Commit Graph

5243 Commits

Author SHA1 Message Date
Wei Tjong Yao
24eacf9e3f Attempt to support IOS arm64 build. 2013-09-25 04:46:23 +00:00
Wei Tjong Yao
1250776d0c Added basic.lua as dependency in build script so that C++ to Lua binding codes would be automatically rebuilt. 2013-09-25 04:16:49 +00:00
Lasse Öörni
b8a3157e91 Show enumerations in the generated AngelScript API. 2013-09-24 20:12:08 +00:00
Aster Jian
e4fda39b47 Rename function to solve name conflict with base class. 2013-09-24 15:51:21 +00:00
Aster Jian
241afce241 Handle enabled/disabled state change. 2013-09-24 13:21:27 +00:00
Lasse Öörni
bb9b3a5871 Disabled depth write from Text3D generated material. Now Z-bias can default to 0. 2013-09-24 07:04:27 +00:00
Lasse Öörni
586d878509 Fix enum. 2013-09-23 18:51:50 +00:00
Lasse Öörni
dbd7687c56 Added configurable Z bias to Text3D effect.
Default Text effect color changed to opaque black.
2013-09-23 18:49:50 +00:00
Aster Jian
902300e2e5 Add TextEffect in Text3D class. 2013-09-23 15:00:31 +00:00
Aster Jian
318d2bd5ef Add TextEffect in Text class. 2013-09-23 14:38:21 +00:00
Aster Jian
6dcf4a7c9f Restore text.h 2013-09-23 06:22:01 +00:00
Aster Jian
3e4765e4f4 Change SetRotationSpeed's parameter to Vector3. 2013-09-23 05:54:29 +00:00
Aster Jian
bbf193dd5f Move tolua++ Urho3D extension in a file, Move PushParameters function in ToluaUrho3DEx and change return type to bool. 2013-09-23 05:29:03 +00:00
Lasse Öörni
dd9a9feb61 Allow convenience access to scriptObjects residing in the scene root node. 2013-09-22 23:52:17 +00:00
Lasse Öörni
eb6ba62ab9 Added the LuaScript library to Doxygen documentation.
Added LuaScript doxygen page.
2013-09-22 23:41:27 +00:00
Lasse Öörni
f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). 2013-09-22 22:08:26 +00:00
Lasse Öörni
48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component.
Added Execute() function to LuaScriptInstance.
Fixed LuaScriptInstance::SetScriptFileName() not loading the script.
2013-09-22 19:15:30 +00:00
Aster Jian
75a55050b7 Fixed Lua Chat sample bug, Replace Variant's constructor with SetXXX function. 2013-09-22 15:12:37 +00:00
Aster Jian
472a2b9bd9 Added Lua Chat sample. 2013-09-22 14:18:44 +00:00
Aster Jian
00342501ab Binding more class in IO lib to Lua, Fixed multi inheritance class. 2013-09-22 05:51:05 +00:00
Lasse Öörni
da45ff6b6b Added SceneReplication Lua sample. 2013-09-21 22:08:05 +00:00
Lasse Öörni
81f5233ef7 Added Lua Ragdolls sample. 2013-09-20 21:50:20 +00:00
Aster Jian
cb19db83d1 Add RenderToTexture and Physics sample in Lua. 2013-09-20 14:59:54 +00:00
Lasse Öörni
7a55a43725 Tidied up the sample descriptions.
Exposed UIElement::SetVar() and GetVar() to Lua script.
Modified the Lua Sprites sample to use custom vars inside UIElement.
2013-09-20 07:30:07 +00:00
Lasse Öörni
1cd73e46fd Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions. 2013-09-19 22:44:06 +00:00
Aster Jian
6e58119be9 Fixed typo error in comment. 2013-09-19 13:49:19 +00:00
Lasse Öörni
f3fa29a614 Fix crash when replacing shader with unshadowed or non-specular variation, and geometry type is something else than static.
Add billboard variation to Vegatation shader. The effect is not very good though, as the billboard vertices do not move individually.
2013-09-19 11:51:05 +00:00
Lasse Öörni
9443cce235 Use a temp variable when calculating a merged world bounding box, as OnWorldBoundingBoxUpdate() may be called re-entrantly from multiple worker threads. 2013-09-19 08:53:58 +00:00
Lasse Öörni
41f627b230 Fixed Urho3D.cpp compile error on VS2008.
Re-entrancy safety for StaticModelGroup::OnWorldBoundingBoxUpdate(): do not resize the worldTransforms_ vector. Instead set maximum size beforehand.
Do not make group mode light as bright in HugeObjectCount so that text remains easier to read.
2013-09-19 07:28:18 +00:00
Lasse Öörni
40c7c0f7af Initialize geometry type of light volume batches. 2013-09-19 00:20:20 +00:00
Lasse Öörni
b3777b652c Fixed StaticModel::SetModel() getting called instead of AnimatedModel::SetModel() in Lua script. 2013-09-18 23:42:48 +00:00
Lasse Öörni
247158b7d8 Added node IDs attribute to StaticModelGroup.
Added raycast & occlusion rendering to StaticModelGroup.
