-tracking branch 'remotes/friesencr/bump_freetype'
2013-10-14 22:39:09 +03:00
Yao Wei Tjong 姚伟忠
5896e52552
Filter target architecture information if the tool is available.
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The initial target architecture detection for LuaJIT on Raspberry Pi native build was painfully slow due to the amount of output produced by compiler.
The filter reduces the number of output rows and speeds up the process significantly.
2013-10-14 10:39:31 +08:00
Chris Friesen
12d22bd8cc
update freetype
2013-10-13 16:18:28 -05:00
Yao Wei Tjong 姚伟忠
405e89b5f2
Fixed LuaJIT native build on Raspberry Pi.
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Missed out one more condition check before applying -m32/64 flag.
2013-10-14 00:22:32 +08:00
Yao Wei Tjong 姚伟忠
441ab9e5d4
Fixed LuaJIT native build on Raspberry Pi.
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Only set the assembler flag to either -m32 or -m64 when the target architecture is X64.
2013-10-13 21:46:58 +08:00
Lasse Öörni
9d0eb0ffae
If a rigid body is kinematic, set it to never deactivate itself.
2013-10-12 21:22:47 +03:00
Lasse Öörni
8d5aa5bbd2
Fix UNICODE define in SDL not taking effect properly with new MinGW.
2013-10-12 18:37:58 +03:00
Yao Wei Tjong 姚伟忠
74601477fe
Support LuaJIT amalgamated build.
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Added new build option ENABLE_LUAJIT_AMALG.
2013-10-12 22:26:43 +08:00
Lasse Öörni
752051b86f
Correct kNet winsock2.h include order. Fixes #16 .
2013-10-12 16:58:52 +03:00
Lasse Öörni
30ce75fd68
LZ4 compressed package file support. Closes #6 .
2013-10-12 15:03:17 +03:00
Yao Wei Tjong 姚伟忠
b5836237e9
Remove dependency on Lua when LuaJIT is enabled.
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Change build option name from ENABLE_LUA_JIT to ENABLE_LUAJIT.
Change tolua++ lua scripts to be compatible with both LuaJIT and Lua. Replace toluabind.c with the corresponding bytecode.
2013-10-11 02:02:08 +08:00
Yao Wei Tjong
76ba362179
Rephrased instructions to overcome CMake error for LuaJIT cross-compilation build.
2013-10-09 00:59:19 +08:00
Yao Wei Tjong
756728d5d1
Fixed 32-bit LuaJIT compilation on Linux platform.
2013-10-08 23:26:02 +08:00
Lasse Öörni
f6213623ed
Workaround for VS2008 64-bit mode.
2013-10-08 12:45:49 +03:00
Yao Wei Tjong
28ab693b6a
Fixed LuaJIT CMake error on Windows platform.
2013-10-08 15:47:14 +08:00
Yao Wei Tjong
2b90804c6e
Fixed LuaJIT build on Linux, both native and cross-compiling.
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The following platforms should be now supported:
Windows, Linux, Mac OS X, IOS, Android, and Raspberry Pi. Not all platforms are fully tested yet.
Cross-compilation may work on GCC/CLang only.
2013-10-08 12:22:56 +08:00
weitjong
598c24a4aa
Corrected usage of message() command for showing CMake status.
2013-10-06 14:01:10 +08:00
Lasse Öörni
9a5632f745
Use kNet debug memory leak check on MSVC only. Fixes #1 .
2013-10-02 20:29:51 +03:00
Aster Jian
68a081f0b5
Fix minilua link error on Linux.
2013-10-01 05:58:11 +00:00
Aster Jian
11674b421a
Fix LuaJIT CMakeLists.txt.
2013-09-30 05:09:44 +00:00
Lasse Öörni
56b453c25e
Update to AngelScript 2.28.0 WIP to fix a ternary operator crash bug.
2013-09-29 15:47:55 +00:00
Aster Jian
eccf0fefdd
Set generated file to CMAKE_CURRENT_BINARY_DIR/generated folder.
2013-09-29 15:01:28 +00:00
Aster Jian
a570bb8ad6
Add LuaJIT support in LuaScript module, please use ENABLE_LUA_JIT to enable it, just test on Windows.
2013-09-29 14:38:03 +00:00
Wei Tjong Yao
09ba853aba
Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error.
2013-09-26 20:56:42 +00:00
Lasse Öörni
e5b7b6c916
Re-enable Lua's default loaders. Register own loader last into the table.
