urhobot
f861a10a61
GH Actions: Bump copyright to 2021.
2021-07-17 16:43:46 +00:00
urho3d-travis-ci
1151b8a2d6
Travis CI: bump copyright to 2020.
2020-01-05 06:21:40 +00:00
urho3d-travis-ci
a476f0c401
Travis CI: bump copyright to 2019.
2019-01-12 01:00:16 +00:00
Yao Wei Tjong 姚伟忠
d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
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However, this check is disabled because we could not cleanly modify the code everywhere to make them pass.
2018-04-01 10:48:47 +08:00
urho3d-travis-ci
70049ba582
Travis CI: bump copyright to 2018.
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[cache clear]
2018-01-01 05:35:37 +00:00
Yao Wei Tjong 姚伟忠
d6eb307e34
Clang-Tidy - google-explicit-constructor.
2017-12-31 13:48:28 +08:00
Yao Wei Tjong 姚伟忠
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
2017-12-31 12:46:26 +08:00
Yao Wei Tjong 姚伟忠
5e89e566e6
Clang-Tidy - modernize-use-override.
2017-12-31 12:11:09 +08:00
Eugene Kozlov
59391f9523
Source/Tools and Source/Samples automatic upgrade: override, typedef to using, 0 to nullptr.
2017-08-29 11:40:46 +03:00
urho3d-travis-ci
ee054a1507
Travis CI: bump copyright to 2017.
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[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
a794f9e59b
Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++)
2016-05-30 20:45:13 +03:00
Yao Wei Tjong 姚伟忠
a15abf5068
Avoid hard-coding of the sample list in the build script.
2016-04-27 12:23:35 +08:00
hdunderscore
467c4bd4e8
- Updated sample mouse mode setup.
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- (Web) Removed some of the exit engine logic.
2016-03-27 20:01:22 +11:00
urho3d-travis-ci
c4f6f315ff
Travis CI: bump copyright to 2016.
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[ccache clear]
2016-01-26 13:55:03 +00:00
Ivan K
31f3c9ab65
DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN
2015-10-21 23:08:28 +04:00
Ivan K
4bcbae61fe
HANDLER -> URHO3D_HANDLER
2015-10-21 21:49:02 +04:00
Ivan K
f02cd63437
OBJECT -> URHO3D_OBJECT
2015-10-21 11:12:45 +04:00
aster2013
6bd1d77634
Add baseTypeName argument to OBJECT macro.
2015-10-11 22:17:55 +08:00
Yao Wei Tjong 姚伟忠
c2471a240a
Reorganize includes for Samples and Extras.
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Since the URHO3D_PCH build option is made available to support non-PCH build, our build system does not rely on precompiled header to include the Urho3D.h export header anymore. The export header is auto-included by one of Urho3D headers when it is required using the right format with the help of URHO3D_IS_BUILDING compiler define. As such, there is no need to explicitly include Urho3D.h in external project too. Sorry for the flip-flop.
2015-08-27 18:07:20 +08:00
aster2013
349a3ee981
Sort include file in samples.
2015-08-27 13:54:54 +08:00
Yao Wei Tjong 姚伟忠
0fe597223f
Add initial support for integration tests on Emscripten platform.
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At the moment the 'make test' cannot be run non-interactively yet on Linux host and Mac OS X host systems due to what-could-be a bug in 'emrun' script. The issue with 'emrun' has been reported to upstream (https://github.com/kripken/emscripten/issues/3234 ).
2015-03-07 12:00:47 +08:00
Lasse Öörni
bb2ebf7568
Bump copyright to 2015.
2015-01-31 21:03:53 +02:00
Yao Wei Tjong 姚伟忠
ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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It is now a library user own's responsibility to include the Urho3D.h in their source code. Or to include it as part of their own precompiled header similar to what Urho3D project has done.
2015-01-20 18:15:29 +08:00
Yao Wei Tjong 姚伟忠
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
2015-01-05 22:31:32 +08:00
Yao Wei Tjong 姚伟忠
b51e419c88
Change impl. file to include the header file from corresponding subdir.
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Change header file to use relative pathspec when including other files.
2015-01-04 22:40:40 +08:00
Yao Wei Tjong 姚伟忠
4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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For Travis CI - add new steps to install the Urho3D SDK and to reference Urho3D library from the installed SDK.
2015-01-04 22:32:41 +08:00
Mike3D
08813e8e4b
Ensure full display of Urho2D samples whatever the user's resolution
2014-12-23 07:54:15 +01:00
Yao Wei Tjong 姚伟忠
125000454c
Refactor samples to use patched screen joystick layout. Closes #321 .
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Enhance screen joystick to also support mouse button binding. It can be used in combination with key binding, e.g. to bind SHIFT+LMB.
2014-04-22 01:12:46 +08:00
Yao Wei Tjong 姚伟忠
dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
2014-04-18 18:06:41 +08:00
Yao Wei Tjong 姚伟忠
ec25e56046
Refactor Samples to support yaw and pitch by touch on mobile platform.
2014-04-17 01:56:59 +08:00
aster
fff89efdd8
Make 2D camera auto aspect ratio.
2014-04-16 10:59:01 +08:00
Lasse Öörni
9066f6873d
Merge remote-tracking branch 'remotes/origin/transformspace'
2014-04-05 16:59:24 +03:00
Yao Wei Tjong 姚伟忠
46285baf97
Refactor build scripts to group Urho3D specific build option.
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Initial support of project configuration and generation via cmake-gui.
2014-04-05 00:20:56 +08:00
Lasse Öörni
67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295 .
2014-04-03 22:36:29 +03:00
aster2013
fc0e65a8d9
Add Lua and AngelScript binding.
2014-03-21 17:48:30 +08:00
aster2013
c7153fd67d
Add Urho2DPhysicsRope sample.[ci skip]
2014-03-18 18:43:00 +08:00