2013-09-18 22:53:10 +00:00
Wei Tjong Yao
e376dc4562 Identity the maintainer of the Urho3D/Lua fork. Regenerate toluabind.c and toluabind.h using bootstrap process. Only call 'standard' script functions when they are available and be silent about it when they are not defined in the Lua script. 2013-09-18 21:49:04 +00:00
Lasse Öörni
0f965d3443 Optimize StaticModelGroup by going through the objects in one pass during transform / bounding box update.
Change light color in HugeObjectCount when the group optimization is enabled.
2013-09-18 20:02:06 +00:00
Lasse Öörni
2e178f1976 Added virtual function to Component for handling node enabled/disabled change. This optimizes StaticModelGroup to not have to subscribe to the scene-global change event. 2013-09-18 19:38:22 +00:00
Aster Jian
0ddb13f148 Add Update, PostUpdate, Save, Load function in LuaScriptInstance, Add one more LoadXML and SaveXML in Scene, Add destructor function in Math lib. 2013-09-18 17:25:16 +00:00
Lasse Öörni
168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 2013-09-18 16:19:15 +00:00
Wei Tjong Yao
e1cf3a4b25 Fixed the include dir. 2013-09-18 10:21:08 +00:00
Wei Tjong Yao
9b023ae862 Add BCM VideoCore include directories globally for RASPI build. 2013-09-18 10:15:22 +00:00
Wei Tjong Yao
e039ba4b29 More useful debug info when loading font face. 2013-09-18 08:56:41 +00:00
Lasse Öörni
0201c1d961 Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0.
Fixed some Variant constructors failing in Lua (removed void pointer constructor.)
Removed deprecated RenderMode enum.
Added Camera's ViewOverrideFlags to Lua.
Added MultipleViewports Lua sample.
2013-09-17 19:49:18 +00:00
Aster Jian
80acf3e718 Add CreateScriptObject GetScriptObject Lua API in Node class. 2013-09-17 10:42:14 +00:00
Wei Tjong Yao
5d04c531a1 Pass window resized event (due to device orientation change) from SDL to Urho3D::Graphics class for both Android and iOS as well. Note that the event is only sent when the application has not locked the orientation. Minor code cleaned up on LuaScript subsystem. 2013-09-17 09:55:26 +00:00
Lasse Öörni
216ec576f3 Removed VectorToArray optimization which caused debug mode crash. 2013-09-17 08:32:14 +00:00
Lasse Öörni
720ff4c3b8 Fix GCC build. 2013-09-17 07:24:47 +00:00
Lasse Öörni
c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
Inlined some functions in View & Drawable.
2013-09-17 07:14:13 +00:00
Aster Jian
78a77a7e36 Add type parameter to VariantMap::GetPtr funcition, so we can get correct type in Lua.
Remove SetCamera and GetCamera etc function in VariantMap, pls use SetPtr and GetPtr.
2013-09-17 05:55:04 +00:00
Lasse Öörni
39fc6dfd64 Fix the scene loading/saving to work from Lua. Before, casts to Deserializer/Serializer would crash due to File's multiple-inheritance. Note that the file still needs to be closed manually. 2013-09-16 20:03:52 +00:00
Aster Jian
5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 2013-09-16 15:58:29 +00:00
Lasse Öörni
5f09777de0 Edit comment. 2013-09-15 23:44:33 +00:00
Lasse Öörni
dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect.
Add support for Color shader parameters inside a Variant (same as Vector4.)
Parse bool shader parameters in Material & RenderPath.
2013-09-15 23:42:59 +00:00
Wei Tjong Yao
7594f8105a Applied Raspberry Pi patch sent by Colin Barrett. 2013-09-15 23:35:13 +00:00
Wei Tjong Yao
46205d8efd Fixed compilation error on D3D9Graphics class. 2013-09-15 23:18:01 +00:00
Wei Tjong Yao
51d2a7321a Added support to pass boolean shader parameter value. 2013-09-15 21:57:14 +00:00
Lasse Öörni
4696717b7f Code and comment cleanup. 2013-09-15 20:57:07 +00:00
Lasse Öörni
36892ae86c Clear pending ID attributes when the script object is destroyed. 2013-09-15 20:49:02 +00:00
Lasse Öörni
81622fec98 Fixed ScriptInstance node / component handle attributes so that they go through the SceneResolver properly.
Use AM_FILE mode in ScriptInstance script attributes to make it more explicit that they aren't network-serialized automatically.
Update wiki.
2013-09-15 20:46:13 +00:00
Lasse Öörni
dda39f2b7d Initial work for serializing Node / Component handles from a script object automatically. 2013-09-15 19:08:05 +00:00
Lasse Öörni
1034f8856f Added scene load/save to C++ VehicleDemo. 2013-09-15 16:38:29 +00:00
Lasse Öörni
ef43398d7f Added scene load/save to CharacterDemo, both C++ & script versions. 2013-09-15 10:51:27 +00:00
Lasse Öörni
311b66f859 Invert also quad projection when camera is inverted.
Fixed GLSL GetQuadTexCoordNoFlip() function.
2013-09-14 22:49:06 +00:00
Lasse Öörni
0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode.
Fixed too dark ambient lighting and environment cube mapping in OpenGL deferred mode.
Added new shader function GetQuadTexCoordNoFlip() which can be used to sample regular texture resources in postprocessing quad passes and documented it.
Removed Camera::SetFlipVertical() from the Lua script API as it should only be called internally to handle OpenGL / Direct3D9 differences.
