Eugene Kozlov
d1ad98d067
Fix inconsistent window mode transitions.
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- Fix unwanted window reposition to (0, 0) during
windowed-to-fullscreen-to-windowed mode transition.
- Fix unwanted display resolution change during
fullscreen-to-windowed mode transition on DX9 and DX11.
2020-03-20 00:34:39 +03:00
Eugene Kozlov
e61850459d
Enable Graphics::ToggleFullscreen customization.
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It's possible now to rotate between arbitrary window modes
via ToggleFullscreen. Graphics::SetMode implements default
behavior. Differences comparing to legacy behavior:
- Secondary mode uses automatic window size.
Window will be toggled to desktop-resolution fullscreen.
Fullscreen will be toggled to default-size window.
- Desktop-size borderless window is preferred
to hardware fullscreen by default.
2020-03-20 00:34:39 +03:00
Eugene Kozlov
27216959ee
Extract copy-paste from Graphics into common place.
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This commit shall not have any functional changes except the following:
- Semantics of multi sample level on DX9 backend has changed.
It represents actual hardware more instead of caller's desire.
Behavior of DX9, DX11 and OpenGL backend is synchronized now.
2020-03-20 00:34:38 +03:00
魔大农
96cb0d5d1e
Fixed event data names in sample 25
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Liberates emitter from screen corner.
2020-03-16 09:51:10 +08:00
1vanK
8b43f3e6ea
Fix doc
2020-03-14 22:49:20 +08:00
1vanK
97b09f848b
Fix https://github.com/urho3d/Urho3D/issues/1877
2020-03-13 09:45:20 +08:00
1vanK
722e2dfceb
Typos
2020-03-13 09:45:20 +08:00
1vanK
37ef9d492a
Obstacle: make identical definition and declaration
2020-03-13 09:45:20 +08:00
1vanK
d976c4b43b
Move enum LoopMode2D into namespace Urho3D
2020-03-13 09:45:20 +08:00
Arnis Lielturks
02c9072fee
17_SceneReplication lua fix
2020-03-08 11:07:00 +02:00
Yao Wei Tjong 姚伟忠
c937da3b39
Workaround Github YAML parser not supporting anchors.
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See https://github.com/actions/starter-workflows/issues/162 . Hopefully it is not considered as "premium" feature. [ci skip]
2020-03-08 10:39:10 +08:00
Yao Wei Tjong 姚伟忠
6b67b5c396
Configure stale bot to use same stale message.
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[ci skip]
2020-03-07 17:49:08 +08:00
Yao Wei Tjong 姚伟忠
7f3001d317
Configure the stale bot.
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[ci skip]
2020-03-07 15:58:03 +08:00
Yao Wei Tjong
0e51d24005
Trial run the stale robot.
2020-03-06 09:49:52 +08:00
Modanung
cbd2e7b5d8
Replaced tabs with spaces in sample 53
2020-03-01 20:05:23 +08:00
Modanung
b1f6cc04c7
Found some more
2020-03-01 20:05:23 +08:00
Modanung
17b0dece1a
Replaced tab with spaces
2020-03-01 20:05:23 +08:00
Patrick
ff6049f506
Allow to make custom class inherited from Drawable2D
2020-03-01 10:51:01 +08:00
urho3d-travis-ci
3f04e8fcd2
Travis CI: API documentation update at 2020-02-28 21:23:51 UTC.
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[ci package]
Commit: b5b6f0d5fb
Message: nat master server disconnecting fixes, NAT sample updates (#2591 )
2020-02-28 21:23:51 +00:00
Arnis Lielturks
b5b6f0d5fb
nat master server disconnecting fixes, NAT sample updates ( #2591 )
2020-02-28 23:13:16 +02:00
urho3d-travis-ci
35a1509dfe
Travis CI: API documentation update at 2020-02-28 18:28:54 UTC.
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[ci package]
Commit: 18c7230eb7
Message: Minor API update, bug fixes, cleanup.
* Remove undefined behavior caused by volatile variables in WorkQueue (volatile variables are not required to be thread-safe).
* Fix nasty DX11 bug caused by poor hash functions and likely hash collision in ShaderVariation.
* Relaxed FlagSet usage requirements.
* Various API extensions and code simplification.
* Const-correctness fixes.
2020-02-28 18:28:54 +00:00
Eugene Kozlov
18c7230eb7
Minor API update, bug fixes, cleanup.
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* Remove undefined behavior caused by volatile variables in WorkQueue (volatile variables are not required to be thread-safe).
* Fix nasty DX11 bug caused by poor hash functions and likely hash collision in ShaderVariation.
* Relaxed FlagSet usage requirements.
* Various API extensions and code simplification.
* Const-correctness fixes.
2020-02-28 21:11:14 +03:00
urho3d-travis-ci
a98d17adf5
Travis CI: API documentation update at 2020-02-26 16:24:36 UTC.
