Commit Graph

9869 Commits

Author SHA1 Message Date
Konstant
b155da4f16 Add checking if object has any attributes. 2017-01-02 11:47:20 +02:00
Konstant
c70b6cf7ae Fix another misspelling. 2017-01-02 11:23:52 +02:00
Lasse Öörni
a6a99c1faf Clang internal error workaround to as_callfunc_x86.cpp 2017-01-02 01:32:43 +02:00
urho3d-travis-ci
39b6089615 Travis CI: API documentation update at 2017-01-01 20:43:44 UTC.
[ci package]

Commit: 11f099c655

Message: Minor style edits. Use position instead of iterator in autocomplete to be safe against iterator invalidation. Add Lua binding to autocomplete. Add short description of the new feature being demonstrated in sample 26.
2017-01-01 20:43:44 +00:00
Lasse Öörni
11f099c655 Minor style edits. Use position instead of iterator in autocomplete to be safe against iterator invalidation. Add Lua binding to autocomplete. Add short description of the new feature being demonstrated in sample 26. 2017-01-01 22:35:16 +02:00
Enhex
d75cee7e1c Switched to using Urho3D::Vector, and conforming with Urho's contribution requirements. 2017-01-01 22:35:15 +02:00
Enhex
f0e05cb7e1 Console auto complete 2017-01-01 22:35:14 +02:00
Konstant
e96bc6eaa8 Fix misspelling. 2017-01-01 21:49:28 +02:00
Konstant
c3e9f4617d Another small fixes in codestyle. 2017-01-01 21:41:40 +02:00
Konstant
73f72be922 Fix codestyle. 2017-01-01 21:38:39 +02:00
Konstant
d2364ed342 Update components with variant vector structures. 2017-01-01 20:52:15 +02:00
Konstant
40907e4ec1 Return " >areaCost" variables to AttributeEditor. 2017-01-01 20:29:14 +02:00
Konstant
8bde966269 Add macro. 2017-01-01 20:24:33 +02:00
Konstant
7244503cef Update AttributeEditor. 2017-01-01 20:24:09 +02:00
Konstant
59c123630d Add GetObjectsAttriuteInfos to angel script api. 2017-01-01 20:06:51 +02:00
Konstant
f0a872ad2b Add variantStructureElementsNames_ list to attribute. 2017-01-01 19:22:34 +02:00
urho3d-travis-ci
ee054a1507 Travis CI: bump copyright to 2017.
[ccache clear]
2017-01-01 13:01:31 +00:00
Lasse Öörni
d8a7b2ed8f Safeguard against zero sized root UI element. Closes #1738. 2017-01-01 14:52:43 +02:00
Jan Korous
d977be0d59 Avoid special chars in paths in MRI script passed to ar utility 2017-01-01 10:05:02 +01:00
eugeneko
ec5f1f6d02 Merge pull request #1735 from eugeneko/master
Rename Resource::Load and Resource::Save filename overloads to Resour…
2016-12-31 12:55:15 +03:00
Eugene Kozlov
c59b0d941d Rename Resource::Load and Resource::Save filename overloads to Resource::LoadFile and Resource::SaveFile to prevent Resource::Save shadowing. 2016-12-30 20:53:36 +03:00
Lasse Öörni
6b03450f46 Compiler incompatibility fix for UINT64_MAX. 2016-12-30 19:13:32 +02:00
1vanK
9d7dceb2f2 06_SkeletalAnimatin: fix running out bounds, lighting correction
Fix excessive specular on Kachujin texture
2016-12-30 13:58:41 +03:00
Lasse Öörni
50b6eda8ce Add model credit to readme. 2016-12-29 20:40:13 +02:00
Lasse Öörni
299dbf803b Squashed commit of the following:
commit 8b67f0edcb9b588c70df1676bdbfa4853e50c3aa
Author: Lumak <lumak5309@gmail.com>
Date:   Thu Dec 29 10:18:40 2016 -0800

    corrected to stonetiled mat

commit c17d68b1e0ed5435c492a26ed8010c4f4aa708eb
Author: Lumak <lumak5309@gmail.com>
Date:   Thu Dec 29 10:14:20 2016 -0800

    removed proto mat/texture

commit 1c322d19556d7796c4958a920203e5b1c80af843
Author: Lumak <lumak5309@gmail.com>
Date:   Wed Dec 28 12:18:59 2016 -0800

    replaced the Jack with Jill in 06_SkeletalAnimation sample
2016-12-29 20:39:28 +02:00
Lasse Öörni
2491fdd776 Added contributor credit. 2016-12-29 20:01:36 +02:00
Konstant
435fb3687d Add missing namespace prefix in URHO3D_ACESSOR_ATTRIBUTE 2016-12-29 20:25:07 +02:00
Lasse Öörni
dae1c615a9 Initial work to update to AngelScript 2.31.2. 2016-12-29 19:51:46 +02:00
urho3d-travis-ci
d1af23bebc Travis CI: API documentation update at 2016-12-27 19:48:39 UTC.
[ci package]