2013-09-14 22:20:39 +00:00
Wei Tjong Yao
a5998c8c89 Cleaned up recent CMake module changes to use variable instead of string in regex matches. 2013-09-14 15:54:58 +00:00
Wei Tjong Yao
81af6af406 Fixed the Lua compilation error in GCC build by making sure the right Precompiled.h include file is found by adjusting the GCC include search path. 2013-09-14 09:56:11 +00:00
Aster Jian
8710d28a79 Convert Vector<String> to Lua table, remove const char* type. 2013-09-13 14:41:58 +00:00
Lasse Öörni
8489eca710 Do not needlessly check for Graphics subsystem in headless mode. 2013-09-13 13:11:55 +00:00
Aster Jian
16360d506f Add default String parameter to tolua_tourho3dstring and tolua_tofieldurho3dstring. 2013-09-13 10:27:02 +00:00
Aster Jian
de816ebeaa Remove Urho3D::String binding in Lua. 2013-09-13 05:44:28 +00:00
Aster Jian
26fb71536a Add Urho3D::String support in tolua++. 2013-09-13 05:41:55 +00:00
Wei Tjong Yao
bb2205e690 Avoid hardcoding Lua API pkg names and at the same time improve build performance by having more granular dependency list. 2013-09-13 04:11:26 +00:00
Lasse Öörni
e9535c8336 Fix Lua SendEvent with parameters. 2013-09-12 17:59:32 +00:00
Lasse Öörni
fc0264e4b9 Set clamp address mode for all cube textures by default. In OpenGL mode seams may appear otherwise. 2013-09-12 17:21:06 +00:00
Aster Jian
0f52702801 Fixed Node::LookAtXYZ function default value. 2013-09-12 13:42:47 +00:00
Lasse Öörni
6f78838b5c Cleaned up Lua event subscription code (do not register C++ handler before Lua function is found successfully.)
Moved Lua script object destruction to a function.
Destroy the old Lua script object before creating new.
Unref the object specific event handler functions when destroying Lua script object.
2013-09-12 07:34:16 +00:00
Aster Jian
d830da9801 Add new CreateObject function in LuaScriptInstance, so can create script object from specific Lua file. 2013-09-12 06:05:03 +00:00
Wei Tjong Yao
205fffb4ad Refactored Sample.h to use class forward for Sprite class. Fixed the alignment of the forward classes to be inlined with convention used by other codes in Urho3D. Added the generated LuaScript wiki into SVN. 2013-09-12 05:44:23 +00:00
Aster Jian
c8df2956a2 Remove ExecuteFile function in Lua. 2013-09-12 05:23:03 +00:00
Lasse Öörni
a9f13ebdfe Added LuaScriptInstance subscribe to specific sender's event. 2013-09-11 23:51:03 +00:00
Lasse Öörni
e234e9e8b6 Refactored slider page event parameters to be simpler and fixed unintended scrolling while hovering without mouse button pressed.
Change CheckBox to react to click begin (as it was before) so that ListView hierarchy toggling doesn't break.
2013-09-11 12:54:45 +00:00
Lasse Öörni
e4970dbde6 Fixed corrupted enum list of ListView. 2013-09-11 09:39:12 +00:00
Lasse Öörni
c089229104 Added documentation on HTTP requests. 2013-09-10 21:33:43 +00:00
Lasse Öörni
6350f246e6 Register HttpRequest to script.
Register Deserializer::Read() & Serializer::Write() to script. They operate on Array<uint8>.
Trim HttpRequest headers and do not add empty headers.
2013-09-10 21:11:39 +00:00
Aster Jian
c2eec49b7a Add faster Lua API function in Node class. 2013-09-10 14:35:20 +00:00
Wei Tjong Yao
707668adfa Removed call to finishActivity() as it is now being called from the native C code when the engine exits. 2013-09-10 13:23:03 +00:00
Lasse Öörni
c814081a7a Only let the Java activity finish be requested once. 2013-09-10 13:15:29 +00:00
Lasse Öörni
554355ab63 Disable Engine::Exit() on iOS.
Disable Engine::SetAutoExit(false) on iOS and Android.
On Android, request activity finish from the Java side instead of directly exiting.
2013-09-10 13:01:07 +00:00
Lasse Öörni
8448215df6 Added proper ws2_32 & pthread dependencies for the Civetweb library. 2013-09-10 12:06:27 +00:00
Lasse Öörni
629d96473c Added skybox material.
Demonstrate use of skybox in the Physics sample.
2013-09-10 09:16:13 +00:00
Lasse Öörni
d72a05fea0 Fixed repeat paging of the slider. 2013-09-10 07:00:00 +00:00
Aster Jian
caf5aa4118 Store Lua function to LUA_REGISTRYINDEX table, make better performance. 2013-09-10 05:13:50 +00:00
Lasse Öörni
26fabce801 Added Civetweb library for HTTP requests.
Implemented basic HTTP request functionality. Not exposed to script yet.
2013-09-09 21:58:24 +00:00
Aster Jian
dfc7647277 Replace table with spaces. 2013-09-09 06:50:17 +00:00
Aster Jian
f9e2d7c9d1 Add LuaScriptInstance class. 2013-09-09 06:32:58 +00:00
Lasse Öörni
4eadb9f6c8 Cleaned up HashTable code. 2013-09-08 23:13:45 +00:00
Lasse Öörni
1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
Use HashTable to store Technique's passes to speed up querying for them.
