Commit Graph

9886 Commits

Author SHA1 Message Date
Lasse Öörni
0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. 2014-02-03 00:19:13 +02:00
Lasse Öörni
c3c177525d Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166. 2014-02-02 21:44:12 +02:00
Lasse Öörni
3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 2014-02-02 21:43:50 +02:00
Lasse Öörni
782c3ac54e Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166. 2014-02-02 19:15:11 +02:00
urho3d-travis-ci
4d142b315e Travis CI: API documentation update at 2014-02-02 15:42:59 UTC.
[ci skip]
2014-02-02 15:42:59 +00:00
aster2013
eda1b8c16f Update Lua API, Add Load and Save function in Resource. 2014-02-02 23:29:19 +08:00
aster2013
947999aa71 Add GetDepth in Lua API. 2014-02-02 22:51:52 +08:00
Lasse Öörni
70122ed481 Refactored LitParticle shader & technique. Try to reduce error prints for missing shaders in Renderer::GetShader(). 2014-02-02 15:12:13 +02:00
Lasse Öörni
caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 2014-02-02 14:54:46 +02:00
Lasse Öörni
db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). 2014-02-02 00:31:45 +02:00
Lasse Öörni
07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 2014-02-01 19:37:42 +02:00
Lasse Öörni
ea334e4393 Merge branch 'master' into shader-refactor 2014-02-01 16:14:11 +02:00
Lasse Öörni
6ccb31f6f5 Update to Bullet 2.82. 2014-02-01 15:59:25 +02:00
Lasse Öörni
7d818ab502 Do not refer to the graphics width,height in the Editor global variables so that compiling the editor script doesn't fail. Relayout viewports when Editor window is resized. 2014-02-01 15:19:25 +02:00
Lasse Öörni
d50403798a Update AngelScript to 2.28.1. 2014-02-01 15:05:53 +02:00
Lasse Öörni
6d5ddc23e0 Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
Lasse Öörni
d1a8f38e93 Return in Urho3DPlayer if the script language is not supported to prevent showing two error dialog boxes. 2014-02-01 14:37:20 +02:00
Lasse Öörni
fbda3de204 Enable also SSE math for GCC when SSE instructions are enabled. 2014-02-01 14:37:20 +02:00
Lasse Öörni
50c54346eb Check for not overshooting the target when moving in the Navigation sample. 2014-02-01 14:37:19 +02:00
urho3d-travis-ci
7da9208b15 Travis CI: API documentation update at 2014-02-01 00:04:28 UTC.
[ci skip]
2014-02-01 00:04:28 +00:00
Lasse Öörni
9f34d74cce Fixed taking windowed multisampled screenshots on Direct3D9. 2014-02-01 01:46:46 +02:00
Lasse Öörni
be060dfb8a Fix Jack looking in weird direction if teleporting to above or below. 2014-02-01 01:22:40 +02:00
Lasse Öörni
5062dbba42 Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it. 2014-02-01 01:07:03 +02:00
Lasse Öörni
045c68957d Convert Image back to spaces instead of tabs. Ensure that the file path is in native format before saving using STB / JO. 2014-02-01 01:05:27 +02:00
Lasse Öörni
2af8244543 Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport. 2014-02-01 01:04:50 +02:00
Mike3D
0026f57899 Extended Sample with ability to set window title and icon and take screenshots 2014-01-31 16:59:54 +01:00
Mike3D
2683ac8d75 Extended Sample with ability to set window title and icon and take screenshots 2014-01-31 16:58:16 +01:00
Mike3D
75321c632d Extended Sample with ability to set window title and icon and take screenshots 2014-01-31 16:56:50 +01:00
Mike3D
0e3389eb7b Update Sample.h 2014-01-31 16:55:06 +01:00
Mike3D
8037d75de0 Added follow path function. RecalculatePath()is no longer used but kept anyway. 2014-01-31 16:47:56 +01:00
Mike3D
4fbe271d0a Added follow path function. RecalculatePath()is no longer used but kept anyway. 2014-01-31 16:46:09 +01:00
Mike3D
431133127f Added follow path function. RecalculatePath()is no longer used but kept anyway. 2014-01-31 16:44:06 +01:00
Mike3D
188dddf601 Update Navigation.h 2014-01-31 16:39:49 +01:00
Mike3D
33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 2014-01-31 16:34:53 +01:00
Lasse Öörni
d7251f5f25 Fixed GLSL deferred lighting. Added profiling block for Renderer::GetShader(). 2014-01-31 11:39:32 +02:00
Lasse Öörni
417e62f106 Detect deferred light volume batch and subtract camera position only in that case to allow the pixel shader light parameters (light position, shadow matrices etc.) to also be used in forward rendering if necessary. 2014-01-31 10:27:20 +02:00
Lasse Öörni
1a1fe9a24f Optimize Shader::SanitateDefines(). In debug mode, check that shader code uses each define. 2014-01-31 01:45:25 +02:00
Lasse Öörni
3004b08f66 Continued shader refactoring.
- Removed heightfog techniques, which will be replaced with in-engine shader variations
- Fixed LitSolid shader and some basic techniques
- If Pass specifies its own shaders, the defines from Technique aren't used
- Technique can specify the alphamask property globally for passes to avoid repetition
2014-01-31 00:35:10 +02:00
Lasse Öörni
e0f391b0fc Started shader refactoring.
- Removed ShaderParser
- Shader variations are requested by defines
- Shader class does not need to be render API specific
- Added shader defines to Pass & RenderPathCommand
- GLSL vertex/pixel shaders compile from the same file
- Converted the Basic & Stencil GLSL shaders
2014-01-30 23:55:39 +02:00
urho3d-travis-ci
0553058d58 Travis CI: API documentation update at 2014-01-30 18:21:27 UTC.
[ci skip]
2014-01-30 18:21:27 +00:00
Lasse Öörni
840a96d182 Merge pull request #163 from JTippetts/master
Expose Image constructor to LuaScript
2014-01-30 10:03:21 -08:00
vertexnormal
d5f87d9930 Expose Image constructor to LuaScript 2014-01-30 10:36:16 -07:00
urho3d-travis-ci
15621208ce Travis CI: API documentation update at 2014-01-29 19:11:41 UTC.
[ci skip]
2014-01-29 19:11:41 +00:00
Lasse Öörni
250d1ced11 Eliminated the static Context pointer from LuaScript subsystem. Removed classes which aren't actual subsystems from Context.pkg. 2014-01-29 20:49:23 +02:00
aster2013
e46a159ce0 Update documentation. 2014-01-29 23:23:27 +08:00
aster2013
36c0206e67 Update Lua samples, remove context from Object's constructor. 2014-01-29 23:16:49 +08:00
aster2013
d1c3d96844 Remove context from object's constructor, make all constructor look like AngleScript, rename file. 2014-01-29 23:14:09 +08:00
Lasse Öörni
dda2683a21 Removed assert in MessageBox constructor if layout file is missing. Fix null exception in Editor which makes it impossible to quit if the MessageBox layout file is missing. Closes #160. 2014-01-29 12:19:44 +02:00
urho3d-travis-ci
b4c67e545e Travis CI: API documentation update at 2014-01-29 08:09:08 UTC.
[ci skip]
2014-01-29 08:09:08 +00:00
Lasse Öörni
26320f35af Added per-char ToUpper() & ToLower() functions to script. Show also texture unit numbers in the material editor. 2014-01-29 01:45:43 +02:00