Commit: a44f5299ee

Message: Register Variant::GetTypeName & Variant::GetTypeFromName as global functions into AngelScript. Closes #1730.
2016-12-27 19:48:40 +00:00
Lasse Öörni
a44f5299ee Register Variant::GetTypeName & Variant::GetTypeFromName as global functions into AngelScript. Closes #1730. 2016-12-27 21:39:46 +02:00
Lasse Öörni
7783d815e8 Minor include order change. 2016-12-26 21:12:15 +02:00
Henrik Heino
faa8fc8854 Fix minor Terrain bugs.
- Missing include added.
- Terrain UV coordinates fixed.
2016-12-26 18:51:34 +02:00
Yao Wei Tjong 姚伟忠
68293002b5 Fix Urho3DAll.h generation in an non out-of-source build tree.
Close #1720.
2016-12-23 23:00:10 +08:00
Yao Wei Tjong 姚伟忠
ac429d1425 Fix package metadata for RPI and ARM platforms.
[ci package]
2016-12-23 00:01:46 +08:00
Lasse Öörni
adf96469ef Replace LogoLarge.png with new logo & redirect README.md back to it, since svg doesn't appear properly on the project page. 2016-12-19 20:02:05 +02:00
Lasse Öörni
790772ec79 Squashed commit of the following:
commit 79d66503554c716c6a3c31f6c9e0aed46832c6bb
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:45:45 2016 +0100

    More clearly defined character edges in FishBoneLogo.png

commit fbfa9285f78819b4f1f3c42673f61f55c5ce5d06
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:27:07 2016 +0100

    Removed alpha anomaly in FishBoneLogo.png

commit 07161d555ed3ab3a13ac7c2f8ae0c0abfc7688a8
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 02:21:27 2016 +0100

    Improved lighting on FishBoneLogo.png

commit 5ec68be44517a4fd0ebd19b7bc73b98117af5f62
Author: Modanung <frode@lindeijer.nl>
Date:   Mon Dec 19 01:05:58 2016 +0100

    Tuned down alpha to zero for low-alpha areas

commit 55fc6df7302597f2e8281283748b5f3723297362
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:12:32 2016 +0100

    Increased size of black and white fish bone logo

commit 2c3ef9af05df91149132a3ac137e51a424be98f6
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:11:03 2016 +0100

    Updated black and white fish bone logo

commit 47adbcf0463937726b406c1ee7deead3d568bf63
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 23:08:51 2016 +0100

    Replaced logo in readme and samples
2016-12-19 19:49:17 +02:00
luveti
ba5e3a3097 Moved Editor resources into correct bin folder 2016-12-18 20:18:47 -05:00
luveti
4e87e746f2 Merge remote-tracking branch 'github/master' into editor-terrain
# Conflicts:
#	Bin/Data/Textures/Editor/EditorIcons.png
#	bin/Data/Scripts/Editor.as
#	bin/Data/Scripts/Editor/EditorScene.as
#	bin/Data/Scripts/Editor/EditorUI.as
#	bin/Data/UI/EditorIcons.xml
2016-12-18 20:15:52 -05:00
Lasse Öörni
bb278ac5a7 Add svg source of fish bone logo. 2016-12-18 18:48:49 +02:00
Lasse Öörni
fef73ba4c4 Squashed commit of the following:
commit 06f4d6afab933e32eaf3428dd080766b11a87f82
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 18:31:39 2016 +0200

    Black variant of logo.

commit 8fa11f888de023fcc76f26908e2ea77ebfd3146b
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 17:12:14 2016 +0200

    New logo in Lua samples.

commit 1283e38db1164a1c1e5db7d1042feabf996031fb
Merge: 4062553 4f5a2ea
Author: Lasse Öörni <loorni@gmail.com>
Date:   Sun Dec 18 16:51:04 2016 +0200

    Merge remote-tracking branch 'Modanung/new-logo'

commit 4f5a2ea104feeac12b87d3fb89d116e1866c2513
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 05:36:37 2016 +0100

    Also replaced logo in angelscript samples

commit 7c6e5e90c4dc82705883806e46b0957a44fbc787
Author: Modanung <frode@lindeijer.nl>
Date:   Sun Dec 18 03:34:31 2016 +0100

    Changed logo in samples to fishbone logo
2016-12-18 18:48:39 +02:00
urho3d-travis-ci
4062553b4f Travis CI: API documentation update at 2016-12-18 12:56:19 UTC.
[ci package]

Commit: 475bed04a8

Message: Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718.
2016-12-18 12:56:19 +00:00
Lasse Öörni
475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. 2016-12-18 14:42:33 +02:00
Lasse Öörni
6da62ecfe4 Aniso-nearest texture filter mode. 2016-12-18 13:42:24 +02:00
Lasse Öörni
59be3a2a17 Increase default VSM light bleeding prevention to 0.9 (from dragonCASTjosh.) Closes #1716. 2016-12-17 21:02:07 +02:00
Yao Wei Tjong 姚伟忠
5568e5bc8b Minor doc update - use original "ungrouped" build option from SDL.
There is a plan to group all the build options from SDL into its own group, however, it has not been implemented yet in the master branch. These paragrahps were cherry-picked from a refactoring branch so the information there were more forward-looking.
2016-12-17 22:49:36 +08:00
Lasse Öörni
3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 2016-12-17 01:27:51 +02:00
Yao Wei Tjong 姚伟忠
d4e74a35c0 Set the default for SDL's VIDEO_MIR build option to FALSE.
Related to issue #1714.
2016-12-16 22:24:21 +08:00
Eugene Kozlov
705c5a17fa Extract AnimatedModel::ApplyAnimation method to force animation update. Make AnimationController::Update virtual. 2016-12-14 22:25:01 +03:00
Lasse Öörni
23b29fdb57 Reassign shader defines in SDF text pass when updating material so that later text effect changes work. Closes #1710. 2016-12-14 20:02:19 +02:00
Lasse Öörni
bbee668dfa Fix typo in header comment. Add mention of EngineDefs.h in documentation. 2016-12-10 18:00:10 +02:00