2013-09-08 20:23:51 +00:00
Wei Tjong Yao
1799bc5896 Replaced subversion command line tool detection logic as the previous one did not work for cross-compiling cases for Android and Raspberry-Pi. More deterministic Android shared library loading, dependent shared libraries shall be loaded first before the target application shared library. 2013-09-08 18:15:15 +00:00
Lasse Öörni
4741b3cf08 Added Blender exporter from Reattiva. 2013-09-08 10:51:02 +00:00
Lasse Öörni
a24fdc0e96 Check for existence of SVN before querying revision information; create a dummy svnversion.h if not found. 2013-09-08 10:22:16 +00:00
Lasse Öörni
033dcb4757 Setup resource copying on Xcode only, not Apple/GCC. 2013-09-08 09:47:52 +00:00
Lasse Öörni
c1e03c48db Combine octree update & reinsertion queuing.
Queue only one large work item per thread for threaded Octree & View operations.
Protect the network replication dirty sets with mutex if nodes/components are inserted during the threaded update phase.
2013-09-07 21:08:40 +00:00
Lasse Öörni
a1f6681de3 Eliminated one loop of going through the drawables in View::GetDrawables(). Instead perform the same work in worker threads.
Early-exit StaticModel::CalculateLodLevels() if only one geometry per batch.
2013-09-07 16:02:09 +00:00
Lasse Öörni
18e1746e2b Added forward declaration of Constraint to RigidBody.h. 2013-09-07 08:45:31 +00:00
Lasse Öörni
3a908a54c5 Improved Node, RigidBody & SmoothedTransform header comments in regard to world/parent coordinate spaces. 2013-09-06 16:55:10 +00:00
Lasse Öörni
4ce67126e2 Unversioned the SM2/SM3 shader bytecode destination directories. These are instead created by ShaderCompiler on demand. 2013-09-06 06:51:08 +00:00
Wei Tjong Yao
5b38ca8819 Avoid the assumption that E_CONSOLECOMMAND is only being handled by AngelScript and LuaScript subsystems. Cleaned up the direct dependencies to the script subsystems. 2013-09-06 06:03:15 +00:00
Lasse Öörni
2a9be0b23e Cleaner fix for console crashes: only collect messages when posted, and print during PostUpdate.
Slightly darker error text color.
Updated script API & wiki.
2013-09-05 21:09:03 +00:00
Lasse Öörni
1d19abcda3 Further crash fix for Console and -logdebug mode. 2013-09-05 19:53:30 +00:00
Lasse Öörni
f950220350 Fixed potential crash if applying console style caused new messages to be logged.
As UIElement::GetAppliedStyle() returns an empty string for the 'auto' style, also allow to use SetStyle() with empty string to apply the auto style.
2013-09-05 19:26:17 +00:00
Lasse Öörni
372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
Fixed renderer raycasts returning wrong distance.
Added caseSensitive parameter to several String functions.
Added option to convert file extension to lowercase in GetExtension() and GetFileNameAndExtension() functions.
Removed unnecessary lowercase conversion of extensions, and complicated string compare logic.
2013-09-05 14:57:45 +00:00
Aster Jian
411f6af885 Add const char* parameter to File's constructor. 2013-09-05 10:24:09 +00:00
Wei Tjong Yao
6bef92973d Avoid hardcoding of highlighted console text style. Console subscribes to handle log message only when it itself is ready to do so. Removed redundant row container vector in the Console class. Hide the Console's linedit and preventing it to gain focus when there is no AngelScript or LuaScript subsystem to handle the E_CONSOLECOMMAND event. Fixed UIElement to send E_ELEMENTREMOVED event for RemoveChildAtIndex() method. Fixed Sample.lua to handle the ESC key to dismiss the Console when it is visible. 2013-09-05 08:55:05 +00:00
Aster Jian
1428423af1 Add GetEventSender function, Add Node::GetChild function. 2013-09-05 05:43:00 +00:00
Aster Jian
9f42299eb8 Set error text in red color make it highlight in console. 2013-09-05 02:40:06 +00:00
Lasse Öörni
caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
Optimize cache friendliness of Drawable bounding box update by including the local-space bounding box in the base class. Not used in all subclasses.
Optimize Drawable zone handling by making the zone pointers raw pointers instead of weak. Now finding a drawable's zone can be performed in the threaded view preparation phase.
Removed unnecessary collection of whole visible scene bounding box; it is not used anywhere.
2013-09-04 22:08:47 +00:00
Lasse Öörni
e6d0b4d3f3 Normalize ray direction in constructor. 2013-09-04 14:42:32 +00:00
Aster Jian
e803d1c844 Remove unsupported operator != in Color.pkg. 2013-09-04 12:42:09 +00:00
Aster Jian
90c29aecfb Add type to some template method, lick Node::CreateComponent etc. Add LoadChunk and LoadAndExecute in LuaFile, Add DrawDebugGeometry in Renderer. 2013-09-04 11:52:10 +00:00
Lasse Öörni
05ba4bf719 Favor the non-parented case for SetWorld...() and for updating the world transform.
Explain in documentation that the Scene transform is ignored.
2013-09-04 08:26:47 +00:00
Lasse Öörni
580dd746cf Removed transform attributes from Scene.
When a node has the Scene as its parent, assume the parent transform is identity and skip multiplication with the parent's transform.