2013-09-26 07:23:09 +00:00
Lasse Öörni
49319ddb57
Disable Lua's inbuilt loaders. This fixes LuaScript's own loader possibly failing on Linux.
2013-09-25 19:44:35 +00:00
Aster Jian
bbf193dd5f
Move tolua++ Urho3D extension in a file, Move PushParameters function in ToluaUrho3DEx and change return type to bool.
2013-09-23 05:29:03 +00:00
Wei Tjong Yao
e376dc4562
Identity the maintainer of the Urho3D/Lua fork. Regenerate toluabind.c and toluabind.h using bootstrap process. Only call 'standard' script functions when they are available and be silent about it when they are not defined in the Lua script.
2013-09-18 21:49:04 +00:00
Wei Tjong Yao
9b023ae862
Add BCM VideoCore include directories globally for RASPI build.
2013-09-18 10:15:22 +00:00
Wei Tjong Yao
7594f8105a
Applied Raspberry Pi patch sent by Colin Barrett.
2013-09-15 23:35:13 +00:00
Aster Jian
26fb71536a
Add Urho3D::String support in tolua++.
2013-09-13 05:41:55 +00:00
Lasse Öörni
554355ab63
Disable Engine::Exit() on iOS.
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Disable Engine::SetAutoExit(false) on iOS and Android.
On Android, request activity finish from the Java side instead of directly exiting.
2013-09-10 13:01:07 +00:00
Lasse Öörni
26fabce801
Added Civetweb library for HTTP requests.
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Implemented basic HTTP request functionality. Not exposed to script yet.
2013-09-09 21:58:24 +00:00
Lasse Öörni
506915adca
Applied physics patch from amadeus_osa. Do not make a copy of triangle mesh collision data, improved constraint behavior under external forces (fix from Bullet SVN.)
2013-08-25 17:01:41 +00:00
Wei Tjong Yao
463ce2a65d
Enabled option to build Urho3D static and shared library (without main entry point) for Android. Fixed debug compiler flags being defined multiple times for Android build. Added post-build command to strip the generated Urho3D shared library if it is built for embedded devices. Enhanced cmake_gcc.sh to automatically fix the generated Eclipse project setting files for Android build.
2013-08-25 08:08:52 +00:00
Wei Tjong Yao
309218444d
Fixed keyboard event handler for Raspberry Pi platform - have to translate native scancode to SDL scancode first for key modifiers to work.
2013-08-21 15:33:19 +00:00
Lasse Öörni
1590de8b63
Removed offending function from SDL which prevented proper startup when Urho3D was built as a shared library on Windows.
2013-08-19 00:37:28 +00:00
Wei Tjong Yao
dfd142c7d2
Added Raspberry Pi bootstrap back to fix raspi build. Moved the xmlstarlet logic to cmake_gcc.sh for code reuse. Added ANDROID_ABI into build options documentation.
2013-08-17 06:27:32 +00:00
Wei Tjong Yao
ccd6a926ae
Added Urho3D library build option for IOS.
2013-08-16 08:56:55 +00:00
Lasse Öörni
ce9154d545
Added missing URHO3D_API defines to some derived classes.
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Fixed obj file copying when building Urho3D library on VS and not using USE_MKLINK.
2013-08-15 21:02:54 +00:00
Lasse Öörni
e903c5edff
Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X.
2013-08-15 00:00:25 +00:00
Lasse Öörni
0900977b78
Applied some post-SDL 2.0.0 fixes from SDL official repository.
2013-08-14 22:49:34 +00:00
Lasse Öörni
8f0182d1e9
In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
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Removed unnecessary OS X SDL modification.
2013-08-14 21:42:59 +00:00
Wei Tjong Yao
3fd0638d62
Removed no-warn-unused-cli option as it hid typo error in passing build options.
2013-08-13 23:11:36 +00:00
Lasse Öörni
5bfde24e0b
Updated to stable SDL 2.0.
2013-08-13 13:20:59 +00:00
Lasse Öörni
972124649e
Include only one haptic driver (either windows or dummy) on Windows to fix MinGW build without DX joystick support, and to ensure no duplicate object file names.
2013-08-11 20:47:50 +00:00
Wei Tjong Yao
a01faa3ef2
Fixed static and shared library build using Xcode.
2013-08-09 16:19:58 +00:00
Wei Tjong Yao
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
2013-08-09 10:29:22 +00:00