Commit Graph

10192 Commits

Author SHA1 Message Date
Lasse Öörni
25d164bd0c Merge remote-tracking branch 'remotes/friesencr/editor-mouse-panning'
Conflicts:
	Docs/GettingStarted.dox
2014-06-06 00:29:10 +03:00
urho3d-travis-ci
00d299e43f Travis CI: API documentation update at 2014-06-05 15:52:55 UTC.
[ci package]
2014-06-05 15:52:55 +00:00
aster2013
a03078d0ac Bind Node's 2D properties to AngelScript. 2014-06-05 22:17:45 +08:00
urho3d-travis-ci
7ea99eec92 Travis CI: API documentation update at 2014-06-05 13:04:38 UTC.
[ci package]
2014-06-05 13:04:39 +00:00
Aster@中国上海
04c2072400 Add more Transform functions for Urho2D and to lua. 2014-06-05 20:39:52 +08:00
Aster@中国上海
6bb38985d0 Fix bugs in Urho2DConstraints.lua. [ci skip] 2014-06-05 20:16:17 +08:00
Aster@中国上海
8508ad7a8d Add ToluaIsPODVector<Vector2>. 2014-06-05 16:33:06 +08:00
Aster@中国上海
1e05ee4ed0 Add root node in AnimatedSprite2D. 2014-06-05 14:07:40 +08:00
Chris Friesen
4f4eb75f46 Merge pull request #307 from urho3d/editor-resource-browser
Editor resource browser & right click menus
2014-06-04 23:24:02 -05:00
Chris Friesen
ffc4dffba7 Editor resource browser & right click menus 2014-06-04 23:20:18 -05:00
urho3d-travis-ci
e91e738afa Travis CI: API documentation update at 2014-06-04 04:50:57 UTC.
[ci package]
2014-06-04 04:50:57 +00:00
Aster@中国上海
b25b44abe7 Fix warning. 2014-06-04 12:33:47 +08:00
urho3d-travis-ci
7e024b0e1d Travis CI: API documentation update at 2014-06-03 16:42:49 UTC.
[ci package]
2014-06-03 16:42:50 +00:00
aster2013
08e270df0b Recalculate hotspot for trimmed sprite in AnimationSet2D. 2014-06-03 23:27:16 +08:00
Chris Friesen
4722737049 Pan editor camera w/ shift+middle mouse button 2014-06-03 10:06:37 -05:00
aster2013
b3f2a1786f Remove custom sprite sheet format. 2014-06-03 22:37:09 +08:00
Aster@中国上海
81d2c17a4d Update animation when set flip (for editor paused mode).[ci skip] 2014-06-03 20:15:57 +08:00
urho3d-travis-ci
1926a62c93 Travis CI: API documentation update at 2014-06-03 11:10:01 UTC.
[ci package]
2014-06-03 11:10:01 +00:00
Aster@中国上海
171609dad9 Add flip and color to AnimatedSprite2D 2014-06-03 18:50:25 +08:00
Aster@中国上海
fc79775024 Format code.[ci skip] 2014-06-03 13:40:05 +08:00
Aster@中国上海
db08e83416 Add sprite sheet. 2014-06-03 12:13:12 +08:00
Aster@中国上海
15bc670ab4 Add spritersheet support in AnimationSet2D. 2014-06-03 12:10:00 +08:00
Aster@中国上海
4d6392c182 Use one transform. 2014-06-03 11:58:30 +08:00
urho3d-travis-ci
55abe19fab Travis CI: API documentation update at 2014-06-02 14:36:27 UTC.
[ci package]
2014-06-02 14:36:27 +00:00
aster2013
7050bb4ea9 Add imp license. 2014-06-02 22:04:05 +08:00
aster2013
fe3af57199 Merge branch 'spriter-animation' 2014-06-02 21:53:59 +08:00
aster2013
6bf9b2ad7e Fix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it. 2014-06-02 21:48:04 +08:00
aster2013
dc5288c4ac Move parent from Mainline to Timeline. 2014-06-02 17:04:04 +08:00
aster2013
370c15ad93 Fixed build hierarchy. current these is a bug for scaling. 2014-06-01 23:04:44 +08:00
aster2013
2bee9a334f Add bone animation support. 2014-06-01 21:20:01 +08:00
AGreatFish
08bb95e2fb Converted tabs to spaces to fix weird indentation 2014-06-01 13:29:04 +02:00
AGreatFish
116717da03 Tried to apply changes to HLSL shader.
I couldn't test it, so check for typos please.
2014-06-01 13:18:15 +02:00
AGreatFish
fabbd4422b Cleanup and optimization of FXAA3 GLSL Shader. Made Fast Pixel Offset work again. 2014-06-01 12:56:35 +02:00
aster2013
1848bd10ca Add tips. [ci skip] 2014-06-01 15:51:24 +08:00
aster2013
4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. 2014-06-01 15:43:32 +08:00
aster2013
e5a93022c4 Rename XAnimation2D to Animation2D 2014-06-01 15:28:18 +08:00
aster2013
53351462ce Remove old AnimatedSprite2D and Animation2D.h. 2014-06-01 15:21:04 +08:00
aster2013
3f1032667b Remove old GoldIcon animation.[ci skip] 2014-06-01 15:13:24 +08:00
aster2013
a99145a80c Update 24_Urho2DSprite sample with spriter animation. 2014-06-01 15:11:56 +08:00
aster2013
a5a0512cf8 Add hot spot in Sprite. 2014-06-01 15:05:38 +08:00
aster2013
4807ed7d37 Add Spriter animation Lua binding and sample. 2014-06-01 14:30:46 +08:00
aster2013
22d6ede8e6 Add spriter animation AS binding and sample. 2014-06-01 14:02:27 +08:00
aster2013
eee68aaf3c Add XAnimationSprite icon and XAnimationSet picker in editor.[ci skip] 2014-06-01 13:29:25 +08:00
aster2013
002292d01f Make XAnimatedSprite2D derived from Drawable, export attributes. 2014-06-01 13:27:00 +08:00
Lasse Öörni
e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. 2014-06-01 02:33:19 +03:00
AGreatFish
bcd873d385 Completely remove Gather4 from GLSL shader, fix conflicting tags 2014-06-01 00:03:23 +02:00
Lasse Öörni
44795ea9c0 Change __ to _ in the FXAA3 shader, as __ is reserved for GL internal use. 2014-05-31 23:30:44 +03:00
Lasse Öörni
f2e6e86a1d Rename EdgeFilter shader to FXAA2. Rename FXAA shader to FXAA3. Clean up FXAA3 GLSL code and port to HLSL. 2014-05-31 23:24:31 +03:00
Lasse Öörni
4d37bca7d3 Merge remote-tracking branch 'remotes/agreatfish/FXAA' 2014-05-31 21:11:41 +03:00
aster2013
07f5c97854 Fixed text format.[ci skip] 2014-06-01 00:01:37 +08:00