2013-09-04 06:40:31 +00:00
Lasse Öörni
7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions.
Do not allocate dynamic memory every time when setting a single vertex buffer.
2013-09-03 21:41:52 +00:00
Lasse Öörni
be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
Renamed Octree::Resize() to Octree::SetSize()
When destroying a scene, destroy root-level components first so that child node components are detached from their internal structures and can be destroyed faster in turn.
Use raw pointers instead of weak pointers in Octree update/reinsertion lists for some performance gain.
2013-09-03 20:45:53 +00:00
Lasse Öörni
94a3c80e34 Added C++ version of HugeObjectCount example, and animation to both versions.
Added note of event subscription time to the first C++ example.
2013-09-03 19:32:10 +00:00
Lasse Öörni
a71f5fc588 Fixed bad performance of cleaning up a scene with many objects. 2013-09-03 17:49:15 +00:00
Lasse Öörni
6229e36a1e Show filename for Lua subsystem error messages where possible. 2013-09-02 18:02:34 +00:00
Lasse Öörni
eef5b89766 Removed the retained message mode from the AngelScript subsystem. Instead, Application class will remember error log messages and display them if ErrorExit() is called without a custom message. This allows showing all error messages from Lua script subsystem equally. 2013-09-02 17:46:23 +00:00
Lasse Öörni
ccdd318eff Use matching else-if construct in AngelScript & Lua Sample code.
Changed ErrorDialogs in the Lua subsystem to error logging (subsystems should not pop up dialogs on their own.)
2013-09-02 14:23:47 +00:00
Wei Tjong Yao
274c06d3a4 Use the else-if construct as the conditions are mutually exclusive. 2013-09-02 13:59:08 +00:00
Lasse Öörni
55ef6dd6c3 CharacterDemo & VehicleDemo in script. 2013-09-02 13:40:10 +00:00
Lasse Öörni
9cbea3b331 Added SoundEffects, Navigation, Chat & SceneReplication samples in script. 2013-09-02 00:05:05 +00:00
Lasse Öörni
b9cc284048 PhysicsStressTest & Ragdolls samples in script. 2013-09-01 17:36:01 +00:00
Lasse Öörni
869046d7cb Added Physics sample in script. 2013-09-01 12:05:11 +00:00
Lasse Öörni
1eae2e13ab Split UIElement::OnClick() to OnClickBegin() & OnClickEnd(), added global UIMouseClickEnd event, cleaned up Button & CheckBox click handling, based on Chris Friesen's work.
Fixed bug in FileSelector which would cause potentially any keypress to select a file.
Added missing icon for View3D UI element.
2013-09-01 10:52:46 +00:00
Lasse Öörni
c8a1bc96d7 Refactor UI to not duplicate code for touch and mouse handling. 2013-08-31 22:40:57 +00:00
Lasse Öörni
30b7905d98 Decals & MultipleViewports samples in script.
Fixed camera rotation in VehicleDemo.
2013-08-31 14:22:36 +00:00
Lasse Öörni
3c6a0f57d7 In the SoundEffects sample, start/stop music when buttons released. 2013-08-31 12:41:37 +00:00
Lasse Öörni
f7ac7eb713 Applied window fixed resizing patch from Sebastian Delatorre. 2013-08-31 10:28:48 +00:00
Lasse Öörni
956df0a8f6 Added SkeletalAnimation sample converted to script.
Use ScriptInstance component in AnimatingScene script sample to show the "raw" way of creating script objects.
Clamp function call count to 99999 in profiler text output, as otherwise the printing goes out of line.
2013-08-30 14:41:47 +00:00
Lasse Öörni
7f64104825 Added -p command line argument, which specifies resource paths to use.
Added IsAbsolutePath() function to FileSystem.
Removed unnecessary double error message from ResourceCache.
2013-08-30 11:03:07 +00:00
Lasse Öörni
7b4ae12fe0 Ported Sprites, StaticScene & AnimatingScene samples to AngelScript. 2013-08-29 21:34:34 +00:00
Lasse Öörni
10abc4414b Ported HelloGUI sample to script. 2013-08-29 15:53:55 +00:00
Lasse Öörni
5094541394 Ported the first sample to AngelScript. 2013-08-29 14:11:34 +00:00
Wei Tjong Yao
59b5967910 Simplify the build script as ABSOLUTE_PATH_LIBS variable works both ways. 2013-08-29 09:40:35 +00:00
Wei Tjong Yao
643f066179 Use the ABSOLUTE_PATH_LIBS variable instead if the library is found. Just in case the library is found in a path that contains keywords that may be stripped. 2013-08-29 09:11:25 +00:00
Lasse Öörni
1674447226 Use absolute path of d3dcompiler library.
Fixed compiling when Direct3D SDK is not found.
2013-08-29 08:09:29 +00:00
Wei Tjong Yao
c3ea4d7a85 Adjusted Android logging level in SDLActivity java class. Added compiler flag for RASPI build to suppress warning spam about mangling of va_list. Cleaned up header includes in Urho3D class. 2013-08-29 06:34:12 +00:00
Aster Jian
367a930a93 Add Lua File class. Make Lua file as resource. 2013-08-29 05:56:35 +00:00
Lasse Öörni
26901cdc4c Added vehicle sample. 2013-08-28 23:35:10 +00:00
Lasse Öörni
04b00263b0 Moved CharacterDemo to the samples.