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[ci package]
Commit: 88ea05ee5c
Message: contributors list updated
2020-02-26 16:24:36 +00:00
Arnis Lielturks
88ea05ee5c
contributors list updated
2020-02-26 17:59:44 +02:00
pflat
aedf3cc176
Add MaxSuspensionForce to RaycastVehicle ( #2590 )
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* Add MaxSuspensionForce to RaycastVehicle
* Add AS and Lua bindings to the new methods
* Add MaxSuspensionForce to component attributes.
* Resolve padding issue.
2020-02-26 17:57:35 +02:00
Arnis Lielturks
b436229173
contributors list updated
2020-02-25 01:36:52 +02:00
PsychoCircuitry
4d4e157093
Bloom and BloomHDR PostProcess Fix ( #2546 )
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* Update Bloom.xml
* Update Bloom.xml
* Update BloomHDR.xml
* Update Bloom.xml
2020-02-25 01:33:59 +02:00
Arnis Lielturks
8a0113c155
blur and auto exposure post process fixes
2020-02-25 01:33:06 +02:00
Rainer Deyke
469b30b605
Fix a memory leak in the Urho3D changes to SDL.
2020-02-18 00:54:31 +08:00
Yao Wei Tjong 姚伟忠
d4a5be70f5
Add option to refresh DBE image before run.
2020-02-18 00:49:26 +08:00
Yao Wei Tjong 姚伟忠
e843e6bc4c
Fox VS/Xcode, fix logical group for Lua generated files.
2020-02-18 00:47:18 +08:00
Yao Wei Tjong 姚伟忠
6ce2dc1b38
For VS/Xcode, group generated files.
2020-02-16 16:33:20 +08:00
Yao Wei Tjong 姚伟忠
c2b8d25962
For VS/Xcode, group Urho3D files based on physical directory structure.
2020-02-16 13:57:22 +08:00
Yao Wei Tjong 姚伟忠
6277b36939
Update contributor list.
2020-02-16 13:57:22 +08:00
Steven Burns
f122187e1e
Explanatory comment regarding enum
2020-02-15 14:40:00 +08:00
Steven Burns
22e2f355f1
Upgrade to support spine runtime 3.7 and above
2020-02-15 14:40:00 +08:00
fredakilla
b6325ac172
Editor addon : Duplicator Editor ( #2193 )
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* add mulyiply editor
* update multiply editor
* remove unused pretransform and create new checckbox options, : clones in node, and swicth transform
* rename to Duplicator editor
2020-02-14 09:34:50 +02:00
Yao Wei Tjong 姚伟忠
ceb48b7648
Android - set the currently tested working NDK version.
2020-02-12 08:46:28 +08:00
Yao Wei Tjong 姚伟忠
92aaf19511
Minor space formatting.
2020-02-09 17:50:53 +08:00
sssooonnnggg
68f4d9094e
Fix coding style.
2020-02-09 00:52:37 +08:00
Yao Wei Tjong 姚伟忠
3a9e8f54a1
Bump dependencies for Android build.
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Adjust build script for WebP library to include search path for cpu-features.
2020-02-09 00:30:16 +08:00
Yao Wei Tjong 姚伟忠
c1bb0917bc
Update contributor list.
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[ci skip]
2020-02-08 14:54:26 +08:00
Yao Wei Tjong 姚伟忠
646c059620
Fix Android-build using DBE with Podman.
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Do not explicitly name the container so that a same DBE image can be spawned multiple times at the same time.
[ci skip]
2020-02-08 14:50:45 +08:00
Igor Segalla
488eb1303c
Fix Terrain Editor brush #2471 ( #2558 )
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* Fix Terrain Editor brush #2471
Now is possible to leave from painting mode on Terrain Editor . You can simply press the button to reset window next to close button on title bar, or close/hide Terrain Editor window.
* Fix hide brush visualizer on OSX
2020-02-06 09:20:35 +02:00
Arnis Lielturks
7dc4ab49f2
contributors list updated
2020-02-04 09:12:57 +02:00
urho3d-travis-ci
b8f9311fad
Travis CI: API documentation update at 2020-02-04 06:57:46 UTC.
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[ci package]
Commit: 6947c1b01c
Message: Send Mouse Clicks on Event (#2566 )
2020-02-04 06:57:46 +00:00
Igor Segalla
6947c1b01c
Send Mouse Clicks on Event ( #2566 )
2020-02-04 08:45:38 +02:00
Arnis Lielturks
5b99c3ba93
console style fix ( #2577 )
2020-02-02 16:13:03 +02:00
r-a-sattarov@github.com
2229894107
E2K: added initial support for MCST Elbrus 2000
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- added initial support in CMake configuration
- added initial support to AngelScript (ver. 2.33.0)
2020-02-02 07:45:54 +08:00
r-a-sattarov@github.com
552078cb66
E2K: strip UTF-8 BOM for MCST lcc compiler < 1.24
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strip UTF-8 BOM for compability with MCST lcc compiler < 1.24
2020-02-02 07:45:54 +08:00