Lasse Öörni
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10b4fd2438
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Improved fix for OS X fullscreen transition problem.
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2013-08-15 07:16:49 +00:00 |
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Wei Tjong Yao
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071da6be29
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Added license header lines to build scripts.
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2013-08-15 02:56:55 +00:00 |
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Lasse Öörni
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e903c5edff
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Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X.
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2013-08-15 00:00:25 +00:00 |
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Lasse Öörni
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0900977b78
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Applied some post-SDL 2.0.0 fixes from SDL official repository.
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2013-08-14 22:49:34 +00:00 |
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Lasse Öörni
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8f0182d1e9
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In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
Removed unnecessary OS X SDL modification.
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2013-08-14 21:42:59 +00:00 |
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Lasse Öörni
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9afac28ea0
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Do not treat DirectX SDK not found as a fatal error, as it is still possible to compile if eg. Windows 8 SDK is installed instead.
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2013-08-14 21:17:32 +00:00 |
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Lasse Öörni
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5255039db0
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Fixed Doxyfile source code path.
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2013-08-14 18:23:23 +00:00 |
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Lasse Öörni
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6b4a5fd296
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Added cmake_mingw.bat contributed by Mika Heinonen.
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2013-08-14 15:30:20 +00:00 |
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Wei Tjong Yao
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2bf1be4cea
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Simplified the documentation for Eclipse. The generated Eclipse project file could be in Build or Source directory depends on whether xmlstarlet fix is being invoked or not.
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2013-08-14 13:54:07 +00:00 |
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Wei Tjong Yao
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f87ee929d2
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Better Eclipse project setup. Added generated project setting file and linked resources to svn:ignore.
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2013-08-14 13:34:35 +00:00 |
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Wei Tjong Yao
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3fd0638d62
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Removed no-warn-unused-cli option as it hid typo error in passing build options.
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2013-08-13 23:11:36 +00:00 |
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Lasse Öörni
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3ac94c3551
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Fix version of SDL in the documentation.
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2013-08-13 21:58:07 +00:00 |
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Lasse Öörni
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a899f7293e
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Capitalize name of CMake script directory.
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2013-08-13 20:51:20 +00:00 |
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Lasse Öörni
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73843b142f
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Applied "reparent multiple nodes by holding shift" patch from Chris Friesen.
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2013-08-13 20:24:05 +00:00 |
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Lasse Öörni
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5bfde24e0b
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Updated to stable SDL 2.0.
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2013-08-13 13:20:59 +00:00 |
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Wei Tjong Yao
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d5640aab4b
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Updated documentation - another attempt.
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2013-08-13 09:25:12 +00:00 |
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Wei Tjong Yao
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a71d656b9d
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Updated documentation.
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2013-08-13 09:18:53 +00:00 |
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Wei Tjong Yao
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84ca054400
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Fixed alignment.
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2013-08-13 04:11:31 +00:00 |
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Wei Tjong Yao
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cf3eefbf32
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Fixed source variable value.
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2013-08-13 04:05:59 +00:00 |
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Wei Tjong Yao
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ed01bd0959
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Fixed Application class namespace declaration.
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2013-08-12 17:04:57 +00:00 |
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Wei Tjong Yao
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4db3bbaf07
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Added SDL include directory into header search path.
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2013-08-12 13:39:47 +00:00 |
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Lasse Öörni
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e2d2c01636
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Added AnimatingScene sample.
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2013-08-11 22:24:26 +00:00 |
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Lasse Öörni
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972124649e
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Include only one haptic driver (either windows or dummy) on Windows to fix MinGW build without DX joystick support, and to ensure no duplicate object file names.
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2013-08-11 20:47:50 +00:00 |
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Wei Tjong Yao
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0940bdae46
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Use backward slash for consistency.
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2013-08-11 15:02:29 +00:00 |
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Wei Tjong Yao
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ddc3670238
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Attempt to fix MinGW build and some other code cleanup.
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2013-08-11 14:30:22 +00:00 |
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Wei Tjong Yao
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b2924c425c
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Rectified source code alignment.