Use forward declarations in the samples.
2013-08-27 21:45:43 +00:00
Wei Tjong Yao
a01f6ab183 Enhanced post-build automation for Android build to copy all dependent shared libraries to target library output directory. 2013-08-27 16:01:09 +00:00
Lasse Öörni
3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated.
Exposed missing Node::RemoveAllComponents() to script.
2013-08-27 15:15:30 +00:00
Wei Tjong Yao
0812e0ac07 Cleanup remnant reference to now defunct variable. 2013-08-27 14:45:01 +00:00
Wei Tjong Yao
9419efa04f Change the variable name back to STRIP_LIBS to avoid variable name clash with other macro. 2013-08-27 14:38:40 +00:00
Wei Tjong Yao
3efb36599a Refactored Findxxxx and Urho3D-CMake-magic modules to let linker uses absolute path to the found libraries. Updated documentation accordingly. 2013-08-27 14:31:05 +00:00
Wei Tjong Yao
0ff4759eba Fixed condition expression in post-cmake() function. 2013-08-27 05:09:31 +00:00
Lasse Öörni
dfb318b4f9 Added scene network replication sample. 2013-08-27 00:12:07 +00:00
Wei Tjong Yao
1051808eee Android java classes code cleanup. 2013-08-26 15:44:37 +00:00
Wei Tjong Yao
3d9858020f Enhanced SDLActivity java class to automatically load all the shared libraries. Enhanced the Urho3D-CMake-magic module to copy Urho3D shared library to target Android library output path. 2013-08-26 14:02:57 +00:00
Lasse Öörni
796d8871b9 Sample code cleanup. 2013-08-26 07:41:02 +00:00
Lasse Öörni
426d664990 Added network chat sample. Cleaned up UI creation code in SoundEffects sample.
Include kNet include dir when finding Urho3D library.
Reset the server connection pointer before sending disconnection event in the Network subsystem.
2013-08-25 23:42:22 +00:00
Lasse Öörni
31da083870 Disallow headless mode from the samples as they do not nullcheck eg. for the Graphics subsystem and would crash. 2013-08-25 21:25:15 +00:00
Lasse Öörni
cfb11454b4 Refactored raycast code in the Decals & Navigation samples.
Added adding & removing obstacles in the Navigation sample.
2013-08-25 20:50:04 +00:00
Lasse Öörni
829bd2a221 Clean up some comments. 2013-08-25 18:52:02 +00:00
Lasse Öörni
fc1c2e6f13 Initial Navigation sample.
Added overload of NavigationMesh::DrawDebugGeometry() that finds the DebugRenderer component from the root scene node automatically.
2013-08-25 18:47:48 +00:00
Lasse Öörni
506915adca Applied physics patch from amadeus_osa. Do not make a copy of triangle mesh collision data, improved constraint behavior under external forces (fix from Bullet SVN.) 2013-08-25 17:01:41 +00:00
Wei Tjong Yao
cd91a6f1f7 Always use non-rooted search (even when cross-compiling) to find the source tree and library based on URHO3D_HOME environment variable. 2013-08-25 16:44:03 +00:00
Lasse Öörni
dee404c133 Removed unnecessary conversion step from RampGenerator. 2013-08-25 15:53:19 +00:00
Lasse Öörni
c9e2b49f5d Queue update when View3D scene changed. 2013-08-25 12:31:23 +00:00
Lasse Öörni
c46d4a1972 Added missing license texts. 2013-08-25 12:15:22 +00:00
Lasse Öörni
9ff0247c68 Applied material editor preview patch from primitivewaste, which also adds View3D UI element class. 2013-08-25 12:11:52 +00:00
Lasse Öörni
056acfcc68 Added sound effects example. 2013-08-25 09:20:56 +00:00
Wei Tjong Yao
463ce2a65d Enabled option to build Urho3D static and shared library (without main entry point) for Android. Fixed debug compiler flags being defined multiple times for Android build. Added post-build command to strip the generated Urho3D shared library if it is built for embedded devices. Enhanced cmake_gcc.sh to automatically fix the generated Eclipse project setting files for Android build. 2013-08-25 08:08:52 +00:00
Lasse Öörni
e7558a3be9 Demonstrate rolling friction in the Ragdolls sample. 2013-08-24 20:21:16 +00:00
Lasse Öörni
2271d6ba83 Added Ragdolls sample.
Added template version of RemoveComponent to Node.
2013-08-24 14:20:02 +00:00
Aster Jian
6aceaa40e0 Restore CMakeLists.txt, remove UIRocket. 2013-08-23 11:01:03 +00:00
Aster Jian
92a3cd6eec 2013-08-23 10:49:41 +00:00
Lasse Öörni
31f4ac0bab Larger plane in the Physics sample. 2013-08-23 05:09:26 +00:00
Aster Jian
861dfadfa3 Add missing header file. 2013-08-23 04:37:08 +00:00
Lasse Öörni
81d87af14c Make the mesh objects larger for more interesting collision response. 2013-08-22 21:29:45 +00:00
Lasse Öörni
e7e469cf5a Added PhysicsStressTest sample. 2013-08-22 21:23:20 +00:00
Lasse Öörni
42093ea88c Allow programmatic control of the mip reduction settings of Texture.
Fixed fonts loading incorrectly when texture quality is not at maximum.
