Lasse Öörni
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8018a1f0f0
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Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation.
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2014-02-06 01:19:27 +02:00 |
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Lasse Öörni
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3237ab3f85
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Fixed image bilinear resampling.
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2014-02-06 00:01:36 +02:00 |
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urho3d-travis-ci
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4ee3bd492f
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Travis CI: API documentation update at 2014-02-05 21:29:38 UTC.
[ci skip]
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2014-02-05 21:29:38 +00:00 |
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Lasse Öörni
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49507fa699
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Added some more AO techniques. Closes #170.
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2014-02-05 23:10:51 +02:00 |
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Lasse Öörni
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d4493d3206
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Cleaned up the SkyPlane technique.
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2014-02-05 22:58:01 +02:00 |
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Lasse Öörni
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cbed709b02
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Reverted the -mfpmath=sse option because of crashes inside Bullet on MinGW.
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2014-02-05 22:53:43 +02:00 |
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Lasse Öörni
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381e9a04c3
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Merge branch 'shader-refactor'
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2014-02-05 20:54:56 +02:00 |
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Lasse Öörni
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d8983e7cff
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Converted the Blur shader.
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2014-02-05 18:46:59 +02:00 |
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Lasse Öörni
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6748a17440
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Updated credits.
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2014-02-05 16:59:20 +02:00 |
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Lasse Öörni
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f79c710eb3
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Merge pull request #173 from wibbe/ogre-importer-mac-fixes
Fixed OgreImporter link problems on OS X
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2014-02-05 16:50:21 +02:00 |
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Lasse Öörni
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af9905a891
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Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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2014-02-05 16:19:23 +02:00 |
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Lasse Öörni
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a77018bb6a
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Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques.
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2014-02-05 15:08:11 +02:00 |
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urho3d-travis-ci
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de104909af
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Travis CI: API documentation update at 2014-02-05 12:53:33 UTC.
[ci skip]
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2014-02-05 12:53:33 +00:00 |
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Yao Wei Tjong 姚伟忠
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452ca871fb
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Fix site documentation update.
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2014-02-05 20:28:35 +08:00 |
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Lasse Öörni
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3c5d25bc5b
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Do not react to TextChanged events when editing a script class name to prevent errors due to incomplete name.
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2014-02-05 14:10:09 +02:00 |
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Lasse Öörni
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8d27571a16
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Fixed setting the resource path in editor. Fixed the default Data resource dir possibly getting removed in the editor due to a case-sensitivity issue.
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2014-02-05 13:51:53 +02:00 |
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Lasse Öörni
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81f8490d1b
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Use legacy PATH alias to be compatible with older CMake versions on OS X.
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2014-02-05 12:56:56 +02:00 |
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Lasse Öörni
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46440b55fc
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Do not use the sh variant of getting the git revision on MSVC, even if sh is in path, as MSVC uses cmd internally.
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2014-02-05 12:16:09 +02:00 |
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Daniel Wiberg
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e2cf4d97de
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Fixed OgreImporter link problems on OS X
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2014-02-05 00:51:46 +01:00 |
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Lasse Öörni
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1c0cc050a1
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Added Image pixel manipulation, resize and clear functions. Added Image profiling blocks. Closes #171.
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2014-02-05 01:26:24 +02:00 |
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Lasse Öörni
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3491baafd0
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Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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2014-02-04 19:26:59 +02:00 |
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Lasse Öörni
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63bd03c6d6
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Added document section on UI textures.
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2014-02-04 18:05:17 +02:00 |
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Lasse Öörni
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45003707c0
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Fixed substituteRenderTarget_ possibly being uninitialized.
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2014-02-04 13:36:21 +02:00 |
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Lasse Öörni
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e0d5c7e02e
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Fixed D3D9 debug build.
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2014-02-04 13:27:04 +02:00 |
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Lasse Öörni
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c683652b9d
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Shader migration instructions.
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2014-02-04 12:45:26 +02:00 |
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Lasse Öörni
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85146c5317
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Merge branch 'master' into shader-refactor
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2014-02-04 11:30:03 +02:00 |
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Lasse Öörni
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cc6e6504f9
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Simplified shader source code modification.
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2014-02-04 02:57:13 +02:00 |
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Lasse Öörni
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248000b568
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Adapted the rest of the postprocess shaders.
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2014-02-04 02:45:17 +02:00 |
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Lasse Öörni
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2b95618cdb
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Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function.
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2014-02-04 02:25:00 +02:00 |
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Lasse Öörni
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5bc98f68d3
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Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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2014-02-03 23:50:03 +02:00 |
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Lasse Öörni
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4d6b9c2061
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Prevent division by zero.
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2014-02-03 23:00:40 +02:00 |
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Lasse Öörni
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b76823a317
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Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
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2014-02-03 22:51:27 +02:00 |
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Lasse Öörni
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66ab76611a
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Minor documentation edit.
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2014-02-03 17:09:41 +02:00 |
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Lasse Öörni
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383e248b44
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Updated documentation for techniques, shaders and renderpaths.
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2014-02-03 16:44:02 +02:00 |
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aster2013
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f2b0bb725d
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Update pkgToDox.lua, add global property section.
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2014-02-03 21:43:09 +08:00 |
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aster2013
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4f91bf9307
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Add support for compiled Lua file(with luc extension).
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2014-02-03 21:10:56 +08:00 |
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Lasse Öörni
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9e37eb4d1e
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Refactored the basic postprocess shaders (bloom, greyscale, edgefilter.)
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2014-02-03 14:54:36 +02:00 |
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Lasse Öörni
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dc5f4a1834
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Merge branch 'master' into shader-refactor
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2014-02-03 13:57:52 +02:00 |
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Lasse Öörni
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0610520768
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Quads that don't read the viewport should not begin the pingpong chain. Fixes #167.
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2014-02-03 13:24:53 +02:00 |
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Lasse Öörni
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eecb226ef7
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Determine presence of sh.exe in path manually to see which command should use to generate the GIT revision. Closes #168.
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2014-02-03 11:58:06 +02:00 |
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urho3d-travis-ci
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664a3a5a9b
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Travis CI: API documentation update at 2014-02-03 09:10:16 UTC.
[ci skip]
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2014-02-03 09:10:16 +00:00 |
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aster2013
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54482c15d8
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Merge branch 'master' of https://github.com/urho3d/Urho3D
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2014-02-03 16:55:38 +08:00 |
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aster2013
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13e1069fcb
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Update Lua samples, use global property to access subsystem.
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2014-02-03 16:54:13 +08:00 |
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aster2013
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8ab5e56c9c
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Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem.
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2014-02-03 16:52:22 +08:00 |
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aster2013
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40354bcd87
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Fixed typo in Renderer.h.
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2014-02-03 16:47:41 +08:00 |
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urho3d-travis-ci
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c48c1b38a4
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Travis CI: API documentation update at 2014-02-03 07:22:40 UTC.
[ci skip]
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2014-02-03 07:22:40 +00:00 |
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aster2013
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4b13c8598e
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Lua API Update.
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2014-02-03 15:08:20 +08:00 |
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Lasse Öörni
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f83c1d64f0
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Use the -static switch on MinGW to prevent dependency on an external libpthread.dll on some MinGW distributions.
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2014-02-03 02:59:15 +02:00 |
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Lasse Öörni
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fccf4fbe96
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Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build.
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2014-02-03 02:48:11 +02:00 |
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Lasse Öörni
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92c8144621
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Comment out sampler uniforms in GLSL vertex shaders.
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2014-02-03 01:53:44 +02:00 |
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