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2013-08-10 18:05:01 +00:00 |
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Wei Tjong Yao
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217c851811
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Create out-of-source build directory for Android on Windows platform when mklink option is enabled.
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2013-08-10 17:58:33 +00:00 |
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Wei Tjong Yao
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5f32c9dfd0
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Rectified source code alignment.
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2013-08-10 15:50:51 +00:00 |
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Wei Tjong Yao
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83302c3de4
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Added mklink support for VS generator, enable by specifying '-DUSE_MKLINK=1'
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2013-08-10 15:49:09 +00:00 |
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Wei Tjong Yao
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bdadbc926f
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Changed VS generator to use out-of-source build.
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2013-08-10 14:03:44 +00:00 |
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Wei Tjong Yao
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63a1dcc892
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Use symlink to object directory instead of direct copying for Xcode.
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2013-08-10 04:53:24 +00:00 |
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Wei Tjong Yao
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1385700c7f
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Fixed broken wiki link.
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2013-08-09 17:21:30 +00:00 |
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Wei Tjong Yao
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2eb5a49353
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Updated documentation.
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2013-08-09 17:00:43 +00:00 |
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Wei Tjong Yao
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a01faa3ef2
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Fixed static and shared library build using Xcode.
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2013-08-09 16:19:58 +00:00 |
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Wei Tjong Yao
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2b024be205
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Fixed build script for Mac OS X.
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2013-08-09 12:12:23 +00:00 |
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Wei Tjong Yao
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38ae7f36c5
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Fixed the resource path for MacOSX.
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2013-08-09 11:26:47 +00:00 |
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Wei Tjong Yao
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4524754fda
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Reverted back to use native copy command.
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2013-08-09 10:57:52 +00:00 |
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Wei Tjong Yao
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c789be7259
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Reverted back Android project properties.
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2013-08-09 10:32:07 +00:00 |
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Wei Tjong Yao
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02512cecf9
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In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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2013-08-09 10:29:22 +00:00 |
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Wei Tjong Yao
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9d9b2278fa
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Updated documentation on using Urho3D as external library.
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2013-08-09 04:33:51 +00:00 |
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Wei Tjong Yao
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db67538bfe
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Refactored build script to move the ObjectLocator custom script logic to Urho3D library CMakeLists.txt, thus unifying the approach to build the static and shared library for all the supported compilers and platforms (including VS/Windows, GCC/Linux, and Clang/Mac).
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2013-08-08 16:45:47 +00:00 |
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Lasse Öörni
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86a12627b2
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Disable camera controls when the UI has a focused element.
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2013-08-07 21:49:13 +00:00 |
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Lasse Öörni
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4f3025332c
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Added StaticScene sample.
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2013-08-07 21:29:05 +00:00 |
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Lasse Öörni
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08d3fa5ad8
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Added Urho3D namespace to macros so that they can be used without "using namespace Urho3D"
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2013-08-07 11:49:39 +00:00 |
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Lasse Öörni
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99560bba71
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Use SSE2 instead of SSE on MinGW, but print a warning message.
CMake options can be used to disable SSE & minidumps, instead having to modify CMake script.
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2013-08-07 07:41:00 +00:00 |
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Wei Tjong Yao
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ce231388b2
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Removed trailing right angle bracket.
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2013-08-07 04:16:47 +00:00 |
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Wei Tjong Yao
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9dc562641a
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Fixed unnecessary invocation of ObjectLocator custom script and creation of CMakeScriptOutput directory when not building Urho3D library. Renamed the custom script output name as its previous name clashes with VS. Attempted a fix on ObjectLocator custom script for MinGW.
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2013-08-07 03:37:02 +00:00 |
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Lasse Öörni
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feb13167ee
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Disable SSE instructions when compiling with MinGW as MinGW-w64 fails with them in 32bit mode.
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2013-08-06 23:45:47 +00:00 |
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Lasse Öörni
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764d1689be
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Fixes for 64-bit build under Mingw-w64.
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2013-08-06 22:58:20 +00:00 |
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Lasse Öörni
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53a49d9d12
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Fixed MinGW build when not having the ability to execute sh scripts. This means a separate library build is currently not possible on MinGW.
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2013-08-06 21:17:03 +00:00 |
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