2013-08-22 20:36:52 +00:00
Lasse Öörni
58903874f7 Scene node name consistency in the samples. 2013-08-22 06:35:49 +00:00
Lasse Öörni
056a071ed2 Adjusted physics sample materials. Let the boxes fall a bit in the beginning.
Copy export header only if it has changed to prevent unnecessary engine rebuild.
2013-08-22 06:30:41 +00:00
Wei Tjong Yao
c41f52c38d Added Bullet source directory into header search path for finding its debug draw interface class header file. 2013-08-22 03:49:53 +00:00
Lasse Öörni
b8882c588f Adjust the physics sample initial object positions & friction. 2013-08-21 23:07:16 +00:00
Lasse Öörni
497bd8c101 Added Physics sample. 2013-08-21 22:58:41 +00:00
Lasse Öörni
c14bf5bd69 Added Bullet rolling friction parameter to RigidBody.
RigidBody code cleanup.
2013-08-21 18:44:58 +00:00
Wei Tjong Yao
309218444d Fixed keyboard event handler for Raspberry Pi platform - have to translate native scancode to SDL scancode first for key modifiers to work. 2013-08-21 15:33:19 +00:00
Lasse Öörni
27f1f3ec59 Use the same object count in RenderToTexture as in AnimatingScene. 2013-08-21 10:03:22 +00:00
Lasse Öörni
dbdafefaae Set bilinear filter on the render texture so it looks better up close. 2013-08-20 23:29:36 +00:00
Lasse Öörni
99b2724708 Adjust object & camera position in the RenderToTexture sample. 2013-08-20 23:27:41 +00:00
Lasse Öörni
87a6ee9578 Added MultipleViewports & RenderToTexture samples.
Added diffuse unlit & notexture unlit techniques.
Do not use occlusion if viewport is very tall compared to width, as the pixel width of the occlusion buffer is fixed and would result in large CPU time consumption.
2013-08-20 23:23:42 +00:00
Lasse Öörni
4a31966a14 Updated comments in the samples.
Updated script API.
2013-08-20 07:08:02 +00:00
Lasse Öörni
e4ed439148 Added common rendering quality controls to all samples.
Fixed quality for the Logo & LogoLarge textures.
2013-08-20 06:39:01 +00:00
Lasse Öörni
7de74e6d83 Fixed AnimatedModel bone bounding box not updating when bones are moved without animation, eg. ragdolls.
Remove AnimationController & all AnimationStates from the ragdolls when creating.
2013-08-19 22:52:49 +00:00
Lasse Öörni
cc494ac7e7 Added safety check for the number of animation states. 2013-08-19 20:31:00 +00:00
Lasse Öörni
54a0c90d7a Update AnimatedModel's bounding box with bone accuracy only when the animation is updated. Otherwise transform the previous last calculated bone bounding box. This results in a significant performance boost when a large amount of AnimatedModels are both moved, and animated. 2013-08-19 20:24:01 +00:00
Lasse Öörni
0f4fbda5fb Added Decals example.
Refactored SkeletalAnimation example to use a custom component as well.
2013-08-19 19:45:27 +00:00
Lasse Öörni
40d345ab24 Copy import library separately to Lib directory for a MSVC shared library build. 2013-08-19 14:46:22 +00:00
Wei Tjong Yao
3d48e05714 Fixed find_library() command in FindUrho3D.cmake module to correctly separate list variables with their respective argument separator. 2013-08-19 07:41:44 +00:00
Wei Tjong Yao
727d417bde Enhanced FindUrho3D.cmake module to find library with debug postfix on windows platform. It should work for all build configurations. 2013-08-19 07:19:03 +00:00
Wei Tjong Yao
cfc4ae497f Enhanced FindUrho3D.cmake module to find library with debug postfix on windows platform. 2013-08-19 07:03:34 +00:00
Wei Tjong Yao
9b8b2580b9 Added '_d' postfix when building Urho3D library in Debug configuration on Windows platform. 2013-08-19 06:10:00 +00:00
Lasse Öörni
1590de8b63 Removed offending function from SDL which prevented proper startup when Urho3D was built as a shared library on Windows. 2013-08-19 00:37:28 +00:00
Lasse Öörni
8f240d46bf Disable some more DLL build related warnings. 2013-08-18 22:15:56 +00:00
Lasse Öörni
9f9a238836 Windows shared library build fixes. 2013-08-18 20:26:10 +00:00
Lasse Öörni
26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
Temporary objects are by default not shown in the editor.
Added trigonometric functions which take degrees argument into the C++ API, not just script.
Edited the Billboards sample.
Made the Urho3D logo in the samples slightly transparent.
2013-08-18 16:50:28 +00:00
Wei Tjong Yao
594457df82 Removed line to define ENABLE_64BIT for Visual Studio based on cmake generator as the define must already been set explicitly when invoking cmake_vsxxxx.bat in order to get Win64 generator. Fixed the expression to check whether ENABLE_TOOLS is defined. Minor update on build options documentation. 2013-08-18 06:16:16 +00:00
Lasse Öörni
a9eb0e1e61 Added Billboards sample.
Some code cleanup/formatting of the other samples.
2013-08-17 23:45:09 +00:00
Lasse Öörni
f74f4dd6f8 Moved the logic for determining whether to use executable directory or the current working directory into FileSystem::GetProgramDir(). 2013-08-17 21:09:47 +00:00
Lasse Öörni
1ef35d353c Added skeletal animation sample.
Fixed build of samples.
Removed line to disable MinSizeRel build type in CMake script as it seems to have no effect any longer.
Removed unused function to get AnimationState by C string of animation name.
2013-08-17 18:38:07 +00:00
Lasse Öörni
7d235c8458 Added touch input double click handling in the UI.
Fixed CopyData.bat paths.
2013-08-17 13:43:25 +00:00
Wei Tjong Yao
dfd142c7d2 Added Raspberry Pi bootstrap back to fix raspi build. Moved the xmlstarlet logic to cmake_gcc.sh for code reuse. Added ANDROID_ABI into build options documentation. 2013-08-17 06:27:32 +00:00
Wei Tjong Yao
ccd6a926ae Added Urho3D library build option for IOS. 2013-08-16 08:56:55 +00:00
Lasse Öörni
45e0907cb8 Use D3D_SDK_VERSION when initializing the Direct3D9 device. 2013-08-16 08:35:38 +00:00
Wei Tjong Yao
cd59d5de56 Assume MinGW generates object files with .obj as suffix. 2013-08-16 06:49:05 +00:00
Lasse Öörni
9047bfa1ab Use DLL runtime by default. Proper fix for building the Urho3D library with VS2008. 2013-08-15 23:00:10 +00:00
Lasse Öörni
ce9154d545 Added missing URHO3D_API defines to some derived classes.
Fixed obj file copying when building Urho3D library on VS and not using USE_MKLINK.
2013-08-15 21:02:54 +00:00
Wei Tjong Yao
478ace41cc Determine the relative path to the CoreData and Data directories correctly for symlink creation, regardless of main executable target location in project source tree. 2013-08-15 18:58:39 +00:00
Wei Tjong Yao
79861d9ee9 Changed the regex replacement command with get_filename_component() command. 2013-08-15 17:30:43 +00:00
Wei Tjong Yao
d37cb04fd9 Added post-build custom command when setting up main executable to facilitate debugging and running the main executable within Xcode itself. 2013-08-15 17:18:34 +00:00
Lasse Öörni
10b4fd2438 Improved fix for OS X fullscreen transition problem. 2013-08-15 07:16:49 +00:00
Lasse Öörni
e903c5edff Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X. 2013-08-15 00:00:25 +00:00
Lasse Öörni
0900977b78 Applied some post-SDL 2.0.0 fixes from SDL official repository. 2013-08-14 22:49:34 +00:00
Lasse Öörni
8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
Removed unnecessary OS X SDL modification.
2013-08-14 21:42:59 +00:00
Lasse Öörni
9afac28ea0 Do not treat DirectX SDK not found as a fatal error, as it is still possible to compile if eg. Windows 8 SDK is installed instead. 2013-08-14 21:17:32 +00:00
Lasse Öörni
6b4a5fd296 Added cmake_mingw.bat contributed by Mika Heinonen. 2013-08-14 15:30:20 +00:00
Wei Tjong Yao
3fd0638d62 Removed no-warn-unused-cli option as it hid typo error in passing build options. 2013-08-13 23:11:36 +00:00
Lasse Öörni
a899f7293e Capitalize name of CMake script directory. 2013-08-13 20:51:20 +00:00
Lasse Öörni
5bfde24e0b Updated to stable SDL 2.0. 2013-08-13 13:20:59 +00:00
Wei Tjong Yao
ed01bd0959 Fixed Application class namespace declaration. 2013-08-12 17:04:57 +00:00
Wei Tjong Yao
4db3bbaf07 Added SDL include directory into header search path. 2013-08-12 13:39:47 +00:00
Lasse Öörni
e2d2c01636 Added AnimatingScene sample. 2013-08-11 22:24:26 +00:00
Lasse Öörni
972124649e Include only one haptic driver (either windows or dummy) on Windows to fix MinGW build without DX joystick support, and to ensure no duplicate object file names. 2013-08-11 20:47:50 +00:00
Wei Tjong Yao
ddc3670238 Attempt to fix MinGW build and some other code cleanup. 2013-08-11 14:30:22 +00:00
Wei Tjong Yao
217c851811 Create out-of-source build directory for Android on Windows platform when mklink option is enabled. 2013-08-10 17:58:33 +00:00
Wei Tjong Yao
5f32c9dfd0 Rectified source code alignment. 2013-08-10 15:50:51 +00:00
Wei Tjong Yao
83302c3de4 Added mklink support for VS generator, enable by specifying '-DUSE_MKLINK=1' 2013-08-10 15:49:09 +00:00
Wei Tjong Yao
63a1dcc892 Use symlink to object directory instead of direct copying for Xcode. 2013-08-10 04:53:24 +00:00
Wei Tjong Yao
a01faa3ef2 Fixed static and shared library build using Xcode. 2013-08-09 16:19:58 +00:00
Wei Tjong Yao
38ae7f36c5 Fixed the resource path for MacOSX. 2013-08-09 11:26:47 +00:00
Wei Tjong Yao
4524754fda Reverted back to use native copy command. 2013-08-09 10:57:52 +00:00
Wei Tjong Yao
c789be7259 Reverted back Android project properties. 2013-08-09 10:32:07 +00:00
Wei Tjong Yao
02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 2013-08-09 10:29:22 +00:00